basic buttons
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79
kodiak.tal
79
kodiak.tal
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@ -58,6 +58,7 @@
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&y0 $2 ( starting y coord )
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&y0 $2 ( starting y coord )
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&x1 $2 ( ending x coord )
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&x1 $2 ( ending x coord )
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&y1 $2 ] ( ending y coord )
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&y1 $2 ] ( ending y coord )
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@audio $1 ( is audio enabled? )
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|0100
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|0100
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@ -98,6 +99,9 @@
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auto-move
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auto-move
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JMP2r
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JMP2r
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@quit ( -> brk )
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#010f DEO BRK ( TODO: save game? save stats? )
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@dump-byte ( byte^ -- )
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@dump-byte ( byte^ -- )
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DUP #04 SFT ,&hex JSR #0f AND ,&hex JMP
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DUP #04 SFT ,&hex JSR #0f AND ,&hex JMP
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&hex #30 ADD DUP #39 GTH #27 MUL ADD .Console/w DEO
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&hex #30 ADD DUP #39 GTH #27 MUL ADD .Console/w DEO
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@ -151,6 +155,7 @@
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@draw ( -> )
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@draw ( -> )
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draw-background
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draw-background
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draw-buttons
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draw-decorations
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draw-decorations
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draw-stock
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draw-stock
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draw-waste
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draw-waste
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@ -216,6 +221,24 @@
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#36 .Screen/auto DEO ( ; s/auto<-0x36 )
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#36 .Screen/auto DEO ( ; s/auto<-0x36 )
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#80 .Screen/sprite DEOk DEOk DEO JMP2r ( ; draw 4x3 tiles )
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#80 .Screen/sprite DEOk DEOk DEO JMP2r ( ; draw 4x3 tiles )
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@draw-button ( x* y* addr* -> )
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.Screen/addr DEO2
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.Screen/y DEO2
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.Screen/x DEO2
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#36 .Screen/auto DEO
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#8a .Screen/sprite DEO JMP2r
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@audio-button-addr ( -> addr* )
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.audio LDZ ?&on ;audio-off-button JMP2r
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&on ;audio-on-button JMP2r
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@draw-buttons ( -> )
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#0008 #00b4 ;restart-button draw-button
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#0030 #00b4 ;quit-button draw-button
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#0058 #00b4 audio-button-addr draw-button
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#0080 #00b4 ;about-button draw-button
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JMP2r
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@draw-decorations ( -> )
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@draw-decorations ( -> )
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#00e8 #0098 ;sprites !draw-bear
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#00e8 #0098 ;sprites !draw-bear
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@ -481,11 +504,12 @@
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.Mouse/state DEI ( state^ )
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.Mouse/state DEI ( state^ )
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.prev/mouse-state LDZ #ff EOR AND ( down^ )
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.prev/mouse-state LDZ #ff EOR AND ( down^ )
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#01 AND ?&ok JMP2r &ok
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#01 AND ?&ok JMP2r &ok
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maybe-select-button ?&skip
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maybe-select-stock ?&skip
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maybe-select-stock ?&skip
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maybe-select-waste ?&found
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maybe-select-waste ?&found
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( TODO: maybe-select-foundation )
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( TODO: maybe-select-foundation )
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maybe-select-tableau ?&found
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maybe-select-tableau ?&found
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( not found ) .dragging #05 !initialize
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( not found, end drag ) .dragging #05 !initialize
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&found clear-prev-mouse !draw-curr-hold
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&found clear-prev-mouse !draw-curr-hold
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&skip JMP2r
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&skip JMP2r
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@ -695,6 +719,29 @@
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&cancel ( i^ top^ row^ [n*] )
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&cancel ( i^ top^ row^ [n*] )
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POP2 POP POP2r #00 JMP2r ( 0^ )
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POP2 POP POP2r #00 JMP2r ( 0^ )
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@maybe-select-button ( -> bool^ )
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.Mouse/y DEI2
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DUP2 #00b4 LTH2 ?&no
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DUP2 #00bb GTH2 ?&no
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POP2 .Mouse/x DEI2
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DUP2 #0008 LTH2 ?&no
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DUP2 #0028 LTH2 ?&restart
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DUP2 #0030 LTH2 ?&no
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DUP2 #0050 LTH2 ?&quit
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DUP2 #0058 LTH2 ?&no
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DUP2 #0078 LTH2 ?&audio
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DUP2 #0080 LTH2 ?&no
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DUP2 #00a0 LTH2 ?&about
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&no POP2 #00 JMP2r
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&restart POP2 reset #01 JMP2r
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&quit POP2 quit #01 JMP2r
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&audio POP2 toggle-audio #01 JMP2r
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&about POP2 #010e DEO #01 JMP2r
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@toggle-audio ( -> )
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#0001 .audio LDZ JMP SWP POP .audio STZ
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draw-buttons ( !draw-curr-mouse ) JMP2r
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@min ( x^ y^ -> min[x,y]^ )
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@min ( x^ y^ -> min[x,y]^ )
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LTHk JMP SWP POP JMP2r
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LTHk JMP SWP POP JMP2r
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@ -776,3 +823,33 @@
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~cards.tal
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~cards.tal
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@sprites ~sprites.tal
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@sprites ~sprites.tal
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@restart-button
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7f ff ff ff ff ff ff 7f 7f ce d5 cc d5 d6 ff 7f
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ff ff ff ff ff ff ff ff ff 62 df 67 fb 47 ff ff
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ff ff ff ff ff ff ff ff ff 36 6a 62 6a 6a ff ff
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fe ff ff ff ff ff ff fe fe 63 b7 77 b7 b7 ff fe
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@quit-button
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7f ff ff ff ff ff ff 7f 7f ff ff ff ff ff ff 7f
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ff ff ff ff ff ff ff ff ff cd b5 b5 b5 cc f7 ff
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ff ff ff ff ff ff ff ff ff 51 5b 5b 5b 5b ff ff
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fe ff ff ff ff ff ff fe fe ff ff ff ff ff ff fe
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@audio-off-button
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7f ff ff ff ff ff ff 7f 7f da aa 8a aa a8 ff 7f
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ff ff ff ff ff ff ff ff ff 9b aa aa aa 9b ff ff
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ff ff ff ff ff ff ff ff ff 3e d5 dd d5 3e ff ff
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fe ff ff ff ff ff ff fe fe c9 5b 49 5b db ff fe
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@audio-on-button
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7f ff ff ff ff ff ff 7f 7f da aa 8a aa a8 ff 7f
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ff ff ff ff ff ff ff ff ff 9b aa aa aa 9b ff ff
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ff ff ff ff ff ff ff ff ff 3e d5 dd d5 3e ff ff
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fe ff ff ff ff ff ff fe fe cf 57 57 57 d7 ff fe
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@about-button
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7f ff ff ff ff ff ff 7f 7f fe fd fc fd fd ff 7f
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ff ff ff ff ff ff ff ff ff ce 55 4d 55 4e ff ff
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ff ff ff ff ff ff ff ff ff d4 56 56 56 c6 ff ff
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fe ff ff ff ff ff ff fe fe 7f ff ff ff ff ff fe
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