(examples/) Improved a few demos
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@ -1,59 +1,29 @@
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( isometric cube )
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( Cube3d:
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Just a cube, y'know )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
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%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
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%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
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%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
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%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
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%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 }
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%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
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%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
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%DEBUG { ;print-hex/byte JSR2 #0a18 DEO }
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%DEBUG2 { ;print-hex JSR2 #0a18 DEO }
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%RTN { JMP2r }
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( devices )
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|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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( variables )
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|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|0000
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@cube
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&v0 $8
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&v4 $8
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@timer $1
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@color $1
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@line
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&x0 $2 &y0 $2
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&x $2 &y $2
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&sx $2 &sy $2
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&dx $2 &dy $2
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&e1 $2 &e2 $2
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@center
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&x $2 &y $2
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@cube &v0 $8 &v4 $8
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@line &x $2 &y $2 &dx $2 &dy $2 &e1 $2
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@center &x $2 &y $2
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( program )
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|0100 ( -> )
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( theme )
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#0fe5 .System/r DEO2
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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.Screen/width DEI2 2// #0040 -- .center/x STZ2
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.Screen/height DEI2 2// #0040 -- .center/y STZ2
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#4fcd .System/r DEO2
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#4fc3 .System/g DEO2
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#dfc2 .System/b DEO2
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( center )
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.Screen/width DEI2 #01 SFT2 #0040 SUB2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 #0040 SUB2 .center/y STZ2
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( begin. )
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;on-frame .Screen/vector DEO2
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@on-frame ( -> )
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@ -71,73 +41,79 @@ BRK
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#0800
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&loop
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STHk
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#00 .timer LDZ [ #00 STHkr INC #07 AND #60 SFT ++ ] #00ff AND2 ;table ++ LDA 2/
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#00 .timer LDZ [ #00 STHkr #60 SFT ++ ] #00ff AND2 ;table ++ LDA 4/ [ #00 STHkr #62 SFT2 ++ ]
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.cube/v0 STHr 2* + STZ2
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#00 .timer LDZ [ #00 STHkr INC #07 AND #60 SFT ADD2 ] #00ff AND2 ;table ADD2 LDA #01 SFT
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#00 .timer LDZ [ #00 STHkr #60 SFT ADD2 ] #00ff AND2 ;table ADD2 LDA #02 SFT [ #00 STHkr #62 SFT2 ADD2 ]
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.cube/v0 STHr #10 SFT ADD STZ2
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INC GTHk ,&loop JCN
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POP2
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( vertices )
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#0800
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&ver-loop
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DUP 2* .cube + LDZ2 ;draw-vertex JSR2
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DUP #10 SFT .cube ADD LDZ2 ;draw-vertex JSR2
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INC GTHk ,&ver-loop JCN
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POP2
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( lines )
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#0400
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&line-loop
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STHk
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.cube/v0 STHkr 2* + .cube/v0 STHkr INC #03 AND 2* + ;draw-line JSR2
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.cube/v0 STHkr 2* + .cube/v4 STHkr 2* + ;draw-line JSR2
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.cube/v4 STHkr 2* + .cube/v4 STHr INC #03 AND 2* + ;draw-line JSR2
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.cube/v0 STHkr #10 SFT ADD .cube/v0 STHkr INC #03 AND #10 SFT ADD ,trace JSR
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.cube/v0 STHkr #10 SFT ADD .cube/v4 STHkr #10 SFT ADD ,trace JSR
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.cube/v4 STHkr #10 SFT ADD .cube/v4 STHr INC #03 AND #10 SFT ADD ,trace JSR
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INC GTHk ,&line-loop JCN
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POP2
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RTN
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JMP2r
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@draw-line ( a b -- )
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@trace ( a b -- )
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STH STH
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#00 STHkr LDZ .center/x LDZ2 ++ #00 STHr INC LDZ .center/y LDZ2 ++
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#00 STHkr LDZ .center/x LDZ2 ++ #00 STHr INC LDZ .center/y LDZ2 ++
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.color LDZ ;line-slow JSR2
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#00 STHkr LDZ .center/x LDZ2 ADD2 #00 STHr INC LDZ .center/y LDZ2 ADD2
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#00 STHkr LDZ .center/x LDZ2 ADD2 #00 STHr INC LDZ .center/y LDZ2 ADD2
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.color LDZ ;draw-line JSR2
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RTN
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JMP2r
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@draw-vertex ( x y -- )
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#00 SWP #0004 -- .center/y LDZ2 ++ .Screen/y DEO2
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#00 SWP #0003 -- .center/x LDZ2 ++ .Screen/x DEO2
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#00 SWP #0004 SUB2 .center/y LDZ2 ADD2 .Screen/y DEO2
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#00 SWP #0003 SUB2 .center/x LDZ2 ADD2 .Screen/x DEO2
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;&icn .Screen/addr DEO2
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.color LDZ 2* .Screen/sprite DEO
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.color LDZ .Screen/sprite DEO
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RTN
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JMP2r
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&icn 0000 387c 7c7c 3800
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@line-slow ( x1 y1 x2 y2 color -- )
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@draw-line ( x1* y1* x2* y2* color -- )
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( load ) .color STZ #0001 SUB2 .line/y0 STZ2 #0001 SUB2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
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.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
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.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
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#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
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#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
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( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2
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,&x LDR2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2
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#0000 ,&y LDR2 .line/y LDZ2 SUB2 ;abs2 JSR2 SUB2 .line/dy STZ2
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#ffff #00 .line/x LDZ2 ,&x LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sx STR2
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#ffff #00 .line/y LDZ2 ,&y LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sy STR2
