small clean up
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math32.tal
44
math32.tal
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@ -111,17 +111,16 @@
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COMPLEMENT32 RTN
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( temporary registers )
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( used by all operations except div32 )
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@sh [
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&r $1
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&x0 $1 &x1 $1 &x2 $1 &x3 $1
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&y0 $1 &y1 $1 &y2 $1 &y3 $1
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&z0 $1 &z1 $1 &z2 $1 &z3 $1
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&a0 $1 &a1 $1 &a2 $2
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]
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( used by most operations, except mul32 and div32 )
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@sh [ &r $1
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&x0 $1 &x1 $1 &x2 $1 &x3 $1
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&y0 $1 &y1 $1 &y2 $1 &y3 $1
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&z0 $1 &z1 $1 &z2 $1 &z3 $1
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&a0 $1 &a1 $1 &a2 $2 ]
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( bit shifting )
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( shift right, i.e. >> )
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@right-shift ( x** n^ -> x<<n )
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DUP #08 LTH ;right-shift0 JCN2 ( x n )
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DUP #10 LTH ;right-shift1 JCN2 ( x n )
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@ -168,6 +167,7 @@
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;sh/r LDA SFT
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RTN
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( shift left, i.e. << )
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@left-shift ( x** n^ -> x<<n )
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DUP #08 LTH ;left-shift0 JCN2 ( x n )
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DUP #10 LTH ;left-shift1 JCN2 ( x n )
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@ -235,6 +235,7 @@
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( arithmetic )
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( addition, i.e. + )
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@add32 ( xhi* xlo* yhi* ylo* -> zhi* zlo* )
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;sh/y2 STA2 ;sh/y0 STA2 ( save ylo, yhi )
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;sh/x2 STA2 ;sh/x0 STA2 ( save xlo, xhi )
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@ -259,6 +260,7 @@
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;sh/z0 LDA2 ;sh/z2 LDA2
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RTN
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( negation, i.e. unary - )
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@negate32 ( x** -> -x** )
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COMPLEMENT32
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INC2 ( ~xhi -xlo )
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@ -268,9 +270,11 @@
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&done
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RTN
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( subtraction, i.e. binary - )
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@sub32 ( x** y** -> z** )
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;negate32 JSR2 ;add32 JSR2 RTN
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( 16-bit multiplication )
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@mul16 ( x* y* -> z** )
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;sh/y1 STA ;sh/y0 STA ( save ylo, yhi )
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;sh/x1 STA ;sh/x0 STA ( save xlo, xhi )
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@ -295,22 +299,24 @@
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;add32 JSR2
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RTN
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( multiplication, i.e. * )
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@mul32 ( x** y** -> z** )
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;sh/y2 STA2 ;sh/y0 STA2 ( save ylo, yhi )
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;sh/x2 STA2 ;sh/x0 STA2 ( save xlo, xhi )
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;sh/y2 LDA2 ;sh/x2 LDA2 ;mul16 JSR2 ( [x2*y2] )
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;sh/z2 STA2 ;sh/z0 STA2 ( sum = x2*y2, save zlo, zhi )
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,&y1 STR2 ,&y0 STR2 ( save ylo, yhi )
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,&x1 STR2 ,&x0 STR2 ( save xlo, xhi )
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,&y1 LDR2 ,&x1 LDR2 ;mul16 JSR2 ( [x1*y1] )
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,&z1 STR2 ,&z0 STR2 ( sum = x1*y1, save zlo, zhi )
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;sh/y2 LDA2 ;sh/x0 LDA2 MUL2 ( [x0*y2]<<16 )
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;sh/y0 LDA2 ;sh/x2 LDA2 MUL2 ( [x2*y0]<<16 )
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,&y1 LDR2 ,&x0 LDR2 MUL2 ( [x0*y1]<<16 )
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,&y0 LDR2 ,&x1 LDR2 MUL2 ( [x1*y0]<<16 )
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( [x0*y0]<<32 will completely overflow )
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ADD2 ;sh/z0 LDA2 ADD2 ( sum += x0*y2<<16 + x2*y0<<16 )
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;sh/z2 LDA2
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ADD2 ,&z0 LDR2 ADD2 ( sum += x0*y1<<16 + x1*y0<<16 )
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,&z1 LDR2
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RTN
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[ &x0 $2 &x2 $2 ]
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[ &y0 $2 &y2 $2 ]
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[ &z0 $2 &z2 $2 ]
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[ &x0 $2 &x1 $2
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&y0 $2 &y1 $2
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&z0 $2 &z1 $2 ]
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( division, i.e. / )
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@div32 ( x** y** -> q** )
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( store y and x for repeated use )
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;div32/div1 STA2 ;div32/div0 STA2 ( y -> div )
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