weird intermediate state
This commit is contained in:
parent
7a77a48667
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0a9902d055
62
cards.tal
62
cards.tal
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@ -267,6 +267,15 @@
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GTH2kr STHr ?&mloop ( [limit* pos+4] )
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GTH2kr STHr ?&mloop ( [limit* pos+4] )
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POP2r POP2r JMP2r ( ) )
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POP2r POP2r JMP2r ( ) )
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@set-fg ( -> ) #40 ,set-sprite/layer STR JMP2r
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@set-bg ( -> ) #00 ,set-sprite/layer STR JMP2r
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@set-sprite ( byte^ -> )
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LIT [ &layer 00 ] ORA .Screen/sprite DEO JMP2r
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@set-sprite-3x ( byte^ -> )
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,set-sprite/layer LDR ORA .Screen/sprite DEOk DEOk DEO JMP2r
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@draw-background ( -> )
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@draw-background ( -> )
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#f2 .Screen/auto DEO
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#f2 .Screen/auto DEO
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;tiles #0200 ADD2 .Screen/addr DEO2
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;tiles #0200 ADD2 .Screen/addr DEO2
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@ -288,18 +297,28 @@
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.Screen/y DEO2 .Screen/x DEO2
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.Screen/y DEO2 .Screen/x DEO2
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OVR #80 LTH ?draw-face-up POP2 !draw-face-down )
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OVR #80 LTH ?draw-face-up POP2 !draw-face-down )
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@draw-spot-down ( -> )
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#16 .Screen/auto DEO ( ; draw 2 tiles, increment x and addr )
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( ;masks #0080 ADD2 .Screen/addr DEO2 )
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( #02 set-sprite-3x )
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;masks #0100 ADD2 .Screen/addr DEO2
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#81 set-sprite-3x
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JMP2r
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( assumes x/y already set )
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( assumes x/y already set )
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@draw-mask-down ( -> )
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@draw-mask-down ( -> )
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#16 .Screen/auto DEO ( ; draw 2 tiles, increment x and addr )
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#16 .Screen/auto DEO ( ; draw 2 tiles, increment x and addr )
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;masks #0080 ADD2 .Screen/addr DEO2
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( ;masks #0080 ADD2 .Screen/addr DEO2 )
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#04 .Screen/sprite DEOk DEOk DEO
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( #04 set-sprite-3x )
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;masks #0100 ADD2 .Screen/addr DEO2
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#8d set-sprite-3x ( TODO fixme )
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JMP2r
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JMP2r
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( assumes x/y already set )
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( assumes x/y already set )
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@draw-face-down ( -> )
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@draw-face-down ( -> )
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#16 .Screen/auto DEO ( ; draw 2 tiles, increment x and addr )
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#16 .Screen/auto DEO ( ; draw 2 tiles, increment x and addr )
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;tiles #0100 ADD2 .Screen/addr DEO2
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;tiles #0100 ADD2 .Screen/addr DEO2
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#81 .Screen/sprite DEOk DEOk DEO
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#81 set-sprite-3x
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JMP2r
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JMP2r
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( @card-is-black ( idx* -> bool^ )
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( @card-is-black ( idx* -> bool^ )
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@ -329,23 +348,31 @@
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#00ff AND2 ( idx* ; remove rotation/flip info for now )
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#00ff AND2 ( idx* ; remove rotation/flip info for now )
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DUP2 ( idx* idx* )
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DUP2 ( idx* idx* )
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#000d DIV2k STH2k MUL2 SUB2 ( idx* r* [q*] )
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#000d DIV2k STH2k MUL2 SUB2 ( idx* r* [q*] )
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#0080 MUL2 ;masks #0180 ADD2 ( idx* 128r* card+384* [q*] )
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( #0080 MUL2 ;masks #0180 ADD2 ( idx* 128r* card+384* [q*] ) )
