starting to write some music
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068d1267d7
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buttons.chr
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buttons.chr
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99
kodiak.tal
99
kodiak.tal
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@ -1,8 +1,6 @@
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( kodiak.tal )
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( kodiak.tal )
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( TODO )
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( TODO )
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( * restart/quit game button )
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( * automatically moving safe cards to foundation? )
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( * make bear react to moving cards )
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( * make bear react to moving cards )
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( * move cards back from foundation? )
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( * move cards back from foundation? )
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( * music? )
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( * music? )
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@ -14,6 +12,7 @@
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|00 @System [ &vect $2 &expansion $2 &title $2 &metadata $2 &r $2 &g $2 &b $2 ]
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|00 @System [ &vect $2 &expansion $2 &title $2 &metadata $2 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vect $2 &r $1 &exec $2 &mode $1 &dead $1 &exit $1 &w $1 ]
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|10 @Console [ &vect $2 &r $1 &exec $2 &mode $1 &dead $1 &exit $1 &w $1 ]
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|20 @Screen [ &vect $2 &w $2 &h $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &px $1 &sprite $1 ]
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|20 @Screen [ &vect $2 &w $2 &h $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &px $1 &sprite $1 ]
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|30 @Audio0 [ &vect $2 &pos $2 &out $1 &dur $2 &pad $1 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|80 @Controller [ &vect $2 &button $1 &key $1 &fn $1 ]
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|80 @Controller [ &vect $2 &button $1 &key $1 &fn $1 ]
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|90 @Mouse [ &vect $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2 ]
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|90 @Mouse [ &vect $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2 ]
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|a0 @File1 [ &vect $2 &ok $2 &stat $2 &del $1 &append $1 &name $2 &len $2 &r $2 &w $2 ]
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|a0 @File1 [ &vect $2 &ok $2 &stat $2 &del $1 &append $1 &name $2 &len $2 &r $2 &w $2 ]
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@ -58,7 +57,8 @@
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&y0 $2 ( starting y coord )
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&y0 $2 ( starting y coord )
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&x1 $2 ( ending x coord )
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&x1 $2 ( ending x coord )
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&y1 $2 ] ( ending y coord )
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&y1 $2 ] ( ending y coord )
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@audio $1 ( is audio enabled? )
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@audio [ $1 ( is audio enabled? )
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&pos $2 ] ( position in music )
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|0100
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|0100
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@ -71,6 +71,22 @@
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#0100 .Screen/w DEO2
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#0100 .Screen/w DEO2
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#00c0 .Screen/h DEO2
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#00c0 .Screen/h DEO2
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( set up vectors )
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;on-mouse .Mouse/vect DEO2
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;on-key .Controller/vect DEO2
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;on-refresh .Screen/vect DEO2
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;on-audio .Audio0/vect DEO2
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( set up music )
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#0000 .audio/pos STZ2 ( ; music position )
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#0231 .Audio0/adsr DEO2 ( ; 6/15 second )
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#00a0 .Audio0/dur DEO2
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#0008 .Audio0/len DEO2 ( ; 2 bytes long )
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;square .Audio0/addr DEO2 ( ; square wave )
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#77 .Audio0/vol DEO ( ; about 50% volume )
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( #00 .Audio0/pitch DEO ( start ) )
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reset BRK
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reset BRK
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@reset
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@reset
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@ -88,14 +104,8 @@
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shuffle-stock
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shuffle-stock
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deal-tableau
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deal-tableau
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( TODO: clear foreground )
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( TODO: clear foreground )
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draw
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draw
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;on-mouse .Mouse/vect DEO2
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;on-key .Controller/vect DEO2
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;on-refresh .Screen/vect DEO2
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auto-move
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auto-move
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JMP2r
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JMP2r
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@ -228,12 +238,16 @@
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#36 .Screen/auto DEO
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#36 .Screen/auto DEO
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#8a .Screen/sprite DEO JMP2r
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#8a .Screen/sprite DEO JMP2r
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@restart-button-addr ( -> addr* )
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game-won ?&won ;restart-button JMP2r
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&won ;new-game-button JMP2r
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@audio-button-addr ( -> addr* )
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@audio-button-addr ( -> addr* )
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.audio LDZ ?&on ;audio-off-button JMP2r
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.audio LDZ ?&on ;audio-off-button JMP2r
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&on ;audio-on-button JMP2r
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&on ;audio-on-button JMP2r
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@draw-buttons ( -> )
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@draw-buttons ( -> )
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#0008 #00b4 ;restart-button draw-button
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#0008 #00b4 restart-button-addr draw-button
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#0030 #00b4 ;quit-button draw-button
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#0030 #00b4 ;quit-button draw-button
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#0058 #00b4 audio-button-addr draw-button
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#0058 #00b4 audio-button-addr draw-button
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#0080 #00b4 ;about-button draw-button
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#0080 #00b4 ;about-button draw-button
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@ -415,6 +429,22 @@
