( uxnemu shaviankb.rom | listener )

|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1

|0000

	@hover $2
	@lock $1
	@layer $1

|0100

@on-reset ( -> )
	;meta #06 DEO2
	#d306 .System/r DEO2
	#d90c .System/g DEO2
	#d608 .System/b DEO2
	#0130 .Screen/width DEO2
	#00d0 .Screen/height DEO2
	;on-mouse .Mouse/vector DEO2
	;on-control .Controller/vector DEO2
	<draw-keyboard>
	( #010e DEO ) BRK

@meta $1
	( name ) "Shaviankb 0a
	( desc ) "Shavian 20 "Keyboard 0a
	( auth ) "By 20 "Devine 20 "Lu 20 "Linvega 0a
	( date ) "11 20 "Feb 20 "2024 $1
	( exts ) 00

@on-mouse ( -> )
	[ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;pointer-icn <update-pointer>
	( | within )
	.Mouse/x DEI2 #0008 SUB2 #0120 LTH2 ?{ BRK }
	.Mouse/y DEI2 #0008 SUB2 #00c0 LTH2 ?{ BRK }
	[ LIT2 &last 00 -Mouse/state ] DEI #00 NEQ DUP ,&last STR
	DUP2 #0100 EQU2 ?on-mouse-release
	NIP ?on-mouse-down
	( | hover )
	get-mouse-key <set-hover>
	BRK

@on-mouse-release ( states* -> )
	.hover LDZ2 ;btn-hover-chr <draw-key-id>
	[ LIT2 00 -lock ] STZ
	POP2 BRK

@on-mouse-down ( -> )
	.lock LDZ ?{
		get-mouse-key <set-press>
		[ LIT2 01 -lock ] STZ }
	BRK

@on-control ( -> )
	( | release )
	.Controller/button DEI2 ORA ?{
		#00 <set-layer>
		[ LIT2 00 -lock ] STZ
		BRK }
	( | toggle layer )
	.Controller/button DEI
	( | buttons )
	DUP [ LIT 40 ] NEQ ?{ #0018 <set-press> }
	DUP [ LIT 80 ] NEQ ?{ #0019 <set-press> }
	DUP [ LIT 04 ] NEQ ?{ #01 <set-layer> }
	POP
	( | key )
	.Controller/key DEI tolowercase
	( | top row )
	DUP [ LIT "q ] NEQ ?{ #0000 <set-press> }
	DUP [ LIT "w ] NEQ ?{ #0001 <set-press> }
	DUP [ LIT "e ] NEQ ?{ #0002 <set-press> }
	DUP [ LIT "r ] NEQ ?{ #0003 <set-press> }
	DUP [ LIT "t ] NEQ ?{ #0004 <set-press> }
	DUP [ LIT "y ] NEQ ?{ #0005 <set-press> }
	DUP [ LIT "u ] NEQ ?{ #0006 <set-press> }
	DUP [ LIT "i ] NEQ ?{ #0007 <set-press> }
	DUP [ LIT "o ] NEQ ?{ #0008 <set-press> }
	( | middle row )
	DUP [ LIT "a ] NEQ ?{ #0009 <set-press> }
	DUP [ LIT "s ] NEQ ?{ #000a <set-press> }
	DUP [ LIT "d ] NEQ ?{ #000b <set-press> }
	DUP [ LIT "f ] NEQ ?{ #000c <set-press> }
	DUP [ LIT "g ] NEQ ?{ #000d <set-press> }
	DUP [ LIT "h ] NEQ ?{ #000e <set-press> }
	DUP [ LIT "j ] NEQ ?{ #000f <set-press> }
	DUP [ LIT "k ] NEQ ?{ #0010 <set-press> }
	DUP [ LIT "l ] NEQ ?{ #0011 <set-press> }
	( | bottom row )
	DUP [ LIT "z ] NEQ ?{ #0012 <set-press> }
	DUP [ LIT "x ] NEQ ?{ #0013 <set-press> }
	DUP [ LIT "c ] NEQ ?{ #0014 <set-press> }
	DUP [ LIT "v ] NEQ ?{ #0015 <set-press> }
	DUP [ LIT "b ] NEQ ?{ #0016 <set-press> }
	DUP [ LIT "n ] NEQ ?{ #0017 <set-press> }
	( | special )
	DUP [ LIT 08 ] NEQ ?{ #001a <set-press> }
	DUP [ LIT 0d ] NEQ ?{ #001f <set-press> }
	DUP [ LIT 20 ] NEQ ?{ #001d <set-press> }
	DUP [ LIT ", ] NEQ ?{ #001c <set-press> }
	DUP [ LIT ". ] NEQ ?{ #001e <set-press> }
	POP BRK