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ADD2 STH2r #0010 MUL2 ADD2 ( idx* a=card+384+128r+16q* )
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( ADD2 STH2r #0010 MUL2 ADD2 ( idx* a=card+384+128r+16q* ) )
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#0100 MUL2 ;masks #0300 ADD2 ( idx* 128r* card+384* [q*] )
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ADD2 STH2r #0020 MUL2 ADD2 ( idx* a=card+384+128r+16q* )
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STH2k .Screen/addr DEO2 ( idx* [a*] )
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STH2k .Screen/addr DEO2 ( idx* [a*] )
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#04 .Screen/sprite DEO ( idx* [a*] ; draw top of card )
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( #04 set-sprite ( idx* [a*] ; draw top of card ) )
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#8d set-sprite ( idx* [a*] ; draw top of card )
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find-middle-addr ( mid* [a*] )
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find-middle-addr ( mid* [a*] )
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;tiles SUB2 #01 SFT2 ;masks ADD2
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( ;tiles SUB2 #01 SFT2 ;masks ADD2 )
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;tiles SUB2 ;masks ADD2
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.Screen/addr DEO2 ( [a*] )
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.Screen/addr DEO2 ( [a*] )
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#04 .Screen/sprite DEO ( [a*] ; draw middle of card )
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( #04 set-sprite ( [a*] ; draw middle of card ) )
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STH2r DUP2 #0008 ADD2 ( a* a+8* )
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#8d set-sprite ( [a*] ; draw middle of card )
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( STH2r DUP2 #0008 ADD2 ( a* a+8* ) )
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STH2r DUP2 #0010 ADD2 ( a* a+8* )
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( TODO: does flipping also flip move direction now? )
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( TODO: does flipping also flip move direction now? )
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SWP2 #0008 .Screen/x DEI2 ADD2 .Screen/x DEO2
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SWP2 #0008 .Screen/x DEI2 ADD2 .Screen/x DEO2
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.Screen/addr DEO2 ( )
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.Screen/addr DEO2 ( )
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#01 .Screen/auto DEO ( ; draw 1 tile, increment x )
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#01 .Screen/auto DEO ( ; draw 1 tile, increment x )
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#34 .Screen/sprite DEO ( ; draw bottom left of card )
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( #34 set-sprite ( ; draw bottom left of card ) )
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#bd set-sprite ( ; draw bottom left of card )
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.Screen/addr DEO2 ( )
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.Screen/addr DEO2 ( )
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#34 .Screen/sprite DEO ( ; draw bottom right of card )
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( #34 set-sprite ( ; draw bottom right of card ) )
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#bd set-sprite ( ; draw bottom right of card )
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JMP2r
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JMP2r
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( assumes x/y already set )
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( assumes x/y already set )
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@ -357,19 +384,19 @@
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#0100 MUL2 ;tiles #0300 ADD2 ( idx* 256r* card+768* [q*] )
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#0100 MUL2 ;tiles #0300 ADD2 ( idx* 256r* card+768* [q*] )
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ADD2 STH2r #0020 MUL2 ADD2 ( idx* a=card+768+256r+32q* )
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ADD2 STH2r #0020 MUL2 ADD2 ( idx* a=card+768+256r+32q* )
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STH2k .Screen/addr DEO2 ( idx* [a*] )
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STH2k .Screen/addr DEO2 ( idx* [a*] )
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#81 .Screen/sprite DEO ( idx* [a*] ; draw top of card )
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#81 set-sprite ( idx* [a*] ; draw top of card )
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find-middle-addr ( mid* [a*] )
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find-middle-addr ( mid* [a*] )
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.Screen/addr DEO2 ( [a*] )
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.Screen/addr DEO2 ( [a*] )
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#81 .Screen/sprite DEO ( [a*] ; draw middle of card )
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#81 set-sprite ( [a*] ; draw middle of card )
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STH2r DUP2 #0010 ADD2 ( a* a+16* )
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STH2r DUP2 #0010 ADD2 ( a* a+16* )
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( TODO: does flipping also flip move direction now? )
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( TODO: does flipping also flip move direction now? )
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SWP2 #0008 .Screen/x DEI2 ADD2 .Screen/x DEO2
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SWP2 #0008 .Screen/x DEI2 ADD2 .Screen/x DEO2
