(neralie) Renamed routines
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@ -7,12 +7,12 @@
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|000
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@fps ¤t $1 &next $1 &second $1
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@number &started $1 &count $1
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@lines &addr $1
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@neralie &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2
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@mul &ahi $1 &alo $1 &bhi $1 &blo $1
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@frame &x1 $2 &x2 $2 &y1 $2 &y2 $2
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@fps ¤t $1 &next $1 &second $1
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@number &started $1 &count $1
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@lines &addr $1
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@neralie &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2
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@mul &ahi $1 &alo $1 &bhi $1 &blo $1
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@frame &x1 $2 &x2 $2 &y1 $2 &y2 $2
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( program )
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@ -34,11 +34,14 @@
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( | draw frame )
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[ LIT2 41 -neralie/color ] STZ
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.frame/x1 LDZ2 .frame/x2 LDZ2
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OVR2 OVR2 .frame/y1 LDZ2 h
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.frame/y2 LDZ2 h
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OVR2 OVR2 .frame/y1 LDZ2 <draw-hor>
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.frame/y2 LDZ2 <draw-hor>
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.frame/y1 LDZ2 #0001 SUB2 .frame/y2 LDZ2 INC2
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OVR2 OVR2 .frame/x1 LDZ2 v
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.frame/x2 LDZ2 v
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OVR2 OVR2 .frame/x1 LDZ2 <draw-ver>
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.frame/x2 LDZ2 <draw-ver>
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(
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@|vectors )
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@on-screen ( -> )
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( | update fps )
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@ -81,6 +84,9 @@ BRK
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( ) #0006 [ LIT2 00 -DateTime/minute ] DEI MUL2 ADD2 .neralie/n0123 STZ2
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JMP2r
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(
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@|drawing )
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@<draw-date> ( -- )
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( auto x ) [ LIT2 01 -Screen/auto ] DEO
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.Screen/width DEI2 #01 SFT2 #0034 SUB2 .Screen/x DEO2
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@ -112,11 +118,9 @@ JMP2r
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JMP2r
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@<draw-digit> ( index* -- )
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#30 SFT2 ;font-numbers ADD2 .Screen/addr DEO2
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.neralie/color LDZ .Screen/sprite DEO
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JMP2r
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[ LIT2 01 -Screen/sprite ] DEO
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JMP2r
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@<draw-clock> ( -- )
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@ -132,9 +136,9 @@ JMP2r
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/next #0008 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 <draw-digit>
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DUP2 /v
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#04 ;v/spacing STA
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.frame/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 v
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#01 ;v/spacing STA
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#04 ;<draw-line>/spacing STA
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.frame/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 <draw-ver>
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#01 ;<draw-line>/spacing STA
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/next #0008 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 <draw-digit>
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DUP2 /h
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/next .Screen/width DEI2 #0010 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 <draw-digit>
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@ -159,7 +163,7 @@ JMP2r
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ORAk ?{ POP2 JMP2r }
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DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2
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.neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2
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.neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 !h
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.neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 !<draw-hor>
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&v ( number* -- )
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scale
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@ -167,58 +171,49 @@ JMP2r
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ORAk ?{ POP2 JMP2r }
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DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2
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.neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2
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.neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 !v
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.neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 !<draw-ver>
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@<draw-hor> ( x1* x2* y* -- )
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.Screen/y DEO2
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[ LIT2 -Screen/x -lines/addr ] STZ
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!<draw-line>
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@<draw-ver> ( y1* y2* x* -- )
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.Screen/x DEO2
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[ LIT2 -Screen/y -lines/addr ] STZ
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( >> )
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@<draw-line> ( v1* v2* -- )
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LTH2k ?{ SWP2 }
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STH2
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&>loop ( -- )
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[ LIT2 00 &spacing 01 ] ADD2
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DUP2 DUP2r STH2r LTH2 ?{ POP2 POP2r JMP2r }
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DUP2 .lines/addr LDZ DEO2
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.neralie/color LDZ .Screen/pixel DEO
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!&>loop
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@scale ( 0..10000* -- 0..65535* )
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DUP2 #8db8 mul2hi
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SWP2 #0006 MUL2 ADD2
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JMP2r
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@h ( x1* x2* y* -- )
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.Screen/y DEO2
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[ LIT2 -Screen/x -lines/addr ] STZ
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!v/draw-line
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@v ( y1* y2* x* -- )
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.Screen/x DEO2
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[ LIT2 -Screen/y -lines/addr ] STZ
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&draw-line ( v1* v2* -- )
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LTH2k ?{ SWP2 }
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STH2
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&loop
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LIT2 [ 00 ] &spacing [ 01 ] ADD2
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DUP2 DUP2r STH2r LTH2 ?&keep-going
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POP2 POP2r
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JMP2r
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&keep-going
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DUP2 .lines/addr LDZ DEO2
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.neralie/color LDZ .Screen/pixel DEO
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!&loop
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@modf ( dividend* divisor* SUB2 remainder* quotient* )
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DIV2k STH2k MUL2 SUB2 STH2r JMP2r
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@mul2hi ( a* b* -- product-top-16-bits* )
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;mul/bhi STA2 ;mul/ahi STA2
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#0000
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[ LIT2 00 -mul/alo ] LDZ [ LIT2 00 -mul/blo ] LDZ MUL2
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POP
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[ LIT2 00 -mul/ahi ] LDZ [ LIT2 00 -mul/blo ] LDZ MUL2 /adc
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[ LIT2 00 -mul/alo ] LDZ [ LIT2 00 -mul/bhi ] LDZ MUL2 /adc
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[ LIT2 00 -mul/alo ] LDZ [ LIT2 00 -mul/blo ] LDZ MUL2
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POP
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[ LIT2 00 -mul/ahi ] LDZ [ LIT2 00 -mul/blo ] LDZ MUL2 /adc
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[ LIT2 00 -mul/alo ] LDZ [ LIT2 00 -mul/bhi ] LDZ MUL2 /adc
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POP
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[ LIT2 00 -mul/ahi ] LDZ [ LIT2 00 -mul/bhi ] LDZ MUL2 ADD2
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JMP2r
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&adc ( 31..24 a* b* -- 31..24 sum* )
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OVR2 ADD2 SWP2 OVR2
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GTH2 ?&carry
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JMP2r
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&carry
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GTH2 ?{ JMP2r }
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ROT INC ROT ROT
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JMP2r
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