add metadata and optimize
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29
term.tal
29
term.tal
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@ -48,7 +48,7 @@
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( end alt charset ESC [ 10 m )
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( end alt charset ESC [ 11 m )
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|00 @System [ &vect $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vect $2 &expansion $2 &title $2 &metadata $2 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vect $2 &r $1 &pad $5 &w $1 ]
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|20 @Screen [ &vect $2 &w $2 &h $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|80 @Controller [ &vect $2 &button $1 &key $1 &fn $1 ]
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@ -78,6 +78,10 @@
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( to send CSI 200 ~ on start of paste, and CSI 201 ~ at end of paste )
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|0100
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( metadata )
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;meta .System/metadata DEO2
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;meta/name .System/title DEO2
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( 80 cols x 24 rows )
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#0028 .rows STZ2
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#0050 .cols STZ2
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@ -183,23 +187,20 @@
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@redraw
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.dirty? LDZ #00 EQU ?&done
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;cells STH2 ( [addr*] )
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#0000 DUP2 .Screen/y DEO2
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.rows LDZ2 #0000 DUP2 .Screen/y DEO2
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&yloop
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#0000 DUP2 .Screen/x DEO2
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.cols LDZ2 #0000 DUP2 .Screen/x DEO2
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&xloop
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STH2kr LDA2 draw-cell
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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INC2 INC2r INC2r
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DUP2 .cols LDZ2 LTH2 ?&xloop
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POP2
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GTH2k ?&xloop
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POP2 POP2
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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INC2
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DUP2 .rows LDZ2 LTH2 ?&yloop
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POP2 POP2r
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draw-cursor
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#00 .dirty? STZ
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&done BRK
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GTH2k ?&yloop
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POP2 POP2 POP2r
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draw-cursor #00 .dirty? STZ &done BRK
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@clear-cursor
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.cur-x LDZ2 #30 SFT2 .Screen/x DEO2
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@ -771,5 +772,11 @@
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@ascii
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~chr/ascii.tal
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@meta 00
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&name "determ 0a
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&details "ansi 20 "terminal 20 "emulator 0a
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&author "by 20 "d_m 0a
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&date "3 20 "jan 20 2023 00
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( store tint+char for each screen position )
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@cells $1900 ( 80 x 40 x 2 )
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