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.Screen/addr DEO2 ( )
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.Screen/addr DEO2 ( )
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#01 .Screen/auto DEO ( ; draw 1 tile, increment x )
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#01 .Screen/auto DEO ( ; draw 1 tile, increment x )
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#b1 .Screen/sprite DEO ( ; draw bottom left of card )
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#b1 set-sprite ( ; draw bottom left of card )
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.Screen/addr DEO2 ( )
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.Screen/addr DEO2 ( )
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#b1 .Screen/sprite DEO ( ; draw bottom right of card )
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#b1 set-sprite ( ; draw bottom right of card )
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JMP2r
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JMP2r
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@init-rng-from-datetime ( -> )
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@init-rng-from-datetime ( -> )
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@ -416,4 +443,7 @@
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@tiles ~card-sprites.tal
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@tiles ~card-sprites.tal
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( each mask tile is 8 bytes: a 1-bit 8x8 image )
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( each mask tile is 8 bytes: a 1-bit 8x8 image )
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@masks ~mask-sprites.tal
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( @masks ~mask-sprites.tal )
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( each mask tile is 16 bytes: a 2-bit 8x8 image )
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@masks ~mask2.tal
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57
kodiak.tal
57
kodiak.tal
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@ -29,8 +29,7 @@
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@waste $18 ( face up pile - 24 bytes )
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@waste $18 ( face up pile - 24 bytes )
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@foundation $4 ( one per suit - 4 bytes, 4x1 )
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@foundation $4 ( one per suit - 4 bytes, 4x1 )
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@tableau $85 ( the main board - 133 bytes, 7x19 )
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@tableau $85 ( the main board - 133 bytes, 7x19 )
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@held [ &first $1 ( stack of up to 13 held cards )
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@held $2 ( first and last card in held stack )
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&last $1 ] ( stack of up to 13 held cards )
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@dragging [ $1 ( are we dragging? )
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@dragging [ $1 ( are we dragging? )
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&x $2 ( x-coord for start of drag )
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&x $2 ( x-coord for start of drag )
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&y $2 ] ( y-coord for start of drag )
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&y $2 ] ( y-coord for start of drag )
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@ -170,7 +169,7 @@
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&done POP POP2 JMP2r ( )
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&done POP POP2 JMP2r ( )
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@maybe-draw-c
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@maybe-draw-c
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DUP ?{ POP !draw-mask-down } !draw-c
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DUP ?{ POP !draw-spot-down } !draw-c
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( assumes x/y already set )
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( assumes x/y already set )
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@draw-c ( card^ -> )
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@draw-c ( card^ -> )
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@ -208,12 +207,47 @@
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@draw-mouse ( -> )
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@draw-mouse ( -> )
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#00 .Screen/auto DEO
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#00 .Screen/auto DEO
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clear-prev-mouse !draw-curr-mouse
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clear-prev-hold clear-prev-mouse
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draw-curr-hold !draw-curr-mouse
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@clear-prev-hold ( -> )
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.dragging LDZ ?{ JMP2r } ( )
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#12 .Screen/auto DEO ( ; draw 2 tiles, increment x )
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;blank .Screen/addr DEO2 ( ; erase )
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.dragging/x LDZ2 .prev/mouse-x LDZ2 ADD2 STH2 ( [x*] )
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.dragging/y LDZ2 .prev/mouse-y LDZ2 ADD2 STH2 ( [x* y*] )
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.held LDZ2 #02 ADD SWP ( last+2^ first^ [x* y*] )
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&loop LTHk ?&done ( last+2^ pos^ [x* y*] )
