Fix sprite address check.
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3b3386b544
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@ -166,7 +166,7 @@ screen_deo(Device *d, Uint8 port)
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n = d->dat[0x6] >> 4;
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dx = (d->dat[0x6] & 0x01) << 3;
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dy = (d->dat[0x6] & 0x02) << 2;
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if(addr > 0xfff8 - twobpp * 8 * (n + 1))
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if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
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return;
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for(i = 0; i <= n; i++) {
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &d->u->ram[addr], d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
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