implement hard/easy mode
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b79b320102
commit
6349b26dfa
BIN
buttons.chr
BIN
buttons.chr
Binary file not shown.
28
kodiak.tal
28
kodiak.tal
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@ -60,6 +60,7 @@
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@about $1 ( is about screen visible? 01 start, ff resume )
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@about $1 ( is about screen visible? 01 start, ff resume )
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@audio [ $1 ( is audio enabled? )
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@audio [ $1 ( is audio enabled? )
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&pos $2 ] ( position in music )
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&pos $2 ] ( position in music )
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@easy $1 ( true: draw 1 card false: draw 3 cards )
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|0100
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|0100
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( metadata )
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( metadata )
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@ -406,11 +407,16 @@
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.audio LDZ ?&on ;audio-off-button JMP2r
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.audio LDZ ?&on ;audio-off-button JMP2r
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&on ;audio-on-button JMP2r
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&on ;audio-on-button JMP2r
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@difficulty-button-addr ( -> addr* )
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.easy LDZ ?&easy ;hard-button JMP2r
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&easy ;easy-button JMP2r
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@draw-buttons ( -> )
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@draw-buttons ( -> )
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#0008 #00b4 restart-button-addr draw-button
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#0008 #00b4 restart-button-addr draw-button
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#0030 #00b4 ;quit-button draw-button
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#0030 #00b4 ;quit-button draw-button
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#0058 #00b4 audio-button-addr draw-button
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#0058 #00b4 audio-button-addr draw-button
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#0080 #00b4 ;about-button !draw-button
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#0080 #00b4 ;about-button draw-button
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#00a8 #00b4 difficulty-button-addr !draw-button
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@draw-bear-smile ( -> )
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@draw-bear-smile ( -> )
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#00e8 #0098 ;sprites #00c0 ADD2 !draw-mouth
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#00e8 #0098 ;sprites #00c0 ADD2 !draw-mouth
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@ -903,7 +909,7 @@
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inc-unless-empty STH ( root^ src^ [dst^] )
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inc-unless-empty STH ( root^ src^ [dst^] )
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LDZk #40 EOR STHkr STZ #00 OVR STZ ( root^ src^ [dst^] ; dst<-src, src<-0 )
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LDZk #40 EOR STHkr STZ #00 OVR STZ ( root^ src^ [dst^] ; dst<-src, src<-0 )
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EQUk ?&done #01 SUB INCr ( root^ src-1^ [dst+1] )
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EQUk ?&done .easy LDZ ?&done #01 SUB INCr ( root^ src-1^ [dst+1] )
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LDZk #40 EOR STHkr STZ #00 OVR STZ ( root^ src-1^ [dst+1^] ; dst+1<-src-1, src-1<-0 )
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LDZk #40 EOR STHkr STZ #00 OVR STZ ( root^ src-1^ [dst+1^] ; dst+1<-src-1, src-1<-0 )
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EQUk ?&done #01 SUB INCr ( root^ src-2^ [dst+2] )
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EQUk ?&done #01 SUB INCr ( root^ src-2^ [dst+2] )
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@ -1011,11 +1017,14 @@
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DUP2 #0078 LTH2 ?&audio
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DUP2 #0078 LTH2 ?&audio
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DUP2 #0080 LTH2 ?&no
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DUP2 #0080 LTH2 ?&no
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DUP2 #00a0 LTH2 ?&about
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DUP2 #00a0 LTH2 ?&about
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DUP2 #00a8 LTH2 ?&no
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DUP2 #00c8 LTH2 ?&difficulty
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&no POP2 #00 JMP2r
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&no POP2 #00 JMP2r
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&restart POP2 reset #01 JMP2r
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&restart POP2 reset #01 JMP2r
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&quit POP2 quit #01 JMP2r
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&quit POP2 quit #01 JMP2r
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&audio POP2 toggle-audio #01 JMP2r
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&audio POP2 toggle-audio #01 JMP2r
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&about POP2 open-about #01 JMP2r
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&about POP2 open-about #01 JMP2r
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&difficulty POP2 toggle-difficulty #01 JMP2r
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@on-game-win ( -> )
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@on-game-win ( -> )
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!draw-buttons
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!draw-buttons
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@ -1034,6 +1043,9 @@
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&disable stop-audio
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&disable stop-audio
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&done !draw-buttons
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&done !draw-buttons
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@toggle-difficulty ( -> )
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.easy LDZk #00 EQU SWP STZ !draw-buttons
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@min ( x^ y^ -> min[x,y]^ )
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@min ( x^ y^ -> min[x,y]^ )
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LTHk JMP SWP POP JMP2r
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LTHk JMP SWP POP JMP2r
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@ -1146,6 +1158,18 @@
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ff ff ff ff ff ff ff ff ff 3e d5 dd d5 3e ff ff
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ff ff ff ff ff ff ff ff ff 3e d5 dd d5 3e ff ff
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fe ff ff ff ff ff ff fe fe c9 5b 49 5b db ff fe
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fe ff ff ff ff ff ff fe fe c9 5b 49 5b db ff fe
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@easy-button ( 4x1 tiles )
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7f ff ff ff ff ff ff 7f 7f ff ff ff ff ff ff 7f
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ff ff ff ff ff ff ff ff ff 1b 75 11 75 15 ff ff
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ff ff ff ff ff ff ff ff ff 8a 7a 98 ed 1d ff ff
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fe ff ff ff ff ff ff fe fe ff ff ff ff ff ff fe
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@hard-button ( 4x1 tiles )
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7f ff ff ff ff ff ff 7f 7f ff ff ff ff ff ff 7f
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ff ff ff ff ff ff ff ff ff 5b 55 11 55 55 ff ff
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ff ff ff ff ff ff ff ff ff 33 55 35 55 53 ff ff
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fe ff ff ff ff ff ff fe fe ff ff ff ff ff ff fe
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@audio-on-button ( 4x1 tiles )
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@audio-on-button ( 4x1 tiles )
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7f ff ff ff ff ff ff 7f 7f da aa 8a aa a8 ff 7f
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7f ff ff ff ff ff ff 7f 7f da aa 8a aa a8 ff 7f
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ff ff ff ff ff ff ff ff ff 9b aa aa aa 9b ff ff
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ff ff ff ff ff ff ff ff ff 9b aa aa aa 9b ff ff
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