From 3cffdd72a1470b01cf07241b7c073a5fc7e7d06d Mon Sep 17 00:00:00 2001 From: Devine Lu Linvega Date: Fri, 17 Mar 2023 21:38:36 -0700 Subject: [PATCH] Added minesweeper --- gui/minesweeper/build.sh | 25 ++ gui/minesweeper/minesweeper.tal | 708 ++++++++++++++++++++++++++++++++ 2 files changed, 733 insertions(+) create mode 100755 gui/minesweeper/build.sh create mode 100644 gui/minesweeper/minesweeper.tal diff --git a/gui/minesweeper/build.sh b/gui/minesweeper/build.sh new file mode 100755 index 0000000..73faf13 --- /dev/null +++ b/gui/minesweeper/build.sh @@ -0,0 +1,25 @@ +#!/bin/sh -e + +ASM="uxncli $HOME/roms/drifblim.rom" +EMU="uxnemu" +LIN="uxncli $HOME/roms/uxnlin.rom" + +SRC="minesweeper.tal" +DST="minesweeper.rom" +CPY="$HOME/roms" +ARG="" + +if [[ "$*" == *"--lint"* ]] +then + $LIN $SRC +fi + +$ASM $SRC $DST + +if [[ "$*" == *"--save"* ]] +then + cp $DST $CPY +fi + +$EMU $DST $ARG + diff --git a/gui/minesweeper/minesweeper.tal b/gui/minesweeper/minesweeper.tal new file mode 100644 index 0000000..b6e06ea --- /dev/null +++ b/gui/minesweeper/minesweeper.tal @@ -0,0 +1,708 @@ +( minesweeper ) + +|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|80 @Controller &vector $2 &button $1 &key $1 &func $1 +|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2 +|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 +|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 + +|0000 + + @game &started $1 &timer $2 &dead $1 + @pointer &x $2 &y $2 + @grid &x $2 &y $2 &x2 $2 &y2 $2 + +( program ) + +|0100 ( -> ) + + ( theme ) + #cf80 .System/r DEO2 + #cf80 .System/g DEO2 + #cf80 .System/b DEO2 + + ( DOS resolution ) + #00a0 .Screen/width DEO2 + #00d0 .Screen/height DEO2 + + prng-init + load-theme + + ( place grid ) + #0010 DUP2 .grid/x STZ2 #007f ADD2 .grid/x2 STZ2 + #0040 DUP2 .grid/y STZ2 #007f ADD2 .grid/y2 STZ2 + + ( draw frames ) + #0008 DUP2 #1004 draw-frame + #0008 #0038 #1010 draw-frame + + draw-grid + draw-progress + draw-status + draw-timer + + ( vectors ) + ;on-mouse .Mouse/vector DEO2 + ;on-frame .Screen/vector DEO2 + ;on-button .Controller/vector DEO2 + +BRK + +@on-frame ( -> ) + + .game/started LDZ #00 NEQ [ JMP BRK ] + + [ LIT &f $1 ] #3c NEQ ,&no-second JCN + #00 ,&f STR + .game/timer LDZ2k INC2 ROT STZ2 + draw-timer + &no-second + + ,&f LDR INC ,&f STR + +BRK + +@on-button ( -> ) + + .game/dead LDZ #00 EQU ,&alive JCN + reset + &alive + +BRK + +@on-mouse ( -> ) + + ( clear last cursor ) + .pointer/x LDZ2 .Screen/x DEO2 + .pointer/y LDZ2 .Screen/y DEO2 + #40 .Screen/sprite DEO + + ;pointer-icn .Screen/addr DEO2 + + ( draw new cursor ) + .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 + .