Starting keyboard input
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@ -3,6 +3,7 @@
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
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|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1
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|0000
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|0000
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@ -20,6 +21,7 @@
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#0130 .Screen/width DEO2
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#0130 .Screen/width DEO2
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#00d0 .Screen/height DEO2
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#00d0 .Screen/height DEO2
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;on-mouse .Mouse/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-control .Controller/vector DEO2
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<draw-keyboard>
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<draw-keyboard>
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( #010e DEO ) BRK
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( #010e DEO ) BRK
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@ -46,6 +48,11 @@
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[ LIT2 01 -lock ] STZ }
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[ LIT2 01 -lock ] STZ }
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BRK
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BRK
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@on-control ( -> )
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.Controller/button DEI #02 SFT #01 AND .layer STZ
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<draw-keyboard>
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BRK
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(
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(
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@|core )
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@|core )
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@ -73,21 +80,15 @@
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.Mouse/state DEI
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.Mouse/state DEI
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( ) DUP #02 AND ?&top
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( ) DUP #02 AND ?&top
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( ) #04 AND ?&bottom
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( ) #04 AND ?&bottom
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[ LIT2 00 -layer ] LDZ JMP2r
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.Controller/button DEI
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( ) #04 AND ?&top
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.layer LDZ
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( ) DUP #00 EQU ?&top
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( ) #02 EQU ?&bottom
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#0000 JMP2r
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&top POP #0001 JMP2r
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&top POP #0001 JMP2r
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&bottom #0002 JMP2r
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&bottom #0002 JMP2r
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@<detect-layer> ( state -- )
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DUP #02 AND ?&top
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DUP #04 AND ?&bottom
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POP JMP2r
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&top ( state -- )
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POP #01 .layer STZ
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JMP2r
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&bottom ( state -- )
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POP #02 .layer STZ
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JMP2r
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@<toggle-layer> ( -- )
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@<toggle-layer> ( -- )
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.layer LDZ INC #03 DIVk MUL SUB .layer STZ
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.layer LDZ INC #03 DIVk MUL SUB .layer STZ
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!<draw-keyboard>
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!<draw-keyboard>
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@ -141,11 +142,11 @@
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
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.Screen/y DEI2k #0024 STHr SUB STHr SUB SUB2 ROT DEO2
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.Screen/y DEI2k #0024 STHr SUB STHr SUB SUB2 ROT DEO2
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( | a )
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( | a )
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#0a00 [ LIT2 00 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
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#0a00 [ LIT2 01 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
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.Screen/y DEI2k #000c ADD2 ROT DEO2
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.Screen/y DEI2k #000c ADD2 ROT DEO2
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( | b )
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( | b )
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#0a00 [ LIT2 01 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
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#0a00 [ LIT2 00 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
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.Screen/y DEI2k #000c ADD2 ROT DEO2
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.Screen/y DEI2k #000c ADD2 ROT DEO2
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( | c )
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( | c )
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