basic timeline is working
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music.tal
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music.tal
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@ -36,8 +36,9 @@
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|00 @ch $2 &start $2 &limit $2 &next-t $2
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|00 @ch $2 &start $2 &limit $2 &next-t $2
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|0000
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|0000
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@dur $2 ( dur: the lenght of the shortest possible note )
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@dur $2 ( dur: the length of the shortest possible note )
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@time $2 ( the current timestamp, in milliseconds )
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@time $2 ( the current timestamp, in milliseconds )
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@events $8 ( timeline: see .ch above )
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@ch-1 $8 ( channel 1: see .ch above )
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@ch-1 $8 ( channel 1: see .ch above )
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@ch-2 $8 ( channel 2: see .ch above )
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@ch-2 $8 ( channel 2: see .ch above )
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@ch-3 $8 ( channel 3: see .ch above )
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@ch-3 $8 ( channel 3: see .ch above )
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@ -61,6 +62,7 @@
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#011f ;noise #0200 #44 .Audio4 setup-audio
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#011f ;noise #0200 #44 .Audio4 setup-audio
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( set up the channel data structures )
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( set up the channel data structures )
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;timeline ;track-1 setup-events
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;track-1 ;track-2 .ch-1 setup-ch
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;track-1 ;track-2 .ch-1 setup-ch
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;track-2 ;track-3 .ch-2 setup-ch
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;track-2 ;track-3 .ch-2 setup-ch
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;track-3 ;track-4 .ch-3 setup-ch
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;track-3 ;track-4 .ch-3 setup-ch
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@ -87,10 +89,10 @@
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( increment the channel's position, looping back if needed )
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( increment the channel's position, looping back if needed )
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@inc-ch ( ch^ -> )
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@inc-ch ( ch^ -> )
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STHk LDZ2 INC2 INC2 ( pos+2* [ch^] )
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STHk LDZ2 INC2 INC2 ( pos+2* [ch^] )
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STHkr .ch/limit ADD LDZ2 ( pos+2 limit* [ch^] )
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STHkr .ch/limit ADD LDZ2 ( pos+2* limit* [ch^] )
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OVR2 GTH2 ?&ready ( pos+2 [ch^] ; is limit > pos+2 ? )
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OVR2 GTH2 ?&ready ( pos+2* [ch^] ; is limit > pos+2 ? )
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POP2 STHkr .ch/start ADD LDZ2 ( start* [ch^] )
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POP2 STHkr .ch/start ADD LDZ2 ( start* [ch^] )
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&ready STHr STZ2 JMP2r ( ; ch<-pos+2 )
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&ready STHr STZ2 JMP2r ( ; ch<-inc-pos )
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( if ready, play the channel )
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( if ready, play the channel )
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@play-ch ( ch^ -> )
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@play-ch ( ch^ -> )
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@ -101,6 +103,12 @@
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STHkr ch-to-dev play-data ( [ch^] ; play note)
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STHkr ch-to-dev play-data ( [ch^] ; play note)
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STHr !inc-ch ( ; increment pos )
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STHr !inc-ch ( ; increment pos )
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@setup-events ( addr* limit* -> )
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SWP2 .events STZ2k ( limit* addr* t^ ; t<-addr )
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STHk INC INC STZ2 ( limit* addr* [t^] ; t/start<-addr )
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STHr .ch/limit ADD STZ2 ( [ch^] ; ch/limit<-limit )
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!advance-events
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( set up the channel, including playing its first note )
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( set up the channel, including playing its first note )
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@setup-ch ( addr* limit* ch^ -> )
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@setup-ch ( addr* limit* ch^ -> )
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STH SWP2 STHkr STZ2k ( limit* addr* ch^ [ch^] ; ch<-addr )
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STH SWP2 STHkr STZ2k ( limit* addr* ch^ [ch^] ; ch<-addr )
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@ -116,6 +124,18 @@
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STHr #08 ORA DEO2 ( ; <-adsr )
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STHr #08 ORA DEO2 ( ; <-adsr )
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JMP2r
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JMP2r
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@change-pulse ( ms* -> )
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DUP2 .ch-1 update-ch-pulse
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DUP2 .ch-2 update-ch-pulse
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DUP2 .ch-3 update-ch-pulse
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DUP2 .ch-4 update-ch-pulse
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.dur STZ2 JMP2r
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@update-ch-pulse ( ms* ch^ -> )
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.ch/next-t ADD STHk LDZ2 ( ms* next-ms* [next-t^] )
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.dur LDZ2 DIV2 ( ms* next-p* [next-t^] )
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MUL2 STHr STZ2 JMP2r ( )
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@on-audio-1 .ch-1 !on-audio
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@on-audio-1 .ch-1 !on-audio
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@on-audio-2 .ch-2 !on-audio
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@on-audio-2 .ch-2 !on-audio
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@on-audio-3 .ch-3 !on-audio
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@on-audio-3 .ch-3 !on-audio
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@ -125,19 +145,42 @@
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.ch/next-t ADD LDZ2 .time LDZ2 NEQ2k ?&neq
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.ch/next-t ADD LDZ2 .time LDZ2 NEQ2k ?&neq
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POP2 POP2 BRK
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POP2 POP2 BRK
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&neq POP2 .time STZ2
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&neq POP2 .time STZ2
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advance-events
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.ch-1 play-ch
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.ch-1 play-ch
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.ch-2 play-ch
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.ch-2 play-ch
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.ch-3 play-ch
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.ch-3 play-ch
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.ch-4 play-ch
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.ch-4 play-ch
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BRK
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BRK
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@inc-events ( -> )
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.events ( t^ )
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STHk LDZ2 INC2 INC2 INC2 ( pos+3* [t^] )
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STHkr .ch/limit ADD LDZ2 ( pos+3* limit* [t^] )
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OVR2 GTH2 ?&ready ( pos+3* [t^] ; is limit > pos+2 ? )
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POP2 STHkr .ch/start ADD LDZ2 ( start* [ch^] )
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&ready STHr STZ2 JMP2r ( ; t<-inc-pos )
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@advance-events ( -> )
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.events ( t^ )
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STHk .ch/next-t ADD LDZ2 .time LDZ2 GTH2 ?&skip ( [t^] ; t/next-t > time? )
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STHkr LDZ2 DUP2 LDA2 JSR2 ( addr* [t^] )
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INC2 INC2 LDA count-to-ms ( ms* [t^] )
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.time LDZ2 ADD2 ( time+ms* [t^] )
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STHr .ch/next-t ADD STZ2 ( ; t/next-t<-time+ms )
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!inc-events
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&skip POPr JMP2r
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( this is the actual fun part: the note data for each track )
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( this is the actual fun part: the note data for each track )
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@timeline =slowdown 08
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@track-1 2401 2b02 3001 2402 2e01 3001
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@track-1 2401 2b02 3001 2402 2e01 3001
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@track-2 0004 3c02 3e01 3f01
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@track-2 0004 3c02 3e01 3f01
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@track-3 4301 4301 4402 4301 4301 4401 4601
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@track-3 4301 4301 4402 4301 4301 4401 4601
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@track-4 1004 3004 0103 0101 3002 3001 3001
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@track-4 1004 3004 0103 0101 3002 3001 3001
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@track-end
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@track-end
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@slowdown ( -> )
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.dur LDZ2 #0008 ADD2 !change-pulse
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@saw ff ee dd cc bb aa 99 88 77 66 55 44 33 22 11 00
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@saw ff ee dd cc bb aa 99 88 77 66 55 44 33 22 11 00
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@triangle 80 ff 80 00
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@triangle 80 ff 80 00
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