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.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
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&loop
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.line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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.line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN
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.line/e1 LDZ2 2** .line/e2 STZ2
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.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
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.line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
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.line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
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STHkr .Screen/pixel DEO
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AND ,&end JCN
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.line/e1 LDZ2 #10 SFT2 DUP2
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.line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN
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.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
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.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
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.line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2
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&skipy
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.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
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.line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN
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.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
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.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
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.line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2
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&skipx
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;&loop JMP2
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,&loop JMP
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&end
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POPr
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RTN
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JMP2r
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@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
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@lts2 #8000 ADD2 SWP2 #8000 ADD2 GTH2 JMP2r
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@gts2 #8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r
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@table ( 256 xy )
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f7f8 f9fa fbfc fcfd fefe ffff ffff ffff
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@ -1,731 +0,0 @@
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( drum rack )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%2** { #10 SFT2 } %2// { #01 SFT2 }
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%4** { #20 SFT2 } %4// { #02 SFT2 }
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%8** { #30 SFT2 } %8// { #03 SFT2 }
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%10** { #40 SFT2 }
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%TOB { NIP } %TOS { #00 SWP }
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%RTN { JMP2r }
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%MOD { DUP2 / * - }
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%LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << }
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%PAD-WIDTH { #0030 }
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%PAD-HEIGHT { #0020 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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|0000
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@center [ &x $2 &y $2 ]
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@pointer [ &x $2 &y $2 ]
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@piano [ &last $1 &octave $1 ]
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@pads [ &last $1 ]
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@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@pad-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@mix-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@oct-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wav-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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( TODO: remove )
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@color $1
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@modes [ $1 $1 $1 $1 ] ( single/repeat )
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( program )
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|0100 ( -> )
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( theme )
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#0fe5 .System/r DEO2
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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( vectors )
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;on-control .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-frame .Screen/vector DEO2
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;on-message .Console/vector DEO2
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( channel defaults )
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#dd .Audio0/volume DEO
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#0118 .Audio0/adsr DEO2
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#0200 .Audio0/length DEO2
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#ce .Audio1/volume DEO
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#0334 .Audio1/adsr DEO2
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#0800 .Audio1/length DEO2
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#ec .Audio2/volume DEO
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#0414 .Audio2/adsr DEO2
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#0800 .Audio2/length DEO2
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#ee .Audio3/volume DEO
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#022c .Audio3/adsr DEO2
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#1000 .Audio3/length DEO2
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( defaults )
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#01 .modes STZ
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#01 .piano/octave STZ
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( find center )
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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( place frame )
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.center/x LDZ2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 STZ2
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.center/y LDZ2 #0050 -- .frame/y1 STZ2
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.center/x LDZ2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 STZ2
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.frame/y1 LDZ2 PAD-HEIGHT 4** ++ #0028 ++ .frame/y2 STZ2
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( place pad-view )
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.frame/x1 LDZ2 .pad-view/x1 STZ2
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.frame/y1 LDZ2 .pad-view/y1 STZ2
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.pad-view/x1 LDZ2 #0004 PAD-WIDTH ** ++ .pad-view/x2 STZ2
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.pad-view/y1 LDZ2 #0004 PAD-HEIGHT ** ++ .pad-view/y2 STZ2
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( place mix-view )
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.pad-view/x2 LDZ2 #0006 ++ .mix-view/x1 STZ2
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.pad-view/y1 LDZ2 .mix-view/y1 STZ2
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.mix-view/x1 LDZ2 #007a ++ .mix-view/x2 STZ2
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.pad-view/y2 LDZ2 .mix-view/y2 STZ2
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( place oct-view )
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.frame/x1 LDZ2 .oct-view/x1 STZ2
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.mix-view/y2 LDZ2 #0004 ++ .oct-view/y1 STZ2
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.oct-view/x1 LDZ2 #0050 ++ .oct-view/x2 STZ2
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.oct-view/y1 LDZ2 #0018 ++ .oct-view/y2 STZ2
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( place wav-view )
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.oct-view/x2 LDZ2 .wav-view/x1 STZ2
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.mix-view/y2 LDZ2 #0004 ++ .wav-view/y1 STZ2
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.frame/x2 LDZ2 .wav-view/x2 STZ2
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.wav-view/y1 LDZ2 #0020 ++ .wav-view/y2 STZ2
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( draw outlines )
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.mix-view/x1 LDZ2 #0004 --
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.mix-view/y1 LDZ2 #0000 --
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.mix-view/x2 LDZ2 #0002 --
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.mix-view/y2 LDZ2 #0002 --
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#01 ;line-rect JSR2
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.wav-view/x1 LDZ2 #0000 --
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.wav-view/y1 LDZ2 #0002 --
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.wav-view/x2 LDZ2 #0002 --
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.wav-view/y2 LDZ2 #0002 ++
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#01 ;line-rect JSR2
