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README.md | ||
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ascii.tal | ||
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cards.tal | ||
chr.py | ||
game1.png | ||
kodiak.chr | ||
kodiak.chr.nmt | ||
kodiak.rom | ||
kodiak.tal | ||
logo.chr | ||
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README.md
kodiak
Kodiak is an implementation of Klondike Solitaire for theUxn/Varvara ecosystem virtual machine.
controls
- Use the mouse to move the pointer
- Click to pick up cards; release to drop them
- Press Return to print internal game state
details
Currently Kodiak is somewhat limited:
- No undo functionality
- No scoring or timing
- No options
Future releases may relax some or all of these constraints.
building and running
Building the Kodiak ROM requires a Uxn assembler:
$ uxnasm kodiak.tal kodiak.rom
Assembled kodiak.rom in 10923 bytes(16.73% used), 253 labels, 0 macros.
Running the Kodiak ROM requires an emulator. For example:
$ uxnemu kodiak.rom
infrequently-asked questions
Is this harder than other solitaire games?
Probably, yes. In addition to not having an "undo" feature, Kodiak does not check to see if a solitaire deal is winnable or not, meaning that some games would probably be impossible to win no matter how you played them.
Can I make the game bigger?
Many emulators support a zoom option. For example, uxnemu
and
uxn11
both use the F1 key to toggle zoom levels.
The game size is intentionally small to support older platforms with lower screen resolution, such as the Nintendo DS.
I won the game and the cards didn't bounce!
That isn't a question. (Also, sorry!)
Why did a bunch of weird numbers appeared in the console?
Currently hitting Return will dump the internal state of the game for debugging purposes. This produces a lot of output but doesn't otherwise affect the game.
Will you add support for my preferred solitaire variant?
Probably not, but maybe.
I am considering adding support for Sawayama Solitaire. Depending on how that goes I may add support for other variants as well.
Kodiak was built by d_m, 2023-2024