422 lines
10 KiB
Tal
422 lines
10 KiB
Tal
( ANSI sequences )
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( )
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( set attributes: ESC [ x ; ... m -> 0:reset 1:bright 2:dim 7:reverse )
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( get cursor position: ESC [ 6 n -> ESC [ $row ; $col R )
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( enable line wrap: ESC [ 7 h )
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( disable line wrap: ESC [ 7 l )
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( )
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( move cursor home: ESC [ H )
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( move cursor: ESC [ $row ; $col H )
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( move up: ESC [ $n A )
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( move down: ESC [ $n B )
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( move forward: ESC [ $n C )
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( move back: ESC [ $n D )
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( )
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( erase from cursor to end of line: ESC [ K )
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( erase from start of line to cursor: ESC [ 1 K )
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( erase line: ESC [ 2 K )
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( erase from current line to bottom: ESC [ J )
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( erase from current line to top: ESC [ 1 J )
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( erase screen: ESC [ 2 J )
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|00 @System [ &vect $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vect $2 &r $1 &pad $5 &w $1 ]
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|20 @Screen [ &vect $2 &w $2 &h $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|80 @Controller [ &vect $2 &button $1 &key $1 ]
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|0000
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@tint $1 ( draw mode. 01=regular, 04=inverted )
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@dirty? $1 ( screen needs redraw? )
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@rows $2 ( height in characters )
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@cols $2 ( width in characters )
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@cur-x $2 ( cursor x: 0 <= cur-x < cols )
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@cur-y $2 ( cursor y: 0 <= cur-y < rows )
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@max-x $2 ( cols-1 )
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@max-y $2 ( rows-1 )
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|0100
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( 80 cols x 24 rows )
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#0028 .rows STZ2
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#0050 .cols STZ2
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( set max row/col )
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.rows LDZ2 #0001 SUB2 .max-y STZ2
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.cols LDZ2 #0001 SUB2 .max-x STZ2
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( set initial cursor )
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#0000 .cur-x STZ2
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#0000 .cur-y STZ2
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( set screen height/width based on rows/cols )
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.rows LDZ2 #30 SFT2 .Screen/h DEO2
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.cols LDZ2 #30 SFT2 .Screen/w DEO2
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( set colors )
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#0cf0 .System/r DEO2
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#0c88 .System/g DEO2
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#0c0f .System/b DEO2
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( clear screen for initial draw )
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;clear-screen JSR2
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( set up interrupts )
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;redraw .Screen/vect DEO2 ( set up screen )
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;on-key .Controller/vect DEO2 ( set up keyboard )
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;on-read .Console/vect DEO2 ( set up stdin )
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( return )
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BRK
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@bol-addr ( -> addr* )
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.cols LDZ2 .cur-y LDZ2 MUL2 JMP2r
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@cur-addr ( -> addr* )
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;bol-addr JSR2 .cur-x LDZ2 ADD2 JMP2r
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@eol-addr ( -> addr* )
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.cols LDZ2 .cur-y LDZ2 INC2 MUL2 JMP2r
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@min ( x* y* -> min* )
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LTH2k JMP SWP2 POP2 JMP2r
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@max ( x* y* -> max* )
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LTH2k JMP SWP2 NIP2 JMP2r
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@clear-screen
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#01 .dirty? STZ
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;screen STH2
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#0000 &yloop
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#0000 &xloop
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#20 STH2kr STA INC2r
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INC2 DUP2 .cols LDZ2 LTH2 ,&xloop JCN
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POP2
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INC2 DUP2 .rows LDZ2 LTH2 ,&yloop JCN
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POP2 POP2r
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JMP2r
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@redraw
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#41 .tint STZ
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.dirty? LDZ #00 EQU ,&done JCN
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;screen STH2
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#0000 DUP2 .Screen/y DEO2
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&yloop
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#0000 DUP2 .Screen/x DEO2
