Migrated Screen/color to Screen/pixel and/or Screen/sprite
This commit is contained in:
parent
4257f9818a
commit
19b0aa2083
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@ -14,7 +14,7 @@
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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@ -8,7 +8,7 @@
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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|0000
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@ -47,7 +47,7 @@ BRK
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( copy ) OVR #00 SWP DUP2
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( pos ) .Screen/x DEO2
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( addr ) CELL ADD2
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( draw ) LDA .Screen/color DEO
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( draw ) LDA .Screen/pixel DEO
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( incr ) INCR
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( loop ) LTHk ,&loop JCN
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POP2
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@ -12,7 +12,7 @@
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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@ -113,7 +113,7 @@ RTN
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( set tile ) 8** ;tiles ADD2
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( set style ) .style LDZ #10 MUL TOS ADD2
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.Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( draw ) #01 .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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LTHk ,&loop JCN
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POP2
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@ -130,7 +130,7 @@ RTN
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#0000 .Screen/width DEI2
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) #21 .Screen/color DEO
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( draw ) #01 .Screen/sprite DEO
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( incr ) SWP2 #0008 ADD2 SWP2
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LTH2k ,&hor JCN
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POP2 POP2
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@ -146,12 +146,12 @@ RTN
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#30 .Screen/color DEO
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
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#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
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#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
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RTN
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@ -13,8 +13,8 @@
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%anispeedmask_normal { #03 }
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%anispeedmask_slow { #07 }
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%c_color_normal { #33 }
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%c_color_flipx { #73 }
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%c_color_normal { #43 }
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%c_color_flipx { #53 }
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%index_norock { #ff }
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( output macros )
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@ -34,7 +34,7 @@
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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( variables )
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@ -125,7 +125,7 @@ BRK
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DUP ( get rocks_y[i] )
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;rocks_y ROT #00 SWP ADD2 out_screen_y
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#30 .Screen/color DEO
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#40 .Screen/sprite DEO
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#01 ADD
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DUP2
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@ -142,7 +142,7 @@ JMP2r
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;tog/x out_screen_x
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;tog/x out_screen_y
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;s_stand .Screen/addr DEO2
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#23 .Screen/color DEO
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#03 .Screen/sprite DEO
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( draw rocks )
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;s_bola .Screen/addr DEO2
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@ -157,10 +157,10 @@ JMP2r
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;rocks_y ROT #00 SWP ADD2 out_screen_y
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( DUP ( get color bitwise ) )
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( ;r_color LDA SWP get_bit_n #31 ADD .Screen/color DEO )
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( ;r_color LDA SWP get_bit_n #41 ADD .Screen/sprite DEO )
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DUP
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;r_color ROT #00 SWP ADD2 LDA #31 ADD .Screen/color DEO
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;r_color ROT #00 SWP ADD2 LDA #41 ADD .Screen/sprite DEO
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#01 ADD
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@ -440,14 +440,14 @@ JMP2r
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;c_sprite LDA2 ADD2 .Screen/addr DEO2
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;c_pos/x out_screen_x
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;c_pos/y out_screen_y
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;c_color LDA .Screen/color DEO
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;c_color LDA .Screen/sprite DEO
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JMP2r
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@clear_c ( clear character )
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;s_clear .Screen/addr DEO2
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;c_pos/x out_screen_x
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;c_pos/y out_screen_y
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#30 .Screen/color DEO
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#40 .Screen/sprite DEO
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JMP2r
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@init_bg
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@ -467,7 +467,7 @@ JMP2r
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STH2r
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DUP2 .Screen/x DEO2
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#23 .Screen/color DEO
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#03 .Screen/sprite DEO
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#0008 ADD2 DUP2 STH2
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GTH2 ,&horizontal0loop JCN
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@ -497,7 +497,7 @@ JMP2r
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STH2r
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DUP2 .Screen/x DEO2
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#20 .Screen/color DEO
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#00 .Screen/sprite DEO
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#0008 ADD2 DUP2 STH2
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GTH2 ,&horizontal0loop_clear JCN
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@ -21,7 +21,7 @@
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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@ -340,13 +340,13 @@ RTN
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( dotted line )
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OVR #01 AND ,&no-dot JCN
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.wav-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
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#01 .Screen/color DEO
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#01 .Screen/pixel DEO
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&no-dot
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OVR TOS #0010 ** [ DUP2r STH2r ] ++ LDA
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#02 /
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TOS 4// .wav-view/y1 LDZ2 ++ .Screen/y DEO2