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STH2kr .Screen/y DEO2 ( last+2^ pos^ [x* y*] ; s/y<-y )
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OVR2r STH2r .Screen/x DEO2 ( last+2^ pos^ [x* y*] ; s/x<-x )
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#41 .Screen/sprite DEO ( last+2^ pos^ [x* y*] ; erase )
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INC LIT2r 0008 ADD2r !&loop ( last+2^ pos+1^ [x* y+8*] )
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&done POP2 POP2r POP2r JMP2r ( )
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@curr-drag-x ( -> x* )
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.Mouse/x DEI2 .dragging/x LDZ2 ADD2 JMP2r
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@curr-drag-y ( -> x* )
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.Mouse/y DEI2 .dragging/y LDZ2 ADD2 JMP2r
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@draw-curr-hold ( -> )
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.dragging LDZ ?{ JMP2r }
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set-fg
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curr-drag-x STH2 ( [x*] )
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curr-drag-y STH2 ( [x* y*] )
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.held LDZ2 SWP ( last^ first^ [x* y*] )
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&loop LTHk ?&done ( last^ pos^ [x* y*] )
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STH2kr .Screen/y DEO2 ( last^ pos^ [x* y*] ; s/y<-y )
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OVR2r STH2r .Screen/x DEO2 ( last^ pos^ [x* y*] ; s/x<-x )
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LDZk draw-c ( last^ pos^ [x* y*] ; draw )
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INC LIT2r 0008 ADD2r !&loop ( last^ pos+1^ [x* y+8*] )
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&done POP2 POP2r POP2r !set-bg ( )
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@clear-prev-mouse ( -> )
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@clear-prev-mouse ( -> )
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#00 .Screen/auto DEO
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;blank .Screen/addr DEO2
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.prev/mouse-x LDZ2 .Screen/x DEO2
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.prev/mouse-x LDZ2 .Screen/x DEO2
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.prev/mouse-y LDZ2 .Screen/y DEO2
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.prev/mouse-y LDZ2 .Screen/y DEO2
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;blank .Screen/addr DEO2
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#41 .Screen/sprite DEO JMP2r
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#41 .Screen/sprite DEO JMP2r
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@draw-curr-mouse ( -> )
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@draw-curr-mouse ( -> )
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&found JMP2r
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&found JMP2r
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@release ( -> )
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@release ( -> )
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clear-prev-hold
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.held LDZ2 SWP ( last^ first^ )
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.held LDZ2 SWP ( last^ first^ )
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&loop DUP LDZk #80 EOR SWP STZ ( last^ first ; first<-c^0x80 )
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&loop DUP LDZk #80 EOR SWP STZ ( last^ first ; first<-c^0x80 )
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INC LTHk #00 EQU ?&loop ( last^ first+1^ )
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INC LTHk #00 EQU ?&loop ( last^ first+1^ )
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@ -265,13 +300,13 @@
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@start-drag ( x* y* first^ last^ -> )
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@start-drag ( x* y* first^ last^ -> )
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DUP2 .held STZ2 ( x* y* first^ last^ ; held<-first,last )
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DUP2 .held STZ2 ( x* y* first^ last^ ; held<-first,last )
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SWP ( x* y* last^ first^ [h0^] )
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SWP ( x* y* last^ first^ )
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&loop LTHk ?&done ( x* y* last^ z^ [h^] )
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&loop LTHk ?&done ( x* y* last^ z^ )
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DUP LDZk #80 EOR SWP STZ ( x* y* last^ z^ [h^] ; z<-q )
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DUP LDZk #80 EOR SWP STZ ( x* y* last^ z^ ; z<-q )
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INC !&loop ( x* y* last^ z+1^ [h+1^] )
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INC !&loop ( x* y* last^ z+1^ )
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&done POP2 ( x* y* )
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&done POP2 ( x* y* )
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.dragging/y STZ2 ( x* ; d/y<-y )
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.Mouse/y DEI2 SUB2 .dragging/y STZ2
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.dragging/x STZ2 ( ; d/x<-x )
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.Mouse/x DEI2 SUB2 .dragging/x STZ2
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#01 .dragging STZ JMP2r ( )
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#01 .dragging STZ JMP2r ( )
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@maybe-select-waste ( -> bool^ )
