Added controller example

This commit is contained in:
neauoire 2021-02-14 11:51:36 -08:00
parent b3ff7af8a3
commit 1cc7abea54
7 changed files with 190 additions and 35 deletions

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@ -44,6 +44,8 @@ evaluxn(u, u->vframe); /* Each frame
- `+12ef`, a literal signed short.
- `-1a`, a literal signed byte(negative).
- `-12ef`, a literal signed short(negative).
- `.ab`, a raw byte in memory.
- `.abcd`, a raw short in memory.
### Special
@ -81,6 +83,21 @@ BRK
|FFFA .RESET .FRAME .ERROR
```
## Emulator
### Controller(dev/ctrl)
A device that works like a NES controller, each button is a bit from a single byte.
- Ctrl
- Alt
- Escape
- Return
- Up
- Down
- Left
- Right
## TODOs
- Defines?

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@ -24,5 +24,5 @@ rm -f ./bin/emulator
cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined uxn.c emulator.c -L/usr/local/lib -lSDL2 -o bin/emulator
# run
./bin/assembler examples/test.usm bin/boot.rom
./bin/assembler examples/controller.usm bin/boot.rom
./bin/emulator bin/boot.rom

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@ -37,7 +37,7 @@ SDL_Renderer *gRenderer;
SDL_Texture *gTexture;
Uint32 *pixels;
Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite;
Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite, *devctrl;
#pragma mark - Helpers
@ -65,9 +65,7 @@ drawchr(Uint32 *dst, int x, int y, Uint8 *sprite)
for(h = 0; h < 8; h++) {
int ch1 = ((sprite[v] >> h) & 0x1);
int ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
int clr = ch1 + ch2;
int guides = GUIDES && !clr && ((x + y) / 8) % 2;
putpixel(dst, x + 7 - h, y + v, guides ? 4 : clr);
putpixel(dst, x + 7 - h, y + v, ch1 + ch2);
}
}
@ -192,8 +190,25 @@ domouse(SDL_Event *event)
void
dokey(SDL_Event *event)
{
(void)event;
/* printf("key\n"); */
}
void
doctrl(SDL_Event *event, int z)
{
Uint8 flag = 0x00;
if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
flag = 0x01;
if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT)
flag = 0x02;
switch(event->key.keysym.sym) {
case SDLK_ESCAPE: flag = 0x04; break;
case SDLK_RETURN: flag = 0x08; break;
case SDLK_UP: flag = 0x10; break;
case SDLK_DOWN: flag = 0x20; break;
case SDLK_LEFT: flag = 0x40; break;
case SDLK_RIGHT: flag = 0x80; break;
}
setflag(&devctrl->mem[0], flag, z);
}
#pragma mark - Devices
@ -296,6 +311,20 @@ keyw(Device *d, Memory *m, Uint8 b)
return 0;
}
Uint8
ctrlr(Device *d, Memory *m, Uint8 b)
{
return d->mem[b];
}
Uint8
ctrlw(Device *d, Memory *m, Uint8 b)
{
(void)d;
(void)b;
return 0;
}
#pragma mark - Generics
int
@ -314,20 +343,21 @@ start(Uxn *u)
if(tick < ticknext)
SDL_Delay(ticknext - tick);
ticknext = tick + (1000 / FPS);
evaluxn(u, u->vframe);
while(SDL_PollEvent(&event) != 0) {
switch(event.type) {
case SDL_QUIT: quit(); break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION: domouse(&event); break;
case SDL_KEYDOWN: dokey(&event); break;
case SDL_KEYDOWN: doctrl(&event, 1); break;
case SDL_KEYUP: doctrl(&event, 0); break;
case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw(pixels);
break;
}
}
evaluxn(u, u->vframe);
}
}
@ -350,6 +380,7 @@ main(int argc, char **argv)
devmouse = portuxn(&u, "mouse", mouser, mousew);
devkey = portuxn(&u, "key", keyr, keyw);
devsprite = portuxn(&u, "ppu-sprite", ppusr, ppusw);
devctrl = portuxn(&u, "ctrl", ctrlr, ctrlw);
start(&u);

54
examples/controller.usm Normal file
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@ -0,0 +1,54 @@
( comment )
:dev/r fff8 ( const read port )
:dev/w fff9 ( const write port )
;x 2 ;y 2
|0100 @RESET
#05 ,dev/r STR ( set dev/read to ctrl )
#04 ,dev/w STR ( set dev/write to ppu-sprite )
#0080 ,x STR2
#0040 ,y STR2
#01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR
BRK
|0200 @SPRITESHEET
@cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000
@star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000
BRK
|c000 @FRAME
#00 IOR #10 NEQ ,next0 ROT JMP? POP2