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.Screen/x DEI2 #0001 ++ .Screen/x DEO2
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( draw ) #02 .Screen/color DEO
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( draw ) #02 .Screen/pixel DEO
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( incr ) SWP #01 + SWP
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LTHk ,&loop JCN
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POP2
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@ -399,7 +399,7 @@ RTN
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OVR2 #0002 ++
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OVR2 #0002 ++
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;pad-name STHkr TOS #0005 ** ++
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#20 OVRr STHr +
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#00 OVRr STHr +
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;draw-label JSR2
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( draw note )
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@ -407,14 +407,14 @@ RTN
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DUP2 #0014 ++ .Screen/y DEO2
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( get pitch ) STHkr TOS ;pad-pitch ++ LDA
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#0c / TOS 8** ;font-hex ++ .Screen/addr DEO2
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#21 .Screen/color DEO
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#01 .Screen/sprite DEO
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( draw octave )
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OVR2 #000b ++ .Screen/x DEO2
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DUP2 #0014 ++ .Screen/y DEO2
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( get pitch ) STHkr TOS ;pad-pitch ++ LDA
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#0c MOD TOS 8** ;font-notes ++ .Screen/addr DEO2
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#21 .Screen/color DEO
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#01 .Screen/sprite DEO
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POP2 POP2
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@ -426,27 +426,27 @@ RTN
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.oct-view/x1 LDZ2 .oct-view/y1 LDZ2
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OVR2 OVR2 ;keys-left-icns #21 .piano/last LDZ #00 = + ;draw-key JSR2
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OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #01 = + ;draw-key JSR2
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OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .piano/last LDZ #02 = + ;draw-key JSR2
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OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .piano/last LDZ #03 = + ;draw-key JSR2
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OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #04 = + ;draw-key JSR2
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OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #05 = + ;draw-key JSR2
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SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .piano/last LDZ #06 = + ;draw-key JSR2
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OVR2 OVR2 ;keys-left-icns #01 .piano/last LDZ #00 = + ;draw-key JSR2
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OVR2 #0008 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #01 = + ;draw-key JSR2
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OVR2 #0010 ++ OVR2 ;keys-right-icns #01 .piano/last LDZ #02 = + ;draw-key JSR2
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OVR2 #0018 ++ OVR2 ;keys-left-icns #01 .piano/last LDZ #03 = + ;draw-key JSR2
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OVR2 #0020 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #04 = + ;draw-key JSR2
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OVR2 #0028 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #05 = + ;draw-key JSR2
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SWP2 #0030 ++ SWP2 ;keys-right-icns #01 .piano/last LDZ #06 = + ;draw-key JSR2
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.oct-view/x1 LDZ2 #0040 ++ .Screen/x DEO2
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;arrow-icns .Screen/addr DEO2
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.oct-view/y1 LDZ2 .Screen/y DEO2
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#21 .Screen/color DEO
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#01 .Screen/sprite DEO
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;arrow-icns #0008 ++ .Screen/addr DEO2
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.oct-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
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#21 .Screen/color DEO
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#01 .Screen/sprite DEO
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;font-hex .piano/octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
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.oct-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
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#23 .Screen/color DEO
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#03 .Screen/sprite DEO
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RTN
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@ -459,9 +459,9 @@ RTN
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#00 #0f
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&loop
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OVR #10 SWP - STHkr #0f AND < #01 + .Screen/color DEO
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OVR #10 SWP - STHkr #0f AND < #01 + .Screen/pixel DEO
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.Screen/x DEI2 #0002 ++ .Screen/x DEO2
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OVR #10 SWP - STHkr #04 SFT < #01 + .Screen/color DEO
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OVR #10 SWP - STHkr #04 SFT < #01 + .Screen/pixel DEO
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.Screen/x DEI2 #0002 -- .Screen/x DEO2
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.Screen/y DEI2 #0002 ++ .Screen/y DEO2
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( incr ) SWP #01 + SWP
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@ -480,7 +480,7 @@ RTN
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DUP2 #0018 ++
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&loop
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( move ) OVR2 .Screen/y DEO2
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( draw ) STHkr .Screen/color DEO
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( draw ) STHkr .Screen/sprite DEO
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( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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( incr ) SWP2 #0008 ++ SWP2
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LTH2k ,&loop JCN
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@ -495,12 +495,12 @@ RTN
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;cursor-icn .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#30 .Screen/color DEO
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
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#33 [ .Mouse/state DEI #00 ! ] - .Screen/color DEO
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#43 [ .Mouse/state DEI #00 ! ] - .Screen/sprite DEO
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RTN
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@ -508,24 +508,24 @@ RTN
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( load ) STH .Screen/y DEO2 .Screen/x DEO2
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;knob-icns .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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;knob-icns #0008 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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;knob-icns #0018 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/x DEI2 #0008 -- .Screen/x DEO2
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;knob-icns #0010 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/x DEI2 #0004 ++ .Screen/x DEO2
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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;font-hex #00 STHkr #08 * ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( draw ) #01 .Screen/sprite DEO
