add more control sequences
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term.tal
23
term.tal
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@ -7,6 +7,8 @@
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( )
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( move cursor home: ESC [ H )
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( move cursor: ESC [ $row ; $col H )
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( move to column: ESC [ $n G )
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( move to row: ESC [ $n d )
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( move up: ESC [ $n A )
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( move down: ESC [ $n B )
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( move forward: ESC [ $n C )
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@ -19,9 +21,10 @@
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( erase from current line to top: ESC [ 1 J )
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( erase screen: ESC [ 2 J )
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( )
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( ??? ESC [ ... ? )
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( ??? ESC [ ... d )
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( ??? ESC [ ... G )
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( NOT SUPPORTED YET: )
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( show cursor: ESC [ ? 25 h )
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( hide cursor: ESC [ ? 25 l )
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( various: ESC [ ? ... )
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|00 @System [ &vect $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vect $2 &r $1 &pad $5 &w $1 ]
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@ -216,10 +219,12 @@
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@end-arg ( c^ -> )
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;on-read .Console/vect DEO2
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DUP ,debug-seq JSR
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DUP LIT "d EQU ;exec-move-row JCN2 ( move cursor to row )
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DUP LIT "h EQU ;exec-noop JCN2 ( enable line wrap )
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DUP LIT "l EQU ;exec-noop JCN2 ( disable line wrap )
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DUP LIT "m EQU ;exec-noop JCN2 ( set attr )
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DUP LIT "n EQU ;exec-status JCN2 ( get status )
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DUP LIT "G EQU ;exec-move-col JCN2 ( move cursor to col )
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DUP LIT "H EQU ;exec-move JCN2 ( move cursor )
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DUP LIT "A EQU ;exec-up JCN2 ( up )
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DUP LIT "B EQU ;exec-down JCN2 ( down )
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@ -289,6 +294,18 @@
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#01 .dirty? STZ ( ; FIXME just redraw affected tiles )
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JMP2r ( )
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@exec-move-row ( c^ -> )
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POP
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#0001 ;read-arg-1 JSR2 #0001 SUB2 ( row )
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.cur-x LDZ2 ( col )
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;goto JSR2 BRK
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@exec-move-col ( c^ -> )
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POP
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.cur-y LDZ2 ( row )
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#0001 ;read-arg-2 JSR2 #0001 SUB2 ( col )
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;goto JSR2 BRK
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@exec-move ( c^ -> )
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POP
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#0001 ;read-arg-1 JSR2 #0001 SUB2 ( row )
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