it kind of works
This commit is contained in:
parent
9db3b38e46
commit
4ec4a0a75e
67
maze.tal
67
maze.tal
|
@ -24,10 +24,11 @@
|
|||
|
||||
%ROWS { #0027 } ( rows of cells )
|
||||
%COLS { #003f } ( columns of cells )
|
||||
%MAZEROWS { ROWS #0003 SUB2 #0002 DIV2 }
|
||||
%MAZECOLS { COLS #0003 SUB2 #0002 DIV2 }
|
||||
( %MAZEROWS { ROWS INC2 #0002 DIV2 }
|
||||
%MAZECOLS { COLS INC2 #0002 DIV2 } )
|
||||
%CELLS { ROWS COLS MUL2 }
|
||||
( %MAZEROWS { ROWS #0003 SUB2 #0002 DIV2 }
|
||||
%MAZECOLS { COLS #0003 SUB2 #0002 DIV2 } )
|
||||
%MAZEROWS { ROWS INC2 #0002 DIV2 }
|
||||
%MAZECOLS { COLS INC2 #0002 DIV2 }
|
||||
%NORTH { COLS NEGATE2 }
|
||||
%EAST { #0001 }
|
||||
%SOUTH { COLS }
|
||||
|
@ -39,7 +40,8 @@
|
|||
%XSTORE { ROT ROT STORE } ( cell* val -> )
|
||||
%IS-OPEN { LOAD #01 AND }
|
||||
%UNSEEN { LOAD #02 AND #00 EQU } ( cell* -> bool^ )
|
||||
%PATH { ADD2 #0002 DIV2 } ( cell1* cell2* -> cell3* )
|
||||
( %PATH { ADD2 #0002 DIV2 } ( cell1* cell2* -> cell3* ) )
|
||||
%PATH { ADD2 #01 SFT2 } ( cell1* cell2* -> cell3* )
|
||||
|
||||
%DIGIT { #00 SWP ;digits ADD2 LDA EMIT }
|
||||
%EMIT-BYTE { DUP #04 SFT DIGIT #0f AND DIGIT }
|
||||
|
@ -118,7 +120,7 @@
|
|||
;clear-maze JSR2
|
||||
|
||||
( we mark the border as having been seen to simplify bounds checking )
|
||||
;mark-border JSR2
|
||||
( ;mark-border JSR2 )
|
||||
|
||||
( generate the maze )
|
||||
;create-maze JSR2
|
||||
|
@ -144,7 +146,7 @@ BRK
|
|||
( if regenerate was true, then create a new maze )
|
||||
#00 .regenerate STZ
|
||||
;clear-maze JSR2
|
||||
;mark-border JSR2
|
||||
( ;mark-border JSR2 )
|
||||
;create-maze JSR2
|
||||
;create-exits JSR2
|
||||
;draw-maze JSR2
|
||||
|
@ -275,6 +277,7 @@ RTN
|
|||
#01 XSTORE SOUTH ADD2 #01 XSTORE
|
||||
RTN
|
||||
|
||||
( initialize the entire maze memory to 0 values )
|
||||
@clear-maze ( -> )
|
||||
ROWS COLS MUL2 ( limit* )
|
||||
#0000 #0000 CELL ( limit* cell* )
|
||||
|
@ -287,20 +290,42 @@ RTN
|
|||
( a move is illegal if it changes both x and y. )
|
||||
( that occurs when the player wraps around the border. )
|
||||
@illegal-move ( cell* -> bool^ )
|
||||
DUP2 CELLS LTH2 ,&inbounds JCN POP2 #01 RTN
|
||||
&inbounds
|
||||
DUP2
|
||||
DUP2
|
||||
COLS MOD2 ;focus LDA2 COLS MOD2 NEQ2 STH
|
||||
ROWS DIV2 ;focus LDA2 ROWS DIV2 NEQ2 STHr
|
||||
COLS DIV2 ;focus LDA2 COLS DIV2 NEQ2 STHr
|
||||
AND
|
||||
RTN
|
||||
STHk #20 ADD EMIT SPACE EMIT-SHORT SPACE ;focus LDA2 EMIT-SHORT NEWLINE STHr
|
||||
RTN
|
||||
|
||||
@log-focus
|
||||
EMIT SPACE ;focus LDA2 EMIT-SHORT NEWLINE RTN
|
||||
|
||||
@xstore
|
||||
ROT ROT STORE RTN
|
||||
|
||||
