Added color picker for screen example
This commit is contained in:
parent
6df5a1a767
commit
2e90428b0c
2
build.sh
2
build.sh
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@ -28,7 +28,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/software/noodle.usm bin/boot.rom
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./bin/assembler projects/examples/dev.screen.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -1,18 +1,47 @@
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( Screen )
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( draw routines )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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%2/ { #0001 SFT2 }
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%8+ { #0008 ADD2 }
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%STEP8 { #0033 SFT2 }
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%S2B { SWP POP }
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;center { x 2 y 2 }
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;timer { byte 1 }
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( devices )
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;color { byte 1 }
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;pointer { x 2 y 2 sprite 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;window { x1 2 y1 2 x2 2 y2 2 w 2 h 2 }
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;label { x 2 y 2 addr 2 }
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;slider { x1 2 y 2 x2 2 pos 2 }
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;addr { short 2 }
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;selection { byte 1 }
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;theme {
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r1 1 r2 1 r3 1 r4 1
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g1 1 g2 1 g3 1 g4 1
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b1 1 b2 1 b3 1 b4 1
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}
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ f0ac f0bb f053 ] ( palette )
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|01F8 @Red [ 127f ] @Green [ 34e7 ] @Blue [ 56c4 ] ( palette )
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( program )
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|0200 @RESET
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#00a0 =window.w
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#0050 =window.h
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|0200 @RESET
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( center window )
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~Screen.width #0002 DIV2 ~window.w #0002 DIV2 SUB2 =window.x1
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~Screen.height #0002 DIV2 ~window.h #0002 DIV2 SUB2 =window.y1
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#01 =theme.r1 #02 =theme.g1 #03 =theme.b1
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#04 =theme.r2 #06 =theme.g2 #07 =theme.b2
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#0a =theme.r3 #09 =theme.g3 #08 =theme.b3
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#0c =theme.r4 #0b =theme.g4 #0d =theme.b4
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( find screen center )
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~Screen.width #0002 DIV2 =center.x
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@ -37,7 +66,7 @@
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POP2 POP2
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( draw blending modes )
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#0020 =Sprite.x #0020 =Sprite.y ,icon =Sprite.addr
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#0020 =Sprite.x #0020 =Sprite.y ,icon_icn =Sprite.addr
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#00 #10
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$draw-blends NOP
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( move ) OVR #00 SWP #0008 MUL2 #0020 ADD2 =Sprite.x
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@ -46,27 +75,277 @@
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DUP2 LTH ^$draw-blends SWP JMP?
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POP POP
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,update-theme JSR2
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,draw-window JSR2
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BRK
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@FRAME
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@FRAME
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( update colors every 40 frames )
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~timer #40 NEQ ,skip1 ROT JMP2?
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#0fac #01fa STR2 #f0bb #01fc STR2 #f053 #01f8 STR2
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@skip1
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~timer #80 NEQ ,skip2 ROT JMP2?
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#00fc #01fc STR2 #f0bb #01f8 STR2 #f053 #01fa STR2
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@skip2
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~timer #c0 NEQ ,skip3 ROT JMP2?
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#000f #01f8 STR2 #0f0f #01fa STR2 #0100 #01fc STR2
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@skip3
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~timer #00 NEQ ,skip4 ROT JMP2?
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#f0ac #01f8 STR2 #f0bb #01fa STR2 #f053 #01fc STR2
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@skip4
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~timer #01 ADD =timer
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,$no-touch ~Mouse.state #00 EQU JMP2?
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BRK
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~Mouse.y ~window.y1 SUB2 STEP8
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@icon [ 3c7e e7c3 c3e7 7e3c ]
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DUP2 #0010 NEQ2 ,$no-touch-red ROT JMP2?
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,$no-touch-red ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
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,$no-touch-red ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
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( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.r1 #00 ~selection ADD2 POK2
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$no-touch-red
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DUP2 #0020 NEQ2 ,$no-touch-green ROT JMP2?
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,$no-touch-green ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
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,$no-touch-green ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
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( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.g1 #00 ~selection ADD2 POK2
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$no-touch-green
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DUP2 #0030 NEQ2 ,$no-touch-blue ROT JMP2?
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,$no-touch-blue ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
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,$no-touch-blue ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
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( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.b1 #00 ~selection ADD2 POK2
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$no-touch-blue
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DUP2 #0040 NEQ2 ,$no-touch-radio ROT JMP2?
