Replace load/save with read/write
This commit is contained in:
parent
3606081184
commit
054361cb70
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@ -21,7 +21,7 @@
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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( variables )
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@ -2,7 +2,7 @@
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( vectors )
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( vectors )
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@ -37,12 +37,12 @@
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Load the output ROM over the currently running program, almost as if
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Load the output ROM over the currently running program, almost as if
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we loaded the ROM with uxnemu directly!
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we loaded the ROM with uxnemu directly!
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It's not a totally pristine environment, as File/load doesn't zero out
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It's not a totally pristine environment, as File/read doesn't zero out
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memory beyond the end of the file. So if the assembled program assumes
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memory beyond the end of the file. So if the assembled program assumes
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that all memory above it is zero, it may misbehave.
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that all memory above it is zero, it may misbehave.
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Asma itself doesn't use the zero page, but this example code writes a
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Asma itself doesn't use the zero page, but this example code writes a
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DEO2 instruction to 0x00ff. In order to execute File/load and have the
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DEO2 instruction to 0x00ff. In order to execute File/read and have the
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CPU continue at memory location 0x0100, we write the final DEO2
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CPU continue at memory location 0x0100, we write the final DEO2
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instruction there and jump there as our final act.
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instruction there and jump there as our final act.
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@ -52,7 +52,7 @@
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)
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)
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;&dest-file .File/name DEO2
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;&dest-file .File/name DEO2
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#ff00 .File/length DEO2
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#ff00 .File/length DEO2
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#0100 .File/load
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#0100 .File/read
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LIT DEO2 #00ff STA
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LIT DEO2 #00ff STA
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LIT BRK #0100 STA
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LIT BRK #0100 STA
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#00ff JMP2
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#00ff JMP2
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@ -30,7 +30,7 @@
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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( variables )
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@ -137,7 +137,7 @@
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( load sample )
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( load sample )
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OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
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OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
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OVR #04 / #40 SFT .Audio0/length + DEI2 .File/length DEO2
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OVR #04 / #40 SFT .Audio0/length + DEI2 .File/length DEO2
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OVR TOS 2** ;pad-addr ++ LDA2 .File/load DEO2
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OVR TOS 2** ;pad-addr ++ LDA2 .File/read DEO2
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( draw pad )
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( draw pad )
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OVR #01 ;draw-pad JSR2
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OVR #01 ;draw-pad JSR2
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( draw mixer )
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( draw mixer )
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@ -12,7 +12,7 @@
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|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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( variables )
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( variables )
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@ -30,21 +30,21 @@
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( load font )
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( load font )
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#4900 .File/length DEO2
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#4900 .File/length DEO2
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;font-path-large .File/name DEO2
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;font-path-large .File/name DEO2
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;font-data .File/load DEO2
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;font-data .File/read DEO2
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( draw label )
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( draw label )
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#0020 #0020 ;title #01 ;draw-uf3 JSR2
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#0020 #0020 ;title #01 ;draw-uf3 JSR2
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( load font )
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( load font )
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#2100 .File/length DEO2
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#2100 .File/length DEO2
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;font-path-medium .File/name DEO2
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;font-path-medium .File/name DEO2
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;font-data .File/load DEO2
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;font-data .File/read DEO2
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( draw label )
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( draw label )
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#0020 #0048 ;body #02 ;draw-uf2 JSR2
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#0020 #0048 ;body #02 ;draw-uf2 JSR2
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( load font )
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( load font )
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#0900 .File/length DEO2
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#0900 .File/length DEO2
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;font-path-small .File/name DEO2
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;font-path-small .File/name DEO2