@is-unseen ( cell* -> bool^ )
|
||||
DUP2
|
||||
LOAD
|
||||
DUP EMIT-BYTE SPACE
|
||||
#02 AND #00 EQU
|
||||
STHk #30 ADD EMIT SPACE EMIT-SHORT NEWLINE STHr
|
||||
RTN
|
||||
|
||||
@create-maze ( -> )
|
||||
( create starting pt, must have even coords )
|
||||
;random-short JSR2 MAZEROWS MOD2 INC2 #0002 MUL2 ( row* )
|
||||
;random-short JSR2 MAZECOLS MOD2 INC2 #0002 MUL2 ( row* col* )
|
||||
( ;random-short JSR2 MAZEROWS MOD2 INC2 #0002 MUL2 ( row* )
|
||||
;random-short JSR2 MAZECOLS MOD2 INC2 #0002 MUL2 ( row* col* ) )
|
||||
( ;random-short JSR2 MAZEROWS MOD2 #0002 MUL2 ( row* )
|
||||
;random-short JSR2 MAZECOLS MOD2 #0002 MUL2 ( row* col* ) )
|
||||
#0000 #0000
|
||||
CELL DUP2 ;focus STA2 ( cell* )
|
||||
#07 XSTORE ( )
|
||||
|
||||
&queue ( )
|
||||
#3f ;log-focus JSR2
|
||||
;shuffle-directions JSR2 ( )
|
||||
#00 ( i^ )
|
||||
|
||||
|
@ -309,7 +334,7 @@ RTN
|
|||
DUP #02 MUL .cell-offsets ADD LDZ2 ( i^ d^ off* )
|
||||
DUP2 ;focus LDA2 ADD2 ADD2 ( i^ d^ cell2* )
|
||||
DUP2 ;illegal-move JSR2 ,¬found JCN
|
||||
DUP2 UNSEEN ( i^ d^ cell2* unseen^ )
|
||||
DUP2 ;is-unseen JSR2 ( i^ d^ cell2* unseen^ )
|
||||
,&found JCN ( i^ d^ cell2* )
|
||||
¬found
|
||||
POP2 POP INC ( j=i+1 )
|
||||
|
@ -317,13 +342,14 @@ RTN
|
|||
,&search JCN ( j^ )
|
||||
POP ( )
|
||||
,&backtrack JMP ( )
|
||||
,&done JMP ( )
|
||||
|
||||
&found ( addr^ d^ cell2* )
|
||||
DUP2 #01 XSTORE
|
||||
#2a ;log-focus JSR2
|
||||
DUP2 #01 ( XSTORE ) ;xstore JSR2
|
||||
DUP2 ;focus LDA2 PATH ( addr^ d^ cell2* wall* )
|
||||
#01 XSTORE ( addr^ d^ cell2* )
|
||||
#01 ( XSTORE ) ;xstore JSR2 ( addr^ d^ cell2* )
|
||||
;focus STA2 ( addr^ d^ )
|
||||
#3e ;log-focus JSR2
|
||||
#02 EOR #08 MUL ( addr^ link^ )
|
||||
#03 ORA ;focus LDA2 ( addr^ data^ cell* )
|
||||
STORE ( addr^ )
|
||||
|
@ -335,6 +361,7 @@ RTN
|
|||
;focus LDA2 OVR2 ( offset* cell* offset* )
|
||||
ADD2 ADD2 ( old-cell* )
|
||||
DUP2 ;focus STA2 ( old-cell* )
|
||||
#3c ;log-focus JSR2
|
||||
LOAD #04 AND #00 NEQ ( is-start^ )
|
||||
,&done JCN
|
||||
;&queue JMP2
|
||||
|
@ -387,6 +414,11 @@ RTN
|
|||
POP
|
||||
RTN
|
||||
|
||||
( convenience for less branching when printing hex )
|
||||
@digits
|
||||
30 31 32 33 34 35 36 37
|
||||
38 39 61 62 63 64 65 66
|
||||
|
||||
|8000
|
||||
|
||||
( 64x40 cells = 2560 bytes )
|
||||
|
@ -401,8 +433,3 @@ RTN
|
|||
( we use the link to support backtracking without )
|
||||
( needing a separate stack. )
|
||||
@maze $2560
|
||||
|
||||
( convenience for less branching when printing hex )
|
||||
@digits
|
||||
30 31 32 33 34 35 36 37
|
||||
38 39 61 62 63 64 65 66
|
||||
|
|
Loading…
Reference in New Issue