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.Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
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.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
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;knob-icns #0020 ++ .Screen/addr DEO2
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( draw ) #25 .Screen/color DEO
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( draw ) #05 .Screen/sprite DEO
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RTN
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@ -534,17 +534,17 @@ RTN
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STH .Screen/y DEO2 .Screen/x DEO2
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STHkr #20 * #00 SWP ;switch-icns ++
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DUP2 .Screen/addr DEO2
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( draw ) #21 STHkr + .Screen/color DEO
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( draw ) #01 STHkr + .Screen/sprite DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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DUP2 #0008 ++ .Screen/addr DEO2
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( draw ) #21 STHkr + .Screen/color DEO
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( draw ) #01 STHkr + .Screen/sprite DEO
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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.Screen/x DEI2 #0008 -- .Screen/x DEO2
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DUP2 #0010 ++ .Screen/addr DEO2
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( draw ) #21 STHkr + .Screen/color DEO
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( draw ) #01 STHkr + .Screen/sprite DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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#0018 ++ .Screen/addr DEO2
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( draw ) #21 STHr + .Screen/color DEO
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( draw ) #01 STHr + .Screen/sprite DEO
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RTN
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@ -554,16 +554,16 @@ RTN
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STH2r #0001 ++ STH2r
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&ver
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( save ) OVR2 .Screen/y DEO2
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( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/color DEO
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( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/color DEO
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( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 LTS2 ,&ver JCN
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POP2 POP2
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.rect/x1 LDZ2 #0001 ++ .rect/x2 LDZ2 #0001 --
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/color DEO
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( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/color DEO
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( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 #0001 ++ LTS2 ,&hor JCN
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POP2 POP2
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@ -576,7 +576,7 @@ RTN
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STH2r
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&loop
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DUP2 LDA #00 SWP #0030 -- 8** ;font-num-uc ++ .Screen/addr DEO2
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( draw ) STHkr .Screen/color DEO
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( draw ) STHkr .Screen/sprite DEO
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( incr ) #0001 ++
|
||||
( incr ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
DUP2 LDA #00 ! ,&loop JCN
|
||||
|
@ -594,7 +594,7 @@ RTN
|
|||
STH2 STH2 OVR2 OVR2
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/pixel DEO
|
||||
( incr ) SWP2 #0001 ++ SWP2
|
||||
OVR2 OVR2 LTS2 ,&hor JCN
|
||||
POP2 POP2 STH2r STH2r
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|
||||
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1
|
||||
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||
|a0 @File &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2
|
||||
|
||||
( variables )
|
||||
|
@ -33,21 +33,21 @@
|
|||
;font-path-large .File/name DEO2
|
||||
;font-data .File/load DEO2
|
||||
( draw label )
|
||||
#0020 #0020 ;title #21 ;draw-uf3 JSR2
|
||||
#0020 #0020 ;title #01 ;draw-uf3 JSR2
|
||||
|
||||
( load font )
|
||||
#2100 .File/length DEO2
|
||||
;font-path-medium .File/name DEO2
|
||||
;font-data .File/load DEO2
|
||||
( draw label )
|
||||
#0020 #0048 ;body #22 ;draw-uf2 JSR2
|
||||
#0020 #0048 ;body #02 ;draw-uf2 JSR2
|
||||
|
||||
( load font )
|
||||
#0900 .File/length DEO2
|
||||
;font-path-small .File/name DEO2
|
||||
;font-data .File/load DEO2
|
||||
( draw label )
|
||||
#0030 #00b8 ;footer #23 ;draw-uf1 JSR2
|
||||
#0030 #00b8 ;footer #03 ;draw-uf1 JSR2
|
||||
|
||||
BRK
|
||||
|
||||
|
@ -64,7 +64,7 @@ BRK
|
|||
POP ,&continue JMP &no-linebreak
|
||||
( get addr ) STHk TOS #0008 ** ;font-data #0100 ++ ++ .Screen/addr DEO2
|
||||
( get width ) STHr TOS ;font-data ++ LDA TOS
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
( use width ) .Screen/x DEI2 ++ .Screen/x DEO2
|
||||
&continue
|
||||
( incr addr ) #0001 ++
|
||||
|
@ -96,18 +96,18 @@ RTN
|
|||
( get addr ) STHk TOS #0020 ** ;font-data #0100 ++ ++ .Screen/addr DEO2
|
||||
( get width ) STHkr TOS ;font-data ++ LDA TOS
|
||||
SWPr
|
||||
( left-top ) STHkr .Screen/color DEO
|
||||
( left-top ) STHkr .Screen/sprite DEO
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
.Screen/addr DEI2 #0010 ++ .Screen/addr DEO2
|
||||
( left-bottom ) STHkr .Screen/color DEO
|
||||
( left-bottom ) STHkr .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
.Screen/y DEI2 #0008 -- .Screen/y DEO2
|
||||
DUP #0a < ,&thin JCN
|
||||
.Screen/addr DEI2 #0008 -- .Screen/addr DEO2
|
||||
( right-top ) STHkr .Screen/color DEO
|
||||
( right-top ) STHkr .Screen/sprite DEO
|
||||
.Screen/addr DEI2 #0010 ++ .Screen/addr DEO2
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
( right-bottom ) STHkr .Screen/color DEO
|
||||
( right-bottom ) STHkr .Screen/sprite DEO
|
||||
.Screen/y DEI2 #0008 -- .Screen/y DEO2 &thin
|
||||
SWPr
|
||||
( use width ) .Screen/x DEI2 ++ #0008 -- .Screen/x DEO2
|
||||
|
@ -142,7 +142,7 @@ RTN
|
|||
&ver
|
||||
#00 #03
|
||||
&hor
|
||||
STHkr .Screen/color DEO
|
||||
STHkr .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
.Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
|
||||
INCR LTHk ,&hor JCN
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||
|
||||
|
@ -101,7 +101,7 @@ BRK
|
|||
( draw cell count )
|
||||
.anchor/x LDZ2 .Screen/x DEO2
|
||||
.anchor/y LDZ2 HEIGHT #02 * TOS ++ .Screen/y DEO2
|
||||
.world/count LDZ2 #22 ;draw-short JSR2
|
||||
.world/count LDZ2 #02 ;draw-short JSR2
|
||||
|
||||
BRK
|
||||
|
||||
|
@ -111,14 +111,14 @@ BRK
|
|||
;cursor .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
#40 .Screen/sprite DEO
|
||||
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
||||
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
||||
|
||||
( colorize on state )
|
||||
#32 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
|
||||
#42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
|
||||
|
||||
.Mouse/state DEI #00 ! #01 JCN [ BRK ]
|
||||
|
||||
|
@ -152,7 +152,7 @@ BRK
|
|||
#00 WIDTH
|
||||
&hor
|
||||
OVR TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
|
||||
GET-ITERATORS ,get-cell JSR #01 + .Screen/color DEO
|
||||
GET-ITERATORS ,get-cell JSR #01 + .Screen/pixel DEO
|
||||
INCR
|
||||
NEQk ,&hor JCN
|
||||
POP2
|
||||
|
@ -254,16 +254,16 @@ RTN
|
|||
|
||||
STH SWP
|
||||
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHr .Screen/color DEO
|
||||
( draw ) STHr .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|
@ -227,11 +227,11 @@ RTN
|
|||
.trkframe/y1 LDZ2 8-- .Screen/y DEO2
|
||||
.trkframe/x1 LDZ2 #00 .head/pos LDZ ADD2 .Screen/x DEO2
|
||||
;head_icn .Screen/addr DEO2
|
||||
#20 .Screen/color DEO
|
||||
#00 .Screen/sprite DEO
|
||||
( incr ) .head/pos LDZ #01 ADD .head/pos STZ
|
||||
.trkframe/x1 LDZ2 #00 .head/pos LDZ ADD2 .Screen/x DEO2
|
||||
;head_icn .Screen/addr DEO2
|
||||
#21 ( if note ) TRACK #00 .head/pos LDZ #08 DIV ADD2 LDA #00 NEQ ADD .Screen/color DEO