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.move #0e initialize ( ; zero out move )
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.move #0e initialize ( ; zero out move )
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post-move !draw ( ; finish move and draw )
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post-move !draw ( ; finish move and draw )
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@stop-audio ( -> )
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#00 .audio STZ #00 .Audio0/pitch DEO JMP2r
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@start-audio ( -> )
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#01 .audio STZ #0000 .audio/pos STZ2 !play-audio
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@play-audio ( -> )
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.audio/pos LDZ2 ( pos* )
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;music OVR2 ADD2 LDA ( pos* pitch^ )
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.Audio0/pitch DEO ( pos* )
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INC2 #0007 AND2 ( )
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.audio/pos STZ2 JMP2r ( )
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@on-audio ( -> brk )
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.audio LDZ ?{ BRK } play-audio BRK
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@on-refresh ( -> brk )
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@on-refresh ( -> brk )
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.move/card LDZ #00 EQU ?{ update-move }
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.move/card LDZ #00 EQU ?{ update-move }
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on-refresh-bear ( ; possibly refresh bear )
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on-refresh-bear ( ; possibly refresh bear )
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@ -423,11 +453,11 @@
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@on-refresh-bear ( -> )
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@on-refresh-bear ( -> )
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.frame LDZ
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.frame LDZ
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DUP #e8 NEQ ?{ ;sprites #0040 ADD2 !&update }
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DUP #e8 NEQ ?{ POP ;sprites #0040 ADD2 !&update }
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DUP #f0 NEQ ?{ ;sprites #0080 ADD2 !&update }
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DUP #f0 NEQ ?{ POP ;sprites #0080 ADD2 !&update }
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DUP #f8 NEQ ?{ ;sprites #0040 ADD2 !&update }
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DUP #f8 NEQ ?{ POP ;sprites #0040 ADD2 !&update }
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DUP #00 NEQ ?{ ;sprites !&update }
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DUP #00 NEQ ?{ POP ;sprites !&update }
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JMP2r
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POP JMP2r
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&update .Screen/addr DEO2 ( ; s/addr<-addr )
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&update .Screen/addr DEO2 ( ; s/addr<-addr )
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#0098 .Screen/y DEO2 ( ; s/x<-0x98 )
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#0098 .Screen/y DEO2 ( ; s/x<-0x98 )
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#00e8 .Screen/x DEO2 ( ; s/y<-0xe8 )
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#00e8 .Screen/x DEO2 ( ; s/y<-0xe8 )
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@ -738,9 +768,19 @@
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&audio POP2 toggle-audio #01 JMP2r
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&audio POP2 toggle-audio #01 JMP2r
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&about POP2 #010e DEO #01 JMP2r
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&about POP2 #010e DEO #01 JMP2r
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@game-won ( -> bool^ )
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.foundation #04 OVR ADD SWP ( lim^ start^ )
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&loop ( lim^ pos^ )
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LDZk #0f AND #0d NEQ ?&no ( lim^ pos^ )
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INC GTHk ?&loop ( lim^ pos+1^ )
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POP2 #01 JMP2r ( 1^ )
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&no POP2 #00 JMP2r ( 0^ )
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@toggle-audio ( -> )
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@toggle-audio ( -> )
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#0001 .audio LDZ JMP SWP POP .audio STZ
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.audio LDZ ?&disable
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draw-buttons ( !draw-curr-mouse ) JMP2r
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start-audio !&done
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&disable stop-audio
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&done !draw-buttons
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@min ( x^ y^ -> min[x,y]^ )
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@min ( x^ y^ -> min[x,y]^ )
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LTHk JMP SWP POP JMP2r
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LTHk JMP SWP POP JMP2r
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@ -797,7 +837,7 @@
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SWP #0f AND SWP STZ JMP2r ( ; zp<-face )
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SWP #0f AND SWP STZ JMP2r ( ; zp<-face )
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@post-move ( -> )
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@post-move ( -> )
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auto-move JMP2r
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auto-move game-won ?draw-buttons JMP2r
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@on-click-up ( -> )
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@on-click-up ( -> )
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.Mouse/state DEI #ff EOR ( not-state^ )
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.Mouse/state DEI #ff EOR ( not-state^ )
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@ -853,3 +893,26 @@
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ff ff ff ff ff ff ff ff ff ce 55 4d 55 4e ff ff
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ff ff ff ff ff ff ff ff ff ce 55 4d 55 4e ff ff
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ff ff ff ff ff ff ff ff ff d4 56 56 56 c6 ff ff
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ff ff ff ff ff ff ff ff ff d4 56 56 56 c6 ff ff
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fe ff ff ff ff ff ff fe fe 7f ff ff ff ff ff fe
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fe ff ff ff ff ff ff fe fe 7f ff ff ff ff ff fe
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@new-game-button
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7f ff ff ff ff ff ff 7f 7f 99 ab a9 ab a9 ff 7f
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ff ff ff ff ff ff ff ff ff 57 56 56 56 af ff ff
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ff ff ff ff ff ff ff ff ff 37 ea a2 aa 2a ff ff
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fe ff ff ff ff ff ff fe fe 59 ab a9 ab a9 ff fe
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@square ff ff ff ff ff 00 00 00
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( C C# D D# E F F# G G# A A# B )
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( 01 02 03 04 05 06 07 08 09 0a 0b )
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( 0c 0d 0e 0f 10 11 12 13 14 15 16 17 )
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( 18 19 1a 1b 1c 1d 1e 1f 20 21 22 23 )
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( 24 25 26 27 28 29 2a 2b 2c 2d 2e 2f )
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( 30 31 32 33 34 35 36 37 38 39 3a 3b )
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( 3c 3d 3e 3f 40 41 42 43 44 45 46 47 )
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( 48 49 4a 4b 4c 4d 4e 4f 50 51 52 53 )
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( 54 55 56 57 58 59 5a 5b 5c 5d 5e 5f )
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( 60 61 62 63 64 65 66 67 68 69 6a 6b )
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( 6c 6d 6e 6f 70 71 72 73 74 75 76 77 )
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( 78 79 7a 7b 7c 7d 7e 7f )
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@music 18 18 1a 1b 1f 24 1a 1b
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