,y LDR2 #0001 SUB2 ,y STR2
@next0
#00 IOR #20 NEQ ,next1 ROT JMP? POP2
,y LDR2 #0001 ADD2 ,y STR2
@next1
#00 IOR #40 NEQ ,next2 ROT JMP? POP2
,x LDR2 #0001 SUB2 ,x STR2
@next2
#00 IOR #80 NEQ ,next3 ROT JMP? POP2
,x LDR2 #0001 ADD2 ,x STR2
@next3
( redraw )
#01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR
BRK
@putsprite
IOW2 ( y short )
IOW2 ( x short )
IOW2 ( sprite address )
IOW ( redraw byte )
RTS
|d000 @ERROR BRK
|FFFA .RESET .FRAME .ERROR

46
examples/sprite.usm Normal file
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@ -0,0 +1,46 @@
( comment )
:dev/w fff9 ( const write port )
|0100 @RESET
#01 ,dev/w STR ( set dev/write to screen )
( draw 1 pixel )
#00 #01 #0021 #0021 ,putpixel JSR
#04 ,dev/w STR ( set dev/write to screen )
#00 ,star_icn #0001 #0001 ,putsprite JSR
#00 ,star_icn #0031 #0021 ,putsprite JSR
#00 ,cursor_icn #0021 #0016 ,putsprite JSR
#00 ,star_icn #0055 #0042 ,putsprite JSR
#01 ,cursor_icn #0067 #0031 ,putsprite JSR
BRK
@putsprite
IOW2 ( y short )
IOW2 ( x short )
IOW2 ( sprite address )
IOW ( redraw byte )
RTS
@putpixel
IOW2 ( y short )
IOW2 ( x short )
IOW ( color byte )
IOW ( redraw byte )
RTS
|0200 @SPRITESHEET
@cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000
@star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000
BRK
|c000 @FRAME BRK
|d000 @ERROR BRK
|FFFA .RESET .FRAME .ERROR

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@ -1,22 +1,44 @@
( comment )
:dev/r fff8 ( const read port )
:dev/w fff9 ( const write port )
;x 2 ;y 2
|0100 @RESET
#01 ,dev/w STR ( set dev/write to screen )
#05 ,dev/r STR ( set dev/read to ctrl )
#04 ,dev/w STR ( set dev/write to ppu-sprite )
( draw 1 pixel )
#00 #01 #0021 #0021 ,putpixel JSR
#0080 ,x STR2
#0040 ,y STR2
#01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR
#04 ,dev/w STR ( set dev/write to screen )
BRK
#00 ,star_icn #0001 #0001 ,putsprite JSR
|0200 @SPRITESHEET
#00 ,star_icn #0031 #0021 ,putsprite JSR
#00 ,cursor_icn #0021 #0016 ,putsprite JSR
#00 ,star_icn #0055 #0042 ,putsprite JSR
#01 ,cursor_icn #0067 #0031 ,putsprite JSR
@cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000
@star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000
BRK
|c000 @FRAME
#00 IOR #10 NEQ ,next0 ROT JMP? POP2
,y LDR2 #0001 SUB2 ,y STR2
@next0
#00 IOR #20 NEQ ,next1 ROT JMP? POP2
,y LDR2 #0001 ADD2 ,y STR2
@next1
#00 IOR #40 NEQ ,next2 ROT JMP? POP2
,x LDR2 #0001 SUB2 ,x STR2
@next2
#00 IOR #80 NEQ ,next3 ROT JMP? POP2
,x LDR2 #0001 ADD2 ,x STR2
@next3
( redraw )
#01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR
BRK
@ -27,21 +49,6 @@ BRK
IOW ( redraw byte )
RTS
@putpixel
IOW2 ( y short )
IOW2 ( x short )
IOW ( color byte )
IOW ( redraw byte )
RTS
|0200 @SPRITESHEET
@cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000
@star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000
BRK
|c000 @FRAME BRK
|d000 @ERROR BRK
|FFFA .RESET .FRAME .ERROR

4
uxn.c
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@ -30,10 +30,10 @@ void push16(St8 *s, Uint16 a) { push8(s, a >> 8); push8(s, a); }
Uint16 pop16(St8 *s) { return pop8(s) + (pop8(s) << 8); }
Uint16 peek16(St8 *s, Uint8 a) { return peek8(s, a * 2) + (peek8(s, a * 2 + 1) << 8); }
/* I/O */
void op_brk(Uxn *u) { setflag(&u->status,FLAG_HALT, 1); }
void op_brk(Uxn *u) { setflag(&u->status, FLAG_HALT, 1); }
void op_lit(Uxn *u) { u->literal += 1; }
void op_lix(Uxn *u) { u->literal += u->ram.dat[u->ram.ptr++]; }
void op_nop(Uxn *u) { printf("0x%02x ", pop8(&u->wst)); }
void op_nop(Uxn *u) { printf("0x%02x \n", pop8(&u->wst)); fflush(stdout); }
void op_ior(Uxn *u) { Device *dev = &u->dev[mempeek8(&u->ram, u->devr)]; if(dev) push8(&u->wst, dev->read(dev, &u->ram, pop8(&u->wst))); }
void op_iow(Uxn *u) { Uint8 a = pop8(&u->wst); Device *dev = &u->dev[mempeek8(&u->ram, u->devw)]; if(dev) dev->write(dev, &u->ram, a); }
void op_ldr(Uxn *u) { Uint16 a = pop16(&u->wst); push8(&u->wst, mempeek8(&u->ram, a)); }