|
||||
#01 ( if note ) TRACK #00 .head/pos LDZ #08 DIV ADD2 LDA #00 NEQ ADD .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -243,7 +243,7 @@ RTN
|
|||
DUP STH #00 SWP #0e SWP SUB 8** .trkframe/y1 LDZ2 ADD2 .Screen/y DEO2
|
||||
OVR #00 SWP 8** .trkframe/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||
STHr #00 EQU ,&skip JCN
|
||||
#20 .Screen/color DEO
|
||||
#00 .Screen/sprite DEO
|
||||
&skip
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,&loop JCN
|
||||
|
@ -260,7 +260,7 @@ RTN
|
|||
OVR #00 SWP 8** .trkframe/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||
;note_icn .Screen/addr DEO2
|
||||
STHr #00 EQU ,&skip JCN
|
||||
#25 .Screen/color DEO
|
||||
#05 .Screen/sprite DEO
|
||||
&skip
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,¬es-loop JCN
|
||||
|
@ -281,7 +281,7 @@ RTN
|
|||
OVR2 SWP POP #02 DIV #0f AND ,&skip JCN
|
||||
OVR2 .trkframe/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||
.trkframe/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
.Screen/addr DEI2 8++ .Screen/addr DEO2
|
||||
OVR2 .trkframe/x1 LDZ2 ADD2 .trkframe/y1 LDZ2 ++ .trkframe/y2 LDZ2 #01 ;line-vertical-dotted JSR2
|
||||
&skip
|
||||
|
@ -303,10 +303,10 @@ RTN
|
|||
.Screen/y DEI2 .Screen/y DEI2 #0038 ADD2
|
||||
&loop
|
||||
OVR2 .Screen/y DEO2
|
||||
#21 .Screen/color DEO
|
||||
#01 .Screen/sprite DEO
|
||||
.Screen/addr DEI2 8++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 8++ .Screen/x DEO2
|
||||
#21 .Screen/color DEO
|
||||
#01 .Screen/sprite DEO
|
||||
.Screen/addr DEI2 8++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 8-- .Screen/x DEO2
|
||||
SWP2 8++ SWP2
|
||||
|
@ -323,17 +323,17 @@ RTN
|
|||
.trkframe/x1 LDZ2 #0028 SUB2 .Screen/x DEO2
|
||||
.trkframe/y1 LDZ2 #0030 ADD2 .Screen/y DEO2
|
||||
;font_hex #0020 ADD2 .Screen/addr DEO2
|
||||
#23 .Screen/color DEO
|
||||
#03 .Screen/sprite DEO
|
||||
.trkframe/x1 LDZ2 #0030 SUB2 .Screen/x DEO2
|
||||
;font_hex #0060 ADD2 .Screen/addr DEO2
|
||||
#23 .Screen/color DEO
|
||||
#03 .Screen/sprite DEO
|
||||
.trkframe/x1 LDZ2 #0028 SUB2 .Screen/x DEO2
|
||||
.trkframe/y1 LDZ2 #0068 ADD2 .Screen/y DEO2
|
||||
;font_hex #0018 ADD2 .Screen/addr DEO2
|
||||
#23 .Screen/color DEO
|
||||
#03 .Screen/sprite DEO
|
||||
.trkframe/x1 LDZ2 #0030 SUB2 .Screen/x DEO2
|
||||
;font_hex #0060 ADD2 .Screen/addr DEO2
|
||||
#23 .Screen/color DEO
|
||||
#03 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -351,18 +351,18 @@ RTN
|
|||
( load ) .knob/value STZ .knob/y STZ2 .knob/x STZ2
|
||||
|
||||
.knob/x LDZ2 .Screen/x DEO2
|
||||
.knob/y LDZ2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
|
||||
.knob/x LDZ2 8++ .Screen/x DEO2 ;knob_icns 8++ .Screen/addr DEO2 #21 .Screen/color DEO
|
||||
.knob/y LDZ2 8++ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
|
||||
.knob/x LDZ2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
|
||||
.knob/y LDZ2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #01 .Screen/sprite DEO
|
||||
.knob/x LDZ2 8++ .Screen/x DEO2 ;knob_icns 8++ .Screen/addr DEO2 #01 .Screen/sprite DEO
|
||||
.knob/y LDZ2 8++ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #01 .Screen/sprite DEO
|
||||
.knob/x LDZ2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #01 .Screen/sprite DEO
|
||||
.knob/x LDZ2 #00 #00 .knob/value LDZ ;knob_offsetx ADD2 LDA ADD2 .Screen/x DEO2
|
||||
.knob/y LDZ2 #00 #00 .knob/value LDZ ;knob_offsety ADD2 LDA ADD2 .Screen/y DEO2
|
||||
;knob_icns #0020 ADD2 .Screen/addr DEO2
|
||||
#25 .Screen/color DEO
|
||||
#05 .Screen/sprite DEO
|
||||
.knob/x LDZ2 #0004 ADD2 .Screen/x DEO2
|
||||
.knob/y LDZ2 #0010 ADD2 .Screen/y DEO2
|
||||
;font_hex #00 .knob/value LDZ #08 MUL ADD2 .Screen/addr DEO2
|
||||
#21 .Screen/color DEO
|
||||
#01 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -371,20 +371,20 @@ RTN
|
|||
( load ) .knob/value STZ .knob/y STZ2 .knob/x STZ2
|
||||
|
||||
.knob/x LDZ2 .Screen/x DEO2
|
||||
.knob/y LDZ2 .Screen/y DEO2 #20 .Screen/color DEO
|
||||
.knob/x LDZ2 8++ .Screen/x DEO2 #20 .Screen/color DEO
|
||||
.knob/y LDZ2 8++ .Screen/y DEO2 #20 .Screen/color DEO
|
||||
.knob/x LDZ2 .Screen/x DEO2 #20 .Screen/color DEO
|
||||
.knob/y LDZ2 .Screen/y DEO2 #00 .Screen/sprite DEO
|
||||
.knob/x LDZ2 8++ .Screen/x DEO2 #00 .Screen/sprite DEO
|
||||
.knob/y LDZ2 8++ .Screen/y DEO2 #00 .Screen/sprite DEO
|
||||
.knob/x LDZ2 .Screen/x DEO2 #00 .Screen/sprite DEO
|
||||
.knob/x LDZ2 #0004 ADD2 .Screen/x DEO2
|
||||
.knob/y LDZ2 #0010 ADD2 .Screen/y DEO2
|
||||
#20 .Screen/color DEO
|
||||
#00 .Screen/sprite DEO
|
||||
RTN
|
||||
|
||||
@draw-controls ( -- )
|
||||
|
||||
.ctlframe/x1 LDZ2 .ctlframe/y1 LDZ2 .ctlframe/x2 LDZ2 .ctlframe/y2 LDZ2 #01 ;line-rect JSR2
|
||||
( env )
|
||||
.ctlframe/x1 LDZ2 8++ .ctlframe/y1 LDZ2 8++ #22 ;env_txt ;draw-label JSR2
|
||||
.ctlframe/x1 LDZ2 8++ .ctlframe/y1 LDZ2 8++ #02 ;env_txt ;draw-label JSR2
|
||||
.ctlframe/x1 LDZ2 8++ .ctlframe/y1 LDZ2 #0010 ADD2
|
||||
.Audio0/adsr .track/active LDZ #10 MUL ADD DEI #04 SFT
|
||||
;draw-knob JSR2
|
||||
|
@ -398,7 +398,7 @@ RTN
|
|||
.Audio0/adsr .track/active LDZ #10 MUL ADD #01 ADD DEI #0f AND
|
||||
;draw-knob JSR2
|
||||
( vol )
|
||||
.ctlframe/x1 LDZ2 #0058 ADD2 .ctlframe/y1 LDZ2 8++ #22 ;vol_txt ;draw-label JSR2
|
||||
.ctlframe/x1 LDZ2 #0058 ADD2 .ctlframe/y1 LDZ2 8++ #02 ;vol_txt ;draw-label JSR2
|
||||
.ctlframe/x1 LDZ2 #0058 ADD2 .ctlframe/y1 LDZ2 #0010 ADD2
|
||||
.Audio0/volume .track/active LDZ #10 MUL ADD DEI #04 SFT
|
||||
;draw-knob/force JSR2
|
||||
|
@ -421,10 +421,10 @@ RTN
|
|||
@draw-channels
|
||||
|
||||
.chnframe/x1 LDZ2 .chnframe/y1 LDZ2 .chnframe/x2 LDZ2 .chnframe/y2 LDZ2 #01 ;line-rect JSR2
|
||||
.chnframe/x1 LDZ2 8++ .chnframe/y1 LDZ2 8++ #21 .track/active LDZ #00 EQU #07 MUL ADD ;ch1_txt ;draw-label JSR2
|
||||
.chnframe/x1 LDZ2 8++ .chnframe/y1 LDZ2 #0010 ADD2 #21 .track/active LDZ #01 EQU #07 MUL ADD ;ch2_txt ;draw-label JSR2
|
||||
.chnframe/x1 LDZ2 8++ .chnframe/y1 LDZ2 #0018 ADD2 #21 .track/active LDZ #02 EQU #07 MUL ADD ;ch3_txt ;draw-label JSR2
|
||||
.chnframe/x1 LDZ2 8++ .chnframe/y1 LDZ2 #0020 ADD2 #21 .track/active LDZ #03 EQU #07 MUL ADD ;ch4_txt ;draw-label JSR2
|
||||
.chnframe/x1 LDZ2 8++ .chnframe/y1 LDZ2 8++ #01 .track/active LDZ #00 EQU #07 MUL ADD ;ch1_txt ;draw-label JSR2
|
||||
.chnframe/x1 LDZ2 8++ .chnframe/y1 LDZ2 #0010 ADD2 #01 .track/active LDZ #01 EQU #07 MUL ADD ;ch2_txt ;draw-label JSR2
|
||||
.chnframe/x1 LDZ2 8++ .chnframe/y1 LDZ2 #0018 ADD2 #01 .track/active LDZ #02 EQU #07 MUL ADD ;ch3_txt ;draw-label JSR2
|
||||
.chnframe/x1 LDZ2 8++ .chnframe/y1 LDZ2 #0020 ADD2 #01 .track/active LDZ #03 EQU #07 MUL ADD ;ch4_txt ;draw-label JSR2
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -434,14 +434,14 @@ RTN
|
|||
;clear_icn .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
#40 .Screen/sprite DEO
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2
|
||||
( draw new cursor )
|
||||
;cursor_icn .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO
|
||||
#42 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -452,7 +452,7 @@ RTN
|
|||
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2 .Screen/x DEO2
|
||||
.label/addr LDZ2
|
||||
&loop
|
||||
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/sprite DEO
|
||||
( incr ) ++
|
||||
( incr ) .Screen/x DEI2 8++ .Screen/x DEO2
|
||||
DUP2 LDA ,&loop JCN
|
||||
|
@ -464,7 +464,7 @@ RTN
|
|||
|
||||
.color STZ STH2 SWP2 .Screen/x DEO2 STH2r OVR2 .Screen/y DEO2
|
||||
&draw-ver
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/pixel DEO
|
||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/y DEO2 SWP2
|
||||
OVR2 OVR2 LTH2 ,&draw-ver JCN
|
||||
POP2 POP2
|
||||
|
@ -475,7 +475,7 @@ RTN
|
|||
|
||||
.color STZ .Screen/y DEO2 OVR2 .Screen/x DEO2
|
||||
&draw-hor
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/pixel DEO
|
||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/x DEO2 SWP2
|
||||
OVR2 OVR2 LTH2 ,&draw-hor JCN
|
||||
POP2 POP2
|
||||
|
@ -487,13 +487,13 @@ RTN
|
|||
( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2
|
||||
&hor
|
||||
( incr ) .Screen/x DEI2 ++ .Screen/x DEO2
|
||||
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.Screen/x DEI2 .rect/x2 LDZ2 LTH2 ,&hor JCN
|
||||
.rect/y1 LDZ2 .Screen/y DEO2
|
||||
&ver
|
||||
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/pixel DEO
|
||||
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/pixel DEO
|
||||
( incr ) .Screen/y DEI2 ++ .Screen/y DEO2
|
||||
.Screen/y DEI2 .rect/y2 LDZ2 ++ LTH2 ,&ver JCN
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|
||||
|
||||
( variables )
|
||||
|
@ -59,7 +59,7 @@
|
|||
;neralie-lines JSR2
|
||||
BRK