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 + #43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO + + .Mouse/state DEI #00 NEQ [ JMP BRK ] + + .Mouse/x DEI2 .Mouse/y DEI2 + OVR2 OVR2 .grid within-rect ;touch-grid JCN2 + POP2 POP2 + + .game/dead LDZ #00 EQU ,&alive JCN + reset + &alive + + #00 .Mouse/state DEO + +BRK + +@touch-grid ( x* y* -> ) + + .grid/y LDZ2 SUB2 #04 SFT2 NIP STH + .grid/x LDZ2 SUB2 #04 SFT2 NIP STHr + + ( skip on death ) + .game/dead LDZ ,&skip JCN + + .Mouse/state DEI #01 GTH ,touch-grid-flag JCN + + DUP2 reveal + + &skip + POP2 + #00 .Mouse/state DEO + +BRK + +@touch-grid-flag ( x y -> ) + + ( unset ) + DUP2 #30 SFT ADD #00 SWP ;world/flags ADD2 LDA #00 EQU ,&add-flag JCN + #00 ,&set-flag JSR BRK + &add-flag + ( add flag if have flags left ) + count-flags ,&has-flags JCN + POP2 BRK + &has-flags + ( can set ) + #01 ,&set-flag JSR + ( test victory ) + count-left ,&no-victory JCN + victory + &no-victory + +BRK + &set-flag ( x y value -- ) + STH + #30 SFT ADD #00 SWP ;world/flags ADD2 STHr ROT ROT STA + draw-progress + draw-grid + #00 .Mouse/state DEO + JMP2r + +( +@|core ) + +@reset ( -- ) + + #0000 .game/timer STZ2 + #00 .game/started STZ + #00 .game/dead STZ + + ;world #0100 mclr + + draw-status + draw-progress + draw-timer + draw-grid + +JMP2r + +@explode ( -- ) + + #01 .game/dead STZ + #00 .game/started STZ + draw-status + draw-grid + +JMP2r + +@victory ( -- ) + + #02 .game/dead STZ + #00 .game/started STZ + draw-status + draw-grid + +JMP2r + +@start ( x y -- ) + + #01 .game/started STZ + prng-init + #1000 + &while + #01 prng #003f AND2 ;world ADD2 STA + INC GTHk ,&while JCN + POP2 + ( remove mine on first click ) + #00 ROT ROT #30 SFT ADD #00 SWP ;world/mines ADD2 STA + update-values + +JMP2r + +@reveal ( x y -- ) + + ( start on idle ) + .game/started LDZ ,&started JCN + DUP2 start + &started + ( ignore already revealed ) + DUP2 get-revealed #00 EQU ,&unrevealed JCN + POP2 JMP2r + &unrevealed + ( ignore flagged ) + DUP2 #30 SFT ADD #00 SWP ;world/flags ADD2 LDA #00 EQU ,&unflagged JCN + POP2 JMP2r + &unflagged + ( test if killing ) + DUP2 get-mine #00 EQU ,&survive JCN + POP2 explode JMP2r + &survive + open + draw-grid + draw-progress + +JMP2r + +@open ( x y -- ) + + DUP2 set-revealed + + STH2 + #0800 + &loop + #00 OVRk ADD2 ;neighbors ADD2 LDA2 + STH2kr ROT ADD ROT ROT ADD SWP + DUP2 get-revealed ,&continue JCN + DUP2 get-value ,&continue JCN + DUP2 open-zone + &continue + POP2 + INC GTHk ,&loop JCN + POP2 + POP2r + +JMP2r + +@open-zone ( x y -- ) + + STH2 + #0800 + &loop + #00 OVRk ADD2 ;neighbors ADD2 LDA2 + STH2kr ROT ADD ROT ROT ADD SWP + set-revealed + INC GTHk ,&loop JCN + POP2 + STH2r open + +JMP2r + +@get-value ( x y -- value ) + + OVR #08 LTH ,&in-x JCN POP2 #ff JMP2r &in-x + DUP #08 LTH ,&in-y JCN POP2 #ff JMP2r &in-y + #30 SFT ADD #00 SWP + DUP2 ;world/mines ADD2 LDA #00 EQU ,&no-mine JCN + POP2 #ff JMP2r + &no-mine + ;world/values ADD2 LDA + +JMP2r + +@get-revealed ( x y -- value ) + + OVR #08 LTH ,&in-x JCN POP2 #ff JMP2r &in-x + DUP #08 LTH ,&in-y JCN POP2 #ff JMP2r &in-y + #30 SFT ADD #00 SWP ;world/revealed ADD2 LDA + +JMP2r + +@set-revealed ( x y -- ) + + OVR #08 LTH ,&in-x JCN POP2 JMP2r &in-x + DUP #08 LTH ,&in-y JCN POP2 JMP2r &in-y + #30 SFT ADD #00 SWP ;world/revealed ADD2 #01 ROT ROT STA + +JMP2r + +@update-values ( -- ) + + #0800 + &ver + STHk + #0800 + &hor + DUP STHkr ,count-mines-neighbors JSR + OVR STHkr #30 SFT ADD #00 SWP ;world/values ADD2 STA + INC GTHk ,&hor JCN + POP2 + POPr + #0010 .Screen/x DEO2 + .Screen/y DEI2k #0010 ADD2 ROT DEO2 + INC GTHk ,&ver JCN + POP2 + +JMP2r + +@count-mines-neighbors ( x y -- count ) + + ,&origin STR2 + LITr 00 + #0800 + &loop + ( load neighbor ) #00 OVRk ADD2 ;neighbors ADD2 LDA2 + ( add positions ) [ LIT2 &origin $2 ] ROT ADD ROT ROT ADD SWP + ( incr counter ) ,get-mine JSR STH ADDr + INC GTHk ,&loop JCN + POP2 + STHr + +JMP2r + +@get-mine ( x y -- flag ) + + OVR #08 LTH ,&in-x JCN POP2 #00 JMP2r &in-x + DUP #08 LTH ,&in-y JCN POP2 #00 JMP2r &in-y + #30 SFT ADD #00 SWP ;world/mines ADD2 LDA + +JMP2r + +@count-flags ( -- flags ) + + LITr 00 + #4000 + &loop + #00 OVR ;world/mines ADD2 LDA STH ADDr + #00 OVR ;world/flags ADD2 LDA STH SUBr + INC GTHk ,&loop JCN + POP2 + STHr + +JMP2r + +@count-left ( -- mines ) + + LITr 00 + #4000 + &loop + #00 OVR ;world/mines ADD2 LDA STH + #00 OVR ;world/flags ADD2 LDA STH LIT2r 0100 EQU2r ADDr + INC GTHk ,&loop JCN + POP2 + STHr + +JMP2r + +( drawing ) + +@draw-frame ( x* y* w h -- ) + + DUP ,&h2 STR ,&h1 STR + DUP ,&w2 STR ,&w1 STR + DUP2 .Screen/y DEO2 + OVR2 .Screen/x DEO2 + #01 .Screen/auto DEO + ;frame-chrs/tl .Screen/addr DEO2 + #81 .Screen/sprite DEO + ;frame-chrs/tc .Screen/addr DEO2 + [ LIT &w1 $1 ] ,&repeat JSR + #02 .Screen/auto DEO + ;frame-chrs/tr .Screen/addr DEO2 + #81 .Screen/sprite DEO + ;frame-chrs/mr .Screen/addr DEO2 + [ LIT &h1 $1 ] ,&repeat JSR + ( left ) + #0008 ADD2 .Screen/y DEO2 + .Screen/x DEO2 + ;frame-chrs/ml .Screen/addr DEO2 + [ LIT &h2 $1 ] ,&repeat JSR + #01 .Screen/auto DEO + ;frame-chrs/bl .Screen/addr DEO2 + #81 .Screen/sprite DEO + ;frame-chrs/bc .Screen/addr DEO2 + [ LIT &w2 $1 ] ,&repeat JSR + ;frame-chrs/br .Screen/addr DEO2 + #81 .Screen/sprite DEO + +JMP2r + &repeat + #00 &repeat-loop #81 .Screen/sprite DEO INC GTHk ,&repeat-loop JCN POP2 + JMP2r + +@draw-grid ( -- ) + + #05 .Screen/auto DEO + #0010 .Screen/x DEO2 + #0040 .Screen/y DEO2 + + #0800 + &ver + STHk + #0800 + &hor + #00 OVR STHkr #30 SFT ADD ,get-tile JSR #81 draw-tile + INC GTHk ,&hor JCN + POP2 + POPr + #0010 .Screen/x DEO2 + .Screen/y DEI2k #0010 ADD2 ROT DEO2 + INC GTHk ,&ver JCN + POP2 + #00 .Screen/auto DEO + +JMP2r + +@get-tile ( id* -- sprite* ) + + ( mine ) + .game/dead LDZ #00 EQU ,&alive JCN + DUP2 ;world ADD2 LDA #00 EQU ,&no-mine JCN + POP2 ;tile-chrs/mine JMP2r + &no-mine + &alive + ( flag ) + DUP2 ;world/flags ADD2 LDA #00 EQU ,&no-flag JCN + POP2 ;tile-chrs/flagged JMP2r + &no-flag + ( revealed ) + DUP2 ;world/revealed ADD2 LDA ,&no-seen JCN + POP2 ;tile-chrs/untouched JMP2r + &no-seen + ( digits ) + ;world/values ADD2 LDA #00 SWP #60 SFT2 ;tile-chrs/digits ADD2 + +JMP2r + +@draw-tile ( addr* color -- ) + + STH + .Screen/addr DEO2 + STHkr .Screen/sprite DEOk DEO + .Screen/x DEI2k #0010 SUB2 ROT DEO2 + .Screen/y DEI2k #0008 ADD2 ROT DEO2 + STHr .Screen/sprite DEOk DEO + .Screen/y DEI2k #0008 SUB2 ROT DEO2 + +JMP2r + +@draw-status ( -- ) + + #05 .Screen/auto DEO + #0048 .Screen/x DEO2 + #0018 .Screen/y DEO2 + ;status-chrs/alive #00 .game/dead LDZ #60 SFT2 ADD2 #81 ,draw-tile JSR + #00 .Screen/auto DEO + +JMP2r + +@draw-progress ( -- ) + + #0018 .Screen/x DEO2 + #0018 .Screen/y DEO2 + #00 count-flags ,draw-display JSR + +JMP2r + +@draw-timer ( -- ) + + #0058 .Screen/x DEO2 + #0018 .Screen/y DEO2 + .game/timer LDZ2 ,draw-display JSR + +JMP2r + +@draw-display ( value* -- ) + + #05 .Screen/auto DEO + DUP2 #0064 DIV2 NIP ,draw-display-char JSR + DUP2 #000a DIV2 NIP ,draw-display-char JSR + NIP + +@draw-display-char ( addr* color -- ) + + #0a ( MOD ) DIVk MUL SUB #00 SWP #60 SFT2 ;digits-chrs ADD2 #85 draw-tile + +JMP2r + +( stdlib ) + +@mclr ( addr* len* -- ) + + OVR2 ADD2 SWP2 + &loop + STH2k #00 STH2r STA + INC2 GTH2k ,&loop JCN + POP2 POP2 + +JMP2r + +@prng-init ( -- ) + + ( seed ) + #00 .DateTime/second DEI + #00 .DateTime/minute DEI #60 SFT2 EOR2 + #00 .DateTime/hour DEI #c0 SFT2 EOR2 ,prng/x STR2 + #00 .DateTime/hour DEI #04 SFT2 + #00 .DateTime/day DEI DUP2 ADD2 EOR2 + #00 .DateTime/month DEI #60 SFT2 EOR2 + .DateTime/year DEI2 #a0 SFT2 EOR2 ,prng/y STR2 + +JMP2r + +@prng ( -- number* ) + + LIT2 &x $2 + DUP2 #50 SFT2 EOR2 + DUP2 #03 SFT2 EOR2 + LIT2 &y $2 DUP2 ,&x STR2 + DUP2 #01 SFT2 EOR2 EOR2 + ,&y STR2k POP + +JMP2r + +@within-rect ( x* y* rect -- flag ) + + STH + ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN + ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN + SWP2 + ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN + ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN + POP2 POP2 POPr + #01 +JMP2r + &skip + POP2 