(
@|core )

@get-mouse-key ( -- id* )
	( x ) .Mouse/x DEI2 #0008 SUB2 #05 SFT2
	( y ) .Mouse/y DEI2 #0008 SUB2 #0030 DIV2 #0009 MUL2 ADD2
	( last2 ) DUP #22 LTH ?{ #0004 SUB2 JMP2r }
	( space ) DUP #1d SUB #04 GTH ?{ POP2 #001d }
	JMP2r

@<set-press> ( id* -- )
	DUP #1b NEQ ?{ POP2 !<toggle-layer> }
	.hover LDZ2 ;btn-chr <draw-key-id>
	DUP2 ;btn-press-chr <draw-key-id>
	DUP2 .hover STZ2
	STH2k
	( | event )
	( key ) #0006 MUL2 ;layout ADD2
	( layer ) STH2r get-layer #10 SFT2 ADD2 LDA2
	( length ) #0010 ADD2 LDA2k SWP2 INC2 INC2
	&l ( -- )
		LDAk #18 DEO
		INC2 GTH2k ?&l
	POP2 POP2 JMP2r

@get-layer ( id* -- layer* )
	#0017 GTH2 ?&bottom
	.Mouse/state DEI
	( ) DUP #02 AND ?&top
	( ) #04 AND ?&bottom
	.layer LDZ
	( ) DUP #01 EQU ?&top
	( ) #02 EQU ?&bottom
	#0001 JMP2r
	&top POP #0000 JMP2r
	&bottom #0002 JMP2r

@<toggle-layer> ( -- )
	.layer LDZ INC #03 DIVk MUL SUB
	( >> )

@<set-layer> ( layer -- )
	.layer STZ
	!<draw-keyboard>

@<set-hover> ( id* -- )
	DUP2 .hover LDZ2 EQU2 ?{
		.hover LDZ2 ;btn-chr <draw-key-id>
		DUP2 ;btn-hover-chr <draw-key-id>
		.hover STZ2
		!<draw-hint> }
	POP2 JMP2r

@<set-position> ( id* -- )
	DUP2 #0009 DIV2 #0030 MUL2 #0008 ADD2 .Screen/y DEO2
	DUP #1e NEQ ?{ POP2 #0007 }
	DUP #1f NEQ ?{ POP2 #0008 }
	#0009 DIV2k MUL2 SUB2 #50 SFT2 #0008 ADD2 .Screen/x DEO2
	JMP2r

(
@|drawing )

@<draw-keyboard> ( -- )
	#0020 #0000
	&l ( -- )
		DUP2 ;btn-chr <draw-key-id>
		INC2 GTH2k ?&l
	POP2 POP2 !<draw-hint>

@<draw-key-id> ( id* frame* -- )
	OVR2 <set-position>
	OVR2 #001d EQU2 ?<draw-key-space>
	STH2
	#0006 MUL2 ;layout ADD2
	( ) STH2k #0004 ADD2 LDA2
	( ) STH2kr #0002 ADD2 LDA2
	( ) STH2r LDA2 STH2r
	( >> )

@<draw-key> ( a* b* c* frame* -- )
	DUP2 ;btn-hover-chr EQU2 STH
	DUP2 ;btn-press-chr EQU2 #10 SFT STH
	<draw-button>
	.Screen/x DEI2k #0002 SUB2 ROT DEO2
	.Screen/y DEI2k #0024 STHr SUB STHr SUB SUB2 ROT DEO2
	( | a )
	#0a00 [ LIT2 01 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
	.Screen/x DEI2k #0002 SUB2 ROT DEO2
	.Screen/y DEI2k #000c ADD2 ROT DEO2
	( | b )
	#0a00 [ LIT2 00 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
	.Screen/x DEI2k #0002 SUB2 ROT DEO2
	.Screen/y DEI2k #000c ADD2 ROT DEO2
	( | c )
	#0a05 [ LIT2 02 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
	.Screen/x DEI2k #0006 ADD2 ROT DEO2
	.Screen/y DEI2k #001c SUB2 ROT DEO2
	JMP2r

@<draw-glyph> ( addr* color -- )
	STH
	.Screen/addr DEO2
	[ LIT2 15 -Screen/auto ] DEO
	STHr .Screen/sprite DEO
	JMP2r

@<draw-key-space> ( id* frame* -- )
	DUP2 ;btn-press-chr NEQ2 #10 SFT INC ,&color STR
	STH2
	POP2 .Screen/x DEI2 .Screen/y DEI2 #1204 STH2r <draw-frame>
	;fill-icn .Screen/addr DEO2
	[ LIT2 31 -Screen/auto ] DEO
	[ LIT2 &color 03 ee ] <draw-times>
	( | glyph )
	.Screen/x DEI2k #0008 SUB2 ROT DEO2
	.Screen/y DEI2k #0016 ADD2 ROT DEO2
	;keys/space #05 !<draw-glyph>