|
||||
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
#0000 #00 .number/count LDZ DUP2 ;h JSR2
|
||||
.number/count LDZ #01 ADD .number/count STZ
|
||||
|
||||
|
@ -115,7 +115,7 @@
|
|||
@digit ( index* -- )
|
||||
8** ;font-numbers ADD2 .Screen/addr DEO2
|
||||
&middle
|
||||
.neralie/color LDZ #20 ADD .Screen/color DEO
|
||||
.neralie/color LDZ .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||
JMP2r
|
||||
|
||||
|
@ -190,7 +190,7 @@
|
|||
|
||||
&keep-going
|
||||
DUP2 .lines/addr LDZ DEO2
|
||||
.neralie/color LDZ .Screen/color DEO
|
||||
.neralie/color LDZ .Screen/pixel DEO
|
||||
,&loop JMP
|
||||
|
||||
@update-fps ( -- )
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
|
||||
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||
|
@ -100,9 +100,9 @@ BRK
|
|||
#00 #10
|
||||
&loop
|
||||
.adsr-view/x2 LDZ2 #003a -- .Screen/x DEO2
|
||||
OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/color DEO
|
||||
OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/pixel DEO
|
||||
.adsr-view/x2 LDZ2 #003a -- #0002 ++ .Screen/x DEO2
|
||||
OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/color DEO
|
||||
OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/pixel DEO
|
||||
.Screen/y DEI2 #0002 ++ .Screen/y DEO2
|
||||
( incr ) INCR
|
||||
LTHk ,&loop JCN
|
||||
|
@ -115,7 +115,7 @@ BRK
|
|||
( clear last cursor )
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
#40 .Screen/sprite DEO
|
||||
|
||||
.Controller/key DEI
|
||||
DUP #61 ! ,&no-c JCN
|
||||
|
@ -260,12 +260,12 @@ RTN
|
|||
;cursor .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
#40 .Screen/sprite DEO
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
||||
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
||||
( colorize on state )
|
||||
#31 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
|
||||
#41 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -273,27 +273,27 @@ RTN
|
|||
|
||||
.octave-view/x1 LDZ2 .octave-view/y1 LDZ2
|
||||
|
||||
OVR2 OVR2 ;keys-left-icns #21 .last-note LDZ #00 = + ;draw-key JSR2
|
||||
OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #02 = + ;draw-key JSR2
|
||||
OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .last-note LDZ #04 = + ;draw-key JSR2
|
||||
OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .last-note LDZ #05 = + ;draw-key JSR2
|
||||
OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #07 = + ;draw-key JSR2
|
||||
OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #09 = + ;draw-key JSR2
|
||||
SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .last-note LDZ #0b = + ;draw-key JSR2
|
||||
OVR2 OVR2 ;keys-left-icns #01 .last-note LDZ #00 = + ;draw-key JSR2
|
||||
OVR2 #0008 ++ OVR2 ;keys-middle-icns #01 .last-note LDZ #02 = + ;draw-key JSR2
|
||||
OVR2 #0010 ++ OVR2 ;keys-right-icns #01 .last-note LDZ #04 = + ;draw-key JSR2
|
||||
OVR2 #0018 ++ OVR2 ;keys-left-icns #01 .last-note LDZ #05 = + ;draw-key JSR2
|
||||
OVR2 #0020 ++ OVR2 ;keys-middle-icns #01 .last-note LDZ #07 = + ;draw-key JSR2
|
||||
OVR2 #0028 ++ OVR2 ;keys-middle-icns #01 .last-note LDZ #09 = + ;draw-key JSR2
|
||||
SWP2 #0030 ++ SWP2 ;keys-right-icns #01 .last-note LDZ #0b = + ;draw-key JSR2
|
||||
|
||||
.octave-view/x1 LDZ2 #0048 ++ .Screen/x DEO2
|
||||
|
||||
;arrow-icns .Screen/addr DEO2
|
||||
.octave-view/y1 LDZ2 .Screen/y DEO2
|
||||
#21 .Screen/color DEO
|
||||
#01 .Screen/sprite DEO
|
||||
|
||||
;arrow-icns #0008 ++ .Screen/addr DEO2
|
||||
.octave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
|
||||
#21 .Screen/color DEO
|
||||
#01 .Screen/sprite DEO
|
||||
|
||||
;font-hex .octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
|
||||
.octave-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
|
||||
#23 .Screen/color DEO
|
||||
#03 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -305,7 +305,7 @@ RTN
|
|||
DUP2 #0018 ++
|
||||
&loop
|
||||
( move ) OVR2 .Screen/y DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
|
||||
( incr ) SWP2 #0008 ++ SWP2
|
||||
LTH2k ,&loop JCN
|
||||
|
@ -358,7 +358,7 @@ RTN
|
|||
( dotted line )
|
||||
OVR #01 AND ,&no-dot JCN
|
||||
.wave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
|
||||
#03 .Screen/color DEO
|
||||
#03 .Screen/pixel DEO
|
||||
&no-dot
|
||||
OVR TOS .Audio0/addr DEI2 ++ LDA
|
||||
#02 /
|
||||
|
@ -366,7 +366,7 @@ RTN
|
|||
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
|
||||
( draw ) OVR
|
||||
.Audio0/length DEI2 TOB >
|
||||
.Audio0/length DEI2 #0100 !! #0101 == #02 * #01 + .Screen/color DEO
|
||||
.Audio0/length DEI2 #0100 !! #0101 == #02 * #01 + .Screen/pixel DEO
|
||||
( incr ) INCR
|
||||
LTHk ,&loop JCN
|
||||
POP2
|
||||
|
@ -374,9 +374,9 @@ RTN
|
|||
( range )
|
||||
.wave-view/x1 LDZ2 .Screen/x DEO2
|
||||
.wave-view/y1 LDZ2 #0010 -- .Screen/y DEO2
|
||||
.Audio0/addr DEI2 #22 ;draw-short JSR2
|
||||
.Audio0/addr DEI2 #02 ;draw-short JSR2
|
||||
.wave-view/x2 LDZ2 #0020 -- .Screen/x DEO2
|
||||
.Audio0/length DEI2 #22 ;draw-short JSR2
|
||||
.Audio0/length DEI2 #02 ;draw-short JSR2
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -387,7 +387,7 @@ RTN
|
|||
.wave-view/y1 LDZ2 DUP2 #0020 ++
|
||||
&loop
|
||||
OVR2 .Screen/y DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/pixel DEO
|
||||
( incr ) SWP2 #0001 ++ SWP2
|
||||
LTH2k ,&loop JCN
|
||||
POP2 POP2
|
||||
|
@ -399,24 +399,24 @@ RTN
|
|||
|
||||
( load ) STH .Screen/y DEO2 .Screen/x DEO2
|
||||
;knob-icns .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
;knob-icns #0008 ++ .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
;knob-icns #0018 ++ .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 -- .Screen/x DEO2
|
||||
;knob-icns #0010 ++ .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0004 ++ .Screen/x DEO2
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
;font-hex #00 STHkr #08 * ++ .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
|
||||
.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
|
||||
;knob-icns #0020 ++ .Screen/addr DEO2
|
||||
( draw ) #25 .Screen/color DEO
|
||||
( draw ) #05 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -424,16 +424,16 @@ RTN
|
|||
|
||||
STH SWP
|
||||
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHr .Screen/color DEO
|
||||
( draw ) STHr .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -446,7 +446,7 @@ RTN
|
|||
STH2 STH2 OVR2 OVR2
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/pixel DEO
|
||||
( incr ) SWP2 #0001 ++ SWP2
|
||||
OVR2 OVR2 LTS2 ,&hor JCN
|
||||
POP2 POP2 STH2r STH2r
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||
|
||||
( variables )
|
||||
|
@ -68,10 +68,10 @@ BRK
|
|||
.cat/y LDZ2 .Screen/y DEO2
|
||||
.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
|
||||
;ears .Screen/addr DEO2
|
||||
#41 .Screen/color DEO
|
||||
#81 .Screen/sprite DEO
|
||||
STH2r .Screen/x DEO2
|
||||
;ears #0010 ADD2 .Screen/addr DEO2
|
||||
#41 .Screen/color DEO
|
||||
#81 .Screen/sprite DEO
|
||||
|
||||
#0000 ,draw-eye JSR
|
||||
#0000 ,draw-tail JSR
|
||||
|
@ -83,10 +83,10 @@ RTN
|
|||
.cat/y LDZ2 #0008 ADD2 .Screen/y DEO2
|
||||
.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
|
||||
DUP2 ;eye ADD2 .Screen/addr DEO2
|
||||
( draw ) #41 .Screen/color DEO
|
||||
( draw ) #81 .Screen/sprite DEO
|
||||
STH2r .Screen/x DEO2
|
||||
;eye #0010 ADD2 ADD2 .Screen/addr DEO2
|
||||
( draw ) #41 .Screen/color DEO
|
||||
( draw ) #81 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -95,10 +95,10 @@ RTN
|
|||
.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
|
||||
.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
|
||||
;body .Screen/addr DEO2
|
||||
( draw ) #41 .Screen/color DEO
|
||||
( draw ) #81 .Screen/sprite DEO
|
||||
STH2r .Screen/x DEO2
|
||||
#0010 MUL2 ;body #0010 ADD2 ADD2 .Screen/addr DEO2
|
||||
( draw ) #41 .Screen/color DEO
|
||||
( draw ) #81 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -108,14 +108,14 @@ RTN
|
|||
;cursor .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
#40 .Screen/sprite DEO
|
||||
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
||||
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
||||
|
||||
( colorize on state )
|
||||
#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
|
||||
#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -127,7 +127,7 @@ RTN
|
|||
|
||||
#00 #10
|
||||
&loop
|
||||
( draw ) #21 .Screen/color DEO
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
( sety ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
|
||||
( setx ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||
( incr ) SWP #01 ADD SWP
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||
