use inline strings
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@ -15,7 +15,6 @@
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%NL { #0a18 DEO }
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%NL { #0a18 DEO }
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%SP { #2018 DEO }
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%SP { #2018 DEO }
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%WR { #18 DEO }
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%HX { ;emit/short JSR2 }
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%HX { ;emit/short JSR2 }
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|0000
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|0000
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@ -24,59 +23,59 @@
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|0100
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|0100
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( initialize arena: 16 cells x 4 bytes each )
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( initialize arena: 16 cells x 4 bytes each )
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LIT "i WR LIT "n WR LIT "i WR LIT "t WR
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;print JSR2 "init 20 00
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#0040 #0004 ;init-arena JSR2 .arena STZ2
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#0040 #0004 ;init-arena JSR2 .arena STZ2
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SP ;arenas HX SP ;arena-pos LDA2 HX NL
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;arenas HX SP ;arena-pos LDA2 HX NL
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( display the metadata about the arena )
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( display the metadata about the arena )
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LIT "h WR LIT "e WR LIT "a WR LIT "d WR LIT "e WR LIT "r WR LIT "s WR SP
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;print JSR2 "headers 20 00
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.arena LDZ2 ;arena-item JSR2 HX SP
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.arena LDZ2 ;arena-item JSR2 HX SP
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.arena LDZ2 ;arena-next JSR2 HX SP
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.arena LDZ2 ;arena-next JSR2 HX SP
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.arena LDZ2 ;arena-data JSR2 HX SP
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.arena LDZ2 ;arena-data JSR2 HX SP
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.arena LDZ2 ;arena-header JSR2 HX NL
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.arena LDZ2 ;arena-header JSR2 HX NL
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( start allocating, addresses should increase in steps of 4 )
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( start allocating, addresses should increase in steps of 4 )
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LIT "a WR LIT "l WR LIT "l WR LIT "o WR LIT "c WR SP
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;print JSR2 "alloc 20 00
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX NL
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.arena LDZ2 ;alloc JSR2 HX NL
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( clear the arena )
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( clear the arena )
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LIT "c WR LIT "l WR LIT "e WR LIT "a WR LIT "r WR NL
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;print JSR2 "clear 0a 00
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.arena LDZ2 ;clear-arena JSR2
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.arena LDZ2 ;clear-arena JSR2
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( allocate again, addresses should be the same as before )
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( allocate again, addresses should be the same as before )
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LIT "a WR LIT "l WR LIT "l WR LIT "o WR LIT "c WR SP
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;print JSR2 "alloc 20 00
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX NL
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.arena LDZ2 ;alloc JSR2 HX NL
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( clear again )
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( clear again )
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LIT "c WR LIT "l WR LIT "e WR LIT "a WR LIT "r WR NL
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;print JSR2 "clear 0a 00
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.arena LDZ2 ;clear-arena JSR2
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.arena LDZ2 ;clear-arena JSR2
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( use alloc-of, addresses should be the same as above )
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( use alloc-of, addresses should be the same as above )
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LIT "a WR LIT "l WR LIT "l WR LIT "o WR LIT "c WR LIT "- WR LIT "o WR LIT "f WR SP
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;print JSR2 "alloc-of 20 00
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#0004 ;alloc-of JSR2 HX SP
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#0004 ;alloc-of JSR2 HX SP
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#0004 ;alloc-of JSR2 HX SP
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#0004 ;alloc-of JSR2 HX SP
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#0004 ;alloc-of JSR2 HX SP
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#0004 ;alloc-of JSR2 HX SP
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#0004 ;alloc-of JSR2 HX NL
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#0004 ;alloc-of JSR2 HX NL
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( keep allocating, save one allocated address to use later )
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( keep allocating, save one allocated address to use later )
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LIT "a WR LIT "l WR LIT "l WR LIT "o WR LIT "c WR SP
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;print JSR2 "alloc 20 00
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 DUP2 .saved STZ2 HX SP
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.arena LDZ2 ;alloc JSR2 DUP2 .saved STZ2 HX SP
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.arena LDZ2 ;alloc JSR2 HX NL
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.arena LDZ2 ;alloc JSR2 HX NL
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( free the saved address )
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( free the saved address )
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LIT "f WR LIT "r WR LIT "e WR LIT "e WR NL
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;print JSR2 "free 0a 00
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.saved LDZ2 ;free JSR2
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.saved LDZ2 ;free JSR2
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( continue allocating, should see free address and then unused one )
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( continue allocating, should see free address and then unused one )
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LIT "a WR LIT "l WR LIT "l WR LIT "o WR LIT "c WR SP
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;print JSR2 "alloc 20 00
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX SP
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.arena LDZ2 ;alloc JSR2 HX NL
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.arena LDZ2 ;alloc JSR2 HX NL
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@ -89,4 +88,9 @@
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&char #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO
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&char #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO
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JMP2r
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JMP2r
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( usage: ;print JSR2 "literal-string 00 <rest-of-code> )
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@print ( -- )
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LDArk STHr DUP #18 DEO
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INC2r ,print JCN JMP2r
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~alloc.tal
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~alloc.tal
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