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@ -33,34 +33,34 @@
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#0cd5 .System/g DEO2
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#0cd5 .System/g DEO2
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#0b66 .System/b DEO2
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#0b66 .System/b DEO2
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#0000 #0000 #1e #0c ;draw-box JSR2
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#0000 #0000 #1e #10 ;draw-box JSR2
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#0000 #0070 #09 #0c ;draw-box JSR2
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#0000 #0090 #09 #08 ;draw-box JSR2
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#0058 #0070 #08 #0c ;draw-box JSR2
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#0058 #0090 #08 #08 ;draw-box JSR2
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#00a8 #0070 #09 #0c ;draw-box JSR2
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#00a8 #0090 #09 #08 ;draw-box JSR2
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#00e0 #0008 ;goto JSR2 #03 ;draw-sprite-23 JSR2
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#00d8 #0028 ;goto JSR2 #03 ;draw-sprite-23 JSR2
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#00e0 #0020 ;goto JSR2 #07 ;draw-sprite-23 JSR2
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#00d8 #0040 ;goto JSR2 #07 ;draw-sprite-23 JSR2
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#00e0 #0038 ;goto JSR2 #11 ;draw-sprite-23 JSR2
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#00d8 #0058 ;goto JSR2 #11 ;draw-sprite-23 JSR2
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#00e0 #0050 ;goto JSR2 #0a ;draw-sprite-23 JSR2
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#00d8 #0070 ;goto JSR2 #0a ;draw-sprite-23 JSR2
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#0060 #0080 ;goto JSR2 #1e ;draw-tile JSR2
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#0060 #0098 ;goto JSR2 #1e ;draw-tile JSR2
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#0068 #0080 ;goto JSR2 ;fight ;draw-string JSR2
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#0068 #0098 ;goto JSR2 ;fight ;draw-string JSR2
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#0068 #0090 ;goto JSR2 ;run ;draw-string JSR2
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#0068 #00a0 ;goto JSR2 ;run ;draw-string JSR2
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#0068 #00a0 ;goto JSR2 ;magic ;draw-string JSR2
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#0068 #00a8 ;goto JSR2 ;magic ;draw-string JSR2
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#0068 #00b0 ;goto JSR2 ;drink ;draw-string JSR2
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#0068 #00b0 ;goto JSR2 ;drink ;draw-string JSR2
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#0068 #00c0 ;goto JSR2 ;item ;draw-string JSR2
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#0068 #00b8 ;goto JSR2 ;item ;draw-string JSR2
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#0008 #0078 ;goto JSR2 ;imp ;draw-string JSR2
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#0008 #0098 ;goto JSR2 ;imp ;draw-string JSR2
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#0008 #0080 ;goto JSR2 ;wolf ;draw-string JSR2
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#0008 #00a0 ;goto JSR2 ;wolf ;draw-string JSR2
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#00b0 #0078 ;goto JSR2 ;asta ;draw-string JSR2
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#00b0 #0098 ;goto JSR2 ;asta ;draw-string JSR2
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#00b0 #0080 ;goto JSR2 ;asta-2 ;draw-string JSR2
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#00b0 #00a0 ;goto JSR2 ;asta-2 ;draw-string JSR2
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#00b0 #0090 ;goto JSR2 ;brek ;draw-string JSR2
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#00b0 #00a8 ;goto JSR2 ;brek ;draw-string JSR2
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#00b0 #0098 ;goto JSR2 ;brek-2 ;draw-string JSR2
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#00b0 #00b0 ;goto JSR2 ;brek-2 ;draw-string JSR2
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#00b0 #00a8 ;goto JSR2 ;dain ;draw-string JSR2
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#00b0 #00b8 ;goto JSR2 ;dain ;draw-string JSR2
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#00b0 #00b0 ;goto JSR2 ;dain-2 ;draw-string JSR2
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#00b0 #00c0 ;goto JSR2 ;dain-2 ;draw-string JSR2
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#00b0 #00c0 ;goto JSR2 ;garl ;draw-string JSR2
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#00b0 #00c8 ;goto JSR2 ;garl ;draw-string JSR2
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#00b0 #00c8 ;goto JSR2 ;garl-2 ;draw-string JSR2
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#00b0 #00d0 ;goto JSR2 ;garl-2 ;draw-string JSR2
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BRK
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BRK
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@load-tile ( offset* -> )
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@load-tile ( offset* -> )
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@ -156,20 +156,22 @@
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JMP2r
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JMP2r
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( draw the screen )
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( draw the screen )
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@randomize
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@randomize ( x0* y0* x1* y1* )
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,&y1 STR2 ,&x1 STR2 ,&y0 STR2 ,&x0 STR2
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#01 .Screen/auto DEO ( ; auto update x pos )
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#01 .Screen/auto DEO ( ; auto update x pos )
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#0008 ( row )
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,&y0 LDR2 ( row )
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&rows ( row )
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&rows ( row )
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DUP2 .Screen/y DEO2 ( row ; y=row )
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DUP2 .Screen/y DEO2 ( row ; y=row )
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#0008 DUP2 .Screen/x DEO2 ( row col ; x=0 )
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,&x0 LDR2 DUP2 .Screen/x DEO2 ( row col ; x=0 )