|
||||
( variables )
|
||||
|
@ -128,7 +128,7 @@ RTN
|
|||
#0000 .Screen/x DEO2 .center/y LDZ2 .Screen/y DEO2
|
||||
#0000 .Screen/width DEI2 ( from/to )
|
||||
&draw-hor
|
||||
( draw ) #01 .Screen/color DEO
|
||||
( draw ) #01 .Screen/pixel DEO
|
||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/x DEO2 SWP2
|
||||
LTH2k ,&draw-hor JCN
|
||||
POP2 POP2
|
||||
|
@ -137,7 +137,7 @@ RTN
|
|||
.center/x LDZ2 .Screen/x DEO2 #0000 .Screen/y DEO2
|
||||
#0000 .Screen/height DEI2 ( from/to )
|
||||
&draw-ver
|
||||
( draw ) #02 .Screen/color DEO
|
||||
( draw ) #02 .Screen/pixel DEO
|
||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/y DEO2 SWP2
|
||||
LTH2k ,&draw-ver JCN
|
||||
POP2 POP2
|
||||
|
@ -148,7 +148,7 @@ RTN
|
|||
#00 #08
|
||||
&draw-pixel1
|
||||
( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR .Screen/color DEO
|
||||
( draw ) OVR .Screen/pixel DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
LTHk ,&draw-pixel1 JCN
|
||||
POP POP
|
||||
|
@ -156,7 +156,7 @@ RTN
|
|||
#00 #08
|
||||
&draw-pixel2
|
||||
( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #08 ADD .Screen/color DEO
|
||||
( draw ) OVR #08 ADD .Screen/pixel DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
LTHk ,&draw-pixel2 JCN
|
||||
POP POP
|
||||
|
@ -164,7 +164,7 @@ RTN
|
|||
#00 #08
|
||||
&draw-icn1
|
||||
( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #20 ADD .Screen/color DEO
|
||||
( draw ) OVR #00 ADD .Screen/sprite DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
LTHk ,&draw-icn1 JCN
|
||||
POP POP
|
||||
|
@ -172,7 +172,7 @@ RTN
|
|||
#00 #08
|
||||
&draw-icn2
|
||||
( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #28 ADD .Screen/color DEO
|
||||
( draw ) OVR #08 ADD .Screen/sprite DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
LTHk ,&draw-icn2 JCN
|
||||
POP POP
|
||||
|
@ -180,7 +180,7 @@ RTN
|
|||
#00 #08
|
||||
&draw-chr1
|
||||
( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #40 ADD .Screen/color DEO
|
||||
( draw ) OVR #80 ADD .Screen/sprite DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
LTHk ,&draw-chr1 JCN
|
||||
POP POP
|
||||
|
@ -188,7 +188,7 @@ RTN
|
|||
#00 #08
|
||||
&draw-chr2
|
||||
( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #48 ADD .Screen/color DEO
|
||||
( draw ) OVR #88 ADD .Screen/sprite DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
LTHk ,&draw-chr2 JCN
|
||||
POP POP
|
||||
|
@ -203,17 +203,17 @@ RTN
|
|||
.window/x1 LDZ2 .window/y1 LDZ2 .window/x2 LDZ2 .window/y2 LDZ2 #01 ;line-rect JSR2
|
||||
.window/x1 LDZ2 #0002 SUB2 .window/y1 LDZ2 #0002 SUB2 .window/x2 LDZ2 #0002 ADD2 .window/y2 LDZ2 #0002 ADD2 #01 ;line-rect JSR2
|
||||
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0010 ADD2 ;red_txt #25 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0010 ADD2 ;red_txt #05 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||
.System/r DEI2 #28 ;draw-short JSR2
|
||||
.System/r DEI2 #08 ;draw-short JSR2
|
||||
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0020 ADD2 ;green_txt #25 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0020 ADD2 ;green_txt #05 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||
.System/g DEI2 #28 ;draw-short JSR2
|
||||
.System/g DEI2 #08 ;draw-short JSR2
|
||||
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0030 ADD2 ;blue_txt #25 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0030 ADD2 ;blue_txt #05 ;draw-label JSR2
|
||||
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||
.System/b DEI2 #28 ;draw-short JSR2
|
||||
.System/b DEI2 #08 ;draw-short JSR2
|
||||
|
||||
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0010 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/r1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
|
||||
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0020 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/g1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
|
||||
|
@ -222,22 +222,22 @@ RTN
|
|||
.window/x1 LDZ2 #0050 ADD2 .Screen/x DEO2
|
||||
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||
;radio_icns #00 .selection LDZ #00 EQU 8** ADD2 .Screen/addr DEO2
|
||||
#25 .Screen/color DEO
|
||||
#05 .Screen/sprite DEO
|
||||
|
||||
.window/x1 LDZ2 #0060 ADD2 .Screen/x DEO2
|
||||
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||
;radio_icns #00 .selection LDZ #01 EQU 8** ADD2 .Screen/addr DEO2
|
||||
#25 .Screen/color DEO
|
||||
#05 .Screen/sprite DEO
|
||||
|
||||
.window/x1 LDZ2 #0070 ADD2 .Screen/x DEO2
|
||||
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||
;radio_icns #00 .selection LDZ #02 EQU 8** ADD2 .Screen/addr DEO2
|
||||
#25 .Screen/color DEO
|
||||
#05 .Screen/sprite DEO
|
||||
|
||||
.window/x1 LDZ2 #0080 ADD2 .Screen/x DEO2
|
||||
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||
;radio_icns #00 .selection LDZ #03 EQU 8** ADD2 .Screen/addr DEO2
|
||||
#25 .Screen/color DEO
|
||||
#05 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -247,13 +247,13 @@ RTN
|
|||
;pointer_icn .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
#40 .Screen/sprite DEO
|
||||
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
||||
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
||||
|
||||
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO
|
||||
#43 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -266,21 +266,21 @@ RTN
|
|||
;halftone_icn .Screen/addr DEO2
|
||||
|
||||
;slidera_icn .Screen/addr DEO2
|
||||
( draw ) #25 .Screen/color DEO
|
||||
( draw ) #05 .Screen/sprite DEO
|
||||
;sliderb_icn .Screen/addr DEO2
|
||||
|
||||
&loop
|
||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) #25 .Screen/color DEO
|
||||
( draw ) #05 .Screen/sprite DEO
|
||||
.Screen/x DEI2 .slider/x2 LDZ2 #0008 ADD2 LTH2 ,&loop JCN
|
||||
|
||||
( incr ) .Screen/x DEI2 #0004 ADD2 .Screen/x DEO2
|
||||
;sliderc_icn .Screen/addr DEO2
|
||||
( draw ) #25 .Screen/color DEO
|
||||
( draw ) #05 .Screen/sprite DEO
|
||||
|
||||
.slider/x1 LDZ2 .slider/pos LDZ2 ADD2 .Screen/x DEO2
|
||||
;sliderd_icn .Screen/addr DEO2
|
||||
( draw ) #2a .Screen/color DEO
|
||||
( draw ) #0a .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -293,7 +293,7 @@ RTN
|
|||
STH2 STH2 OVR2 OVR2
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/pixel DEO
|
||||
( incr ) SWP2 #0001 ADD2 SWP2
|
||||
LTH2k ,&hor JCN
|
||||
POP2 POP2 STH2r STH2r
|
||||
|
@ -308,13 +308,13 @@ RTN
|
|||
( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2
|
||||
&hor
|
||||
( incr ) .Screen/x DEI2 ++ .Screen/x DEO2
|
||||
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.Screen/x DEI2 .rect/x2 LDZ2 LTH2 ,&hor JCN
|
||||
.rect/y1 LDZ2 .Screen/y DEO2
|
||||
&ver
|
||||
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/pixel DEO
|
||||
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/pixel DEO
|
||||
( incr ) .Screen/y DEI2 ++ .Screen/y DEO2
|
||||
.Screen/y DEI2 .rect/y2 LDZ2 ++ LTH2 ,&ver JCN
|
||||
|
||||
|
@ -329,7 +329,7 @@ RTN
|
|||
&loop
|
||||
DUP2 LDA #00 SWP 8**
|
||||
;font ADD2 .Screen/addr DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
( incr ) ++
|
||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||
DUP2 LDA ,&loop JCN
|
||||
|
@ -341,16 +341,16 @@ RTN
|
|||
|
||||
STH SWP
|
||||
DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) STHr .Screen/color DEO
|
||||
( draw ) STHr .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|
||||
( variables )
|
||||
|
@ -46,13 +46,13 @@ BRK
|
|||
DUP .Audio0/pitch DEO
|
||||
|
||||
( erase last note )
|
||||
#20 .Screen/color DEO
|
||||
#00 .Screen/sprite DEO
|
||||
|
||||
( draw note )
|
||||
#00 SWP 4** #0100 SUB2 .Screen/y DEO2
|
||||
#00 .progress LDZ 8** .Screen/x DEO2
|
||||
;dot .Screen/addr DEO2
|
||||
#21 .Screen/color DEO
|
||||
#01 .Screen/sprite DEO
|
||||
|
||||
( incr ) .progress LDZ #01 ADD #1f AND .progress STZ
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||
|
||||
( variables )
|
||||
|
@ -33,23 +33,23 @@
|
|||
.Screen/height DEI2 2// .Screen/y DEO2
|
||||
|
||||
;default_icn .Screen/addr DEO2
|
||||
#31 .Screen/color DEO
|
||||
#2a .slime STZ
|
||||
#41 .Screen/sprite DEO
|
||||
#0a .slime STZ
|
||||
|
||||
BRK
|
||||
|
||||
@on-frame ( -> )
|
||||
|
||||
#2a .slime STZ
|
||||
#0a .slime STZ
|
||||
;default_icn .Screen/addr DEO2
|
||||
|
||||
( hold ctrl key to change slime color )
|
||||
.Controller/button DEI #0f AND
|
||||
DUP #01 NEQ ,&no-ctrl JCN #25 .slime STZ &no-ctrl
|
||||
DUP #02 NEQ ,&no-alt JCN #2f .slime STZ &no-alt
|
||||
DUP #01 NEQ ,&no-ctrl JCN #05 .slime STZ &no-ctrl
|
||||
DUP #02 NEQ ,&no-alt JCN #0f .slime STZ &no-alt
|
||||
POP
|
||||
|
||||
