Added controller example
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17
README.md
17
README.md
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@ -44,6 +44,8 @@ evaluxn(u, u->vframe); /* Each frame
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- `+12ef`, a literal signed short.
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- `-1a`, a literal signed byte(negative).
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- `-12ef`, a literal signed short(negative).
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- `.ab`, a raw byte in memory.
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- `.abcd`, a raw short in memory.
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### Special
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@ -81,6 +83,21 @@ BRK
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|FFFA .RESET .FRAME .ERROR
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```
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## Emulator
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### Controller(dev/ctrl)
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A device that works like a NES controller, each button is a bit from a single byte.
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- Ctrl
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- Alt
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- Escape
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- Return
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- Up
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- Down
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- Left
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- Right
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## TODOs
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- Defines?
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2
build.sh
2
build.sh
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@ -24,5 +24,5 @@ rm -f ./bin/emulator
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cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined uxn.c emulator.c -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler examples/test.usm bin/boot.rom
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./bin/assembler examples/controller.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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47
emulator.c
47
emulator.c
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@ -37,7 +37,7 @@ SDL_Renderer *gRenderer;
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SDL_Texture *gTexture;
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Uint32 *pixels;
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Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite;
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Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite, *devctrl;
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#pragma mark - Helpers
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@ -65,9 +65,7 @@ drawchr(Uint32 *dst, int x, int y, Uint8 *sprite)
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for(h = 0; h < 8; h++) {
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int ch1 = ((sprite[v] >> h) & 0x1);
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int ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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int clr = ch1 + ch2;
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int guides = GUIDES && !clr && ((x + y) / 8) % 2;
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putpixel(dst, x + 7 - h, y + v, guides ? 4 : clr);
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putpixel(dst, x + 7 - h, y + v, ch1 + ch2);
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}
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}
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@ -192,8 +190,25 @@ domouse(SDL_Event *event)
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void
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dokey(SDL_Event *event)
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{
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(void)event;
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/* printf("key\n"); */
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}
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void
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doctrl(SDL_Event *event, int z)
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{
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Uint8 flag = 0x00;
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if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
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flag = 0x01;
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if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT)
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flag = 0x02;
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switch(event->key.keysym.sym) {
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case SDLK_ESCAPE: flag = 0x04; break;
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case SDLK_RETURN: flag = 0x08; break;
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case SDLK_UP: flag = 0x10; break;
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case SDLK_DOWN: flag = 0x20; break;
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case SDLK_LEFT: flag = 0x40; break;
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case SDLK_RIGHT: flag = 0x80; break;
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}
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setflag(&devctrl->mem[0], flag, z);
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}
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#pragma mark - Devices
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@ -296,6 +311,20 @@ keyw(Device *d, Memory *m, Uint8 b)
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return 0;
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}
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Uint8
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ctrlr(Device *d, Memory *m, Uint8 b)
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{
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return d->mem[b];
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}
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Uint8
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ctrlw(Device *d, Memory *m, Uint8 b)
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{
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(void)d;
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(void)b;
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return 0;
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}
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#pragma mark - Generics
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int
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@ -314,20 +343,21 @@ start(Uxn *u)
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if(tick < ticknext)
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SDL_Delay(ticknext - tick);
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ticknext = tick + (1000 / FPS);
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evaluxn(u, u->vframe);
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while(SDL_PollEvent(&event) != 0) {
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switch(event.type) {
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case SDL_QUIT: quit(); break;
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEMOTION: domouse(&event); break;
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case SDL_KEYDOWN: dokey(&event); break;
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case SDL_KEYDOWN: doctrl(&event, 1); break;
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case SDL_KEYUP: doctrl(&event, 0); break;
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case SDL_WINDOWEVENT:
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if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
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redraw(pixels);
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break;
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}
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}
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evaluxn(u, u->vframe);
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}
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}
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@ -350,6 +380,7 @@ main(int argc, char **argv)
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devmouse = portuxn(&u, "mouse", mouser, mousew);
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devkey = portuxn(&u, "key", keyr, keyw);
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devsprite = portuxn(&u, "ppu-sprite", ppusr, ppusw);
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devctrl = portuxn(&u, "ctrl", ctrlr, ctrlw);
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start(&u);
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@ -0,0 +1,54 @@
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( comment )
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:dev/r fff8 ( const read port )
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:dev/w fff9 ( const write port )
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;x 2 ;y 2
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|0100 @RESET
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#05 ,dev/r STR ( set dev/read to ctrl )
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#04 ,dev/w STR ( set dev/write to ppu-sprite )
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#0080 ,x STR2
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#0040 ,y STR2
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#01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR
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BRK
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|0200 @SPRITESHEET
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@cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000
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@star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000
