ff snapshot
This commit is contained in:
parent
1cb81a2605
commit
29f28985a4
84
ff.tal
84
ff.tal
|
@ -33,34 +33,34 @@
|
|||
#0cd5 .System/g DEO2
|
||||
#0b66 .System/b DEO2
|
||||
|
||||
#0000 #0000 #1e #0c ;draw-box JSR2
|
||||
#0000 #0070 #09 #0c ;draw-box JSR2
|
||||
#0058 #0070 #08 #0c ;draw-box JSR2
|
||||
#00a8 #0070 #09 #0c ;draw-box JSR2
|
||||
#0000 #0000 #1e #10 ;draw-box JSR2
|
||||
#0000 #0090 #09 #08 ;draw-box JSR2
|
||||
#0058 #0090 #08 #08 ;draw-box JSR2
|
||||
#00a8 #0090 #09 #08 ;draw-box JSR2
|
||||
|
||||
#00e0 #0008 ;goto JSR2 #03 ;draw-sprite-23 JSR2
|
||||
#00e0 #0020 ;goto JSR2 #07 ;draw-sprite-23 JSR2
|
||||
#00e0 #0038 ;goto JSR2 #11 ;draw-sprite-23 JSR2
|
||||
#00e0 #0050 ;goto JSR2 #0a ;draw-sprite-23 JSR2
|
||||
#00d8 #0028 ;goto JSR2 #03 ;draw-sprite-23 JSR2
|
||||
#00d8 #0040 ;goto JSR2 #07 ;draw-sprite-23 JSR2
|
||||
#00d8 #0058 ;goto JSR2 #11 ;draw-sprite-23 JSR2
|
||||
#00d8 #0070 ;goto JSR2 #0a ;draw-sprite-23 JSR2
|
||||
|
||||
#0060 #0080 ;goto JSR2 #1e ;draw-tile JSR2
|
||||
#0068 #0080 ;goto JSR2 ;fight ;draw-string JSR2
|
||||
#0068 #0090 ;goto JSR2 ;run ;draw-string JSR2
|
||||
#0068 #00a0 ;goto JSR2 ;magic ;draw-string JSR2
|
||||
#0060 #0098 ;goto JSR2 #1e ;draw-tile JSR2
|
||||
#0068 #0098 ;goto JSR2 ;fight ;draw-string JSR2
|
||||
#0068 #00a0 ;goto JSR2 ;run ;draw-string JSR2
|
||||
#0068 #00a8 ;goto JSR2 ;magic ;draw-string JSR2
|
||||
#0068 #00b0 ;goto JSR2 ;drink ;draw-string JSR2
|
||||
#0068 #00c0 ;goto JSR2 ;item ;draw-string JSR2
|
||||
#0068 #00b8 ;goto JSR2 ;item ;draw-string JSR2
|
||||
|
||||
#0008 #0078 ;goto JSR2 ;imp ;draw-string JSR2
|
||||
#0008 #0080 ;goto JSR2 ;wolf ;draw-string JSR2
|
||||
#0008 #0098 ;goto JSR2 ;imp ;draw-string JSR2
|
||||
#0008 #00a0 ;goto JSR2 ;wolf ;draw-string JSR2
|
||||
|
||||
#00b0 #0078 ;goto JSR2 ;asta ;draw-string JSR2
|
||||
#00b0 #0080 ;goto JSR2 ;asta-2 ;draw-string JSR2
|
||||
#00b0 #0090 ;goto JSR2 ;brek ;draw-string JSR2
|
||||
#00b0 #0098 ;goto JSR2 ;brek-2 ;draw-string JSR2
|
||||
#00b0 #00a8 ;goto JSR2 ;dain ;draw-string JSR2
|
||||
#00b0 #00b0 ;goto JSR2 ;dain-2 ;draw-string JSR2
|
||||
#00b0 #00c0 ;goto JSR2 ;garl ;draw-string JSR2
|
||||
#00b0 #00c8 ;goto JSR2 ;garl-2 ;draw-string JSR2
|
||||
#00b0 #0098 ;goto JSR2 ;asta ;draw-string JSR2
|
||||
#00b0 #00a0 ;goto JSR2 ;asta-2 ;draw-string JSR2
|
||||
#00b0 #00a8 ;goto JSR2 ;brek ;draw-string JSR2
|
||||
#00b0 #00b0 ;goto JSR2 ;brek-2 ;draw-string JSR2
|
||||
#00b0 #00b8 ;goto JSR2 ;dain ;draw-string JSR2
|
||||
#00b0 #00c0 ;goto JSR2 ;dain-2 ;draw-string JSR2
|
||||
#00b0 #00c8 ;goto JSR2 ;garl ;draw-string JSR2
|
||||
#00b0 #00d0 ;goto JSR2 ;garl-2 ;draw-string JSR2