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&cols ( row col )
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&cols ( row col )
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;draw-random-sprite JSR2 ( ; random sprite/style )
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;draw-random-sprite JSR2 ( ; random sprite/style )
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#0008 ADD2 ( row col+8 )
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#0008 ADD2 ( row col+8 )
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DUP2 #0078 LTH2 ,&cols JCN ( row col+8 )
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DUP2 ,&x1 LDR2 ( #0078 ) LTH2 ,&cols JCN ( row col+8 )
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POP2 #0008 ADD2 ( row+8 )
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POP2 #0008 ADD2 ( row+8 )
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DUP2 #0068 LTH2 ,&rows JCN ( row+8 )
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DUP2 ,&y1 LDR2 ( #0068 ) LTH2 ,&rows JCN ( row+8 )
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POP2 #00 .Screen/auto DEO ( )
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POP2 #00 .Screen/auto DEO ( )
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JMP2r ( )
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JMP2r ( )
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[ &x0 $2 &y0 $2 &x1 $2 &y1 $2 ]
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( draw a random sprite with a random style )
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( draw a random sprite with a random style )
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@draw-random-sprite
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@draw-random-sprite
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@ -179,11 +181,16 @@
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( redraw the screen )
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( redraw the screen )
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@redraw
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@redraw
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( LIT &count 00 ,&skip JCN
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#0008 #0008 #00f8 #0028 ;randomize JSR2
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&skip
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,&count LDR INC #03 AND ,&count STR )
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BRK
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BRK
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( respond to key-presses and controllers )
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( respond to key-presses and controllers )
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@on-key
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@on-key
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;randomize JSR2
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( #0008 #0008 #0078 #0068 ;randomize JSR2 )
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#0008 #0008 #00f8 #0028 ;randomize JSR2
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BRK
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BRK
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( initialize the rng seed )
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( initialize the rng seed )
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@ -205,13 +212,13 @@
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( string constants )
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( string constants )
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@asta "asta 00
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@asta "asta 00
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@asta-2 "hp 20 "36/ 20 "37 00
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@asta-2 20 20 20 "36/ 20 "37 00
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@brek "brek 00
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@brek "brek 00
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@brek-2 "hp 20 "17/ 20 "21 00
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@brek-2 20 20 20 "17/ 20 "21 00
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@dain "dain 00
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@dain "dain 00
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@dain-2 "hp 20 "28/ 20 "31 00
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@dain-2 20 20 20 "28/ 20 "31 00
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@garl "garl 00
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@garl "garl 00
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@garl-2 "hp 20 "16/ 20 "16 00
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@garl-2 20 20 20 "16/ 20 "16 00
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@fight "fight 00
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@fight "fight 00
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@run "run 00
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@run "run 00
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@imp "imp 00
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@imp "imp 00
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@wolf "wolf 00
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@wolf "wolf 00
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( pc stats: )
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( - 1 byte: class )
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( - 5 bytes: name )
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( - 2 bytes: cur hp )
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( - 2 bytes: max hp )
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@pc1 01 "asta 00 0024 0025
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@pc2 01 "brek 00 0011 0015
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@pc3 01 "dain 00 001c 001f
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@pc4 01 "garl 00 0010 0010
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( PETSCII tiles, 2-bit binary data )
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( PETSCII tiles, 2-bit binary data )
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( TODO: these could be 1-bit instead )
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@petscii
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@petscii
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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18 18 18 18 18 00 18 00 00 00 00 00 00 00 00 00
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18 18 18 18 18 00 18 00 00 00 00 00 00 00 00 00
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