more progress
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128
term.tal
128
term.tal
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@ -4,18 +4,17 @@
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|80 @Controller [ &vect $2 &button $1 &key $1 ]
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|0000
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@dirty $1 ( screen needs redraw? )
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@tint $1 ( draw mode. 01=regular, 04=inverted )
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@tint $1 ( draw mode. 01=regular, 04=inverted )
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@pos $1 ( cur buffer position )
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@max $1 ( max buffer position )
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@dirty? $1 ( screen needs redraw? )
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@rows $2 ( height in characters )
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@cols $2 ( width in characters )
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@rows $2 ( height in characters )
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@cols $2 ( width in characters )
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@cur-x $2 ( cursor x: 0 <= cur-x < cols )
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@cur-y $2 ( cursor y: 0 <= cur-y < rows )
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@cur-x $2 ( cursor x: 0 <= cur-x < cols )
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@cur-y $2 ( cursor y: 0 <= cur-y < rows )
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@buffer $c8 ( input buffer, 200 bytes )
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@pos $1 ( buffer position )
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@subinput $1 ( reading from subprocess? )
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@buffer $c8 ( input buffer, 200 bytes )
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|0100
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( 80 cols x 24 rows )
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@ -31,9 +30,9 @@
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#0c88 .System/g DEO2
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#0c0f .System/b DEO2
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( set pos, subinput flag )
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( set pos )
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.buffer .pos STZ
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#00 .subinput STZ
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.buffer .max STZ
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( clear screen for initial draw )
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;clear-screen JSR2
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@ -47,7 +46,7 @@
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BRK
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@clear-screen
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#01 .dirty STZ
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#01 .dirty? STZ
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;screen STH2
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#0000 &yloop
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#0000 &xloop
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@ -60,7 +59,7 @@
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@redraw
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#41 .tint STZ
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.dirty LDZ #00 EQU ,&done JCN
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.dirty? LDZ #00 EQU ,&done JCN
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;screen STH2
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#0000 DUP2 .Screen/y DEO2
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&yloop
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@ -77,7 +76,7 @@
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POP2 POP2r
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;show-cursor JSR2
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#00 .dirty STZ
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#00 .dirty? STZ
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&done BRK
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@hide-cursor
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@ -99,14 +98,51 @@
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;draw-tile JMP2
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@on-key
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#00 .subinput STZ
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.Controller/key DEI #00 EQU ,&skip JCN
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#41 .tint STZ
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.Controller/key DEI ;read JSR2
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.Controller/key DEI ;send JSR2
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&skip BRK
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@send ( byte^ -> )
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DUP #20 LTH ;send-ctrl JCN2
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DUP #7f GTH ;send-8bit JCN2
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DUP #7f EQU ;send-del JCN2
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;send-printable JMP2
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@send-ctrl ( byte^ -> )
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DUP #08 EQU ;send-bs JCN2
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( DUP #09 EQU ;send-tab JCN2
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DUP #0a EQU ;send-nl JCN2
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DUP #1b EQU ;send-esc JCN2 )
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DUP #0d EQU ;send-cr JCN2
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POP JMP2r
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@send-8bit ( byte^ -> )
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POP JMP2r
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@send-del ( 7f -> )
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POP JMP2r
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@send-bs ( 08 -> )
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POP ;back JSR2
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( #20 ;cursor-addr JSR2 STA ) JMP2r
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@send-cr ( 0d -> )
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POP
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;emit-line JSR2
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;read-cr JSR2 ;read-nl JMP2
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@send-printable ( c -> )
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.pos LDZ STZk INC .pos STZ
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;read-printable JMP2
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@emit-line ( -> )
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.pos LDZ .buffer
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&loop GTHk ,&next JCN ,&done JMP
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&next LDZk .Console/w DEO INC ,&loop JMP
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&done #0a .Console/w DEO .buffer .pos STZ JMP2r
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@on-input
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#01 .subinput STZ
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.Console/r DEI #00 EQU ,&skip JCN
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#41 .tint STZ
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.Console/r DEI ;read JSR2
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@ -120,7 +156,7 @@
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DUP #0d EQU ;read-cr JCN2
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DUP #1b EQU ;read-esc JCN2
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DUP #7f EQU ;read-del JCN2
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;read-normal JMP2
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;read-printable JMP2
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( TODO: we need line-editing! )
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@read-bel POP JMP2r
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@ -128,18 +164,9 @@
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@read-esc POP JMP2r
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@read-del POP JMP2r
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@write-line ( -> )
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.pos LDZ .buffer
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&loop GTHk ,&next JCN ,&done JMP
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&next LDZk .Console/w DEO INC ,&loop JMP
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&done #0a .Console/w DEO .buffer .pos STZ JMP2r
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( @read-tab POP JMP2r )
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@read-tab
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POP
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.subinput LDZ ,&display JCN
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#01 #0e DEO JMP2r ( POP POP2r #0000 DIV )
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&display
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.cur-x LDZ2 NIP #07 AND #08 SUB
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&loop
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#20 DUP ;cursor-addr JSR2 STA
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@ -149,18 +176,15 @@
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POP JMP2r
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@read-cr ( 0d -> )
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POP
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.subinput LDZ ,&display JCN
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;write-line JSR2
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&display
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;hide-cursor JSR2
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#0000 .cur-x STZ2
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;down JMP2
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POP ;hide-cursor JSR2 #0000 .cur-x STZ2 JMP2r
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@read-nl ( 0a -> )
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POP
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JMP2r
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( ,read-cr JMP )
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POP ;hide-cursor JSR2 ;down JMP2
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@read-printable ( c -> )
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DUP ;cursor-addr JSR2 STA
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;draw-tile JSR2
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;forward JMP2
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@forward ( -> )
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.cur-x LDZ2 INC2 DUP2 .cols LDZ2 LTH2 ,&ok JCN
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&ok .cur-x STZ2
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;show-cursor JMP2
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@back ( -> )
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.cur-x LDZ2 #0000 GTH2 ,&continue JCN
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POP2 POP JMP2r
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&continue ( addr^ value* )
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;hide-cursor JSR2
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.pos LDZ #01 SUB .pos STZ
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.cur-x LDZ2 #0001 SUB2 .cur-x STZ2
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;show-cursor JMP2
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@down ( -> )
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.cur-y LDZ2 INC2 DUP2 .rows LDZ2 LTH2 ,&ok JCN
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POP2 ;scroll JMP2
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@ -182,7 +215,7 @@
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STH2kr .cols LDZ2 SUB2 STA
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INC2r GTH2kr STHr ,&loop JCN
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POP2r POP2r
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#01 .dirty STZ
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#01 .dirty? STZ
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;show-cursor JMP2
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@cursor-addr ( -> addr* )
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@ -190,14 +223,6 @@
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.cur-x LDZ2 ADD2 ;screen ADD2
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JMP2r
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@read-normal ( c -> )
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.subinput LDZ ,&display JCN
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.pos LDZ STZk INC .pos STZ
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&display
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DUP ;cursor-addr JSR2 STA
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;draw-tile JSR2
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;forward JMP2
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( 0 <= c < 256 )
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@draw-tile ( c^ -> )
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DUP #80 LTH
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@ascii
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~chr/ascii.tal
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( screen to store characters for redraw, etc. )
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( @screen $0800 ( 64 x 32 ) )
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@screen $0c80 ( 64 x 32 )
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( store characters for redraw, etc. )
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@screen $0c80 ( 80 x 40 )
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@end-screen
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( store attributes for redraw, etc. )
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@attrs $0c80 ( 80 x 40 )
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@end-attrs
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