updated for new audio device
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wave.tal
51
wave.tal
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@ -37,10 +37,7 @@
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( |00 @System [ &vec $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &dbg $1 &halt $1 ] )
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|10 @Console [ &vec $2 &read $1 &pad $5 &out $1 &err $1 ]
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|30 @Audio0 [ &vec $2 &pos $2 &out $1 &pad $3 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|40 @Audio1 [ &vec $2 &pos $2 &out $1 &pad $3 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|50 @Audio2 [ &vec $2 &pos $2 &out $1 &pad $3 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|60 @Audio3 [ &vec $2 &pos $2 &out $1 &pad $3 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|30 @Audio0 [ &vec $2 &pos $2 &out $1 &dur $2 &pad $1 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|a0 @File [ &vec $2 &ok $2 &stat $2 &del $1 &append $1 &name $2 &len $2 &r $2 &w $2 ]
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|0000
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@ -48,6 +45,7 @@
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@pos $2
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@is-stereo $1
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@is-8bit $1
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@bytes-per-ms $2
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|0100
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;filename .pos STZ2
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@ -77,9 +75,9 @@
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&done
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LIT2 =reload/resample STA2 ( ; save resample function )
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LIT2r =reload/sft STAr ( ; save shift size )
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#2000 .File/len DEO2
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#2000 ;len0 STA2 #2000 ;buf0 zero-buf-u8
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#2000 ;len1 STA2 #2000 ;buf1 zero-buf-u8
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#2274 .File/len DEO2
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#2274 ;len0 STA2 #2274 ;buf0 zero-buf-u8
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#2274 ;len1 STA2 #2274 ;buf1 zero-buf-u8
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!play0
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@zero-buf-u8 ( len* buf* -> )
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@ -112,7 +110,7 @@
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.File/ok DEI2 ( b-addr* l-addr* read* )
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DUP2 LIT &sft $1 SFT2 ( b-addr* l-addr* read* read>>sft )
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ROT2 STA2 ( b-addr* read* ; l-addr<-read>>sft )
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DUP2 #2000 EQU2 ?&end ( b-addr* read* ; if we read 0x2000 we are not done )
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DUP2 #2274 EQU2 ?&end ( b-addr* read* ; if we read 0x2274 we are not done )
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#01 .done STZ ( b-addr* read* ; done<-1 )
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&end ( b-addr* read* )
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SWP2 STH2 ;scratch ( read* scratch* [b-addr*] )
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@ -125,18 +123,18 @@
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POP2r ( limit* pos+n* )
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POP2 POP2 JMP2r
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&skip ( )
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#2000 SWP2 zero-buf-u8 ( )
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#2000 SWP2 STA2 JMP2r ( )
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#2274 SWP2 zero-buf-u8 ( )
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#2274 SWP2 STA2 JMP2r ( )
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@mono-u8-to-u8 ( pos* -> pos+1* sample^ )
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LDAk STH INC2 STHr JMP2r
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@mono-s16-to-u8 ( pos* -> pos+2* sample^ )
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LDAk #80 EOR STH INC2 INC2 STHr JMP2r
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LDAk #80 ADD STH INC2 INC2 STHr JMP2r
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@stereo-u8-to-u8 ( pos* -> pos+2* sample^ )
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LDAk #00 SWP STH2 INC2
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LDAk #00 SWP STH2 INC2
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LDAk LITr 00 STH INC2
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LDAk LITr 00 STH INC2
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ADD2r LITr 01 SFT2r NIPr STHr JMP2r
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@stereo-s16-to-u8 ( pos* -> pos+4* sample^ )
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@ -157,16 +155,27 @@
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.Audio0/vec DEO2 ( ; Audio0/vec<-next )
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BRK ( )
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@bytes-to-millis ( samples* -> ms* )
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#01b9 DIV2 #000a MUL2 JMP2r
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@output ( len* addr* -> )
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.Audio0/addr DEO2 ( ; <- write buf addr )
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.Audio0/len DEO2 ( ; <- write len )
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#0000 .Audio0/adsr DEO2 ( ; <- write ignore envelope )
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#ff .Audio0/vol DEO ( ; <- play 100% volume )
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#bc .Audio0/pitch DEO ( ; <- play standard sample once )
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.Audio0/addr DEO2 ( ; <- write buf addr )
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DUP2 .Audio0/len DEO2 ( ; <- write length in bytes/samples )
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bytes-to-millis .Audio0/dur DEO2 ( ; <- write duration in milliseconds )
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#00f0 .Audio0/adsr DEO2 ( ; <- write ignore envelope )
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#ff .Audio0/vol DEO ( ; <- play 100% volume )
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#bc .Audio0/pitch DEO ( ; <- play standard sample once )
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JMP2r
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( buffer size is 0x2274, i.e. 8820. )
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( this is an important number: 8820 = 4 * 5 * 441. )
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( since it is divisible by 4 we know that the buffer will read )
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( an exact number of samples, even with 16-bit stereo. and since )
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( it is divisble by 441 we know it will always contain a multiple )
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( 10 milliseconds of audio. these assumptions help ensure we don't )
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( end up with static, popping, or other problems. )
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@filename $100
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@header $2c
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@len0 $2 @buf0 $2000
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@len1 $2 @buf1 $2000
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@scratch $2000
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@len0 $2 @buf0 $2274
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@len1 $2 @buf1 $2274
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@scratch $2274
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