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( initial draw )
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#00 #10
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&draw-pads
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( load sample )
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OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
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OVR #04 / #40 SFT .Audio0/length + DEI2 .File/length DEO2
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OVR TOS 2** ;pad-addr ++ LDA2 .File/read DEO2
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( draw pad )
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OVR #01 ;draw-pad JSR2
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( draw mixer )
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OVR #04 / ;draw-mixer JSR2
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( incr ) SWP INC SWP
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LTHk ,&draw-pads JCN
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POP2
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;draw-octave JSR2
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BRK
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@on-message ( -> )
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.Console/read DEI #0f AND ;play-pad JSR2
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BRK
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@on-frame ( -> )
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( update VU monitors )
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#00 #04
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&loop
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OVR STH
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( x ) .mix-view/x1 LDZ2 #0074 ++
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( y ) .mix-view/y1 LDZ2 PAD-HEIGHT STHkr TOS ** ++ #0002 ++
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( output ) .Audio0/output STHr #40 SFT + DEI
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;draw-monitor JSR2
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( incr ) SWP INC SWP
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LTHk ,&loop JCN
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POP2
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 ! #01 JCN [ BRK ]
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.Mouse/x DEI2 DUP2 .pad-view/x1 LDZ2 >> ROT ROT .pad-view/x2 LDZ2 INC2 << #0101 ==
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.Mouse/y DEI2 DUP2 .pad-view/y1 LDZ2 >> ROT ROT .pad-view/y2 LDZ2 << #0101 ==
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#0101 == ;on-touch-pad JCN2
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||||
|
||||
.Mouse/x DEI2 DUP2 .mix-view/x1 LDZ2 >> ROT ROT .mix-view/x2 LDZ2 INC2 << #0101 ==
|
||||
.Mouse/y DEI2 DUP2 .mix-view/y1 LDZ2 >> ROT ROT .mix-view/y2 LDZ2 << #0101 ==
|
||||
#0101 == ;on-touch-mix JCN2
|
||||
|
||||
.Mouse/x DEI2 DUP2 .oct-view/x1 LDZ2 >> ROT ROT .oct-view/x2 LDZ2 INC2 << #0101 ==
|
||||
.Mouse/y DEI2 DUP2 .oct-view/y1 LDZ2 >> ROT ROT .oct-view/y2 LDZ2 << #0101 ==
|
||||
#0101 == ;on-touch-oct JCN2
|
||||
|
||||
BRK
|
||||
|
||||
@on-control ( -> )
|
||||
|
||||
.Controller/key DEI #00 ! #01 JCN [ BRK ]
|
||||
|
||||
.Controller/key DEI
|
||||
DUP #31 ! ,&no-0 JCN #00 ;play-pad JSR2 &no-0
|
||||
DUP #32 ! ,&no-1 JCN #01 ;play-pad JSR2 &no-1
|
||||
DUP #33 ! ,&no-2 JCN #02 ;play-pad JSR2 &no-2
|
||||
DUP #34 ! ,&no-3 JCN #03 ;play-pad JSR2 &no-3
|
||||
DUP #71 ! ,&no-4 JCN #04 ;play-pad JSR2 &no-4
|
||||
DUP #77 ! ,&no-5 JCN #05 ;play-pad JSR2 &no-5
|
||||
DUP #65 ! ,&no-6 JCN #06 ;play-pad JSR2 &no-6
|
||||
DUP #72 ! ,&no-7 JCN #07 ;play-pad JSR2 &no-7
|
||||
DUP #61 ! ,&no-8 JCN #08 ;play-pad JSR2 &no-8
|
||||
DUP #73 ! ,&no-9 JCN #09 ;play-pad JSR2 &no-9
|
||||
DUP #64 ! ,&no-a JCN #0a ;play-pad JSR2 &no-a
|
||||
DUP #66 ! ,&no-b JCN #0b ;play-pad JSR2 &no-b
|
||||
DUP #7a ! ,&no-c JCN #0c ;play-pad JSR2 &no-c
|
||||
DUP #78 ! ,&no-d JCN #0d ;play-pad JSR2 &no-d
|
||||
DUP #63 ! ,&no-e JCN #0e ;play-pad JSR2 &no-e
|
||||
DUP #76 ! ,&no-f JCN #0f ;play-pad JSR2 &no-f
|
||||
POP
|
||||
|
||||
BRK
|
||||
|
||||
@on-touch-pad ( -> )
|
||||
|
||||
( x ) .Mouse/x DEI2 .pad-view/x1 LDZ2 -- PAD-WIDTH // TOB
|
||||
( y ) .Mouse/y DEI2 .pad-view/y1 LDZ2 -- PAD-HEIGHT // TOB #20 SFT +
|
||||
|
||||
DUP SWP ;play-pad JSR2
|
||||
|
||||
;draw-waveform JSR2
|
||||
|
||||
( release ) #00 .Mouse/state DEO
|
||||
|
||||
BRK
|
||||
|
||||
@on-touch-mix ( -> )
|
||||
|
||||
( channel ) .Mouse/y DEI2 .mix-view/y1 LDZ2 -- PAD-HEIGHT // TOB STH
|
||||
( knob ) .Mouse/x DEI2 .mix-view/x1 LDZ2 -- #0010 // TOB
|
||||
( adsr )
|
||||
DUP #00 ! ,&no-a JCN
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] DEI
|
||||
#10 .Mouse/state DEI #10 = #e0 * + +
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] DEO &no-a
|
||||
DUP #01 ! ,&no-d JCN
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] DEI
|
||||
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] DEO &no-d
|
||||
DUP #02 ! ,&no-s JCN
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] INC DEI
|
||||
#10 .Mouse/state DEI #10 = #e0 * + +
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] INC DEO &no-s
|
||||
DUP #03 ! ,&no-r JCN
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] INC DEI
|
||||
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] INC DEO &no-r
|
||||
( modes )
|
||||
DUP #04 ! ,&no-repeat JCN
|
||||
.modes [ STHkr + ] LDZ
|
||||
#00 =
|
||||
.modes [ STHkr + ] STZ &no-repeat
|
||||
( volume )
|
||||
DUP #05 ! ,&no-left JCN
|
||||
.Audio0/volume [ STHkr #40 SFT + ] DEI
|
||||
#10 .Mouse/state DEI #10 = #e0 * + +
|
||||
.Audio0/volume [ STHkr #40 SFT + ] DEO &no-left
|
||||
DUP #06 ! ,&no-right JCN
|
||||
.Audio0/volume [ STHkr #40 SFT + ] DEI
|
||||
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
|
||||
.Audio0/volume [ STHkr #40 SFT + ] DEO &no-right
|
||||
POP
|
||||
|
||||
( release ) #00 .Mouse/state DEO
|
||||
|
||||
STHkr ;draw-mixer JSR2
|
||||
|
||||
POPr
|
||||
|
||||
BRK
|
||||
|
||||
@on-touch-oct ( -> )
|
||||
|
||||
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #08 ! ,&no-mod JCN
|
||||
.Mouse/y DEI2 .oct-view/y1 LDZ2 -- 8// TOB
|
||||
DUP #00 ! ,&no-incr JCN
|
||||
.piano/octave LDZ INC .piano/octave STZ &no-incr
|
||||
DUP #02 ! ,&no-decr JCN
|
||||
.piano/octave LDZ #01 - .piano/octave STZ &no-decr
|
||||
POP
|
||||
( release ) #00 .Mouse/state DEO
|
||||
;draw-octave JSR2
|
||||
BRK
|
||||
&no-mod
|
||||
|
||||
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #06 GTH ,&no-key JCN
|
||||
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8//
|
||||
( set pitch of pad )
|
||||
DUP2 ;notes ++ LDA .pads/last LDZ SWP .piano/octave LDZ #02 - #0c * +
|
||||
( save ) SWP TOS ;pad-pitch ++ STA
|
||||
( record last note )
|
||||
TOB .piano/last STZ
|
||||
.pads/last LDZ ;play-pad JSR2
|
||||
( release ) #00 .Mouse/state DEO
|
||||
;draw-octave JSR2
|
||||
&no-key
|
||||
|
||||
BRK
|
||||
|
||||
@play-pad ( pad -- )
|
||||
|
||||
( unselect last )
|
||||
.pads/last LDZ #01 ;draw-pad JSR2
|
||||
DUP .pads/last STZ
|
||||
( highlight )
|
||||
DUP #02 ;draw-pad JSR2
|
||||
( addr )
|
||||
DUP TOS 2** ;pad-addr ++ LDA2 STH2
|
||||
DUP #04 / #40 SFT .Audio0/addr + STH2r ROT DEO2
|
||||
( pitch )
|
||||
DUP TOS ;pad-pitch ++ LDA STH
|
||||
DUP #04 / .modes + LDZ #00 = #70 SFT STH ADDr
|
||||
DUP #04 / #40 SFT .Audio0/pitch + STHr SWP DEO
|
||||
#04 / ;draw-mixer JSR2
|
||||
|
||||
RTN
|
||||
|
||||
@draw-waveform ( pad -- )
|
||||
|
||||
( stash address )
|
||||
DUP ADD #00 SWP ;pad-addr ++ LDA2 STH2
|
||||
|
||||
( clear )
|
||||
.wav-view/x1 LDZ2 #0002 ++
|
||||
.wav-view/y1 LDZ2
|
||||
.wav-view/x2 LDZ2 #0002 --
|
||||
.wav-view/y2 LDZ2
|
||||
#00 ;fill-rect JSR2
|
||||
|
||||
.wav-view/x1 LDZ2 #0002 ++ .Screen/x DEO2
|
||||
|
||||
( waveform )
|
||||
#00 #e8
|
||||
&loop
|
||||
( dotted line )
|
||||
OVR #01 AND ,&no-dot JCN
|
||||
.wav-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
|
||||
#01 .Screen/pixel DEO
|
||||
&no-dot
|
||||
OVR TOS 10** [ DUP2r STH2r ] ++ LDA
|
||||
#02 /
|
||||
TOS 4// .wav-view/y1 LDZ2 ++ .Screen/y DEO2
|
||||
.Screen/x DEI2 INC2 .Screen/x DEO2
|
||||
( draw ) #02 .Screen/pixel DEO
|
||||
( incr ) SWP INC SWP
|
||||
LTHk ,&loop JCN
|
||||
POP2
|
||||
POP2r
|
||||
|
||||
RTN
|
||||
|
||||
@draw-mixer ( mixer -- )
|
||||
|
||||
STHk #00 SWP PAD-HEIGHT ** .mix-view/y1 LDZ2 ++ #0003 ++
|
||||
|
||||
( adsr )
|
||||
DUP2 .mix-view/x1 LDZ2 SWP2
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] DEI #04 SFT ;draw-knob JSR2
|
||||
DUP2 .mix-view/x1 LDZ2 #0010 ++ SWP2
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] DEI #0f AND ;draw-knob JSR2
|
||||
DUP2 .mix-view/x1 LDZ2 #0020 ++ SWP2
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] INC DEI #04 SFT ;draw-knob JSR2
|
||||
DUP2 .mix-view/x1 LDZ2 #0030 ++ SWP2
|
||||
.Audio0/adsr [ STHkr #40 SFT + ] INC DEI #0f AND ;draw-knob JSR2
|
||||
( once/repeat )
|
||||
DUP2 .mix-view/x1 LDZ2 #0040 ++ SWP2
|
||||
.modes [ STHkr + ] LDZ ;draw-switch JSR2
|
||||
( volume )
|
||||
DUP2 .mix-view/x1 LDZ2 #0050 ++ SWP2
|
||||
.Audio0/volume [ STHkr #40 SFT + ] DEI #04 SFT ;draw-knob JSR2
|
||||
DUP2 .mix-view/x1 LDZ2 #0060 ++ SWP2
|
||||
.Audio0/volume [ STHkr #40 SFT + ] DEI #0f AND ;draw-knob JSR2
|
||||
POP2
|
||||
POPr
|
||||
|
||||
RTN
|
||||
|
||||
@draw-pad ( pad color -- )
|
||||
|
||||
STH STH
|
||||
|
||||
STHkr
|
||||
|
||||
DUP #04 / SWP #03 AND TOS PAD-WIDTH ** ( center ) .pad-view/x1 LDZ2 ++
|
||||
ROT TOS PAD-HEIGHT ** ( center ) .pad-view/y1 LDZ2 ++
|
||||
|
||||
( draw outline )
|
||||
OVR2 OVR2
|
||||
OVR2 PAD-WIDTH #0002 -- ++
|
||||
OVR2 PAD-HEIGHT #0002 -- ++
|
||||
OVRr STHr ;line-rect JSR2
|
||||
|
||||
( draw name )
|
||||
OVR2 #0002 ++
|
||||
OVR2 #0002 ++
|
||||
;pad-name STHkr TOS #0005 ** ++
|
||||
#00 OVRr STHr +
|
||||
;draw-label JSR2
|
||||
|
||||
( draw note )
|
||||
OVR2 #0003 ++ .Screen/x DEO2
|
||||
DUP2 #0014 ++ .Screen/y DEO2
|
||||
