code clean up
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45fc35c420
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28
term.tal
28
term.tal
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@ -255,6 +255,15 @@
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LTH2 ?&yloop ( y+1* [addr*] )
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POP2 POP2r JMP2r ( )
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( uses the existing .Screen/x and .Screen/y )
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( returns them to their starting values when finished )
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@erase-fg-cell ( -> )
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#40 .Screen/sprite DEO ( ; s/s<-40 )
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.Screen/y DEI2k STH2k ( zp^ y* [y*] )
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#0004 ADD2 ROT DEO2 ( [y*] ; s/y<-y+4 )
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#40 .Screen/sprite DEO STH2r ( y* ; s/s<-40 )
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.Screen/y DEO2 JMP2r ( ; s/y<-y )
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@redraw ( -> BRK )
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.pointer-ttl LDZ #00 EQU ?&pointer-ok ( )
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.pointer-ttl LDZk INC DUP ROT STZ ?&pointer-ok
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@ -266,20 +275,12 @@
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&yloop
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.cols LDZ2 #0000 DUP2 #0008 ( border ) ADD2 .Screen/x DEO2
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&xloop
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STH2kr LDA2 ( DUP2 erase-cell ) draw-cell
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#40 .Screen/sprite DEO
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( FIXME start )
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.Screen/y DEI2k #0004 ADD2 ROT DEO2
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#40 .Screen/sprite DEO
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.Screen/y DEI2k #0004 SUB2 ROT DEO2
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( FIXME end )
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.Screen/x DEI2k #0008 ( width/2 ) ADD2 ROT DEO2
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INC2 INC2r INC2r
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GTH2k ?&xloop
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STH2kr LDA2 draw-cell erase-fg-cell
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.Screen/x DEI2k #0008 ( width ) ADD2 ROT DEO2
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INC2 INC2r INC2r GTH2k ?&xloop
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POP2 POP2
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.Screen/y DEI2k #000c ( height ) ADD2 ROT DEO2
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INC2
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GTH2k ?&yloop
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INC2 GTH2k ?&yloop
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POP2 POP2 POP2r
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.is-lit LDZ #00 EQU ?&flashing redraw-selection !&finally
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&flashing .flash LDZ #00 EQU ?&pointer flash-bell draw-cursor BRK
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@ -1223,5 +1224,4 @@
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@paste-pos $2
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( store tint+char for each screen position )
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@cells
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@cells ( width x height x 2 bytes )
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