Added loader.tal
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#!/bin/sh -e
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ASM="uxnasm"
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EMU="uxnemu"
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LIN="uxncli $HOME/roms/uxnlin.rom"
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SRC="loader.tal"
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DST="loader.rom"
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CPY="$HOME/roms"
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ARG=""
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# special
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$ASM polycat.tal polycat.rom
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if [[ "$*" == *"--lint"* ]]
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then
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$LIN $SRC
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fi
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$ASM $SRC $DST
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if [[ "$*" == *"--save"* ]]
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then
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cp $DST $CPY
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fi
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$EMU $DST $ARG
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|0100
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;rom-name !open-rom
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BRK
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@rom-name "polycat.rom $1
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@open-rom ( file* -- )
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.File/name DEO2
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#fe00 .File/length DEO2
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;loader-rom #ffd6 #0029 mcpy
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#ffd6
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JMP2 ( -> )
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@mcpy ( src* dst* len* -- )
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SWP2 STH2 OVR2 ADD2 SWP2
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&l
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LDAk STH2kr STA
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INC2r INC2 GTH2k ?&l
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POP2 POP2 POP2r
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JMP2r
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@loader-rom
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8000 8000 0711 0106 20ff f702 a001 00af
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80ac 37a0 ffd5 80a2 36ef 38af 8000 6f15
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21aa 20ff f622 226f 2c00
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@ -0,0 +1,145 @@
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( Polycat:
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A cat with one eye, and the hind and tail of a lizard.
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Original character by Rekka Bellum )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixeld $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
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|0000
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@cat &x $2 &y $2 &timer $1
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@pointer &x $2 &y $2
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|0100 ( -> )
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( theme )
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#0a3f .System/r DEO2
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#05df .System/g DEO2
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#0caf .System/b DEO2
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( DOS resolution )
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#0140 .Screen/width DEO2
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#00c8 .Screen/height DEO2
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( vectors )
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;on-mouse .Mouse/vector DEO2
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( find center )
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.Screen/width DEI2 #01 SFT2 .cat/x STZ2
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.Screen/height DEI2 #01 SFT2 .cat/y STZ2
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( draw ground )
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#f6 .Screen/auto DEO
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.cat/y LDZ2 #0018 ADD2 .Screen/y DEO2
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.cat/x LDZ2 #0010 SUB2 .Screen/x DEO2
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;ground .Screen/addr DEO2
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#01 .Screen/sprite DEO
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( init )
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#ff ;draw-eye/last STA
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#ff ;draw-tail/last STA
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( set screen mode auto-x )
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#05 .Screen/auto DEO
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,draw-polycat JSR
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BRK
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@draw-polycat ( -- )
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( ears )
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.cat/y LDZ2 .Screen/y DEO2
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.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
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;ears .Screen/addr DEO2
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#81 .Screen/sprite DEOk DEO
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( body )
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.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
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.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
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;body .Screen/addr DEO2
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#81 .Screen/sprite DEO
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( eye/tail )
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#00 ,draw-eye JSR
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#00 ;draw-tail ( .. )
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JMP2
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@on-mouse ( -> )
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.Mouse/x DEI2 .cat/x LDZ2 GTH2 #50 SFT
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.Mouse/y DEI2 .cat/y LDZ2 GTH2 #60 SFT
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ADD ,draw-eye JSR
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.cat/timer LDZ INC [ DUP ] .cat/timer STZ
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#04 SFT ,draw-tail JSR
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,draw-cursor JSR
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BRK
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@draw-eye ( quad -- )
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DUP ,&last LDR NEQ ,&changed JCN
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POP JMP2r &changed
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( only redraw on change )
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#00 OVR ;eye ADD2 .Screen/addr DEO2
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.cat/y LDZ2 #0008 ADD2 .Screen/y DEO2
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.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
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#81 .Screen/sprite DEOk DEO
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,&last STR
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JMP2r
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&last $1
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@draw-tail ( frame -- )
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STHk ,&last LDR NEQ ,&changed JCN
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POPr JMP2r &changed
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( only redraw on change )
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STHr #00 OVR ;frames ADD2 LDA
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#00 SWP #40 SFT2 ;body/tail ADD2
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.Screen/addr DEO2
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.cat/x LDZ2 .Screen/x DEO2
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.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
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#81 .Screen/sprite DEO
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,&last STR
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JMP2r
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&last $1
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@draw-cursor ( -- )
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( last cursor )
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;cursor STH2k .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( new cursor )
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STH2r .Screen/addr DEO2
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#41 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO
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JMP2r
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@cursor
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80c0 e0f0 f8e0 1000
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@frames
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00 01 02 03 02 01 00 00
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00 00 00 00 00 00 00 00
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@ears
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081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc
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081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f
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@eye
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ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f
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ffff ffff fffe fcf0 87c3 c183 071e fcf0
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ffff ffff ff7f 3f0f f0e1 c1e0 f07c 3f0f
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ffff ffff fffe fcf0 f7fb f9f3 071e fcf0
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ffff ffff ff7f 3f0f f0e7 cfef f77c 3f0f
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ffff ffff fffe fcf0 0783 c1c3 871e fcf0
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ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f
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ffff ffff fffe fcf0 07f3 f9fb f71e fcf0
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@body
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0707 0707 0302 0200 0107 0707 0300 0000
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&tail
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e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
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e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
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e0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000
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e0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000
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0707 0707 0f08 1000 0307 0707 0f00 0000
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e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400
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@ground
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bf00 5c02 0202 020c ef10 6f90 8080 8074
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ff00 fe01 0100 0116 fd00 3c40 4040 4028
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@draw-sixel ( str* -- str* )
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[ LITr -Screen/y ] DEI2r
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.Screen/x DEI2 ,&x STR2
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INC2
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&w
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LDAk #21 LTH ?&end
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( line feed )
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LDAk LIT "- NEQ ?&no-lf
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[ LIT2 &x $2 ] .Screen/x DEO2
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.Screen/y DEI2k #0006 ADD2 ROT DEO2
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INC2 !&w
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&no-lf
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( pixel )
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LDAk LIT "? SUB ,&t STR
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is-selected ,&sel STR
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.Screen/y DEI2
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#0600
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&col
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DUP #05 NEQ INC .Screen/auto DEO
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[ LIT &t $1 ] OVR SFT #01 AND [ LIT &sel $1 ] ADD .Screen/pixel DEO
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INC GTHk ?&col
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POP2
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.Screen/y DEO2
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INC2 !&w &end
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STH2r .Screen/y DEO2
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#15 .Screen/auto DEO
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JMP2r
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