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;font-data .File/load DEO2
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;font-data .File/read DEO2
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( draw label )
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( draw label )
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#0030 #00b8 ;footer #03 ;draw-uf1 JSR2
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#0030 #00b8 ;footer #03 ;draw-uf1 JSR2
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@ -27,7 +27,7 @@
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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( variables )
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@ -4,7 +4,7 @@
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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( variables )
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( load contents from file )
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( load contents from file )
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#1000 .File/length DEO2
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#1000 .File/length DEO2
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;filename .File/name DEO2
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;filename .File/name DEO2
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;contents .File/load DEO2
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;contents .File/read DEO2
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.File/success DEI2 ORA ,&success JCN
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.File/success DEI2 ORA ,&success JCN
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( failed to read: bright yellow background )
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( failed to read: bright yellow background )
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( devices )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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( variables )
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( save contents to file )
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( save contents to file )
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;contents/end ;contents SUB2 .File/length DEO2
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;contents/end ;contents SUB2 .File/length DEO2
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;filename .File/name DEO2
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;filename .File/name DEO2
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;contents .File/save DEO2
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;contents .File/write DEO2
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.File/success DEI2 ORA ,&success JCN
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.File/success DEI2 ORA ,&success JCN
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( failed to write: bright yellow background )
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( failed to write: bright yellow background )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &write $1 ]
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|10 @Console [ &pad $8 &write $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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( variables )
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( load file )
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( load file )
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#1000 .File/length DEO2
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#1000 .File/length DEO2
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;srcpath .File/name DEO2
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;srcpath .File/name DEO2
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MEMORY .File/load DEO2
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MEMORY .File/read DEO2
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.File/success DEI2 ORA ;on-success JCN2
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.File/success DEI2 ORA ;on-success JCN2
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@ -58,7 +58,7 @@ BRK
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( save file )
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( save file )
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#1000 .File/length DEO2
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#1000 .File/length DEO2
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;dstpath .File/name DEO2
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;dstpath .File/name DEO2
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MEMORY .File/save DEO2
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MEMORY .File/write DEO2
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BRK
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BRK
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( GUI Picture )
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( GUI Picture )
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%RTN { JMP2r }
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%RTN { JMP2r }
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%LOAD-IMAGE { .File/length DEO2 .File/name DEO2 ;image .File/load DEO2 }
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%LOAD-IMAGE { .File/length DEO2 .File/name DEO2 ;image .File/read DEO2 }
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( devices )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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( variables )
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@ -509,7 +509,7 @@ include projects/library/binary-tree.tal
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@asma-flush-to-file ( len* -- )
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@asma-flush-to-file ( len* -- )
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.File/length DEO2
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.File/length DEO2
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;asma/dest-filename LDA2 .File/name DEO2
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;asma/dest-filename LDA2 .File/name DEO2
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;asma-write-buffer .File/save DEO2
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;asma-write-buffer .File/write DEO2
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JMP2r
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JMP2r
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@asma-flush-to-console ( len* -- )
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@asma-flush-to-console ( len* -- )
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*** CAUTION: this library is deprecated! ***
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*** CAUTION: this library is deprecated! ***
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Chunked file reads are now possible in the File device directly: just use
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Chunked file reads are now possible in the File device directly: just use
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File/load or File/save multiple times. This library exists for compatibility to
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File/read or File/write multiple times. This library exists for compatibility to
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keep asma going until it gets a more substantial rewrite.
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keep asma going until it gets a more substantial rewrite.
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***
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***
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@ -32,7 +32,7 @@ don't know the file size. Copes with files up to 4,294,967,295 bytes long.
