Raycast returns pos
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@ -18,7 +18,7 @@
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|0000
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@player
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&x $2 &y $2 &a $2 &r $2
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&x $2 &y $2 &r $2
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@line
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&x $2 &y $2 &dx $2 &dy $2 &e1 $2
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@ -50,9 +50,7 @@ BRK
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.Controller/button DEI
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DUP #10 NEQ ,&no-u JCN
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.player/r LDZ2 #0002 STH2k ;raycast JSR2
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SWP2 .player/x LDZ2 STH2kr #01 SFT2 SUB2 ADD2
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SWP2 .player/y LDZ2 STH2r #01 SFT2 SUB2 ADD2
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.player/r LDZ2 #0002 ;raycast JSR2
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.player/y STZ2 .player/x STZ2
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;update JSR2
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&no-u
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@ -189,9 +187,7 @@ JMP2r
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,&angle STR2
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#ff01
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&r
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#00 OVR STH2k [ LIT2 &angle $2 ] SWP2 ;raycast JSR2
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SWP2 .player/x LDZ2 STH2kr #01 SFT2 SUB2 ADD2
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SWP2 .player/y LDZ2 STH2r #01 SFT2 SUB2 ADD2
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#00 OVR [ LIT2 &angle $2 ] SWP2 ;raycast JSR2
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OVR2 OVR2 ;get-tile JSR2
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DUP #00 EQU ,&continue JCN
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POP ROT2 POP2 JMP2r
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@ -208,9 +204,7 @@ JMP2r
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,&angle STR2
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#ff01
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&r
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#00 OVR STH2k [ LIT2 &angle $2 ] SWP2 ;raycast JSR2
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SWP2 .player/x LDZ2 STH2kr #01 SFT2 SUB2 ADD2
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SWP2 .player/y LDZ2 STH2r #01 SFT2 SUB2 ADD2
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#00 OVR [ LIT2 &angle $2 ] SWP2 ;raycast JSR2
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;get-tile JSR2
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DUP #00 EQU ,&continue JCN
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ROT POP JMP2r
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@ -226,9 +220,9 @@ JMP2r
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STH2
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#10 SFT2 ;sin60 ADD2 LDA2
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#00 SWP STH2kr MUL2 #08 SFT2 ,&y STR2
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#00 SWP STH2r MUL2 #08 SFT2 ,&x STR2
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[ LIT2 &x $2 ]
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[ LIT2 &y $2 ]
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#00 SWP STH2kr MUL2 #08 SFT2 ,&x STR2
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[ LIT2 &x $2 ] .player/x LDZ2 STH2kr #01 SFT2 SUB2 ADD2
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[ LIT2 &y $2 ] .player/y LDZ2 STH2r #01 SFT2 SUB2 ADD2
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JMP2r
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