( get pitch ) STHkr TOS ;pad-pitch ++ LDA
|
||||
#0c / TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
#01 .Screen/sprite DEO
|
||||
|
||||
( draw octave )
|
||||
OVR2 #000b ++ .Screen/x DEO2
|
||||
DUP2 #0014 ++ .Screen/y DEO2
|
||||
( get pitch ) STHkr TOS ;pad-pitch ++ LDA
|
||||
#0c MOD TOS 8** ;font-notes ++ .Screen/addr DEO2
|
||||
#01 .Screen/sprite DEO
|
||||
|
||||
POP2 POP2
|
||||
|
||||
POPr POPr
|
||||
|
||||
RTN
|
||||
|
||||
@draw-octave ( -- )
|
||||
|
||||
.oct-view/x1 LDZ2 .oct-view/y1 LDZ2
|
||||
|
||||
OVR2 OVR2 ;keys-left-icns #01 .piano/last LDZ #00 = + ;draw-key JSR2
|
||||
OVR2 #0008 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #01 = + ;draw-key JSR2
|
||||
OVR2 #0010 ++ OVR2 ;keys-right-icns #01 .piano/last LDZ #02 = + ;draw-key JSR2
|
||||
OVR2 #0018 ++ OVR2 ;keys-left-icns #01 .piano/last LDZ #03 = + ;draw-key JSR2
|
||||
OVR2 #0020 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #04 = + ;draw-key JSR2
|
||||
OVR2 #0028 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #05 = + ;draw-key JSR2
|
||||
SWP2 #0030 ++ SWP2 ;keys-right-icns #01 .piano/last LDZ #06 = + ;draw-key JSR2
|
||||
|
||||
.oct-view/x1 LDZ2 #0040 ++ .Screen/x DEO2
|
||||
|
||||
;arrow-icns .Screen/addr DEO2
|
||||
.oct-view/y1 LDZ2 .Screen/y DEO2
|
||||
#01 .Screen/sprite DEO
|
||||
|
||||
;arrow-icns #0008 ++ .Screen/addr DEO2
|
||||
.oct-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
|
||||
#01 .Screen/sprite DEO
|
||||
|
||||
;font-hex .piano/octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
|
||||
.oct-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
|
||||
#03 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
@draw-monitor ( x* y* stereo -- )
|
||||
|
||||
STH
|
||||
|
||||
.Screen/y DEO2
|
||||
.Screen/x DEO2
|
||||
|
||||
#00 #0f
|
||||
&loop
|
||||
OVR #10 SWP - STHkr #0f AND < INC .Screen/pixel DEO
|
||||
.Screen/x DEI2 #0002 ++ .Screen/x DEO2
|
||||
OVR #10 SWP - STHkr #04 SFT < INC .Screen/pixel DEO
|
||||
.Screen/x DEI2 #0002 -- .Screen/x DEO2
|
||||
.Screen/y DEI2 #0002 ++ .Screen/y DEO2
|
||||
( incr ) SWP INC SWP
|
||||
LTHk ,&loop JCN
|
||||
POP2
|
||||
|
||||
POPr
|
||||
|
||||
RTN
|
||||
|
||||
@draw-key ( x* y* addr* color -- )
|
||||
|
||||
STH
|
||||
.Screen/addr DEO2
|
||||
SWP2 .Screen/x DEO2
|
||||
DUP2 #0018 ++
|
||||
&loop
|
||||
( move ) OVR2 .Screen/y DEO2
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
|
||||
( incr ) SWP2 #0008 ++ SWP2
|
||||
LTH2k ,&loop JCN
|
||||
POP2 POP2
|
||||
POPr
|
||||
|
||||
RTN
|
||||
|
||||
@draw-cursor ( -- )
|
||||
|
||||
( clear last cursor )
|
||||
;cursor-icn .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#40 .Screen/sprite DEO
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
||||
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
||||
( colorize on state )
|
||||
#43 [ .Mouse/state DEI #00 ! ] - .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
@draw-knob ( x* y* value -- )
|
||||
|
||||
( load ) STH .Screen/y DEO2 .Screen/x DEO2
|
||||
;knob-icns .Screen/addr DEO2
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
;knob-icns #0008 ++ .Screen/addr DEO2
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
;knob-icns #0018 ++ .Screen/addr DEO2
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 -- .Screen/x DEO2
|
||||
;knob-icns #0010 ++ .Screen/addr DEO2
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0004 ++ .Screen/x DEO2
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
;font-hex #00 STHkr #30 SFT ++ .Screen/addr DEO2
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
|
||||
.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
|
||||
;knob-icns #0020 ++ .Screen/addr DEO2
|
||||
( draw ) #05 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
@draw-switch ( x* y* value -- )
|
||||
|
||||
STH .Screen/y DEO2 .Screen/x DEO2
|
||||
STHkr #50 SFT #00 SWP ;switch-icns ++
|
||||
DUP2 .Screen/addr DEO2
|
||||
( draw ) #01 STHkr + .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
DUP2 #0008 ++ .Screen/addr DEO2
|
||||
( draw ) #01 STHkr + .Screen/sprite DEO
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
.Screen/x DEI2 #0008 -- .Screen/x DEO2
|
||||
DUP2 #0010 ++ .Screen/addr DEO2
|
||||
( draw ) #01 STHkr + .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
#0018 ++ .Screen/addr DEO2
|
||||
( draw ) #01 STHr + .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
@line-rect ( x1* y1* x2* y2* color -- )
|
||||
|
||||
STH
|
||||
DUP2 ,&ver-y2 STR2 ,&hor-y2 STR2
|
||||
DUP2 ,&ver-x2 STR2 ,&hor-x2 STR2
|
||||
DUP2 ,&ver-y1 STR2 ,&hor-y1 STR2
|
||||
DUP2 ,&ver-x1 STR2 ,&hor-x1 STR2
|
||||
( horizontal )
|
||||
[ LIT2 &hor-x2 $2 ] INC2 [ LIT2 &hor-x1 $2 ]
|
||||
&hor
|
||||
DUP2 .Screen/x DEO2
|
||||
[ LIT2 &hor-y1 $2 ] .Screen/y DEO2 STHkr .Screen/pixel DEOk
|
||||
[ LIT2 &hor-y2 $2 ] .Screen/y DEO2 DEO
|
||||
INC2 GTH2k ,&hor JCN
|
||||
POP2 POP2
|
||||
( vertical )
|
||||
[ LIT2 &ver-y2 $2 ] [ LIT2 &ver-y1 $2 ]
|
||||
&ver
|
||||
DUP2 .Screen/y DEO2
|
||||
[ LIT2 &ver-x1 $2 ] .Screen/x DEO2 STHkr .Screen/pixel DEOk
|
||||
[ LIT2 &ver-x2 $2 ] .Screen/x DEO2 DEO
|
||||
INC2 GTH2k ,&ver JCN
|
||||
POP2 POP2
|
||||
POPr
|
||||
|
||||
RTN
|
||||
|
||||
@draw-label ( x* y* addr* color -- )
|
||||
|
||||
( load ) STH STH2 .Screen/y DEO2 .Screen/x DEO2
|
||||
STH2r
|
||||
&loop
|
||||
LDAk #00 SWP #0030 -- 8** ;font-num-uc ++ .Screen/addr DEO2
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
( incr ) INC2
|
||||
( incr ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
LDAk #00 ! ,&loop JCN
|
||||
POP2
|
||||
POPr
|
||||
|
||||
RTN
|
||||
|
||||
@fill-rect ( x1* y1* x2* y2* color -- )
|
||||
|
||||
.color STZ
|
||||
( x1 x2 y1 y2 ) ROT2 SWP2
|
||||
&ver
|
||||
( save ) OVR2 .Screen/y DEO2
|
||||
STH2 STH2 OVR2 OVR2
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/pixel DEO
|
||||
( incr ) SWP2 INC2 SWP2
|
||||
OVR2 OVR2 LTS2 ,&hor JCN
|
||||
POP2 POP2 STH2r STH2r
|
||||
( incr ) SWP2 INC2 SWP2
|
||||
OVR2 OVR2 LTS2 ,&ver JCN
|
||||
POP2 POP2 POP2 POP2
|
||||
|
||||
RTN
|
||||
|
||||
@pad-name [
|
||||
"PAD1 $1 "SYN1 $1 "SYN2 $1 "CYM1 $1 ( short )
|
||||
"HHAT $1 "OHAT $1 "CHAT $1 "RIDE $1
|
||||
"SID1 $1 "SNR1 $1 "SNR2 $1 "SID2 $1 ( long )
|
||||
"BDR1 $1 "KCK1 $1 "KCK2 $1 "SUB1 $1 ]
|
||||
|
||||
@pad-addr [
|
||||
6000 6400 6800 6c00
|
||||
7000 7800 8000 8800
|
||||
9000 9800 a000 a800
|
||||
b000 c000 d000 e000 $2 ]
|
||||
|
||||
@pad-pitch [
|
||||
30 30 30 30
|
||||
30 30 30 30
|
||||
30 30 30 30
|
||||
30 30 30 30 ]
|
||||
|
||||
@pad-path [
|
||||
"projects/sounds/pad1.pcm $1 "projects/sounds/syn1.pcm $1 "projects/sounds/syn2.pcm $1 "projects/sounds/pad2.pcm $1
|
||||
"projects/sounds/hhat.pcm $1 "projects/sounds/ohat.pcm $1 "projects/sounds/chat.pcm $1 "projects/sounds/ride.pcm $1
|
||||
"projects/sounds/sid1.pcm $1 "projects/sounds/snr1.pcm $1 "projects/sounds/snr2.pcm $1 "projects/sounds/sid2.pcm $1
|
||||
"projects/sounds/bdr1.pcm $1 "projects/sounds/kck1.pcm $1 "projects/sounds/kck2.pcm $1 "projects/sounds/sub1.pcm $1 ]
|
||||
|
||||
@notes [
|
||||
3c 3e 40 41 43 45 47
|
||||
48 4a 4c 4d 4f 51 53 ]
|
||||
|
||||
@cursor-icn [
|
||||
80c0 e0f0 f8e0 1000 ]
|
||||
|
||||
@keys-left-icns [
|
||||
7c7c 7c7c 7c7c 7c7c
|
||||
7c7c 7c7c 7c7c 7e7f
|
||||
7f7f 7f7f 7f7f 3e00 ]
|
||||
|
||||
@keys-middle-icns [
|
||||
1c1c 1c1c 1c1c 1c1c
|
||||
1c1c 1c1c 1c1c 3e7f
|
||||
7f7f 7f7f 7f7f 3e00 ]
|
||||
|
||||
@keys-right-icns [
|
||||
1f1f 1f1f 1f1f 1f1f
|
||||
1f1f 1f1f 1f1f 3f7f
|
||||
7f7f 7f7f 7f7f 3e00 ]
|
||||
|
||||
@arrow-icns [
|
||||
0010 387c fe10 1000
|
||||
0010 1010 fe7c 3810 ]
|
||||
|
||||
@switch-icns [
|
||||
001f 2040 4040 4040
|
||||
00f8 0402 0202 0202
|
||||
404f 5f5f 4f20 1f00
|
||||
02f2 fafa f204 f800
|
||||
001f 204f 5f5f 4f40
|
||||
00f8 04f2 fafa f202
|
||||
4040 4040 4020 1f00
|
||||
0202 0202 0204 f800 ]
|
||||
|
||||
@knob-icns [
|
||||
0003 0c10 2020 4040
|
||||
00c0 3008 0404 0202
|
||||
4040 2020 100c 0300
|
||||
0202 0404 0830 c000
|
||||
0000 183c 3c18 0000 ]
|
||||
|
||||
@knob-offsetx [
|
||||
01 00 00 00 00 01 02 03
|
||||
05 06 07 08 08 08 08 07 ]
|
||||
|
||||
@knob-offsety [
|
||||
07 06 05 03 02 01 00 00
|
||||
00 00 01 02 03 05 06 07 ]
|
||||
|
||||
@font-notes [
|
||||
003e 4140 4040 413e 40ae 4100 4040 413e
|
||||
007e 4141 4141 417e 40ae 4101 4141 417e
|
||||
003e 4140 7c40 413e 003f 4040 7e40 4040
|
||||
40af 4000 7e40 4040 003e 4140 5f41 413e
|
||||
40ae 4100 5f41 413e 003e 4141 7f41 4141
|
||||
40ae 4101 7f41 4141 007e 4141 7e41 417e
|
||||
]
|
||||
|
||||
@font-hex ( 0-F )
|
||||
[
|
||||
007c 8282 8282 827c 0030 1010 1010 1010
|
||||
007c 8202 7c80 80fe 007c 8202 1c02 827c
|
||||
000c 1424 4484 fe04 00fe 8080 7c02 827c
|
||||
007c 8280 fc82 827c 007c 8202 1e02 0202
|
||||
007c 8282 7c82 827c 007c 8282 7e02 827c
|
||||
007c 8202 7e82 827e 00fc 8282 fc82 82fc
|
||||
007c 8280 8080 827c 00fc 8282 8282 82fc
|
||||
007c 8280 f080 827c 007c 8280 f080 8080
|
||||
]
|
||||
|
||||
@font-num-uc [
|
||||
003e 4141 4141 413e 0018 0808 0808 081c
|
||||
003e 4101 3e40 407f 003e 4101 1f01 413e
|
||||
0011 2141 7f01 0101 007f 4040 7e01 413e
|
||||
003e 4140 7e41 413e 003e 4101 0102 0408
|
||||
003e 4141 3e41 413e 003e 4141 3f01 0102
|
||||
0000 0800 0000 0800 0000 0800 0000 0800
|
||||
0000 0800 0000 0810 0000 0408 1008 0400
|
||||
0000 001c 001c 0000 0000 1008 0408 1000
|
||||
0000 0000 0000 0000 003e 4101 3f41 413f
|
||||
007e 4141 7e41 417e 003e 4140 4040 413e
|
||||
007e 4141 4141 417e 007f 4040 7e40 407f
|
||||
007f 4040 7e40 4040 003e 4140 5e41 413e
|
||||
0041 4141 7f41 4141 0008 0808 0808 0808
|
||||
007f 0101 0101 413e 0041 4244 7844 4241
|
||||
0040 4040 4040 403f 0076 4949 4949 4949
|
||||
005e 6141 4141 4141 003e 4141 4141 413e
|
||||
007e 4141 7e40 4040 003e 4141 4145 423d
|
||||
007e 4141 7e41 4141 003e 4140 3e01 413e
|
||||
007f 0808 0808 0808 0041 4141 4141 433d
|
||||
0041 4141 4122 1408 0049 4949 4949 4976
|
||||
0041 2214 0814 2241 0041 4141 3f01 413e
|
||||
007f 0101 3e40 407f ]
|
|
@ -1,4 +1,4 @@
|
|||
( Game Of Life
|
||||
( Game Of Life:
|
||||
Any live cell with fewer than two live neighbours dies, as if by underpopulation.
