Added loader.tal

This commit is contained in:
Devine Lu Linvega 2023-03-20 21:07:28 -07:00
parent 3cffdd72a1
commit 8ba855386d
4 changed files with 235 additions and 0 deletions

28
gui/loader/build.sh Executable file
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#!/bin/sh -e
ASM="uxnasm"
EMU="uxnemu"
LIN="uxncli $HOME/roms/uxnlin.rom"
SRC="loader.tal"
DST="loader.rom"
CPY="$HOME/roms"
ARG=""
# special
$ASM polycat.tal polycat.rom
if [[ "$*" == *"--lint"* ]]
then
$LIN $SRC
fi
$ASM $SRC $DST
if [[ "$*" == *"--save"* ]]
then
cp $DST $CPY
fi
$EMU $DST $ARG

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gui/loader/loader.tal Normal file
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|0100
;rom-name !open-rom
BRK
@rom-name "polycat.rom $1
@open-rom ( file* -- )
.File/name DEO2
#fe00 .File/length DEO2
;loader-rom #ffd6 #0029 mcpy
#ffd6
JMP2 ( -> )
@mcpy ( src* dst* len* -- )
SWP2 STH2 OVR2 ADD2 SWP2
&l
LDAk STH2kr STA
INC2r INC2 GTH2k ?&l
POP2 POP2 POP2r
JMP2r
@loader-rom
8000 8000 0711 0106 20ff f702 a001 00af
80ac 37a0 ffd5 80a2 36ef 38af 8000 6f15
21aa 20ff f622 226f 2c00

145
gui/loader/polycat.tal Normal file
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( Polycat:
A cat with one eye, and the hind and tail of a lizard.
Original character by Rekka Bellum )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixeld $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
|0000
@cat &x $2 &y $2 &timer $1
@pointer &x $2 &y $2
|0100 ( -> )
( theme )
#0a3f .System/r DEO2
#05df .System/g DEO2
#0caf .System/b DEO2
( DOS resolution )
#0140 .Screen/width DEO2
#00c8 .Screen/height DEO2
( vectors )
;on-mouse .Mouse/vector DEO2
( find center )
.Screen/width DEI2 #01 SFT2 .cat/x STZ2
.Screen/height DEI2 #01 SFT2 .cat/y STZ2
( draw ground )
#f6 .Screen/auto DEO
.cat/y LDZ2 #0018 ADD2 .Screen/y DEO2
.cat/x LDZ2 #0010 SUB2 .Screen/x DEO2
;ground .Screen/addr DEO2
#01 .Screen/sprite DEO
( init )
#ff ;draw-eye/last STA
#ff ;draw-tail/last STA
( set screen mode auto-x )
#05 .Screen/auto DEO
,draw-polycat JSR
BRK
@draw-polycat ( -- )
( ears )
.cat/y LDZ2 .Screen/y DEO2
.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
;ears .Screen/addr DEO2
#81 .Screen/sprite DEOk DEO
( body )
.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
;body .Screen/addr DEO2
#81 .Screen/sprite DEO
( eye/tail )
#00 ,draw-eye JSR
#00 ;draw-tail ( .. )
JMP2
@on-mouse ( -> )
.Mouse/x DEI2 .cat/x LDZ2 GTH2 #50 SFT
.Mouse/y DEI2 .cat/y LDZ2 GTH2 #60 SFT
ADD ,draw-eye JSR
.cat/timer LDZ INC [ DUP ] .cat/timer STZ
#04 SFT ,draw-tail JSR
,draw-cursor JSR
BRK
@draw-eye ( quad -- )
DUP ,&last LDR NEQ ,&changed JCN
POP JMP2r &changed
( only redraw on change )
#00 OVR ;eye ADD2 .Screen/addr DEO2
.cat/y LDZ2 #0008 ADD2 .Screen/y DEO2
.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
#81 .Screen/sprite DEOk DEO
,&last STR
JMP2r
&last $1
@draw-tail ( frame -- )
STHk ,&last LDR NEQ ,&changed JCN
POPr JMP2r &changed
( only redraw on change )
STHr #00 OVR ;frames ADD2 LDA
#00 SWP #40 SFT2 ;body/tail ADD2
.Screen/addr DEO2
.cat/x LDZ2 .Screen/x DEO2
.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
#81 .Screen/sprite DEO
,&last STR
JMP2r
&last $1
@draw-cursor ( -- )
( last cursor )
;cursor STH2k .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( new cursor )
STH2r .Screen/addr DEO2
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#41 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO
JMP2r
@cursor
80c0 e0f0 f8e0 1000
@frames
00 01 02 03 02 01 00 00
00 00 00 00 00 00 00 00
@ears
081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc
081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f
@eye
ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f
ffff ffff fffe fcf0 87c3 c183 071e fcf0
ffff ffff ff7f 3f0f f0e1 c1e0 f07c 3f0f
ffff ffff fffe fcf0 f7fb f9f3 071e fcf0
ffff ffff ff7f 3f0f f0e7 cfef f77c 3f0f
ffff ffff fffe fcf0 0783 c1c3 871e fcf0
ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f
ffff ffff fffe fcf0 07f3 f9fb f71e fcf0
@body
0707 0707 0302 0200 0107 0707 0300 0000
&tail
e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
e0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000
e0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000
0707 0707 0f08 1000 0307 0707 0f00 0000
e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400
@ground
bf00 5c02 0202 020c ef10 6f90 8080 8074
ff00 fe01 0100 0116 fd00 3c40 4040 4028

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gui/sixels/sixels.tal Normal file
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@draw-sixel ( str* -- str* )
[ LITr -Screen/y ] DEI2r
.Screen/x DEI2 ,&x STR2
INC2
&w
LDAk #21 LTH ?&end
( line feed )
LDAk LIT "- NEQ ?&no-lf
[ LIT2 &x $2 ] .Screen/x DEO2
.Screen/y DEI2k #0006 ADD2 ROT DEO2
INC2 !&w
&no-lf
( pixel )
LDAk LIT "? SUB ,&t STR
is-selected ,&sel STR
.Screen/y DEI2
#0600
&col
DUP #05 NEQ INC .Screen/auto DEO
[ LIT &t $1 ] OVR SFT #01 AND [ LIT &sel $1 ] ADD .Screen/pixel DEO
INC GTHk ?&col
POP2
.Screen/y DEO2
INC2 !&w &end
STH2r .Screen/y DEO2
#15 .Screen/auto DEO
JMP2r