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&xloop
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STH2kr LDA ;draw-tile JSR2
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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INC2 INC2r
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DUP2 .cols LDZ2 LTH2 ,&xloop JCN
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POP2
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.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
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INC2
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DUP2 .rows LDZ2 LTH2 ,&yloop JCN
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POP2 POP2r
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;show-cursor JSR2
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#00 .dirty? STZ
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&done BRK
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@hide-cursor
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.tint LDZ
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#41 .tint STZ
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;draw-cursor JSR2
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.tint STZ JMP2r
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@show-cursor
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.tint LDZ
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#44 .tint STZ
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;draw-cursor JSR2
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.tint STZ JMP2r
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@draw-cursor
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.cur-x LDZ2 #30 SFT2 .Screen/x DEO2
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.cur-y LDZ2 #30 SFT2 .Screen/y DEO2
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.cur-y LDZ2 .cols LDZ2 MUL2 .cur-x LDZ2 ADD2 ;screen ADD2 LDA
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;draw-tile JMP2
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@on-key ( -> )
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.Controller/key DEI ,&ok JCN BRK
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&ok ,alt? JSR ,on-alt-key JCN
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,ctrl? JSR ,on-ctrl-key JCN
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.Controller/key DEI .Console/w DEO BRK
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@ctrl? ( -> down? ) .Controller/button DEI #01 AND JMP2r
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@alt? ( -> down? ) .Controller/button DEI #02 AND JMP2r
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( alt-XYZ emits ESC and then emits XYZ )
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@on-alt-key ( -> )
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#1b .Console/w DEO
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,ctrl? JSR ,on-ctrl-key JCN
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.Controller/key DEI .Console/w DEO BRK
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( ctrl-$n emits: )
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( 0 <= $n < @ -> $n )
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( @ <= $n < ` -> $n #40 SUB )
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( ` <= $n <= #ff -> $n #60 SUB )
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@on-ctrl-key ( -> )
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.Controller/key DEI
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DUP LIT "@ LTH ,&done JCN
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DUP LIT "` LTH ,&c1 JCN
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LIT "` SUB ,&done JMP
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&c1 LIT "@ SUB
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&done .Console/w DEO BRK
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@on-read-seq ( -> )
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.Console/r DEI
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DUP LIT "; EQU ;next-arg JCN2
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DUP LIT "0 LTH ;end-arg JCN2
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DUP LIT "9 GTH ;end-arg JCN2
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;add-to-arg JMP2
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@end-arg ( c^ -> )
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;on-read .Console/vect DEO2
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DUP LIT "h EQU ;exec-noop JCN2 ( enable line wrap )
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DUP LIT "l EQU ;exec-noop JCN2 ( disable line wrap )
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DUP LIT "m EQU ;exec-noop JCN2 ( set attr )
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DUP LIT "n EQU ;exec-status JCN2 ( get status )
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DUP LIT "H EQU ;exec-move JCN2 ( move cursor )
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DUP LIT "A EQU ;exec-up JCN2 ( up )
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DUP LIT "B EQU ;exec-down JCN2 ( down )
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DUP LIT "C EQU ;exec-forward JCN2 ( forward )
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DUP LIT "D EQU ;exec-back JCN2 ( back )
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DUP LIT "J EQU ;exec-erase-line JCN2 ( erase line )
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DUP LIT "K EQU ;exec-noop JCN2 ( erase screen )
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POP BRK
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@exec-noop ( c^ -> )
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POP BRK
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@exec1 ( addr* -> )
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STH2 #0001 ;read-arg-1 JSR2 STH2r JSR2 BRK
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@exec-status
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POP #0000 ;read-arg-1 JSR2 #0006 NEQ2 ,&done
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#1b .Console/w DEO
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LIT "[ .Console/w DEO
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LIT "4 .Console/w DEO
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LIT "0 .Console/w DEO
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LIT "; .Console/w DEO
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LIT "7 .Console/w DEO
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LIT "9 .Console/w DEO
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LIT "R .Console/w DEO
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&done BRK
