( rng.tal ) ( simple 16-bit xorshift RNG ) ( based on http://b2d-f9r.blogspot.com/2010/08/16-bit-xorshift-rng-now-with-more.html ) %<<5 { #50 SFT2 } %>>1 { #01 SFT2 } %>>3 { #03 SFT2 } %RTN { JMP2r } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] |0000 @rng [ &x $2 &y $2 ] |0100 #0001 #0001 ;init-rng JSR2 ( initialize rng ) #0fff .System/r DEO2 #0f80 .System/g DEO2 #0000 .System/b DEO2 ;on-frame .Screen/vector DEO2 BRK @on-frame ( -> ) #c0 ( 64 iterations before #00 ) &loop ;draw-pixel JSR2 INC DUP ,&loop JCN POP BRK @draw-pixel ( -> ) ;random-short JSR2 #00 SWP .Screen/x DEO2 #00 SWP .Screen/y DEO2 .Screen/pixel DEI INC .Screen/pixel DEO ( #03 .Screen/pixel DEO ) RTN @init-rng ( x* y* -> ) #0001 ORA2 .rng/y STZ2 ( y <- [y|1] need non-zero ) #0001 ORA2 .rng/x STZ2 ( x <- [x|1] need non-zero ) RTN @random-short ( -> val* ) .rng/x LDZ2 DUP2 <<5 EOR2 ( tmp: x^[x<<5] ) .rng/y LDZ2 DUP2 .rng/x STZ2 ( tmp y ) DUP2 >>1 EOR2 ( tmp y^[y>>1] ) SWP2 DUP2 >>3 EOR2 ( y^[y>>1] tmp^[tmp>>3] ) EOR2 DUP2 .rng/y STZ2 ( y^[y>>1] ^ tmp^[tmp>>3] ) RTN