(draft) Add looping functionality to Screen/auto.
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@ -0,0 +1,30 @@
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( devices )
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|00 @System &vector $2 &wst $1 &rst $1 &swsz $1 &swap $1 &pad $2 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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( variables )
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|0000
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( program )
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|0100 ( -> )
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( theme )
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#0fe5 .System/r DEO2
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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#35 .Screen/auto DEO
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;font #0210 ADD2 .Screen/addr DEO2
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#3400 &loop
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#04 .Screen/sprite DEO
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INC
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GTHk ,&loop JCN
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BRK
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~projects/assets/msx01x02.tal
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@ -157,7 +157,7 @@ screen_deo(Device *d, Uint8 port)
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break;
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}
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case 0xf: {
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Uint16 x, y, addr;
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Uint16 x, y, addr, auto_i;
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Uint8 twobpp = !!(d->dat[0xf] & 0x80);
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Layer *layer = (d->dat[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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DEVPEEK16(x, 0x8);
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@ -166,9 +166,17 @@ screen_deo(Device *d, Uint8 port)
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if(addr > 0xfff8 - twobpp * 8)
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return;
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screen_blit(&uxn_screen, layer, x, y, &d->u->ram[addr], d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
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if(d->dat[0x6] & 0x04) DEVPOKE16(0xc, addr + 8 + twobpp * 8); /* auto addr+length */
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if(d->dat[0x6] & 0x01) DEVPOKE16(0x8, x + 8); /* auto x+8 */
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if(d->dat[0x6] & 0x02) DEVPOKE16(0xa, y + 8); /* auto y+8 */
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auto_i = d->dat[0x6] + 0x40;
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if((auto_i >> 6) > ((auto_i & 0x30) >> 4)) {
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d->dat[0x6] = auto_i & 0x3f;
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DEVPOKE16(0x8, x + ((auto_i & 0x01) << 3) - ((auto_i & 0x02) * (auto_i & 0x30) >> 2));
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DEVPOKE16(0xa, y + ((auto_i & 0x02) << 2) - ((auto_i & 0x01) * (auto_i & 0x30) >> 1));
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} else {
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d->dat[0x6] = auto_i;
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DEVPOKE16(0x8, x + ((auto_i & 0x02) << 2));
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DEVPOKE16(0xa, y + ((auto_i & 0x01) << 3));
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}
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if(auto_i & 0x04) DEVPOKE16(0xc, addr + 8 + twobpp * 8); /* auto addr+length */
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break;
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}
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}
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