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@exec-up POP ;up-n ;exec1 JMP2
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@exec-down POP ;down-n ;exec1 JMP2
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@exec-forward POP ;forward-n ;exec1 JMP2
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@exec-back POP ;back-n ;exec1 JMP2
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@exec-erase-line
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POP #0000 ;read-arg-1 JSR2
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DUP2 #0000 ,&erase-to-end JCN
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DUP2 #0001 ,&erase-from-start JCN
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;bol-addr JSR2 ;eol-addr JSR2 ;erase JSR2 BRK
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&erase-to-end
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;cur-addr JSR2 INC2 ;eol-addr JSR2 ;erase JSR2 BRK
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&erase-from-start
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;bol-addr JSR2 ;cur-addr JSR2 INC2 ;erase JSR2 BRK
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( TODO: needs to be smarter -- need to redraw tiles and keep x/y coords )
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@erase ( start* end* -> )
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OVR2 SWP2 SUB2 STH2 ( start* [count*] )
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#20 ROT ROT ( 20 start* [count*] )
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&loop
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STAk INC2r
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STH2kr ORA ,&loop JCN
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POP2r POP2 POP JMP2r
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@exec-move ( c^ -> )
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POP LIT2r ffff
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#0001 ;read-arg-1 JSR2 STH2kr ADD2 ( row )
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#0001 ;read-arg-2 JSR2 STH2r ADD2 ( col )
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;goto JSR2 BRK
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@on-read-esc ( -> )
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.Console/r DEI LIT "[ EQU ;start-seq JCN2
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;on-read .Console/vect DEO2
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;on-read JMP2
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@start-seq ( -> )
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;reset-args JSR2
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;on-read-seq .Console/vect DEO2
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BRK
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@on-read
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.Console/r DEI
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DUP ,&ok JCN POP BRK
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&ok #41 .tint STZ
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;read JSR2 BRK
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@read ( c^ -> )
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DUP #20 LTH ;read-ctrl JCN2
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DUP #7f EQU ;read-del JCN2
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;read-printable JMP2
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@read-ctrl ( c^ -> )
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DUP #07 EQU ;read-bel JCN2
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DUP #08 EQU ;read-bs JCN2
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DUP #09 EQU ;read-tab JCN2
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DUP #0a EQU ;read-nl JCN2
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DUP #0d EQU ;read-cr JCN2
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DUP #1b EQU ;read-esc JCN2
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@read-bel ( 07 -> )
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POP JMP2r ( TODO: flash terminal )
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@read-bs ( 08 -> )
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POP JMP2r ( POP ;scroll JMP2 )
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@read-esc ( 1b -> )
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POP ;on-read-esc .Console/vect DEO2 BRK
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@read-del ( 7f -> )
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POP JMP2r
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( @read-tab POP JMP2r )
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@read-tab
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POP
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.cur-x LDZ2 NIP #07 AND #08 SUB
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&loop
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#20 DUP ;cursor-addr JSR2 STA
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;draw-tile JSR2
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;forward JSR2
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INC DUP ,&loop JCN
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POP JMP2r
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@read-cr ( 0d -> )
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POP ;hide-cursor JSR2 #0000 .cur-x STZ2 JMP2r
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@at-max-y ( -> true? )
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.cur-y LDZ2 .max-y LDZ2 EQU2 JMP2r
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@read-nl ( 0a -> )
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POP ;hide-cursor JSR2
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,at-max-y JSR ;scroll JCN2 ;down JMP2
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@read-printable ( c -> )
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DUP ;cursor-addr JSR2 STA
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;draw-tile JSR2
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;forward JMP2
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@goto ( y* x* -> )
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;hide-cursor JSR2
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.max-x LDZ2 ;min JSR2 .cur-x STZ2
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.max-y LDZ2 ;min JSR2 .cur-y STZ2
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;show-cursor JMP2
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@forward-n ( n* -> )
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;hide-cursor JSR2
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.cur-x LDZ2 ADD2 .max-x LDZ2 ;min JSR2 .cur-x STZ2
