Add RLE text import to life.tal
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@ -22,6 +22,7 @@
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%WIDTH { #40 } %HEIGHT { #40 }
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%WIDTH-MOD { #3f AND } %HEIGHT-MOD { #3f AND }
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%IN-RANGE { INCk SWP SUB2 GTH }
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%BANK1 { #8000 } %BANK2 { #a000 }
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@ -32,6 +33,7 @@
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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@ -44,6 +46,7 @@
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@world [ &frame $1 &count $2 ]
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@anchor [ &x $2 &y $2 ]
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@pointer [ &x $2 &y $2 ]
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@rle [ &x $1 &y $1 &n $1 ]
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( program )
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@ -55,6 +58,7 @@
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#024f .System/b DEO2
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( vectors )
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;on-input .Console/vector DEO2
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;on-frame .Screen/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-control .Controller/vector DEO2
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@ -229,6 +233,15 @@ RTN
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RTN
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@unset-cell ( x y -- )
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DUP2 ,get-index JSR STH2
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POP 8MOD #01 SWP SFL #ff EOR
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LDAkr STHr SWP AND
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STH2r STA
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RTN
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@get-cell ( x y -- cell )
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DUP2 ,get-index JSR LDA
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@ -269,6 +282,67 @@ RTN
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RTN
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@on-input ( -> )
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,&main JSR
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BRK
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&main
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.Console/read DEI #20 GTH JMP JMP2r ( ignore whitespace )
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.Console/read DEI LIT 'b EQU ,unset-run JCN
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.Console/read DEI LIT 'o EQU ,set-run JCN
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.Console/read DEI LIT '$ EQU ,input-eol JCN
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.Console/read DEI LIT '! EQU ,input-eop JCN
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LIT2 '0 '9 .Console/read DEI IN-RANGE ,input-number JCN
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#44 .Console/write DEO
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;on-ignore-until-eol .Console/vector DEO2
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JMP2r
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@unset-run ( -- )
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;unset-cell ,run JMP ( tail call )
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@set-run ( -- )
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;set-cell ( fall through )
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@run ( cell-fn* -- )
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STH2
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;on-frame-paused .Screen/vector DEO2
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.rle/n LDZk #00 ROT STZ
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DUP #00 NEQ JMP INC
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&loop ( count / cell-fn* )
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DUP #00 EQU ,&end JCN
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.rle/x LDZ .rle/y LDZ STH2kr JSR2
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.rle/x LDZk INC SWP STZ
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#01 SUB
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,&loop JMP
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&end
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POP POP2r
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JMP2r
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@input-number ( -- )
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.rle/n LDZk #0a MUL
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.Console/read DEI LIT '0 SUB
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ADD SWP STZ
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JMP2r
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@input-eol ( -- )
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WIDTH .rle/x LDZ SUB .rle/n STZ
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,unset-run JSR
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#00 .rle/x STZ
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.rle/y LDZk INC SWP STZ
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JMP2r
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@input-eop ( -- )
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,input-eol JSR
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HEIGHT .rle/y LDZ GTH ,input-eop JCN
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;on-frame .Screen/vector DEO2
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#00 .rle/y STZ
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BRK
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@on-ignore-until-eol ( -> )
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.Console/read DEI #0a EQU JMP BRK
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;on-input .Console/vector DEO2
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BRK
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@cursor
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80c0 e0f0 f8e0 1000
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