Reconnected frame vector
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@ -8,8 +8,6 @@
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|000
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@cursor &x $2 &y $2
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@bar &height $1
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@remaining-seconds $2
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@last-second $1
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@height $2
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@ -29,27 +27,29 @@
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( | screen size )
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#0148 .Screen/width DEO2
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#0110 .Screen/height DEO2
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.DateTime/second DEI .last-second STZ
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<redraw>
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BRK
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@on-frame-freeze ( -> )
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[ LIT &lock $1 ] INCk ,&lock STR
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?{ ;on-frame .Screen/vector DEO2 }
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BRK
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@on-frame ( -> )
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BRK
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.Mouse/state DEI ?{
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.remaining-seconds LDZ2 #0000 EQU2 ?{
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.DateTime/second DEI DUP .last-second LDZ EQU ?{
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.last-second STZ
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.remaining-seconds LDZ2 #0001 SUB2 DUP2 .remaining-seconds STZ2
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#0007 DIV2 NIP .bar/height STZ
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<draw-bar>
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JMP2r }
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POP } }
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BRK
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.remaining-seconds LDZ2 ORAk ?{ POP2 BRK }
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[ LIT2 40 &f $1 ] INCk ,&f STR
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NEQ ?{
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[ LIT2 00 _&f ] STR
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DUP2 #0001 SUB2 DUP2 .remaining-seconds STZ2
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#0007 DIV2 .height STZ2
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<redraw-bar> }
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POP2 BRK
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@on-mouse ( -> )
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#4100 [ LIT2 00 -Mouse/state ] DEI NEQ #30 SFT2 ;hand-icn ADD2 <update-cursor>
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.Mouse/state DEI ?{ BRK }
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( | down )
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<freeze-timer>
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.Mouse/ylb DEI #10 SUB DUP #f0 GTH ?{ #00 OVR <set-distance> }
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POP BRK
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@ -63,6 +63,11 @@
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(
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@|core )
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@<freeze-timer> ( -- )
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;on-frame-freeze .Screen/vector DEO2
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#c0 ;on-frame-freeze/lock STA
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JMP2r
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@<set-distance> ( distance* -- )
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DUP2 .height EQU2k ?{
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STZ2
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