|
||||
Any live cell with two or three live neighbours lives on to the next generation.
|
||||
Any live cell with more than three live neighbours dies, as if by overpopulation.
|
||||
|
|
|
@ -1,74 +1,73 @@
|
|||
( devices )
|
||||
( Move:
|
||||
Use controller arrows, leave a slime. )
|
||||
|
||||
|0000 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|
||||
|0020 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||
|0080 @Controller &vector $2 &button $1 &key $1
|
||||
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|
||||
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||
|80 @Controller &vector $2 &button $1 &key $1
|
||||
|
||||
|0000
|
||||
|
||||
@slime $1
|
||||
@hello &x $2 &y $2
|
||||
|
||||
|0100 ( -> ) @program
|
||||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#0daf .System/r DEO2
|
||||
#02ff .System/g DEO2
|
||||
#035f .System/b DEO2
|
||||
#c0f4 .System/r DEO2
|
||||
#c0fc .System/g DEO2
|
||||
#c0f7 .System/b DEO2
|
||||
( vectors )
|
||||
;on-frame .Screen/vector DEO2
|
||||
( set origin )
|
||||
.Screen/width DEI2 #01 SFT2 .Screen/x DEO2
|
||||
.Screen/height DEI2 #01 SFT2 .Screen/y DEO2
|
||||
.Screen/width DEI2 #01 SFT2 .hello/x STZ2
|
||||
.Screen/height DEI2 #01 SFT2 .hello/y STZ2
|
||||
( drawing mode )
|
||||
#16 .Screen/auto DEO
|
||||
( defaults )
|
||||
;default-icn .Screen/addr DEO2
|
||||
#41 .Screen/sprite DEO
|
||||
#0a .slime STZ
|
||||
#00 ;on-frame/draw JMP2
|
||||
|
||||
BRK
|
||||
|
||||
@on-frame ( -> )
|
||||
|
||||
#0a .slime STZ
|
||||
;default-icn .Screen/addr DEO2
|
||||
( hold ctrl key to change slime color )
|
||||
.Controller/button DEI #0f AND
|
||||
DUP #01 NEQ ,&no-ctrl JCN #05 .slime STZ &no-ctrl
|
||||
DUP #02 NEQ ,&no-alt JCN #0f .slime STZ &no-alt
|
||||
POP
|
||||
.Controller/button DEI
|
||||
DUP #00 NEQ ,&continue JCN
|
||||
POP BRK
|
||||
&continue
|
||||
( clear )
|
||||
#40 .Screen/sprite DEO
|
||||
( detect movement )
|
||||
.Controller/button DEI
|
||||
DUP #10 AND #00 EQU ,&no-up JCN
|
||||
.Screen/y DEI2 #0001 SUB2 .Screen/y DEO2
|
||||
;up-icn .Screen/addr DEO2 &no-up
|
||||
DUP #20 AND #00 EQU ,&no-down JCN
|
||||
.Screen/y DEI2 INC2 .Screen/y DEO2
|
||||
;down-icn .Screen/addr DEO2 &no-down
|
||||
DUP #40 AND #00 EQU ,&no-left JCN
|
||||
.Screen/x DEI2 #0001 SUB2 .Screen/x DEO2
|
||||
;left-icn .Screen/addr DEO2 &no-left
|
||||
DUP #80 AND #00 EQU ,&no-right JCN
|
||||
.Screen/x DEI2 INC2 .Screen/x DEO2
|
||||
;right-icn .Screen/addr DEO2 &no-right
|
||||
POP
|
||||
( draw face )
|
||||
#41 .Screen/sprite DEO
|
||||
( movement )
|
||||
DUP #10 AND #00 EQU ,&no-u JCN .hello/y LDZ2k #0001 SUB2 ROT STZ2 &no-u
|
||||
DUP #20 AND #00 EQU ,&no-d JCN .hello/y LDZ2k INC2 ROT STZ2 &no-d
|
||||
DUP #40 AND #00 EQU ,&no-l JCN .hello/x LDZ2k #0001 SUB2 ROT STZ2 &no-l
|
||||
DUP #80 AND #00 EQU ,&no-r JCN .hello/x LDZ2k INC2 ROT STZ2 &no-r
|
||||
&draw
|
||||
( draw hello )
|
||||
.hello/x LDZ2 STH2k .Screen/x DEO2
|
||||
.hello/y LDZ2 STH2k .Screen/y DEO2
|
||||
;hello-chr .Screen/addr DEO2
|
||||
#c1 .Screen/sprite DEOk DEO
|
||||
( draw slime )
|
||||
STH2r .Screen/y DEO2
|
||||
STH2r .Screen/x DEO2
|
||||
;slime-icn .Screen/addr DEO2
|
||||
.slime LDZ .Screen/sprite DEO
|
||||
,get-slime JSR .Screen/sprite DEOk DEO
|
||||
|
||||
BRK
|
||||
|
||||
@default-icn
|
||||
3c7e ffdb ffe7 7e3c
|
||||
@up-icn
|
||||
2466 e7db ffff 7e3c
|
||||
@down-icn
|
||||
3c7e ffff dbe7 6624
|
||||
@left-icn
|
||||
3c7e ef1f 1fef 7e3c
|
||||
@right-icn
|
||||
3c7e f7f8 f8f7 7e3c
|
||||
@get-slime ( button -- color )
|
||||
|
||||
#0f AND
|
||||
DUP #01 NEQ ,&no-ctrl JCN POP #05 JMP2r &no-ctrl
|
||||
DUP #02 NEQ ,&no-alt JCN POP #0a JMP2r &no-alt
|
||||
POP #0f
|
||||
|
||||
JMP2r
|
||||
|
||||
@hello-chr
|
||||
0007 1820 2040 4044 0000 071f 1f3f 3f3b
|
||||
00e0 1804 0402 0222 0000 e0f8 f8fc fcdc
|
||||
4040 4423 2018 0700 3f3f 3b1c 1f07 0000
|
||||
0202 22c4 0418 e000 fcfc dc38 f8e0 0000
|
||||
@slime-icn
|
||||
0000 183c 3c18 0000
|
||||
0000 0000 0003 0707 0000 0000 00c0 e0e0
|
||||
0707 0300 0000 0000 e0e0 c000 0000 0000
|
||||
|
|
|
@ -1,232 +0,0 @@
|
|||
|
||||
(
|
||||
uxnasm projects/examples/demos/nametable.tal bin/nametable.rom
|
||||
uxnemu bin/nametable.rom
|
||||
)
|
||||
|
||||
%+ { ADD } %- { SUB } %/ { DIV }
|
||||
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
|
||||
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
|
||||
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
|
||||
|
||||
%2** { #10 SFT2 } %2// { #01 SFT2 }
|
||||
%8** { #30 SFT2 } %8// { #03 SFT2 }
|
||||
%10** { #40 SFT2 } %10// { #04 SFT2 }
|
||||
%MOD2 { DIV2k MUL2 SUB2 }
|
||||
%MOD { DIVk MUL SUB }
|
||||
%RTN { JMP2r }
|
||||
|
||||
%WIDTH { #0037 }
|
||||
%HEIGHT { #0029 } ( 08cf )
|
||||
%LENGTH { WIDTH HEIGHT MUL2 10** }
|
||||
|
||||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|
||||
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
|
||||
|
||||
( variables )
|
||||
|
||||
|0000
|
||||
|
||||
( program )
|
||||
|
||||
@tiles-frame