|
||||
BRK
|
||||
|
||||
@load-tile ( offset* -> )
|
||||
|
@ -156,20 +156,22 @@
|
|||
JMP2r
|
||||
|
||||
( draw the screen )
|
||||
@randomize
|
||||
@randomize ( x0* y0* x1* y1* )
|
||||
,&y1 STR2 ,&x1 STR2 ,&y0 STR2 ,&x0 STR2
|
||||
#01 .Screen/auto DEO ( ; auto update x pos )
|
||||
#0008 ( row )
|
||||
,&y0 LDR2 ( row )
|
||||
&rows ( row )
|
||||
DUP2 .Screen/y DEO2 ( row ; y=row )
|
||||
#0008 DUP2 .Screen/x DEO2 ( row col ; x=0 )
|
||||
,&x0 LDR2 DUP2 .Screen/x DEO2 ( row col ; x=0 )
|
||||
&cols ( row col )
|
||||
;draw-random-sprite JSR2 ( ; random sprite/style )
|
||||
#0008 ADD2 ( row col+8 )
|
||||
DUP2 #0078 LTH2 ,&cols JCN ( row col+8 )
|
||||
DUP2 ,&x1 LDR2 ( #0078 ) LTH2 ,&cols JCN ( row col+8 )
|
||||
POP2 #0008 ADD2 ( row+8 )
|
||||
DUP2 #0068 LTH2 ,&rows JCN ( row+8 )
|
||||
DUP2 ,&y1 LDR2 ( #0068 ) LTH2 ,&rows JCN ( row+8 )
|
||||
POP2 #00 .Screen/auto DEO ( )
|
||||
JMP2r ( )
|
||||
[ &x0 $2 &y0 $2 &x1 $2 &y1 $2 ]
|
||||
|
||||
( draw a random sprite with a random style )
|
||||
@draw-random-sprite
|
||||
|
@ -179,11 +181,16 @@
|
|||
|
||||
( redraw the screen )
|
||||
@redraw
|
||||
( LIT &count 00 ,&skip JCN
|
||||
#0008 #0008 #00f8 #0028 ;randomize JSR2
|
||||
&skip
|
||||
,&count LDR INC #03 AND ,&count STR )
|
||||
BRK
|
||||
|
||||
( respond to key-presses and controllers )
|
||||
@on-key
|
||||
;randomize JSR2
|
||||
( #0008 #0008 #0078 #0068 ;randomize JSR2 )
|
||||
#0008 #0008 #00f8 #0028 ;randomize JSR2
|
||||
BRK
|
||||
|
||||
( initialize the rng seed )
|
||||
|
@ -205,13 +212,13 @@
|
|||
|
||||
( string constants )
|
||||
@asta "asta 00
|
||||
@asta-2 "hp 20 "36/ 20 "37 00
|
||||
@asta-2 20 20 20 "36/ 20 "37 00
|
||||
@brek "brek 00
|
||||
@brek-2 "hp 20 "17/ 20 "21 00
|
||||
@brek-2 20 20 20 "17/ 20 "21 00
|
||||
@dain "dain 00
|
||||
@dain-2 "hp 20 "28/ 20 "31 00
|
||||
@dain-2 20 20 20 "28/ 20 "31 00
|
||||
@garl "garl 00
|
||||
@garl-2 "hp 20 "16/ 20 "16 00
|
||||
@garl-2 20 20 20 "16/ 20 "16 00
|
||||
|
||||
@fight "fight 00
|
||||
@run "run 00
|
||||
|
@ -222,7 +229,18 @@
|
|||
@imp "imp 00
|
||||
@wolf "wolf 00
|
||||
|
||||
( pc stats: )
|
||||
( - 1 byte: class )
|
||||
( - 5 bytes: name )
|
||||
( - 2 bytes: cur hp )
|
||||
( - 2 bytes: max hp )
|
||||
@pc1 01 "asta 00 0024 0025
|
||||
@pc2 01 "brek 00 0011 0015
|
||||
@pc3 01 "dain 00 001c 001f
|
||||
@pc4 01 "garl 00 0010 0010
|
||||
|
||||
( PETSCII tiles, 2-bit binary data )
|
||||
( TODO: these could be 1-bit instead )
|
||||
@petscii
|
||||
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
18 18 18 18 18 00 18 00 00 00 00 00 00 00 00 00
|
||||
|
|
Loading…
Reference in New Issue