( clear ) #30 .Screen/color DEO
|
||||
( clear ) #40 .Screen/sprite DEO
|
||||
|
||||
( detect movement )
|
||||
.Controller/button DEI #f0 AND
|
||||
|
@ -72,11 +72,11 @@ BRK
|
|||
POP
|
||||
|
||||
( draw face )
|
||||
#31 .Screen/color DEO
|
||||
#41 .Screen/sprite DEO
|
||||
|
||||
( draw slime )
|
||||
;slime_icn .Screen/addr DEO2
|
||||
.slime LDZ .Screen/color DEO
|
||||
.slime LDZ .Screen/sprite DEO
|
||||
|
||||
BRK
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
|
||||
|
||||
|
@ -55,14 +55,14 @@ BRK
|
|||
( print button-key code )
|
||||
#0000 .Screen/x DEO2
|
||||
.Screen/height DEI2 #0008 -- .Screen/y DEO2
|
||||
.Controller/button DEI2 #21 ;draw-short JSR2
|
||||
.Controller/button DEI2 #01 ;draw-short JSR2
|
||||
|
||||
.position/x LDZ2 .Screen/x DEO2
|
||||
.position/y LDZ2 .Screen/y DEO2
|
||||
|
||||
( linebreak )
|
||||
.Controller/key DEI #0d NEQ ,&no-return JCN
|
||||
( draw ) #20 .Screen/color DEO
|
||||
( draw ) #00 .Screen/sprite DEO
|
||||
( reset ) #0000 .position/x STZ2
|
||||
( incr ) .position/y LDZ2 #0010 ++ .position/y STZ2
|
||||
;draw-cursor JSR2
|
||||
|
@ -72,10 +72,10 @@ BRK
|
|||
.Controller/key DEI TOS #0020 ** DEBUG2
|
||||
|
||||
;font-data .Controller/key DEI TOS #0010 ** ++ .Screen/addr DEO2
|
||||
.Controller/button DEI ;mod-color JSR2 .Screen/color DEO
|
||||
.Controller/button DEI ;mod-color JSR2 .Screen/sprite DEO
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
.Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
|
||||
.Controller/button DEI ;mod-color JSR2 .Screen/color DEO
|
||||
.Controller/button DEI ;mod-color JSR2 .Screen/sprite DEO
|
||||
( incr ) .position/x LDZ2 #0008 ++ .position/x STZ2
|
||||
,draw-cursor JSR
|
||||
|
||||
|
@ -86,7 +86,7 @@ BRK
|
|||
( ctrl ) DUP #01 = #01 * STH
|
||||
( alt ) DUP #02 = #03 * STH
|
||||
( shift ) #04 = #05 * STH2r + +
|
||||
#21 +
|
||||
#01 +
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -95,10 +95,10 @@ RTN
|
|||
.position/x LDZ2 .Screen/x DEO2
|
||||
.position/y LDZ2 .Screen/y DEO2
|
||||
;cursor .Screen/addr DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
|
||||
.position/y LDZ2 #0008 ++ .Screen/y DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -106,16 +106,16 @@ RTN
|
|||
|
||||
STH SWP
|
||||
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHr .Screen/color DEO
|
||||
( draw ) STHr .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|
||||
|
||||
( variables )
|
||||
|
@ -76,7 +76,7 @@ BRK
|
|||
( load ) OVR #00 SWP 2** ;table ADD2 LDA2
|
||||
#00 SWP SCALEY .Screen/y DEO2
|
||||
#00 SWP SCALEX .Screen/x DEO2
|
||||
OVR #0f MOD #00 EQU #01 ADD .Screen/color DEO
|
||||
OVR #0f MOD #00 EQU #01 ADD .Screen/pixel DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
LTHk ,&loop JCN
|
||||
POP2
|
||||
|
@ -91,22 +91,22 @@ BRK
|
|||
.Screen/width DEI2 2//
|
||||
DUP2 #0020 SUB2 .Screen/x DEO2
|
||||
;font-hex #00 .DateTime/hour DEI #0a DIV #08 MUL ADD2 .Screen/addr DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
DUP2 #0018 SUB2 .Screen/x DEO2
|
||||
;font-hex #00 .DateTime/hour DEI #0a MOD #08 MUL ADD2 .Screen/addr DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
DUP2 #0008 SUB2 .Screen/x DEO2
|
||||
;font-hex #00 .DateTime/minute DEI #0a DIV #08 MUL ADD2 .Screen/addr DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
DUP2 .Screen/x DEO2
|
||||
;font-hex #00 .DateTime/minute DEI #0a MOD #08 MUL ADD2 .Screen/addr DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
DUP2 #0010 ADD2 .Screen/x DEO2
|
||||
;font-hex #00 .DateTime/second DEI #0a DIV #08 MUL ADD2 .Screen/addr DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
DUP2 #0018 ADD2 .Screen/x DEO2
|
||||
;font-hex #00 .DateTime/second DEI #0a MOD #08 MUL ADD2 .Screen/addr DEO2
|
||||
#22 .Screen/color DEO
|
||||
#02 .Screen/sprite DEO
|
||||
POP2
|
||||
|
||||
RTN
|
||||
|
@ -122,7 +122,7 @@ RTN
|
|||
&loop
|
||||
.line/x LDZ2 .Screen/x DEO2
|
||||
.line/y LDZ2 .Screen/y DEO2
|
||||
.color LDZ .Screen/color DEO
|
||||
.color LDZ .Screen/pixel DEO
|
||||
[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
|
||||
[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
|
||||
.line/e1 LDZ2 2** .line/e2 STZ2
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
|
||||
|
||||
( variables )
|
||||
|
@ -43,7 +43,7 @@
|
|||
DUP #0a EQU ,&linefeed JCN
|
||||
#0005 SFT2 ;font ADD2
|
||||
.Screen/addr DEO2
|
||||
#29 .Screen/color DEO
|
||||
#09 .Screen/sprite DEO
|
||||
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||
&next
|
||||
#0001 ADD2
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
|
||||
|
||||
( variables )
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|10 @Console [ &pad $8 &write $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
|
||||
|
||||
( variables )
|
||||
|
@ -46,7 +46,7 @@ BRK
|
|||
#0000 #0080
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) #41 .Screen/color DEO
|
||||
( draw ) #81 .Screen/sprite DEO
|
||||
( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
|
||||
( incr ) SWP2 8+ SWP2
|
||||
LTH2k ,&hor JCN
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||
|
||||
|0000
|
||||
|
@ -77,7 +77,7 @@ BRK
|
|||
( clear last cursor )
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
#40 .Screen/sprite DEO
|
||||
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 .pointer/x STZ2
|
||||
|
@ -86,7 +86,7 @@ BRK
|
|||
( draw new cursor )
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO
|
||||
#43 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -101,7 +101,7 @@ RTN
|
|||
&loop
|
||||
.line/x LDZ2 .Screen/x DEO2
|
||||
.line/y LDZ2 .Screen/y DEO2
|
||||
.color LDZ .Screen/color DEO
|
||||
.color LDZ .Screen/pixel DEO
|
||||
[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
|
||||
[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
|
||||
.line/e1 LDZ2 2** .line/e2 STZ2
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|
||||
|0000
|
||||
|
||||
|
@ -27,13 +27,13 @@
|
|||
.Screen/width DEI2 2// .dvd/x STZ2
|
||||
.Screen/height DEI2 2// .dvd/y STZ2
|
||||
|
||||
#21 ;draw-dvd JSR2
|
||||
#01 ;draw-dvd JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@on-frame ( -> )
|
||||
|
||||
( clear ) #20 ;draw-dvd JSR2
|
||||
( clear ) #00 ;draw-dvd JSR2
|
||||
( case: hit-right ) .dvd/x LDZ2 .Screen/width DEI2 #0020 SUB2 EQU2
|
||||
( case: hit-left ) .dvd/x LDZ2 #0000 EQU2
|
||||
#0000 EQU2 ,&no-flipx JCN
|
||||
|
@ -44,7 +44,7 @@ BRK
|
|||
.dvd/dy LDZ #00 EQU .dvd/dy STZ &no-flipy
|
||||
( incr ) .dvd/x LDZ2 #0001 #00 .dvd/dx LDZ #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x STZ2
|
||||
( incr ) .dvd/y LDZ2 #0001 #00 .dvd/dy LDZ #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y STZ2
|
||||
( draw ) #21 ;draw-dvd JSR2
|
||||
( draw ) #01 ;draw-dvd JSR2
|
||||
|
||||
BRK
|
||||
|
||||
|
@ -58,7 +58,7 @@ BRK
|
|||
.dvd/x LDZ2 [ .dvd/x LDZ2 #0020 ADD2 ]
|
||||
&hor
|
||||
OVR2 .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/sprite DEO
|
||||
( next ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
|
||||
( incr ) SWP2 #0008 ADD2 SWP2
|
||||
LTH2k ,&hor JCN
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|
||||
|
||||
( variables )
|
||||
|
@ -67,7 +67,7 @@ BRK
|
|||
( clear last cursor )
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
#40 .Screen/sprite DEO
|
||||
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2
|
||||
|
@ -76,7 +76,7 @@ BRK
|
|||
.pointer/sprite LDZ2 .Screen/addr DEO2
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
#31 .Screen/color DEO
|
||||
#41 .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -102,13 +102,13 @@ RTN
|
|||
( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2
|
||||
&hor
|
||||
( incr ) .Screen/x DEI2 #0001 ADD2 .Screen/x DEO2
|
||||
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.Screen/x DEI2 .rect/x2 LDZ2 LTH2 ,&hor JCN
|
||||
.rect/y1 LDZ2 .Screen/y DEO2
|
||||
&ver
|
||||
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/pixel DEO
|
||||
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/pixel DEO
|
||||
( incr ) .Screen/y DEI2 #0001 ADD2 .Screen/y DEO2
|
||||
.Screen/y DEI2 .rect/y2 LDZ2 #0001 ADD2 LTH2 ,&ver JCN
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|
||||
( variables )
|
||||
|
||||
|
@ -35,15 +35,15 @@ BRK
|
|||
( draw ver line )
|
||||
.center/x LDZ2 .Screen/x DEO2 #0000 .Screen/y DEO2
|
||||
&draw-ver
|
||||
( draw ) #02 .Screen/color DEO
|
||||
( draw ) #02 .Screen/pixel DEO
|
||||
( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
|
||||
.Screen/y DEI2 .Screen/height DEI2 LTH2 ,&draw-ver JCN
|
||||
|
||||
