fix comment
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@ -28,10 +28,11 @@
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( #ff00 -256/256 -1.000 )
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( #ffff -1/256 -0.004 )
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( )
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( many 8.8 operations are equivalent to u16: )
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( * comparisons/equality )
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( many 8.8 operations are equivalent to uin16: )
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( * addition/subtraction )
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( * division )
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( or signed int16: )
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( * comparisons/equality )
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( )
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( but due to 16-bit truncation multiplication differs... )
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( )
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@ -44,7 +45,7 @@
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( )
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( that said, if either x or y is whole (i.e. ends in 00) )
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( then we can just shift that argument right by 8 and use )
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( MUL2 as normal. )
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( MUL2. )
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|1000
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