|
||||
&x $2 &y $2
|
||||
@nametable-frame
|
||||
&x $2 &y $2
|
||||
@buffer $10
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#34cd .System/r DEO2
|
||||
#28ac .System/g DEO2
|
||||
#297b .System/b DEO2
|
||||
|
||||
WIDTH 8** #0010 ++ .Screen/width DEO2
|
||||
#01e8 .Screen/height DEO2
|
||||
|
||||
#0008 .tiles-frame/x STZ2
|
||||
HEIGHT 8** #0008 ++ .tiles-frame/y STZ2
|
||||
#0008 .nametable-frame/x STZ2
|
||||
#0008 .nametable-frame/y STZ2
|
||||
|
||||
;input-name
|
||||
DUP2 ,load JSR
|
||||
;assoc JSR2
|
||||
|
||||
;draw-tiles JSR2
|
||||
;draw-nametable JSR2
|
||||
;draw-short JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@load ( filename* -- )
|
||||
|
||||
LIT2r 0000
|
||||
.File/name DEO2
|
||||
&stream
|
||||
#0010 .File/length DEO2
|
||||
;buffer
|
||||
DUP2 .File/read DEO2
|
||||
,find-tile JSR #ffff !! ,&skip JCN
|
||||
;buffer ;add-tile JSR2
|
||||
&skip
|
||||
INC2r
|
||||
.File/success DEI2 #0000 !! ,&stream JCN
|
||||
STH2r #0001 -- ;result/tiles STA2
|
||||
|
||||
RTN
|
||||
|
||||
@find-tile ( addr* -- addr* )
|
||||
|
||||
STH2
|
||||
;result/length LDA2 #0000
|
||||
&loop
|
||||
DUP2 10** ;result/data ++ STH2kr ;tiles-equal JSR2 #00 = ,&continue JCN
|
||||
NIP2 POP2r RTN
|
||||
&continue
|
||||
INC2 GTH2k ,&loop JCN
|
||||
POP2 POP2 POP2r
|
||||
( default ) #ffff
|
||||
|
||||
RTN
|
||||
|
||||
@tiles-equal ( a* b* -- bool )
|
||||
|
||||
STH2
|
||||
DUP2 #0010 ++ SWP2
|
||||
&loop
|
||||
LDAk LDAkr STHr = ,&continue JCN
|
||||
POP2 POP2 POP2r #00 RTN
|
||||
&continue
|
||||
INC2r
|
||||
INC2 GTH2k ,&loop JCN
|
||||
POP2 POP2 POP2r #01
|
||||
|
||||
RTN
|
||||
|
||||
@add-tile ( addr* -- addr* )
|
||||
|
||||
STH2
|
||||
#0010 #0000
|
||||
&loop
|
||||
( addr* ) DUP2 ;result/length LDA2 10** ;result/data ++ ++
|
||||
( data ) OVR2 STH2kr ++ LDA
|
||||
( order ) ROT ROT STA
|
||||
INC2 GTH2k ,&loop JCN
|
||||
POP2 POP2
|
||||
POP2r
|
||||
( incr ) ;result/length LDA2 INC2 ;result/length STA2
|
||||
|
||||
RTN
|
||||
|
||||
@assoc ( -- length )
|
||||
|
||||
LIT2r 0000
|
||||
.File/name DEO2
|
||||
&stream
|
||||
#0010 .File/length DEO2
|
||||
;buffer
|
||||
DUP2 .File/read DEO2
|
||||
;find-tile JSR2 STH2kr SWP2 ;set-tile JSR2
|
||||
INC2r
|
||||
.File/success DEI2 #0000 !! ,&stream JCN
|
||||
POP2r
|
||||
|
||||
RTN
|
||||
|
||||
( draw )
|
||||
|
||||
@draw-tiles ( -- )
|
||||
|
||||
.tiles-frame/x LDZ2 .Screen/x DEO2
|
||||
.tiles-frame/y LDZ2 .Screen/y DEO2
|
||||
;result/data .Screen/addr DEO2
|
||||
|
||||
( width ) LITr 00
|
||||
( auto x addr ) #05 .Screen/auto DEO
|
||||
;result/data ;result/length LDA2 10** ++ ;result/data
|
||||
&loop
|
||||
STHkr WIDTH NIP MOD ,&continue JCN
|
||||
.tiles-frame/x LDZ2 .Screen/x DEO2
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
POPr LITr 00
|
||||
&continue
|
||||
INCr
|
||||
#81 .Screen/sprite DEO
|
||||
#0010 ++ GTH2k ,&loop JCN
|
||||
POP2 POP2
|
||||
( auto none ) #00 .Screen/auto DEO
|
||||
POPr
|
||||
|
||||
RTN
|
||||
|
||||
@set-tile ( id* addr* -- )
|
||||
|
||||
SWP2 2** ;result/data ++ ;result/length LDA2 10** ++ STA2
|
||||
|
||||
RTN
|
||||
|
||||
@get-tile ( id* -- addr* )
|
||||
|
||||
2** ;result/length LDA2 10** ;result/data ++ ++ LDA2
|
||||
|
||||
RTN
|
||||
|
||||
@draw-nametable ( -- )
|
||||
|
||||
;result/tiles LDA2 #0000
|
||||
&loop
|
||||
DUP2 WIDTH MOD2 8** .nametable-frame/x LDZ2 ++ .Screen/x DEO2
|
||||
DUP2 WIDTH DIV2 8** .nametable-frame/y LDZ2 ++ .Screen/y DEO2
|
||||
DUP2 ;get-tile JSR2 10** ;result/data ++ .Screen/addr DEO2
|
||||
#81 .Screen/sprite DEO
|
||||
INC2 GTH2k ,&loop JCN
|
||||
POP2 POP2
|
||||
|
||||
RTN
|
||||
|
||||
@draw-short ( -- )
|
||||
|
||||
#0008 .Screen/x DEO2
|
||||
#0008 .Screen/y DEO2
|
||||
#01 .Screen/auto DEO
|
||||
;result/length LDA2 SWP
|
||||
( high ) ,&draw-byte JSR
|
||||
( low ) ,&draw-byte JSR
|
||||
#05 .Screen/auto DEO
|
||||
|
||||
RTN
|
||||
|
||||
&draw-byte ( byte -- )
|
||||
DUP
|
||||
( high ) #04 SFT ,&draw-char JSR
|
||||
( low ) #0f AND ,&draw-char JSR
|
||||
RTN
|
||||
&draw-char ( num -- )
|
||||
#30 SFT #00 SWP ;font-hex ADD2 .Screen/addr DEO2
|
||||
#01 .Screen/sprite DEO
|
||||
RTN
|
||||
|
||||
@input-name "projects/pictures/bulma37x29.chr $1
|
||||
|
||||
@font-hex ( 0-F )
|
||||
007c 8282 8282 827c 0030 1010 1010 1010
|
||||
007c 8202 7c80 80fe 007c 8202 1c02 827c
|
||||
000c 1424 4484 fe04 00fe 8080 7c02 827c
|
||||
007c 8280 fc82 827c 007c 8202 1e02 0202
|
||||
007c 8282 7c82 827c 007c 8282 7e02 827c
|
||||
007c 8202 7e82 827e 00fc 8282 fc82 82fc
|
||||
007c 8280 8080 827c 00fc 8282 8282 82fc
|
||||
007c 8280 f080 827c 007c 8280 f080 8080
|
||||
|
||||
@result
|
||||
&length $2
|
||||
&tiles $2
|
||||
&data
|
|
@ -1,4 +1,5 @@
|
|||
( piano )
|
||||
( Piano:
|
||||
Play notes with the keyboard or the controller )
|
||||
|
||||
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|
||||
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
( polycat )
|
||||
( Polycat:
|
||||
A cat with one eye, and the hind and tail of a lizard.
