fancy drums
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( drums2.tal )
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( )
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( very very simple drum machine )
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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|0000
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@timer $2
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@rng [ &x $2 &y $2 ]
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|0100
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( bass )
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;noise .Audio0/addr DEO2 ( sample )
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#0100 .Audio0/length DEO2 ( length )
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#0100 .Audio0/adsr DEO2 ( envelope )
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#99 .Audio0/volume DEO ( volume )
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( snare )
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;noise .Audio1/addr DEO2 ( sample )
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#0100 .Audio1/length DEO2 ( length )
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#0102 .Audio1/adsr DEO2 ( envelope )
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#df .Audio1/volume DEO ( volume )
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( hi-hat )
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;noise .Audio2/addr DEO2 ( sample )
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#0100 .Audio2/length DEO2 ( length )
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#0001 .Audio2/adsr DEO2 ( envelope )
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#fb .Audio2/volume DEO ( volume )
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( cymbal )
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;noise .Audio3/addr DEO2 ( sample )
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#0100 .Audio3/length DEO2 ( length )
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#0035 .Audio3/adsr DEO2 ( envelope )
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#af .Audio3/volume DEO ( volume )
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( set up clock timer, each tick is 1/60 second )
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#0000 .timer STZ2
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( we use an rng to add extra hits sometimes )
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;init-rng JSR2
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( this callback updates tick 60x a second )
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;tick .Screen/vector DEO2
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BRK
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%MOD2 { DIV2k MUL2 SUB2 }
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%PULSE { #0006 }
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%LOOPLEN { #0010 }
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@tick
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( this div/mod defines the tempo )
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( each sixteenth note is 8/60 seconds, i.e. 133ms )
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( this makes the tempo 128 bpm )
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.timer LDZ2 PULSE MOD2 ORA ,&done JCN ( done if t%pulse!=0 )
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.timer LDZ2 PULSE DIV2 LOOPLEN MOD2 ( beat=(t/pulse)%looplen )
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STH2k ;bass ;play-beat JSR2
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STH2kr ;snare ;play-beat JSR2
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STH2kr ;hi-hat ;play-beat JSR2
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( STH2r ;cymbal ;play-beat JSR2 )
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POP2r
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&done .timer LDZ2 INC2 .timer STZ2 ( t += 1 ) BRK
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@play-beat ( beat* addr* -- )
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STH2k ADD2 LDA ,&on JCN
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;random-byte JSR2 #07 AND #00 EQU ,&on JCN ( 1-in-8 chance of activating )
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POP2r JMP2r
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&on STH2r #0010 ADD2 LDA2 DEO JMP2r
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( each track has 16 notes )
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( followed by 2 bytes describing pitch/channel to use )
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@bass
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01 00 00 01 00 00 00 00 00 00 01 00 00 00 00 00
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00 3f ( #00 Audio0/pitch DEO )
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@snare
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00 00 00 00 01 00 00 00 00 00 00 00 01 01 00 01
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0c 4f ( #0c Audio1/pitch DEO )
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@hi-hat
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01 00 01 00 01 00 01 01 01 01 01 00 01 00 01 00
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3c 5f ( #3c Audio2/pitch DEO )
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@cymbal
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01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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48 6f ( #4a Audio3/pitch DEO )
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( 256 random bytes to create noise )
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@noise
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c1 be 88 3c e5 55 c0 a1 3a b8 8c e7 a3 40 b4 b7
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fa 20 52 fd 39 88 ef 3d d0 d2 37 12 81 56 40 1e
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f1 de 86 9d 2a cd ba 2c 8c b2 a3 e5 17 2a bf a3
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33 e9 ab f3 3d 7c ac 00 a3 77 a7 a9 d8 10 2f af
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b1 ba 68 0f 12 d3 7b e0 62 68 ef 0f 8a ea 7f b5
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ad 5c 43 c6 f0 f6 29 33 9b c6 2f 24 34 41 d2 3d
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16 53 27 ae b7 ba f4 53 0e 78 bf b9 16 7d 18 56
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4e 95 8a e4 10 08 6c 9d bc 99 f7 ad d4 5b db f4
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17 ea e3 c8 e6 67 8f 66 29 48 13 1c 9c ed 6f 26
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1a 55 77 6d ee 8a d1 63 f2 88 92 17 7c fc d8 55
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11 20 a8 6b 9e 48 d2 97 a2 6c dc 73 3a 82 13 f7
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03 9c 25 5f 01 62 c1 f0 6e 71 aa 41 2f a7 a0 e1
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78 07 c9 e5 0b 31 0c 23 00 0a c9 86 fe 2d 60 97
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8b df 01 dd fe 68 5b 7e e6 28 a5 a2 5f 96 57 36
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0a b4 b5 fd 21 4e ff 50 fb 00 c8 ae 25 ca 02 c9
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5f b4 4b 5b f7 59 0b 08 98 52 29 81 97 85 1c 6d
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@random-byte ( -> val^ )
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;random-short JSR2 POP JMP2r
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%<<5 { #50 SFT2 }
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%>>1 { #01 SFT2 }
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%>>3 { #03 SFT2 }
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@random-short ( -> val* )
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.rng/x LDZ2 DUP2 <<5 EOR2 ( tmp: x^[x<<5] )
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.rng/y LDZ2 DUP2 .rng/x STZ2 ( tmp y )
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DUP2 >>1 EOR2 ( tmp y^[y>>1] )
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SWP2 DUP2 >>3 EOR2 ( y^[y>>1] tmp^[tmp>>3] )
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EOR2 DUP2 .rng/y STZ2 ( y^[y>>1] ^ tmp^[tmp>>3] )
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JMP2r
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@init-rng ( -> )
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( seed .rng/x in seconds )
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#00 .DateTime/minute DEI #003c MUL2
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#00 .DateTime/second DEI ADD2
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#0001 ORA2 .rng/x STZ2 ( x <- min*60+sec|1 )
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( seed .rng/y in hours )
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#00 .DateTime/day DEI #0018 MUL2
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#00 .DateTime/hour DEI ADD2
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#0001 ORA2 .rng/y STZ2 ( y <- day*24+hour|1 )
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JMP2r
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