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;show-cursor JMP2
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@forward ( -> )
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#0001 ,forward-n JMP
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@back-n ( n* -> )
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;hide-cursor JSR2
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.cur-x LDZ2 GTH2k ,&zero JCN
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SWP2 SUB2 ,&done JMP
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&zero POP2 POP2 #0000
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&done .cur-x STZ2 ;show-cursor JMP2
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( @back ( -> )
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#0001 ,back-n JMP )
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@up-n ( n* -> )
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;hide-cursor JSR2
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.cur-y LDZ2 GTH2k ,&zero JCN
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SWP2 SUB2 ,&done JMP
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&zero POP2 POP2 #0000
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&done .cur-y STZ2 ;show-cursor JMP2
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( @up ( -> )
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#0001 ,up-n JMP )
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@down-n ( n* -> )
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;hide-cursor JSR2
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.cur-y LDZ2 ADD2 .max-y LDZ2 ;min JSR2 .cur-y STZ2
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;show-cursor JMP2
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@down ( -> )
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#0001 ,down-n JMP
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@scroll
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;end-screen STH2
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;screen .cols LDZ2 ADD2 STH2
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&loop
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STH2kr LDA #20 STH2kr STA
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STH2kr .cols LDZ2 SUB2 STA
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INC2r GTH2kr STHr ,&loop JCN
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POP2r POP2r
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#01 .dirty? STZ
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;show-cursor JMP2
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@cursor-addr ( -> addr* )
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.cur-y LDZ2 .cols LDZ2 MUL2
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.cur-x LDZ2 ADD2 ;screen ADD2
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JMP2r
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( 0 <= c < 256 )
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@draw-tile ( c^ -> )
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DUP #80 LTH
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,draw-7bit JCN
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,draw-8bit JMP
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( 0 <= index < 128 )
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@load-tile ( index^ -> )
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#00 SWP #30 SFT2
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;ascii ADD2 .Screen/addr DEO2
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JMP2r
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( 0 <= c < 128 )
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@draw-7bit ( c^ -> )
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;load-tile JSR2
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.tint LDZ .Screen/sprite DEO
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JMP2r
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( 128 <= c < 256 )
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@draw-8bit ( 8bit^ -> )
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#80 SUB ;load-tile JSR2
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.tint LDZ #05 EOR .Screen/sprite DEO
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JMP2r
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( 128 1-bit 8x8 tiles for ASCII 7-bit characters )
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@ascii
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~chr/ascii.tal
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@next-arg ( c^ -> )
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POP
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( TODO: check if we already have max args )
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;args/pos LDA2k INC2 INC2 STA2 BRK
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@add-to-arg ( c^ -> )
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LIT "0 SUB LITr 00 STH ( [digit*] )
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;args/pos LDA2 LDA2k ( addr* value* [digit*] )
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#000a MUL2 STH2r ADD2 ( addr* value*10+digit )
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SWP2 STA2 BRK
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@read-arg-1 ( default* -> n* )
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;args LDA2 ;max JMP2
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@read-arg-2 ( default* -> n* )
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;args INC2 INC2 LDA2 ;max JMP2
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@reset-args ( -> )
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;args ;args/pos STA2
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#0000 ;args LITr f8
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&loop STA2k INC2 INC2
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INCr STHkr ,&loop JCN
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POPr POP2 POP2 JMP2r
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( store up to 8 arguments for control sequences )
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@args $10 &pos $2
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( store characters for redraw, etc. )
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@screen $0c80 ( 80 x 40 )
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@end-screen
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( ( store attributes for redraw, etc. )
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@attrs $0c80 ( 80 x 40 )
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@end-attrs )
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