@<draw-hint> ( -- )
	( | clear )
	#0050 .Screen/x DEO2
	#00b2 .Screen/y DEO2
	[ LIT2 f2 -Screen/auto ] DEO
	;fill-icn .Screen/addr DEO2
	[ LIT2 0f -Screen/sprite ] DEOk DEO
	.hover LDZ2 #001d NEQ2 ?{ JMP2r }
	( | draw )
	#0050 .Screen/x DEO2
	#00b2 .Screen/y DEO2
	.hover LDZ2 STH2k
	( key ) #0006 MUL2 ;layout ADD2
	( layer ) STH2r get-layer #10 SFT2 ADD2 LDA2
	( length ) #0010 ADD2 LDA2 !<draw-text>

@<draw-text> ( addr* -- )
	[ LIT2 15 -Screen/auto ] DEO
	&w ( -- )
		LDAk #20 SUB #00 SWP #40 SFT2 ;font-mono ADD2 .Screen/addr DEO2
		[ LIT2 0c -Screen/sprite ] DEO
		INC2 LDAk ?&w
	POP2 JMP2r

@<draw-button> ( frame* -- )
	DUP2 ;btn-press-chr NEQ2 #10 SFT INC ,&color STR
	STH2
	.Screen/x DEI2 .Screen/y DEI2 #0204 STH2r <draw-frame>
	;fill-icn .Screen/addr DEO2
	[ LIT2 12 -Screen/auto ] DEO
	[ LIT2 &color 03 -Screen/sprite ] DEOk DEOk DEOk DEO
	JMP2r

@<draw-frame> ( x* y* w h sprite* -- )
	.Screen/addr DEO2
	,&h STR
	,&w STR
	DUP2 .Screen/y DEO2
	,&y STR2
	DUP2 .Screen/x DEO2
	,&x STR2
	[ LIT2 01 -Screen/auto ] DEO
	[ LIT2 81 -Screen/sprite ] DEO
	<draw-frame>/next
	[ LIT &w $1 ] <draw-frame>/repeat
	[ LIT2 02 -Screen/auto ] DEO
	<draw-frame>/next
	[ LIT2 81 -Screen/sprite ] DEO
	<draw-frame>/next
	[ LIT &h $1 ] <draw-frame>/repeat
	( left ) [ LIT2 &y $2 ] #0008 ADD2 .Screen/y DEO2
	[ LIT2 &x $2 ] .Screen/x DEO2
	<draw-frame>/next
	,&h LDR <draw-frame>/repeat
	[ LIT2 01 -Screen/auto ] DEO
	<draw-frame>/next
	[ LIT2 81 -Screen/sprite ] DEO
	<draw-frame>/next
	,&w LDR <draw-frame>/repeat
	<draw-frame>/next
	[ LIT2 81 -Screen/sprite ] DEO
	,&x LDR2 #0008 ADD2 .Screen/x DEO2
	,&y LDR2 #0008 ADD2 .Screen/y DEO2
	JMP2r
	&next .Screen/addr DEI2k #0010 ADD2 ROT DEO2
	JMP2r
	&repeat #8100 ROT SUB
	( >> )

@<draw-times> ( color times -- )
	OVR .Screen/sprite DEO
	INC DUP ?<draw-times>
	POP2 JMP2r

@<update-pointer> ( color addr* -- )
	[ LIT2 00 -Screen/auto ] DEO
	;fill-icn .Screen/addr DEO2
	#40 <draw-pointer>
	.Mouse/x DEI2 ,<draw-pointer>/x STR2
	.Mouse/y DEI2 ,<draw-pointer>/y STR2
	.Screen/addr DEO2

@<draw-pointer> ( color -- )
	[ LIT2 &x $2 ] .Screen/x DEO2
	[ LIT2 &y $2 ] .Screen/y DEO2
	.Screen/sprite DEO
	JMP2r

(
@|stdlib )

@tolowercase ( char -- char )
	DUP [ LIT "A ] GTH ?{ JMP2r }
	DUP [ LIT "Z ] LTH ?{ JMP2r }
	#20 ADD JMP2r

@<phex> ( short* -- )
	SWP <phex>/b
	&b ( -- )
		DUP #04 SFT <phex>/c
	&c ( -- )
		#0f AND DUP #09 GTH #27 MUL ADD [ LIT "0 ] ADD #18 DEO
		JMP2r

~assets.tal