Fixed issue with out-of-screen painting
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85df5f2d36
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@ -28,13 +28,12 @@ static Uint32 palette_mono[] = {
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static void
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screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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Uint32 i;
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if(x > p->width || y > p->height)
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return;
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i = x + y * p->width;
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if(color != layer->pixels[i]) {
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layer->pixels[i] = color;
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layer->changed = 1;
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if(x < p->width && y < p->height) {
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Uint32 i = x + y * p->width;
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if(color != layer->pixels[i]) {
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layer->pixels[i] = color;
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layer->changed = 1;
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}
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}
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}
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@ -189,7 +188,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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n = d[0x6] >> 4;
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dx = (d[0x6] & 0x01) << 3;
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dy = (d[0x6] & 0x02) << 2;
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if(addr > 0xfff0)
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if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
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return;
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for(i = 0; i <= n; i++) {
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if(!(d[0xf] & 0xf))
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