basic WAV support
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( wave.tal )
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( )
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( currently reads PCM data )
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( WAV format (number byte order is LE) )
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( )
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( BYTES EXAMPLE BYTES DESCRIPTION )
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( 0-3 "RIFF" 52 49 46 46 riff string )
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( 4-7 10248036 64 5f 9c 00 overall file size - 8 bytes )
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( 8-11 "WAVE" 57 41 56 45 wave string )
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( 12-15 "fmt " 66 6d 74 20 fmt string )
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( 16-19 1 01 00 00 00 length of format data? [???] )
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( 20-21 1 01 00 type of data, 1 is PCM )
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( 22-23 1 01 00 number of channels, 1 is mono )
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( 24-27 44100 44 ac 00 00 sample-rate, 44100 is 44.1 kHz )
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( 28-31 44100 44 ac 00 00 [rate * channels * bits/channel]/8 )
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( 32-33 1 01 00 [bitrate*channels]/8 )
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( 34-35 8 08 00 bitrate, i.e. bits per sample )
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( 36-39 "data" 64 61 74 61 data string )
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( 40-43 10248000 40 5f 9c 00 data size in bytes )
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( 44+ PCM data, little endian byte order )
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( )
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( more complex WAV files may have other structures. )
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( )
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( we can validate whether the WAV is a format we can handle )
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( by comparing byes 4-7 with bytes 40-43. if the former is )
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( 36 bytes larger than the latter, the file has a standard )
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( structure which we can easily parse. )
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( )
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( s16 -> u8: hi-byte + 0x80 )
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( stereo -> mono, take second sample )
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|30 @Audio0 [ &vec $2 &pos $2 &out $1 &pad $3 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|40 @Audio1 [ &vec $2 &pos $2 &out $1 &pad $3 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|50 @Audio2 [ &vec $2 &pos $2 &out $1 &pad $3 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|60 @Audio3 [ &vec $2 &pos $2 &out $1 &pad $3 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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|a0 @File [ &vec $2 &ok $2 &stat $2 &del $1 &append $1 &name $2 &len $2 &r $2 &w $2 ]
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|0000
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@done $1
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|0100
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;path .File/name DEO2
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parse
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#2000 .File/len DEO2
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#2000 ;len0 STA2 #2000 ;buf0 zero-buf-u8
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#2000 ;len1 STA2 #2000 ;buf1 zero-buf-u8
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!play0
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@zero-buf-u8 ( len* buf* -> )
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STH2k ADD2 STH2 SWP2r ( [limit=buf+len* buf*] )
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#80 ( 80^ [limit* buf*] )
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&loop ( 80^ [limit* pos*] )
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DUP STH2kr STA ( 80^ [limit* pos*] ; pos<-80 )
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INC2r GTH2kr STHr ?&loop ( 80^ [limit* pos+1*] )
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POP POP2r POP2r JMP2r ( )
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( data created using: )
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( lame --decode tokyo-skies.mp3 # produced tokyo-skies.wav )
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( sox tokyo-skies.wav -c 1 -e unsigned-integer -b 8 tokyo-skies-mono-u8.wav )
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( sox tokyo-skies-mono-u8.wav tokyo-skies.raw )
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( @path "tokyo-skies.raw 00 )
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@path "tokyo-skies-mono-u8.wav 00
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( @path "tokyo-skies.wav 00 )
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( TODO: actually parse )
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@parse ( -> )
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#002c .File/len DEO2
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;buf0 .File/r DEO2
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.File/ok DEI2
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#002c EQU2 ?&ok #0000 DIV &ok JMP2r
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@reload-mono-u8 ( l-addr* b-addr* -> )
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.done LDZ ?&skip ( l-addr* b-addr* )
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.File/r DEO2 ( l-addr* )
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.File/ok DEI2 ( l-addr* read* )
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DUP2 ROT2 STA2 ( read* ; l-addr<-read )
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#2000 EQU2 ?&end ( ; if we read 0x2000 we are not done )
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#01 .done STZ ( ; done<-1 )
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&end JMP2r ( )
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&skip POP2 POP2 JMP2r ( )
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@reload-stereo-s16 ( l-addr* b-addr* -> )
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.done LDZ ?&skip ( l-addr* b-addr* )
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SWP2 ( b-addr* l-addr* )
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;scratch .File/r DEO2 ( b-addr* l-addr* )
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.File/ok DEI2 ( b-addr* l-addr* read* )
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DUP2 #02 SFT2 ROT2 STA2 ( b-addr* read* ; l-addr<-read/4 )
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DUP2 #2000 EQU2 ?&end ( b-addr* read* ; if we read 0x2000 we are not done )
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#01 .done STZ ( b-addr* read* ; done<-1 )
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&end ( b-addr* read* )
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SWP2 STH2 ;scratch ( read* scratch* [b-addr*] )
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DUP2 ROT2 ADD2 SWP2 ( limit=scratch+read* scratch* [b-addr*] )
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INC2 ( limit* scratch+3* [b-addr*] )
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&loop ( limit* pos* [bpos*] )
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s16-to-u8 ( limit* pos+4* sample^ [bpos*] )
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STH2kr STA ( limit* pos* [bpos*] ; bpos<-sample )
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INC2r ( limit* pos+4* [bpos+1*] )
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GTH2k ?&loop ( limit* pos+4* [bpos+1*] )
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POP2r ( limit* pos+4* )
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&skip POP2 POP2 JMP2r ( )
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@s16-to-u8 ( pos* -> pos+4* sample^ )
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LDAk #80 ADD #00 SWP STH2
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INC2 INC2
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LDAk #80 ADD #00 SWP STH2
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ADD2r LITr 01 SFT2r NIPr
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INC2 INC2
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STHr JMP2r
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@play0 ( -> ) ;play1 ;len0 ;buf0 !play
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@play1 ( -> ) ;play0 ;len1 ;buf1 !play
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@play ( next* l-addr* b-addr* -> )
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OVR2 LDA2 ORAk ?&nonzero ( next* l-addr* b-addr* n* )
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POP2 POP2 POP2 POP2 ( ; clear stack )
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#010f BRK ( ; exit )
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&nonzero ( next* l-addr b-addr* n* )
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OVR2 output ( next* l-addr b-addr* ; play buf1 )
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reload-mono-u8 ( next* ; load more data )
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( reload-stereo-s16 ) ( next* ; load more data )
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.Audio0/vec DEO2 ( ; Audio0/vec<-next )
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BRK ( )
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@output ( len* addr* -> )
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.Audio0/addr DEO2 ( ; <- write buf addr )
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.Audio0/len DEO2 ( ; <- write len )
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#0000 .Audio0/adsr DEO2 ( ; <- write ignore envelope )
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#ff .Audio0/vol DEO ( ; <- play 100% volume )
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#bc .Audio0/pitch DEO ( ; <- play standard sample once )
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JMP2r
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@len0 $2 @buf0 $2000
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@len1 $2 @buf1 $2000
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@scratch $2000
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