Added label alignment routines
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0a4ae60762
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@ -51,21 +51,23 @@ evaluxn(u, u->vframe); /* Each frame
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```
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( hello world )
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&Console { pad 8 char 1 byte 1 }
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&Console { pad 8 char 1 byte 1 short 2 }
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|0100 @RESET
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,text1 ,print-label JSR
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,text2 ,print-label JSR
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#ab =dev/console.byte
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#cdef =dev/console.short
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BRK
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@print-label ( text )
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@cliloop
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@print-label-loop
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DUP2 LDR =dev/console.char ( write pointer value to console )
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#0001 ADD2 ( increment string pointer )
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DUP2 LDR #00 NEQ ,cliloop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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DUP2 LDR #00 NEQ ,print-label-loop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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POP2
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RTS
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@ -13,10 +13,10 @@ BRK
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@print-label ( text )
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@cliloop
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@print-label-loop
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DUP2 LDR =dev/console.char ( write pointer value to console )
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#0001 ADD2 ( increment string pointer )
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DUP2 LDR #00 NEQ ,cliloop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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DUP2 LDR #00 NEQ ,print-label-loop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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POP2
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RTS
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@ -127,12 +127,13 @@ RTS
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@draw-label ( x y color addr )
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( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x ~label.addr
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( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
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~label.addr
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@draw-label-loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
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( incr ) #0001 ADD2
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2
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DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2
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POP2
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RTS
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@ -171,7 +172,6 @@ RTS
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c0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000
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]
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@mouse0_icn [ 7c82 92ee 8282 4438 ]
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@mouse1_icn [ 7cf2 f2ee 8282 4438 ]
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@mouse2_icn [ 7c9e 9eee 8282 4438 ]
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@ -0,0 +1,137 @@
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( draw routines )
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&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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&Label2d { x 2 y 2 color 1 addr 2 width 2 }
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&Rect2d { x1 2 y1 2 x2 2 y2 2 }
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&Point2d { x 2 y 2 }
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;label Label2d
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;rect Rect2d
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;center Point2d
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;i 2
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|0100 @RESET
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( find screen center )
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~dev/screen.width #0002 DIV2 =center.x
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~dev/screen.height #0002 DIV2 =center.y
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( draw ver line )
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#0000 =i
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~center.x =dev/screen.x
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@draw-ver
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#03 ~i =dev/screen.y =dev/screen.color
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~i #0002 ADD2 =i ( increment )
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~i ~dev/screen.width LTH2 ,draw-ver ROT JMP? POP2
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~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR
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~center.x ~center.y #0c ,text2 ,draw-label-middle JSR
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~center.x ~center.y #0010 ADD2 #0c ,text3 ,draw-label-right JSR
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~center.x ~center.y #0020 ADD2 #0c ,text4 ,draw-label-middle JSR
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~center.x ~center.y #0030 ADD2 #0c ,text5 ,draw-label-middle JSR
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BRK
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@draw-label-left ( x y color addr )
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( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
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~label.addr
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@draw-label-left-loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
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( incr ) #0001 ADD2
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP? POP2
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POP2
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RTS
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@draw-label-middle ( x y color addr )
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( load ) =label.addr =label.color =dev/sprite.y
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( align ) ~label.addr ,get-text-length JSR #0008 MUL2 #0002 DIV2 SUB2 =dev/sprite.x
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~label.addr
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@draw-label-middle-loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
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( incr ) #0001 ADD2
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-middle-loop ROT JMP? POP2
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POP2
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RTS
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@draw-label-right ( x y color addr )
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( load ) =label.addr =label.color =dev/sprite.y
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( align ) ~label.addr ,get-text-length JSR #0008 MUL2 SUB2 =dev/sprite.x
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~label.addr
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@draw-label-right-loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
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( incr ) #0001 ADD2
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-right-loop ROT JMP? POP2
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POP2
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RTS
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@get-text-length ( label )
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#0000 ( counter )
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@get-text-length-loop
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( incr ) #0001 ADD2 OVR2 OVR2 ADD2
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LDR #00 NEQ ,get-text-length-loop ROT JMP? POP2
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SWP2 POP2 #0001 SUB2
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RTS
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
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007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
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0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
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0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
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003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
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0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
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0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
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0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
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0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
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0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
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0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
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003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
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0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
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0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
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0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
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007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
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00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
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0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
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0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
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0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
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0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
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0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
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0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
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0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
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0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
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0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@text1 [ Left Aligned 00 ]
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@text2 [ Middle Aligned 00 ]
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@text3 [ Right Aligned 00 ]
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@text4 [ even 00 ]
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@text5 [ odd 00 ]
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|FF10 ;dev/screen Screen
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|FF20 ;dev/sprite Sprite
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
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