.center/x LDZ2 .center/y LDZ2 #0010 SUB2 #2c ;text1 ;draw-label-left JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #2c ;text2 ;draw-label-middle JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #0010 ADD2 #2c ;text3 ;draw-label-right JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #0020 ADD2 #2c ;text4 ;draw-label-middle JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #0030 ADD2 #2c ;text5 ;draw-label-middle JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #0010 SUB2 #0c ;text1 ;draw-label-left JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #0c ;text2 ;draw-label-middle JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #0010 ADD2 #0c ;text3 ;draw-label-right JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #0020 ADD2 #0c ;text4 ;draw-label-middle JSR2
|
||||
.center/x LDZ2 .center/y LDZ2 #0030 ADD2 #0c ;text5 ;draw-label-middle JSR2
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -52,7 +52,7 @@ RTN
|
|||
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2 .Screen/x DEO2
|
||||
.label/addr LDZ2
|
||||
&loop
|
||||
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/sprite DEO
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||
DUP2 LDA ,&loop JCN
|
||||
|
@ -66,7 +66,7 @@ RTN
|
|||
( align ) .label/addr LDZ2 ;get-text-length JSR2 8** 2// SUB2 .Screen/x DEO2
|
||||
.label/addr LDZ2
|
||||
&loop
|
||||
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/sprite DEO
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||
DUP2 LDA ,&loop JCN
|
||||
|
@ -80,7 +80,7 @@ RTN
|
|||
( align ) .label/addr LDZ2 ;get-text-length JSR2 8** SUB2 .Screen/x DEO2
|
||||
.label/addr LDZ2
|
||||
&loop
|
||||
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/sprite DEO
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||
DUP2 LDA ,&loop JCN
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
|
||||
|
||||
( variables )
|
||||
|
@ -23,19 +23,19 @@
|
|||
|
||||
( theme ) #037a .System/r DEO2 #032a .System/g DEO2 #052a .System/b DEO2
|
||||
|
||||
( background ) ;checker_icn #22 ;cover-pattern JSR2
|
||||
( background ) ;checker_icn #02 ;cover-pattern JSR2
|
||||
|
||||
( load ) ;icn1_path .File/name DEO2 #1800 .File/length DEO2 ;image .File/load DEO2
|
||||
( draw ) #0008 #0008 #0100 #00c0 #27 ;image ;draw-icn JSR2
|
||||
( draw ) #0008 #0008 #0100 #00c0 #07 ;image ;draw-icn JSR2
|
||||
|
||||
( load ) ;icn2_path .File/name DEO2 #0800 .File/length DEO2 ;image .File/load DEO2
|
||||
( draw ) #0010 #0078 #0080 #0080 #27 ;image ;draw-icn JSR2
|
||||
( draw ) #0010 #0078 #0080 #0080 #07 ;image ;draw-icn JSR2
|
||||
|
||||
( load ) ;chr1_path .File/name DEO2 #4000 .File/length DEO2 ;image .File/load DEO2
|
||||
( draw ) #00a8 #0010 #0100 #0100 #4f ;image ;draw-chr JSR2
|
||||
( draw ) #00a8 #0010 #0100 #0100 #8f ;image ;draw-chr JSR2
|
||||
|
||||
( load ) ;chr2_path .File/name DEO2 #0900 .File/length DEO2 ;image .File/load DEO2
|
||||
( draw ) #0088 #0088 #0060 #0060 #41 ;image ;draw-chr JSR2
|
||||
( draw ) #0088 #0088 #0060 #0060 #81 ;image ;draw-chr JSR2
|
||||
|
||||
BRK
|
||||
|
||||
|
@ -48,7 +48,7 @@ BRK
|
|||
#0000 .size/width LDZ2
|
||||
&hor
|
||||
( save ) OVR2 .position/x LDZ2 ADD2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/sprite DEO
|
||||
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||
( incr ) SWP2 8+ SWP2
|
||||
LTH2k ,&hor JCN
|
||||
|
@ -68,7 +68,7 @@ RTN
|
|||
#0000 .size/width LDZ2
|
||||
&hor
|
||||
( save ) OVR2 .position/x LDZ2 ADD2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/sprite DEO
|
||||
( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
|
||||
( incr ) SWP2 8+ SWP2
|
||||
LTH2k ,&hor JCN
|
||||
|
@ -88,7 +88,7 @@ RTN
|
|||
#0000 .Screen/width DEI2
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/sprite DEO
|
||||
( incr ) SWP2 8+ SWP2
|
||||
LTH2k ,&hor JCN
|
||||
POP2 POP2
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|
||||
( variables )
|
||||
|
||||
|
@ -30,7 +30,7 @@ BRK
|
|||
DUP #0a EQU ,&linefeed JCN
|
||||
#0005 SFT2 ;font ADD2
|
||||
DUP2 .Screen/addr DEO2
|
||||
#29 .Screen/color DEO
|
||||
#09 .Screen/sprite DEO
|
||||
,get-x-advance JSR .Screen/x DEI2 ADD2 STH2kr ADD2 .Screen/x DEO2
|
||||
&next
|
||||
#0001 ADD2
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|
||||
( variables )
|
||||
|
||||
|
@ -36,7 +36,7 @@
|
|||
|
||||
( theme ) #f03f .System/r DEO2 #f03f .System/g DEO2 #003f .System/b DEO2
|
||||
|
||||
( background ) ;checker_icn #23 ;cover-pattern JSR2
|
||||
( background ) ;checker_icn #03 ;cover-pattern JSR2
|
||||
|
||||
#0010 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-slow JSR2
|
||||
#0070 #0040 #0010 #01 ;draw-circle JSR2
|
||||
|
@ -54,7 +54,7 @@ BRK
|
|||
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
|
||||
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||
&loop
|
||||
.line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN
|
||||
.line/e1 LDZ2 2** .line/e2 STZ2
|
||||
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
|
||||
|
@ -77,16 +77,16 @@ RTN
|
|||
STH2r STH2r
|
||||
&ver
|
||||
( save ) OVR2 .Screen/y DEO2
|
||||
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/color DEO
|
||||
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/color DEO
|
||||
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO
|
||||
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO
|
||||
( incr ) SWP2 ++ SWP2
|
||||
OVR2 OVR2 LTS2 ,&ver JCN
|
||||
POP2 POP2
|
||||
.rect/x1 LDZ2 .rect/x2 LDZ2
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/color DEO
|
||||
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/color DEO
|
||||
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO
|
||||
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO
|
||||
( incr ) SWP2 ++ SWP2
|
||||
OVR2 OVR2 ++ LTS2 ,&hor JCN
|
||||
POP2 POP2
|
||||
|
@ -102,7 +102,7 @@ RTN
|
|||
STH2 STH2 OVR2 OVR2
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/pixel DEO
|
||||
( incr ) SWP2 ++ SWP2
|
||||
OVR2 OVR2 LTS2 ,&hor JCN
|
||||
POP2 POP2 STH2r STH2r
|
||||
|
@ -131,14 +131,14 @@ RTN
|
|||
.circle/y LDZ2 .circle/x LDZ2 -- GTS2 ,&loop JCN
|
||||
RTN
|
||||
&seg
|
||||
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -151,7 +151,7 @@ RTN
|
|||
#0000 .Screen/width DEI2
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .color LDZ .Screen/color DEO
|
||||
( draw ) .color LDZ .Screen/sprite DEO
|
||||
( incr ) SWP2 8++ SWP2
|
||||
OVR2 OVR2 LTH2 ,&hor JCN
|
||||
POP2 POP2
|
||||
|
@ -166,7 +166,7 @@ RTN
|
|||
STH .Screen/y DEO2
|
||||
&loop
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/pixel DEO
|
||||
( incr ) SWP2 #0002 ++ SWP2
|
||||
LTH2k ,&loop JCN
|
||||
POP2 POP2 POPr
|
||||
|
@ -178,7 +178,7 @@ RTN
|
|||
STH ROT2 .Screen/x DEO2
|
||||
&loop
|
||||
( save ) OVR2 .Screen/y DEO2
|
||||
( draw ) STHkr .Screen/color DEO
|
||||
( draw ) STHkr .Screen/pixel DEO
|
||||
( incr ) SWP2 #0002 ++ SWP2
|
||||
LTH2k ,&loop JCN
|
||||
POP2 POP2 POPr
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|
||||
( variables )
|
||||
|
||||
|
@ -48,15 +48,15 @@
|
|||
POP2 POP2
|
||||
JMP2r
|
||||
|
||||
#15 .Screen/color DEO
|
||||
#15 .Screen/pixel DEO
|
||||
JMP2r
|
||||
|
||||
&draw
|
||||
OVR2 .Screen/x DEO2
|
||||
#05 ADD .Screen/color DEO
|
||||
#05 ADD .Screen/pixel DEO
|
||||
.Screen/y DEI2
|
||||
DUP2 #0001 ADD2 .Screen/y DEO2
|
||||
#00 .Screen/color DEO
|
||||
#00 .Screen/pixel DEO
|
||||
.Screen/y DEO2
|
||||
POP
|
||||
,&rest JMP
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
( devices )
|
||||
|
||||
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|
||||
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1
|
||||
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||
|a0 @File &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2
|
||||
|
||||
|
@ -85,7 +85,7 @@
|
|||
#0000 DUP2 .Screen/x DEO2 .Screen/y DEO2
|
||||
;ring-buffer ;wrapped-write JSR2
|
||||
|
||||
#20 ;draw-glyph JSR2
|
||||
#00 ;draw-glyph JSR2
|
||||
BRK
|
||||
|
||||
@load-font ( filename* -- )
|
||||
|
@ -156,7 +156,7 @@
|
|||
¬-end
|
||||
#00 SWP #00 ;repl/font-cells LDA MUL2k MUL2 #0008 MUL2 #0100 ADD2 ( string* char* tile* )
|
||||
;font-data ADD2 .Screen/addr DEO2
|
||||
#2d ,draw-glyph JSR
|
||||
#0d ,draw-glyph JSR
|
||||
#00 ;repl/font-cells LDA #fff8 MUL2 .Screen/y DEI2 ADD2 .Screen/y DEO2
|
||||
;font-data ADD2 LDA #00 SWP .Screen/x DEI2 ADD2 .Screen/x DEO2
|
||||
LDAk STH
|
||||
|
@ -172,7 +172,7 @@
|
|||
;repl/font-cells LDA
|
||||
&inner
|
||||
DUP #00 EQU ,&end-inner JCN
|
||||
STHkr .Screen/color DEO
|
||||
STHkr .Screen/sprite DEO
|
||||
#0008 DUP2
|
||||
.Screen/x DEI2 ADD2 .Screen/x DEO2
|
||||
.Screen/addr DEI2 ADD2 .Screen/addr DEO2
|
||||
|
|
Loading…
Reference in New Issue