(clock.tal) Optimizations
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@ -23,8 +23,7 @@
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@buf
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&d $3 &h $2 &s1 $1 &m $2 &s2 $1 &s $3
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@line
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&x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2
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&dx $2 &dy $2 &e1 $2 &e2 $2 &color $1
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&x $2 &y $2 &dx $2 &dy $2 &e1 $2
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|0100 ( -> )
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@ -97,13 +96,15 @@ BRK
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STH
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.center/x LDZ2 .center/y LDZ2
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OVR2 OVR2
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.needles/zx LDZ2 .needles/zy LDZ2 #02 STHkr MUL ;draw-line JSR2
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.needles/mx LDZ2 .needles/my LDZ2 #01 STHkr MUL
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;draw-line JSR2
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OVR2 OVR2
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.needles/sx LDZ2 .needles/sy LDZ2 #02 STHkr MUL ;draw-line JSR2
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OVR2 OVR2
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.needles/mx LDZ2 .needles/my LDZ2 #01 STHkr MUL ;draw-line JSR2
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OVR2 OVR2
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.needles/hx LDZ2 .needles/hy LDZ2 #01 STHr MUL ;draw-line JSR2
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.needles/hx LDZ2 .needles/hy LDZ2 #01 STHkr MUL
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;draw-line JSR2
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.needles/sx LDZ2 .needles/sy LDZ2
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.needles/zx LDZ2 .needles/zy LDZ2 #02 STHr MUL
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;draw-line JSR2
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( middle )
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#0001 SUB2 .Screen/y DEO2
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#0001 SUB2 .Screen/x DEO2
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@ -114,8 +115,7 @@ JMP2r
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@draw-text ( addr* -- )
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( auto addr ) #06 .Screen/auto DEO
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.Screen/y DEI2 ,&anchor-y STR2
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( auto addr ) #15 .Screen/auto DEO
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&while
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LDAk
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DUP ;is-lc JSR2 ,&lc JCN
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@ -126,13 +126,11 @@ JMP2r
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POP ;font/blank
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&end
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.Screen/addr DEO2
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#03 .Screen/sprite DEOk DEO
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[ LIT2 &anchor-y $2 ] .Screen/y DEO2
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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#03 .Screen/sprite DEO
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INC2 LDAk ,&while JCN
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POP2
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#00 .Screen/sprite DEO
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( auto none ) #00 .Screen/auto DEO
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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JMP2r
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&lc #61 SUB #00 SWP #40 SFT2 ;font/lc ADD2 ,&end JMP
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@ -143,29 +141,29 @@ JMP2r
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@draw-line ( x1* y1* x2* y2* color -- )
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( load ) .line/color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
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.line/x0 LDZ2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2
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.line/y0 LDZ2 .line/y LDZ2 SUB2 ;abs2 JSR2 #0000 SWP2 SUB2 .line/dy STZ2
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#ffff #00 .line/x LDZ2 .line/x0 LDZ2 ;lts2 JSR2 #10 SFT2 ADD2 .line/sx STZ2
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#ffff #00 .line/y LDZ2 .line/y0 LDZ2 ;lts2 JSR2 #10 SFT2 ADD2 .line/sy STZ2
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( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2
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,&x LDR2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2
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#0000 ,&y LDR2 .line/y LDZ2 SUB2 ;abs2 JSR2 SUB2 .line/dy STZ2
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#ffff #00 .line/x LDZ2 ,&x LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sx STR2
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#ffff #00 .line/y LDZ2 ,&y LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sy STR2
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.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
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&loop
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.line/x LDZ2 .Screen/x DEO2
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.line/y LDZ2 .Screen/y DEO2
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.line/color LDZ .Screen/pixel DEO
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[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
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[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] AND ,&end JCN
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.line/e1 LDZ2 #10 SFT2 .line/e2 STZ2
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.line/e2 LDZ2 .line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN
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.line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
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.line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
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STHkr .Screen/pixel DEO
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AND ,&end JCN
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.line/e1 LDZ2 #10 SFT2 DUP2
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.line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN
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.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
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.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
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.line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2
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&skipy
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.line/e2 LDZ2 .line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN
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.line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN
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.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
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.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
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.line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2
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&skipx
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;&loop JMP2
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,&loop JMP
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&end
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POPr
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JMP2r
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