Optimizations
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@ -105,7 +105,7 @@
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DUP2 #0009 DIV2 #0030 MUL2 #0008 ADD2 .Screen/y DEO2
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DUP #1e NEQ ?{ POP2 #0007 }
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DUP #1f NEQ ?{ POP2 #0008 }
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#0009 DIV2k MUL2 SUB2 #0020 MUL2 #0008 ADD2 .Screen/x DEO2
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#0009 DIV2k MUL2 SUB2 #50 SFT2 #0008 ADD2 .Screen/x DEO2
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JMP2r
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(
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@ -185,22 +185,33 @@
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,&y STR2
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DUP2 .Screen/x DEO2
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,&x STR2
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#01 .Screen/auto DEO
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#81 .Screen/sprite DEO
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,&next JSR [ LIT &w $1 ] ,&repeat JSR #02 .Screen/auto DEO
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,&next JSR #81 .Screen/sprite DEO
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,&next JSR [ LIT &h $1 ] ,&repeat JSR
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[ LIT2 01 -Screen/auto ] DEO
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[ LIT2 81 -Screen/sprite ] DEO
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<draw-frame>/next
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[ LIT &w $1 ] <draw-frame>/repeat
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[ LIT2 02 -Screen/auto ] DEO
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<draw-frame>/next
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[ LIT2 81 -Screen/sprite ] DEO
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<draw-frame>/next
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[ LIT &h $1 ] <draw-frame>/repeat
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( left ) [ LIT2 &y $2 ] #0008 ADD2 .Screen/y DEO2
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[ LIT2 &x $2 ] .Screen/x DEO2
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,&next JSR ,&h LDR ,&repeat JSR #01 .Screen/auto DEO
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,&next JSR #81 .Screen/sprite DEO
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,&next JSR ,&w LDR ,&repeat JSR ,&next JSR #81 .Screen/sprite DEO
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( fill ) ,&next JSR ,&x LDR2 #0008 ADD2 .Screen/x DEO2
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<draw-frame>/next
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,&h LDR <draw-frame>/repeat
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[ LIT2 01 -Screen/auto ] DEO
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<draw-frame>/next
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[ LIT2 81 -Screen/sprite ] DEO
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<draw-frame>/next
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,&w LDR <draw-frame>/repeat
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<draw-frame>/next
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[ LIT2 81 -Screen/sprite ] DEO
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( fill ) <draw-frame>/next
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,&x LDR2 #0008 ADD2 .Screen/x DEO2
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,&y LDR2 #0008 ADD2 .Screen/y DEO2
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JMP2r
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&next .Screen/addr DEI2k #0010 ADD2 ROT DEO2
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JMP2r
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&repeat #00 &repeat-loop #81 .Screen/sprite DEO
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&repeat #00 &repeat-loop [ LIT2 81 -Screen/sprite ] DEO
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INC GTHk ?&repeat-loop
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POP2 JMP2r
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@ -228,6 +239,6 @@
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&c ( -- )
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#0f AND DUP #09 GTH #27 MUL ADD [ LIT "0 ] ADD #18 DEO
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JMP2r
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~assets.tal
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