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,ffwd JSR
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,ffwd JSR
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SWP2 ( F* B* U* / FN* SZ* OH* OL* )
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SWP2 ( F* B* U* / FN* SZ* OH* OL* )
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ROT2k NIP2 ( F* B* U* B* F* / FN* SZ* OH* OL* )
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ROT2k NIP2 ( F* B* U* B* F* / FN* SZ* OH* OL* )
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OVR2 .File/load DEO2 ( F* B* U* B* F* / FN* SZ* OH* OL* )
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OVR2 .File/read DEO2 ( F* B* U* B* F* / FN* SZ* OH* OL* )
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.File/success DEI2 SWP2 ( F* B* U* B* length* F* / FN* SZ* OH* OL* )
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.File/success DEI2 SWP2 ( F* B* U* B* length* F* / FN* SZ* OH* OL* )
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JSR2 ( F* B* U'* done-up-to* / FN* SZ* OH* OL* )
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JSR2 ( F* B* U'* done-up-to* / FN* SZ* OH* OL* )
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ROT2 SWP2 ( F* U'* B* done-up-to* / FN* SZ* OH* OL* )
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ROT2 SWP2 ( F* U'* B* done-up-to* / FN* SZ* OH* OL* )
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&coarse ( length* offset* )
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&coarse ( length* offset* )
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GTH2k ,&fine JCN
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GTH2k ,&fine JCN
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OVR2 .File/length DEO2
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OVR2 .File/length DEO2
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,&addr LDR2 .File/load DEO2
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,&addr LDR2 .File/read DEO2
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OVR2 SUB2
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OVR2 SUB2
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,&coarse JMP
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,&coarse JMP
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&fine ( length* offset* )
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&fine ( length* offset* )
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.File/length DEO2 ( length* )
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.File/length DEO2 ( length* )
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,&addr LDR2 .File/load DEO2
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,&addr LDR2 .File/read DEO2
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.File/length DEO2 ( )
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.File/length DEO2 ( )
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JMP2r
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JMP2r
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( return if file can't be found, or zero length )
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( return if file can't be found, or zero length )
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#0001 .File/length DEO2
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#0001 .File/length DEO2
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;&tmp .File/load DEO2
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;&tmp .File/read DEO2
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.File/success DEI2 ORA JMP JMP2r
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.File/success DEI2 ORA JMP JMP2r
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( clear wst )
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( clear wst )
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OVR2 #f401 ( arguments for STZ2 at fd, plus an extra 01 )
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OVR2 #f401 ( arguments for STZ2 at fd, plus an extra 01 )
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STHkr ( first argument for ADD2 )
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STHkr ( first argument for ADD2 )
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.File/success ( argument for DEI2 )
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.File/success ( argument for DEI2 )
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#0100 .File/load ( arguments for DEO2 )
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#0100 .File/read ( arguments for DEO2 )
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#ff00 .File/length DEO2
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#ff00 .File/length DEO2
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#00f0 JMP2
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#00f0 JMP2
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
|
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
|
||||||
|
|
||||||
( vectors )
|
( vectors )
|
||||||
|
|
||||||
|
|
|
@ -35,7 +35,7 @@
|
||||||
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|
||||||
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||||
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||||
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 ]
|
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
|
||||||
|
|
||||||
( variables )
|
( variables )
|
||||||
|
|
||||||
|
@ -581,7 +581,7 @@ RTN
|
||||||
|
|
||||||
;theme-txt .File/name DEO2
|
;theme-txt .File/name DEO2
|
||||||
#0006 .File/length DEO2
|
#0006 .File/length DEO2
|
||||||
#fffa .File/load DEO2
|
#fffa .File/read DEO2
|
||||||
|
|
||||||
.File/success DEI2 #0006 !! ,&ignore JCN
|
.File/success DEI2 #0006 !! ,&ignore JCN
|
||||||
#fffa LDA2 .System/r DEO2
|
#fffa LDA2 .System/r DEO2
|
||||||
|
|
|
@ -28,7 +28,7 @@
|
||||||
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||||
|80 @Controller &vector $2 &button $1 &key $1 ]
|
|80 @Controller &vector $2 &button $1 &key $1 ]
|
||||||
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||||
|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2
|
|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|
||||||
|b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|
|b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|
||||||
|
|
||||||
( variables )
|
( variables )
|
||||||
|
@ -248,7 +248,7 @@ RTN
|
||||||
|
|
||||||
;theme-txt .File/name DEO2
|
;theme-txt .File/name DEO2
|
||||||
#0006 .File/length DEO2
|
#0006 .File/length DEO2
|
||||||
#fffa .File/load DEO2
|
#fffa .File/read DEO2
|
||||||
|
|
||||||
.File/success DEI2 #0006 !! ,&ignore JCN
|
.File/success DEI2 #0006 !! ,&ignore JCN
|
||||||
#fffa LDA2 .System/r DEO2
|
#fffa LDA2 .System/r DEO2
|
||||||
|
|
Loading…
Reference in New Issue