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@maybe-select-waste ( -> bool^ )
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@ -0,0 +1,256 @@
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00 00 00 00 00 00 00 00 ff ff e7 fb e7 fb e7 ff
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00 00 00 00 00 00 00 00 ff ff 27 07 07 8f df ff
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00 00 00 00 00 00 00 00 ff ff ff ff ff ff ff ff
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00 00 00 00 00 00 00 00 ff ff ff ff ff ff ff ff
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00 00 00 00 00 00 00 00 ff fb f1 e0 e0 e4 ff ff
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00 00 00 00 00 00 00 00 ff e7 df e7 df e7 ff ff
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00 00 00 00 00 00 00 00 ff ff f3 eb e3 eb eb ff
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00 00 00 00 00 00 00 00 ff ff df 8f 07 8f df ff
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00 00 00 00 00 00 00 00 ff ff ff ff ff ff ff ff
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00 00 00 00 00 00 00 00 ff ff ff ff ff ff ff ff
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00 00 00 00 00 00 00 00 ff fb f1 e0 f1 fb ff ff
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00 00 00 00 00 00 00 00 ff d7 d7 c7 d7 c7 ff ff
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00 00 00 00 00 00 00 00 f8 f8 fb fb fb f9 f8 fc
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00 00 00 00 00 00 00 00 0f 0f ff ff 9f 6f ef 0f
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00 00 00 00 00 00 00 00 f8 f8 fb fb fb f9 f8 fc
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00 00 00 00 00 00 00 00 0f 0f ff ff 9f 6f ef 0f
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00 00 00 00 00 00 00 00 00 7f 6f 54 6f 7e 6d 6d
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00 00 00 00 00 00 00 00 00 fe f6 2a f6 7e b6 b6
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00 00 00 00 00 00 00 00 6e 6f 6e 6d 6d 6e 6f 6e
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00 00 00 00 00 00 00 00 76 f6 76 b6 b6 76 f6 76
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00 00 00 00 00 00 00 00 6d 6d 7e 6f 54 6f 7f 00
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00 00 00 00 00 00 00 00 b6 b6 7e f6 2a f6 fe 00
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00 00 00 00 00 00 00 00 ff ff eb eb e7 eb eb ff
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00 00 00 00 00 00 00 00 ff ff df 8f 07 df 8f ff
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00 00 00 00 00 00 00 00 f8 f8 fb fb fb f9 f8 fc
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00 00 00 00 00 00 00 00 0f 0f ff ff 9f 6f ef 0f
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00 00 00 00 00 00 00 00 ff f1 fb e0 f1 fb ff ff
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00 00 00 00 00 00 00 00 ff d7 d7 e7 d7 d7 ff ff
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00 00 00 00 00 00 00 00 f8 f0 f0 f2 f3 d9 c1 e1
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00 00 00 00 00 00 00 00 1f 0f ef ef ef ef ff ff
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00 00 00 00 00 00 00 00 f8 f0 f0 f2 f3 d9 c1 e1
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00 00 00 00 00 00 00 00 1f 0f ef ef ef ef ff ff
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 ff ff e3 eb eb e7 f3 ff
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00 00 00 00 00 00 00 00 ff ff 27 27 df 2f 37 ff
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00 00 00 00 00 00 00 00 f8 f0 f0 f2 f3 d9 c1 e1
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00 00 00 00 00 00 00 00 1f 0f ef ef ef ef ff ff
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00 00 00 00 00 00 00 00 ff ec f4 fb e4 e4 ff ff
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00 00 00 00 00 00 00 00 ff cf e7 d7 d7 c7 ff ff
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00 00 00 00 00 00 00 00 fe fc f8 f8 f9 f8 f9 ff
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00 00 00 00 00 00 00 00 3f 1f 1f ff ff ff ff ff
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|
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|
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|
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|
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|
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|
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|
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00 00 00 00 00 00 00 00 ff ff 27 27 df 2f 37 ff
|
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|
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
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|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
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|
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|
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|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
00 00 00 00 00 00 00 00 ff ff df 8f 07 8f df ff
|
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|
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|
||||||
|
00 00 00 00 00 00 00 00 ff ff 27 27 df 2f 37 ff
|
||||||
|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||||
|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||||
|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
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|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
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|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||||
|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||||
|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||||
|
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
Loading…
Reference in New Issue