|
||||
Original character by Rekka Bellum )
|
||||
|
||||
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|
||||
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
|
||||
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|
||||
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixeld $1 &sprite $1
|
||||
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
|
||||
|
||||
|0000
|
||||
|
||||
@cat
|
||||
&x $2 &y $2 &timer $1
|
||||
@pointer
|
||||
&x $2 &y $2
|
||||
@cat &x $2 &y $2 &timer $1
|
||||
@pointer &x $2 &y $2
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
|
@ -25,28 +25,20 @@
|
|||
( find center )
|
||||
.Screen/width DEI2 #01 SFT2 .cat/x STZ2
|
||||
.Screen/height DEI2 #01 SFT2 .cat/y STZ2
|
||||
( set screen mode auto-x )
|
||||
#05 .Screen/auto DEO
|
||||
( init )
|
||||
#ff ;draw-eye/last STA
|
||||
#ff ;draw-tail/last STA
|
||||
,draw-polycat JSR
|
||||
,draw-ground JSR
|
||||
|
||||
BRK
|
||||
|
||||
@draw-ground ( -- )
|
||||
|
||||
( draw ground )
|
||||
#f6 .Screen/auto DEO
|
||||
.cat/y LDZ2 #0018 ADD2 .Screen/y DEO2
|
||||
.cat/x LDZ2 #0010 SUB2 .Screen/x DEO2
|
||||
;ground .Screen/addr DEO2
|
||||
#1000
|
||||
&loop
|
||||
#01 .Screen/sprite DEO
|
||||
INC GTHk ,&loop JCN
|
||||
POP2
|
||||
#01 .Screen/sprite DEO
|
||||
( init )
|
||||
#ff ;draw-eye/last STA
|
||||
#ff ;draw-tail/last STA
|
||||
( set screen mode auto-x )
|
||||
#05 .Screen/auto DEO
|
||||
,draw-polycat JSR
|
||||
|
||||
JMP2r
|
||||
BRK
|
||||
|
||||
@draw-polycat ( -- )
|
||||
|
||||
|
|
|
@ -1,427 +0,0 @@
|
|||
( Dev/Screen )
|
||||
|
||||
%RTN { JMP2r }
|
||||
%++ { INC2 }
|
||||
%2// { #01 SFT2 }
|
||||
%4// { #02 SFT2 }
|
||||
%4** { #20 SFT2 }
|
||||
%8** { #30 SFT2 }
|
||||
%8+ { #0008 ADD2 }
|
||||
%STEP8 { #33 SFT2 }
|
||||
|
||||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||
|
||||
( variables )
|
||||
|
||||
|0000
|
||||
|
||||
@color $1
|
||||
@selection $1
|
||||
|
||||
@center [ &x $2 &y $2 ]
|
||||
@pointer [ &x $2 &y $2 ]
|
||||
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
|
||||
@window [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &w $2 &h $2 ]
|
||||
@slider [ &x1 $2 &y $2 &x2 $2 &pos $2 ]
|
||||
|
||||
@theme [
|
||||
&r1 $1 &r2 $1 &r3 $1 &r4 $1
|
||||
&g1 $1 &g2 $1 &g3 $1 &g4 $1
|
||||
&b1 $1 &b2 $1 &b3 $1 &b4 $1
|
||||
]
|
||||
|
||||
( program )
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#027f .System/r DEO2
|
||||
#04e7 .System/g DEO2
|
||||
#06c4 .System/b DEO2
|
||||
|
||||
( vectors )
|
||||
;on-mouse .Mouse/vector DEO2
|
||||
|
||||
( size window )
|
||||
#00b0 .window/w STZ2
|
||||
#0050 .window/h STZ2
|
||||
|
||||
( center window )
|
||||
.Screen/width DEI2 2// .window/w LDZ2 2// SUB2 .window/x1 STZ2
|
||||
.Screen/height DEI2 2// .window/h LDZ2 2// SUB2 .window/y1 STZ2
|
||||
|
||||
#01 .theme/r1 STZ #02 .theme/g1 STZ #03 .theme/b1 STZ
|
||||
#04 .theme/r2 STZ #06 .theme/g2 STZ #07 .theme/b2 STZ
|
||||
#0a .theme/r3 STZ #09 .theme/g3 STZ #08 .theme/b3 STZ
|
||||
#0c .theme/r4 STZ #0b .theme/g4 STZ #0d .theme/b4 STZ
|
||||
|
||||
( find screen center )
|
||||
.Screen/width DEI2 2// .center/x STZ2
|
||||
.Screen/height DEI2 2// .center/y STZ2
|
||||
|
||||
;update-theme JSR2
|
||||
;draw-background JSR2
|
||||
;draw-window JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@on-mouse ( -> )
|
||||
|
||||
;draw-cursor JSR2
|
||||
|
||||
.Mouse/state DEI #01 JCN [ BRK ]
|
||||
|
||||
.Mouse/y DEI2 .window/y1 LDZ2 SUB2 STEP8
|
||||
DUP2 #0010 NEQ2 ,&no-touch-red JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-red JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-red JCN
|
||||
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/r1 #00 .selection LDZ ADD2 STA
|
||||
&no-touch-red
|
||||
DUP2 #0020 NEQ2 ,&no-touch-green JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-green JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-green JCN
|
||||
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/g1 #00 .selection LDZ ADD2 STA
|
||||
&no-touch-green
|
||||
DUP2 #0030 NEQ2 ,&no-touch-blue JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-blue JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-blue JCN
|
||||
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/b1 #00 .selection LDZ ADD2 STA
|
||||
&no-touch-blue
|
||||
DUP2 #0040 NEQ2 ,&no-touch-radio JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 #0050 ADD2 LTH2 ,&no-touch-radio JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 #008c ADD2 GTH2 ,&no-touch-radio JCN
|
||||
.Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0050 SUB2 STEP8 2// #0008 DIV2 NIP .selection STZ
|
||||
&no-touch-radio
|
||||
POP2
|
||||
|
||||
;update-theme JSR2
|
||||
;draw-cursor JSR2
|
||||
;draw-background JSR2
|
||||
;draw-window JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@update-theme ( -- )
|
||||
|
||||
#08 DEI #0f AND .theme/r1 LDZ #40 SFT ADD #08 DEO
|
||||
#0a DEI #0f AND .theme/g1 LDZ #40 SFT ADD #0a DEO
|
||||
#0c DEI #0f AND .theme/b1 LDZ #40 SFT ADD #0c DEO
|
||||
#08 DEI #f0 AND .theme/r2 LDZ ADD #08 DEO
|
||||
#0a DEI #f0 AND .theme/g2 LDZ ADD #0a DEO
|
||||
#0c DEI #f0 AND .theme/b2 LDZ ADD #0c DEO
|
||||
#09 DEI #0f AND .theme/r3 LDZ #40 SFT ADD #09 DEO
|
||||
#0b DEI #0f AND .theme/g3 LDZ #40 SFT ADD #0b DEO
|
||||
#0d DEI #0f AND .theme/b3 LDZ #40 SFT ADD #0d DEO
|
||||
#09 DEI #f0 AND .theme/r4 LDZ ADD #09 DEO
|
||||
#0b DEI #f0 AND .theme/g4 LDZ ADD #0b DEO
|
||||
#0d DEI #f0 AND .theme/b4 LDZ ADD #0d DEO
|
||||
|
||||
RTN
|
||||
|
||||
@draw-background ( -- )
|
||||
|
||||
( draw hor line )
|
||||
#0000 .Screen/x DEO2 .center/y LDZ2 .Screen/y DEO2
|
||||
.Screen/width DEI2 #0000 ( to/from )
|
||||
&draw-hor
|
||||
( draw ) #01 .Screen/pixel DEO
|
||||
( incr ) #0002 ADD2 DUP2 .Screen/x DEO2
|
||||
GTH2k ,&draw-hor JCN
|
||||
POP2 POP2
|
||||
|
||||
( draw ver line )
|
||||
.center/x LDZ2 .Screen/x DEO2 #0000 .Screen/y DEO2
|
||||
.Screen/height DEI2 #0000 ( to/from )
|
||||
&draw-ver
|
||||
( draw ) #02 .Screen/pixel DEO
|
||||
( incr ) #0002 ADD2 DUP2 .Screen/y DEO2
|
||||
GTH2k ,&draw-ver JCN
|
||||
POP2 POP2
|
||||
|
||||
( draw blending modes )
|
||||
;preview_icn .Screen/addr DEO2
|
||||
#0010 .Screen/y DEO2
|
||||
#0800
|
||||
&draw-pixel1
|
||||
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) DUP .Screen/pixel DEO
|
||||
( incr ) INC
|
||||
GTHk ,&draw-pixel1 JCN
|
||||
POP2
|
||||
#0018 .Screen/y DEO2
|
||||
#0800
|
||||
&draw-pixel2
|
||||
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) DUP #08 ADD .Screen/pixel DEO
|
||||
( incr ) INC
|
||||
GTHk ,&draw-pixel2 JCN
|
||||
POP2
|
||||
#0020 .Screen/y DEO2
|
||||
#0800
|
||||
&draw-icn1
|
||||
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) DUP .Screen/sprite DEO
|
||||
( incr ) INC
|
||||
GTHk ,&draw-icn1 JCN
|
||||
POP2
|
||||
#0028 .Screen/y DEO2
|
||||
#0800
|
||||
&draw-icn2
|
||||
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) DUP #08 ADD .Screen/sprite DEO
|
||||
( incr ) INC
|
||||
GTHk ,&draw-icn2 JCN
|
||||
POP2
|
||||
#0030 .Screen/y DEO2
|
||||
#0800
|
||||
&draw-chr1
|
||||
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) DUP #80 ADD .Screen/sprite DEO
|
||||
( incr ) INC
|
||||
GTHk ,&draw-chr1 JCN
|
||||
POP2
|
||||
#0038 .Screen/y DEO2
|
||||
#0800
|
||||
&draw-chr2
|
||||
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) DUP #88 ADD .Screen/sprite DEO
|
||||
( incr ) INC
|
||||
GTHk ,&draw-chr2 JCN
|
||||
POP2
|
||||
|
||||
RTN
|
||||
|
||||
@draw-window ( -- )
|
||||
|
||||
.window/x1 LDZ2 .window/w LDZ2 ADD2 .window/x2 STZ2
|
||||
.window/y1 LDZ2 .window/h LDZ2 ADD2 .window/y2 STZ2
|
||||
.window/x1 LDZ2 .window/y1 LDZ2 .window/x2 LDZ2 .window/y2 LDZ2 #02 ;fill-rect JSR2
|
||||
.window/x1 LDZ2 .window/y1 LDZ2 .window/x2 LDZ2 .window/y2 LDZ2 #01 ;line-rect JSR2
|
||||
.window/x1 LDZ2 #0002 SUB2 .window/y1 LDZ2 #0002 SUB2 .window/x2 LDZ2 #0002 ADD2 .window/y2 LDZ2 #0002 ADD2 #01 ;line-rect JSR2
