(m291) Starting time drawing
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@ -147,11 +147,11 @@
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( skip curr-frame ) #20 find-next INC2
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( skip curr-frame ) #20 find-next INC2
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( skip next-frame ) #20 find-next INC2
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( skip next-frame ) #20 find-next INC2
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( | <curr-secs> )
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( | <curr-secs> )
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parse-dec STH2
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parse-dec STH2k <draw-secfrom>
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INC2 LDAk [ LIT "5 ] LTH ?{ INC2r }
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INC2 LDAk [ LIT "5 ] LTH ?{ INC2r }
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#20 find-next INC2
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#20 find-next INC2
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( | <remaining-secs> )
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( | <remaining-secs> )
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parse-dec STH2
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parse-dec STH2k <draw-secto>
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INC2 LDAk [ LIT "5 ] LTH ?{ INC2r }
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INC2 LDAk [ LIT "5 ] LTH ?{ INC2r }
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POP2 STH2r STH2r SWP2 OVR2 ADD2 SWP2
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POP2 STH2r STH2r SWP2 OVR2 ADD2 SWP2
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( | print )
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( | print )
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@ -401,6 +401,33 @@
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INC2 GTH2k ?&>l
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INC2 GTH2k ?&>l
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POP2 POP2 JMP2r
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POP2 POP2 JMP2r
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@<draw-secfrom> ( time* -- )
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#0008 .Screen/x DEO2
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#0070 .Screen/y DEO2 !<draw-time>
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@<draw-secto> ( time* -- )
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.Screen/width DEI2 #0008 SUB2 .Screen/x DEO2
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#0070 .Screen/y DEO2
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;placeholder/time-b #01 <draw-uf2-right>
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<phex>
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#0a19 DEO
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JMP2r
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@<draw-time> ( time* -- )
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[ LIT2 15 -Screen/auto ] DEO
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( x0:00:00 ) DUP2 #8ca0 DIV2 NIP <draw-dec>
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( 0x:00:00 ) DUP2 #0e10 DIV2 NIP <draw-dec>
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[ LIT ": ] <draw-glyph>
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( 00:x0:00 ) DUP2 #0258 DIV2 NIP <draw-dec>
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( 00:0x:00 ) DUP2 #003c DIV2 NIP <draw-dec>
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[ LIT ": ] <draw-glyph>
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( 00:00:x0 ) DUP2 #000a DIV2 NIP <draw-dec>
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( 00:00:0x ) NIP <draw-dec>
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JMP2r
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@<draw-dec> ( value -- )
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#0a DIVk MUL SUB [ LIT "0 ] ADD !<draw-glyph>
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@<draw-spacer> ( addr* -- )
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@<draw-spacer> ( addr* -- )
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#0000 .Screen/x DEO2
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#0000 .Screen/x DEO2
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.Screen/addr DEO2
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.Screen/addr DEO2
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@ -468,17 +495,21 @@
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( >> )
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( >> )
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@<draw-uf2> ( text* color -- )
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@<draw-uf2> ( text* color -- )
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,&color STR
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,<draw-glyph>/color STR
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[ LIT2 15 -Screen/auto ] DEO
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[ LIT2 15 -Screen/auto ] DEO
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&>w ( -- )
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&>w ( -- )
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LDAk #1f GTH ?{ POP2 JMP2r }
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LDAk #1f GTH ?{ POP2 JMP2r }
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LDAk #20 SUB #00 SWP
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LDAk <draw-glyph>
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( ) DUP2 #50 SFT2 ;font/glyphs ADD2 .Screen/addr DEO2
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( ) ;font ADD2 LDA #00 SWP .Screen/x DEI2 ADD2
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( ) [ LIT &color 05 ] .Screen/sprite DEOk DEO
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.Screen/x DEO2
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INC2 !&>w
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INC2 !&>w
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@<draw-glyph> ( char -- )
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#20 SUB #00 SWP
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( ) DUP2 #50 SFT2 ;font/glyphs ADD2 .Screen/addr DEO2
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( ) ;font ADD2 LDA #00 SWP .Screen/x DEI2 ADD2
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( ) [ LIT &color 05 ] .Screen/sprite DEOk DEO
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.Screen/x DEO2
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JMP2r
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@<update-cursor> ( color addr* -- )
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@<update-cursor> ( color addr* -- )
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;fill-icn .Screen/addr DEO2
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;fill-icn .Screen/addr DEO2
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#40 <draw-cursor>
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#40 <draw-cursor>
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