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BRK
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|c000 @FRAME
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#00 IOR #10 NEQ ,next0 ROT JMP? POP2
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,y LDR2 #0001 SUB2 ,y STR2
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@next0
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#00 IOR #20 NEQ ,next1 ROT JMP? POP2
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,y LDR2 #0001 ADD2 ,y STR2
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@next1
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#00 IOR #40 NEQ ,next2 ROT JMP? POP2
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,x LDR2 #0001 SUB2 ,x STR2
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@next2
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#00 IOR #80 NEQ ,next3 ROT JMP? POP2
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,x LDR2 #0001 ADD2 ,x STR2
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@next3
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( redraw )
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#01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR
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BRK
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@putsprite
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IOW2 ( y short )
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IOW2 ( x short )
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IOW2 ( sprite address )
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IOW ( redraw byte )
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RTS
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|d000 @ERROR BRK
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|FFFA .RESET .FRAME .ERROR
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@ -0,0 +1,46 @@
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( comment )
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:dev/w fff9 ( const write port )
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|0100 @RESET
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#01 ,dev/w STR ( set dev/write to screen )
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( draw 1 pixel )
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#00 #01 #0021 #0021 ,putpixel JSR
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#04 ,dev/w STR ( set dev/write to screen )
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#00 ,star_icn #0001 #0001 ,putsprite JSR
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#00 ,star_icn #0031 #0021 ,putsprite JSR
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#00 ,cursor_icn #0021 #0016 ,putsprite JSR
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#00 ,star_icn #0055 #0042 ,putsprite JSR
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#01 ,cursor_icn #0067 #0031 ,putsprite JSR
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BRK
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@putsprite
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IOW2 ( y short )
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IOW2 ( x short )
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IOW2 ( sprite address )
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IOW ( redraw byte )
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RTS
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@putpixel
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IOW2 ( y short )
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IOW2 ( x short )
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IOW ( color byte )
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IOW ( redraw byte )
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RTS
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|0200 @SPRITESHEET
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@cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000
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@star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000
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BRK
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|FFFA .RESET .FRAME .ERROR
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@ -1,22 +1,44 @@
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( comment )
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:dev/r fff8 ( const read port )
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:dev/w fff9 ( const write port )
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;x 2 ;y 2
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|0100 @RESET
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#01 ,dev/w STR ( set dev/write to screen )
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#05 ,dev/r STR ( set dev/read to ctrl )
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#04 ,dev/w STR ( set dev/write to ppu-sprite )
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( draw 1 pixel )
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#00 #01 #0021 #0021 ,putpixel JSR
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#0080 ,x STR2
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#0040 ,y STR2
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#01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR
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#04 ,dev/w STR ( set dev/write to screen )
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BRK
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#00 ,star_icn #0001 #0001 ,putsprite JSR
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|0200 @SPRITESHEET
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#00 ,star_icn #0031 #0021 ,putsprite JSR
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#00 ,cursor_icn #0021 #0016 ,putsprite JSR
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#00 ,star_icn #0055 #0042 ,putsprite JSR
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#01 ,cursor_icn #0067 #0031 ,putsprite JSR
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@cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000
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@star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000
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BRK
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|c000 @FRAME
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#00 IOR #10 NEQ ,next0 ROT JMP? POP2
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,y LDR2 #0001 SUB2 ,y STR2
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@next0
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#00 IOR #20 NEQ ,next1 ROT JMP? POP2
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,y LDR2 #0001 ADD2 ,y STR2
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@next1
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#00 IOR #40 NEQ ,next2 ROT JMP? POP2
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,x LDR2 #0001 SUB2 ,x STR2
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@next2
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#00 IOR #80 NEQ ,next3 ROT JMP? POP2
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,x LDR2 #0001 ADD2 ,x STR2
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@next3
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( redraw )
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#01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR
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BRK
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@ -27,21 +49,6 @@ BRK
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IOW ( redraw byte )
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RTS
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@putpixel
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IOW2 ( y short )
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IOW2 ( x short )
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IOW ( color byte )
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IOW ( redraw byte )
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RTS
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|0200 @SPRITESHEET
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@cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000
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@star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000
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BRK
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|FFFA .RESET .FRAME .ERROR
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4
uxn.c
4
uxn.c
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@ -30,10 +30,10 @@ void push16(St8 *s, Uint16 a) { push8(s, a >> 8); push8(s, a); }
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Uint16 pop16(St8 *s) { return pop8(s) + (pop8(s) << 8); }
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Uint16 peek16(St8 *s, Uint8 a) { return peek8(s, a * 2) + (peek8(s, a * 2 + 1) << 8); }
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/* I/O */
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void op_brk(Uxn *u) { setflag(&u->status,FLAG_HALT, 1); }
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void op_brk(Uxn *u) { setflag(&u->status, FLAG_HALT, 1); }
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void op_lit(Uxn *u) { u->literal += 1; }
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void op_lix(Uxn *u) { u->literal += u->ram.dat[u->ram.ptr++]; }
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void op_nop(Uxn *u) { printf("0x%02x ", pop8(&u->wst)); }
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void op_nop(Uxn *u) { printf("0x%02x \n", pop8(&u->wst)); fflush(stdout); }
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void op_ior(Uxn *u) { Device *dev = &u->dev[mempeek8(&u->ram, u->devr)]; if(dev) push8(&u->wst, dev->read(dev, &u->ram, pop8(&u->wst))); }
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void op_iow(Uxn *u) { Uint8 a = pop8(&u->wst); Device *dev = &u->dev[mempeek8(&u->ram, u->devw)]; if(dev) dev->write(dev, &u->ram, a); }
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void op_ldr(Uxn *u) { Uint16 a = pop16(&u->wst); push8(&u->wst, mempeek8(&u->ram, a)); }
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