|
||||
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0010 ADD2 ;red_txt #05 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||
.System/r DEI2 #08 ;draw-short JSR2
|
||||
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0020 ADD2 ;green_txt #05 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||
.System/g DEI2 #08 ;draw-short JSR2
|
||||
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0030 ADD2 ;blue_txt #05 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||
.System/b DEI2 #08 ;draw-short JSR2
|
||||
|
||||
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0010 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/r1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
|
||||
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0020 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/g1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
|
||||
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0030 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/b1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
|
||||
|
||||
.window/x1 LDZ2 #0050 ADD2 .Screen/x DEO2
|
||||
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||
;radio_icns #00 .selection LDZ #00 EQU 8** ADD2 .Screen/addr DEO2
|
||||
#05 .Screen/sprite DEO
|
||||
|
||||
.window/x1 LDZ2 #0060 ADD2 .Screen/x DEO2
|
||||
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||
;radio_icns #00 .selection LDZ #01 EQU 8** ADD2 .Screen/addr DEO2
|
||||
#05 .Screen/sprite DEO
|
||||
|
||||
.window/x1 LDZ2 #0070 ADD2 .Screen/x DEO2
|
||||
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||
;radio_icns #00 .selection LDZ #02 EQU 8** ADD2 .Screen/addr DEO2
|
||||
#05 .Screen/sprite DEO
|
||||
|
||||
.window/x1 LDZ2 #0080 ADD2 .Screen/x DEO2
|
||||
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||
;radio_icns #00 .selection LDZ #03 EQU 8** ADD2 .Screen/addr DEO2
|
||||
#05 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
@draw-cursor ( -- )
|
||||
|
||||
( clear last cursor )
|
||||
;pointer_icn .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#40 .Screen/sprite DEO
|
||||
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
||||
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
||||
|
||||
#43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
@draw-slider ( x1* y* x2* pos* color -- )
|
||||
|
||||
( load ) .color STZ .slider/pos STZ2 .slider/x2 STZ2 .slider/y STZ2 .slider/x1 STZ2
|
||||
|
||||
.slider/x1 LDZ2 .Screen/x DEO2
|
||||
.slider/y LDZ2 .Screen/y DEO2
|
||||
;halftone_icn .Screen/addr DEO2
|
||||
|
||||
;slidera_icn .Screen/addr DEO2
|
||||
( draw ) #05 .Screen/sprite DEO
|
||||
;sliderb_icn .Screen/addr DEO2
|
||||
|
||||
&loop
|
||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) #05 .Screen/sprite DEO
|
||||
.Screen/x DEI2 .slider/x2 LDZ2 #0008 ADD2 LTH2 ,&loop JCN
|
||||
|
||||
( incr ) .Screen/x DEI2 #0004 ADD2 .Screen/x DEO2
|
||||
;sliderc_icn .Screen/addr DEO2
|
||||
( draw ) #05 .Screen/sprite DEO
|
||||
|
||||
.slider/x1 LDZ2 .slider/pos LDZ2 ADD2 .Screen/x DEO2
|
||||
;sliderd_icn .Screen/addr DEO2
|
||||
( draw ) #0a .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
@fill-rect ( x1* y1* x2* y2* color -- )
|
||||
|
||||
.color STZ
|
||||
STH2 ROT2 ROT2 STH2 ( x2 x1 / y2 y1 )
|
||||
&ver
|
||||
( save ) STH2kr .Screen/y DEO2
|
||||
OVR2 OVR2
|
||||
&hor
|
||||
( save ) DUP2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/pixel DEO
|
||||
( incr ) INC2
|
||||
GTH2k ,&hor JCN
|
||||
POP2 POP2
|
||||
( incr ) INC2r
|
||||
GTH2kr STHr ,&ver JCN
|
||||
POP2 POP2 POP2r POP2r
|
||||
|
||||
RTN
|
||||
|
||||
@line-rect ( x1* y1* x2* y2* color -- )
|
||||
|
||||
STH
|
||||
DUP2 ,&ver-y2 STR2 ,&hor-y2 STR2
|
||||
DUP2 ,&ver-x2 STR2 ,&hor-x2 STR2
|
||||
DUP2 ,&ver-y1 STR2 ,&hor-y1 STR2
|
||||
DUP2 ,&ver-x1 STR2 ,&hor-x1 STR2
|
||||
( horizontal )
|
||||
[ LIT2 &hor-x2 $2 ] INC2 [ LIT2 &hor-x1 $2 ]
|
||||
&hor
|
||||
DUP2 .Screen/x DEO2
|
||||
[ LIT2 &hor-y1 $2 ] .Screen/y DEO2 STHkr .Screen/pixel DEOk
|
||||
[ LIT2 &hor-y2 $2 ] .Screen/y DEO2 DEO
|
||||
INC2 GTH2k ,&hor JCN
|
||||
POP2 POP2
|
||||
( vertical )
|
||||
[ LIT2 &ver-y2 $2 ] [ LIT2 &ver-y1 $2 ]
|
||||
&ver
|
||||
DUP2 .Screen/y DEO2
|
||||
[ LIT2 &ver-x1 $2 ] .Screen/x DEO2 STHkr .Screen/pixel DEOk
|
||||
[ LIT2 &ver-x2 $2 ] .Screen/x DEO2 DEO
|
||||
INC2 GTH2k ,&ver JCN
|
||||
POP2 POP2
|
||||
POPr
|
||||
|
||||
RTN
|
||||
|
||||
@draw-label ( x* y* addr* color -- )
|
||||
|
||||
STH STH2
|
||||
.Screen/y DEO2
|
||||
.Screen/x DEO2
|
||||
STH2r
|
||||
&loop
|
||||
LDAk #00 SWP 8**
|
||||
;font ADD2 .Screen/addr DEO2
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
( incr ) ++
|
||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||
LDAk ,&loop JCN
|
||||
POP2 POPr
|
||||
|
||||
RTN
|
||||
|
||||
@draw-short ( short* color -- )
|
||||
|
||||
STH SWP
|
||||
DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) STHr .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
@red_txt [ "Red 00 ]
|
||||
@green_txt [ "Green 00 ]
|
||||
@blue_txt [ "Blue 00 ]
|
||||
|
||||
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
|
||||
@halftone_icn [ aa55 aa55 aa55 aa55 ]
|
||||
@slidera_icn [ 3f7f ffff ffff 7f3f ]
|
||||
@sliderb_icn [ ffff ffff ffff ffff ]
|
||||
@sliderc_icn [ fcfe ffff ffff fefc ]
|
||||
@sliderd_icn [ 003c 7e7e 7e7e 3c00 ]
|
||||
|
||||
@preview_icn
|
||||
183c 66db db66 3c18
|
||||
0000 183c 3c18 0000
|
||||
@radio_icns
|
||||
3c42 8181 8181 423c
|
||||
3c42 99bd bd99 423c
|
||||
|
||||
@font-hex
|
||||
003c 464a 5262 3c00 0018 0808 0808 1c00
|
||||
003c 4202 3c40 7e00 003c 421c 0242 3c00
|
||||
000c 1424 447e 0400 007e 407c 0242 3c00
|
||||
003c 407c 4242 3c00 007e 0204 0810 1000
|
||||
003c 423c 4242 3c00 003c 4242 3e02 3c00
|
||||
003c 4242 7e42 4200 007c 427c 4242 7c00
|
||||
003c 4240 4042 3c00 007c 4242 4242 7c00
|
||||
007e 4078 4040 7e00 007e 4078 4040 4000
|
||||
|
||||
@font ( spectrum-zx font )
|
||||
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
|
||||
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
|
||||
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
|
||||
0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
|
||||
0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
|
||||
003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
|
||||
0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
|
||||
0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
|
||||
0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
|
||||
0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
|
||||
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
|
||||
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
|
||||
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
|
||||
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
|
||||
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
|
||||
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
|
||||
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
|
||||
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
|
||||
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
|
||||
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
|
||||
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
|
||||
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
|
||||
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
|
||||
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
|
||||
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
|
||||
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
|
||||
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
|
||||
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
|
||||
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
|
||||
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
|
||||
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
|
||||
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
|
Loading…
Reference in New Issue