POP2 POPr + #00 + +JMP2r + +( theme ) + +@load-theme ( -- ) + + ;&path .File/name DEO2 + #0002 .File/length DEO2 + ;&r .File/read DEO2 + ;&g .File/read DEO2 + ;&b .File/read DEO2 + .File/success DEI2 ORA #01 JCN JMP2r + LIT2 &r $2 .System/r DEO2 + LIT2 &g $2 .System/g DEO2 + LIT2 &b $2 .System/b DEO2 + +JMP2r + &path ".theme $1 + +( +@|assets ) + +@neighbors + ffff 00ff 01ff + ff00 0100 + ff01 0001 0101 + +@pointer-icn + 80c0 e0f0 f8e0 1000 + +@tile-chrs + &untouched + ffff c0c0 c0c0 c0c0 0000 0000 0000 0000 + fefc 0000 0000 0000 0001 0303 0303 0303 + c0c0 c0c0 c0c0 8000 0000 0000 0000 3f7f + 0000 0000 0000 0000 0303 0303 0303 ffff + &mine + 0001 0117 0f1f 1f7f 0001 0117 0b15 1b7f + 0000 00d0 e0f0 f0fc 0100 01d0 e1f0 f1fc + 1f1f 0f17 0101 0000 1f1f 0f17 0101 00aa + f0f0 e0d0 0000 0000 f1f0 e1d0 0100 01ab + &flagged + ffff c0c0 c1c1 c1c1 0000 0000 0103 0703 + fefc 0000 0000 0000 0001 0303 0303 0303 + c1c0 c7cf c0c0 8000 0101 070f 0000 3f7f + 0000 c0e0 0000 0000 0303 c3e3 0303 ffff + &digits + 0000 0000 0000 0000 0000 0000 0000 0000 + 0000 0000 0000 0000 0100 0100 0100 0100 + 0000 0000 0000 0000 0000 0000 0000 00aa + 0000 0000 0000 0000 0100 0100 0100 01ab + ( 1 ) + 0000 0003 0301 0101 0000 0003 0301 0101 + 0000 0080 8080 8080 0100 0180 8180 8180 + 0101 0101 0100 0000 0101 0101 0100 00aa + 8080 8080 8000 0000 8180 8180 8100 01ab + ( 2 ) + 0000 001f 1f00 000f 0000 001f 1f00 000f + 0000 00f0 f818 18f8 0100 01f0 f918 19f8 + 1f18 181f 1f00 0000 1f18 181f 1f00 00aa + f000 00f8 f800 0000 f100 01f8 f900 01ab + ( 3 ) + 0000 001f 1f00 001f 0000 001f 1f00 001f + 0000 00f0 f818 18f0 0100 01f0 f918 19f0 + 1f00 001f 1f00 0000 1f00 001f 1f00 00aa + f018 18f8 f000 0000 f118 19f8 f100 01ab + ( 4 ) + 0000 0018 1818 181f 0000 0018 1818 181f + 0000 0018 1818 18f8 0100 0118 1918 19f8 + 0f00 0000 0000 0000 0f00 0000 0000 00aa + f818 1818 1800 0000 f918 1918 1900 01ab + ( 5 ) + 0000 001f 1f18 181f 0000 001f 1f18 181f + 0000 00f8 f800 00f0 0100 01f8 f900 01f0 + 0f00 001f 1f00 0000 0f00 001f 1f00 00aa + f818 18f8 f000 0000 f918 19f8 f100 01ab + ( 6 ) + 0000 000f 1f18 181f 0000 000f 1f18 181f + 0000 00f8 f800 00f0 0100 01f8 f900 01f0 + 1f18 181f 0f00 0000 1f18 181f 0f00 00aa + f818 18f8 f000 0000 f918 19f8 f100 01ab + ( 7 ) + 0000 001f 1f00 0000 0000 001f 1f00 0000 + 0000 00f0 f818 1838 0100 01f0 f918 1938 + 0000 0000 0000 0000 0000 0000 0000 00aa + 3818 1818 1800 0000 3918 1918 1900 01ab + ( 8 ) + 0000 000f 1f18 180f 0000 000f 1f18 180f + 0000 00f0 f818 18f0 0100 01f0 f918 19f0 + 0f18 181f 0f00 0000 0f18 181f 0f00 00aa + f018 18f8 f000 0000 f118 19f8 f100 01ab + +@frame-chrs + &tl 0000 0000 0000 0000 0000 0000 0000 0303 + &tc 0000 0000 0000 0000 0000 0000 0000 ffff + &tr 0000 0000 0000 0040 0000 0000 0000 8000 + &ml 0000 0000 0000 0000 0303 0303 0303 0303 + &mr c0c0 c0c0 c0c0 c0c0 0000 0000 0000 0000 + &bl 0001 0000 0000 0000 0200 0000 0000 0000 + &bc ffff 0000 0000 0000 0000 0000 0000 0000 + &br c0c0 0000 0000 0000 0000 0000 0000 0000 + +@status-chrs + &alive + 0007 1f3f 3f7f 7f7f 0007 1820 2040 4044 + 00e0 f8fc fcfe fefe 00e0 1804 0402 0222 + 7f7f 7f3f 3f1f 0700 4048 4720 2018 0700 + fefe fefc fcf8 e000 0212 e204 0418 e000 + &dead + 0007 1f3f 3f7f 7f7f 0007 1820 2040 4a44 + 00e0 f8fc fcfe fefe 00e0 1804 0402 5222 + 7f7f 7f3f 3f1f 0700 4a40 4728 2018 0700 + fefe fefc fcf8 e000 5202 e214 0418 e000 + &victory + 0007 1f3f 3f7f 7f7f 0007 1820 2040 444a + 00e0 f8fc fcfe fefe 00e0 1804 0402 2252 + 7f7f 7f3f 3f1f 0700 4040 4221 2018 0700 + fefe fefc fcf8 e000 0202 4284 0418 e000 + +@digits-chrs + ( 0 ) + ffff ffff ffff ffe0 ffc0 a09f 9f9f 9fbf + ffff ffff ffff ff07 ff03 05f9 f9f9 f9fd + f0ff ffff ffff ffff 9f9f 9f9f 9fa0 c0ff + 0fff ffff ffff ffff f9f9 f9f9 f905 03ff + ( 1 ) + ffc0 a09f 9f9f 9fa0 ffff ffff ffff ffff + ff03 07ff ffff ff07 ffff fdf9 f9f9 f9fd + 909f 9f9f 9fa0 c0ff ffff ffff ffff ffff + 0fff ffff ff07 03ff f9f9 f9f9 f9fd ffff + ( 2 ) + ffff bf9f 9f9f 9fbf ffc0 e0ff ffff ffe0 + ffff ffff ffff ffff ff03 05f9 f9f9 f905 + ffff ffff ffff ffff 909f 9f9f 9fa0 c0ff + f9f9 f9f9 f9fd ffff 0fff ffff ff07 03ff + ( 3 ) + ffff bf9f 9f9f 9fbf ffc0 e0ff ffff ffe0 + ffff ffff ffff ffff ff03 05f9 f9f9 f905 + 9f9f 9f9f 9fbf ffff f0ff ffff ffe0 c0ff + ffff ffff ffff ffff 09f9 f9f9 f905 03ff + ( 4 ) + ffc0 e0ff ffff ffff ffff bf9f 9f9f 9fa0 + ff03 07ff ffff ffff ffff fdf9 f9f9 f905 + 9f9f 9f9f 9fa0 c0ff f0ff ffff ffff ffff + ffff ffff ff07 03ff 09f9 f9f9 f9fd ffff + ( 5 ) + ffff ffff ffff ffff ffc0 a09f 9f9f 9fa0 + ffff fdf9 f9f9 f9fd ff03 07ff ffff ff07 + 9f9f 9f9f 9fbf ffff f0ff ffff ffe0 c0ff + ffff ffff ffff ffff 09f9 f9f9 f905 03ff + ( 6 ) + ffc0 e0ff ffff ffff ffff bf9f 9f9f 9fa0 + ff03 05f9 f9f9 f9fd ffff ffff ffff ff07 + ffff ffff ffff ffff 909f 9f9f 9fa0 c0ff + ffff ffff ffff ffff 09f9 f9f9 f905 03ff + ( 7 ) + ffff bf9f 9f9f 9fa0 ffc0 e0ff ffff ffff + ffff ffff ffff ff07 ff03 05f9 f9f9 f9fd + 909f 9f9f 9fa0 c0ff ffff ffff ffff ffff + 0fff ffff ff07 03ff f9f9 f9f9 f9fd ffff + ( 8 ) + ffff ffff ffff ffff ffc0 a09f 9f9f 9fa0 + ffff ffff ffff ffff ff03 05f9 f9f9 f905 + ffff ffff ffff ffff 909f 9f9f 9fa0 c0ff + ffff ffff ffff ffff 09f9 f9f9 f905 03ff + ( 9 ) + ffff ffff ffff ffff ffc0 a09f 9f9f 9fa0 + ffff ffff ffff ffff ff03 05f9 f9f9 f905 + 9f9f 9f9f 9fa0 c0ff f0ff ffff ffff ffff + ffff ffff ff07 03ff 09f9 f9f9 f9fd ffff + +@world + &mines $40 + &revealed $40 + &values $40 + &flags $40