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,$no-touch-radio ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
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,$no-touch-radio ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
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~Mouse.x ~window.x1 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 S2B =selection
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$no-touch-radio
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POP2
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,update-theme JSR2
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,draw-window JSR2
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$no-touch
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,draw-cursor JSR2
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BRK
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@update-theme
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#01F8 PEK2 #0f AND ~theme.r1 #40 SFT ADD #01F8 POK2
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#01Fa PEK2 #0f AND ~theme.g1 #40 SFT ADD #01Fa POK2
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#01Fc PEK2 #0f AND ~theme.b1 #40 SFT ADD #01Fc POK2
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#01F8 PEK2 #f0 AND ~theme.r2 ADD #01F8 POK2
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#01Fa PEK2 #f0 AND ~theme.g2 ADD #01Fa POK2
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#01Fc PEK2 #f0 AND ~theme.b2 ADD #01Fc POK2
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#01F9 PEK2 #0f AND ~theme.r3 #40 SFT ADD #01F9 POK2
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#01Fb PEK2 #0f AND ~theme.g3 #40 SFT ADD #01Fb POK2
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#01Fd PEK2 #0f AND ~theme.b3 #40 SFT ADD #01Fd POK2
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#01F9 PEK2 #f0 AND ~theme.r4 ADD #01F9 POK2
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#01Fb PEK2 #f0 AND ~theme.g4 ADD #01Fb POK2
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#01Fd PEK2 #f0 AND ~theme.b4 ADD #01Fd POK2
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RTN
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@draw-window
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~window.x1 ~window.w ADD2 =window.x2
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~window.y1 ~window.h ADD2 =window.y2
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~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
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~window.x1 ~window.y1 ~window.x2 ~window.y2 #01 ,line-rect JSR2
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~window.x1 #0002 SUB2 ~window.y1 #0002 SUB2 ~window.x2 #0002 ADD2 ~window.y2 #0002 ADD2 #01 ,line-rect JSR2
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~window.x1 #0008 ADD2 ~window.y1 #0010 ADD2 #05 ,red_txt ,draw-label JSR2
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~window.x1 #0008 ADD2 ~window.y1 #0020 ADD2 #05 ,green_txt ,draw-label JSR2
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~window.x1 #0008 ADD2 ~window.y1 #0030 ADD2 #05 ,blue_txt ,draw-label JSR2
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~window.x1 #0050 ADD2 ~window.y1 #0010 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.r1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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~window.x1 #0050 ADD2 ~window.y1 #0020 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.g1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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~window.x1 #0050 ADD2 ~window.y1 #0030 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.b1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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~window.x1 #0008 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Red ,draw-short JSR2
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~window.x1 #0030 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Green ,draw-short JSR2
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~window.x1 #0058 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Blue ,draw-short JSR2
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~window.x1 #0050 ADD2 =Sprite.x
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~window.y1 #0040 ADD2 =Sprite.y
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,radio_icns #00 ~selection #00 EQU #0008 MUL2 ADD2 =Sprite.addr
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#05 =Sprite.color
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~window.x1 #0060 ADD2 =Sprite.x
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~window.y1 #0040 ADD2 =Sprite.y
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,radio_icns #00 ~selection #01 EQU #0008 MUL2 ADD2 =Sprite.addr
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#05 =Sprite.color
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~window.x1 #0070 ADD2 =Sprite.x
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~window.y1 #0040 ADD2 =Sprite.y
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,radio_icns #00 ~selection #02 EQU #0008 MUL2 ADD2 =Sprite.addr
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#05 =Sprite.color
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~window.x1 #0080 ADD2 =Sprite.x
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~window.y1 #0040 ADD2 =Sprite.y
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,radio_icns #00 ~selection #03 EQU #0008 MUL2 ADD2 =Sprite.addr
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#05 =Sprite.color
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RTN
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@draw-cursor
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( clear last cursor )
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,clear_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#10 =Sprite.color
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( record pointer positions )
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~Mouse.x =pointer.x ~Mouse.y =pointer.y
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( draw new cursor )
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,pointer_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#13 =Sprite.color
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RTN
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@draw-short ( short )
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=addr
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,font_hex #00 ~addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ~addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ~addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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RTN
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@draw-slider ( x1 y x2 pos color )
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( load ) =color =slider.pos =slider.x2 =slider.y =slider.x1
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~slider.x1 =Sprite.x
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~slider.y =Sprite.y
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,halftone_icn =Sprite.addr
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,slidera_icn =Sprite.addr
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( draw ) #05 =Sprite.color
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,sliderb_icn =Sprite.addr
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$loop
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( incr ) ~Sprite.x 8+ =Sprite.x
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( draw ) #05 =Sprite.color
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,$loop ~Sprite.x ~slider.x2 #0008 ADD2 LTH2 JMP2?
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( incr ) ~Sprite.x #0004 ADD2 =Sprite.x
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,sliderc_icn =Sprite.addr
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( draw ) #05 =Sprite.color
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~slider.x1 ~slider.pos ADD2 =Sprite.x
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,sliderd_icn =Sprite.addr
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( draw ) #0a =Sprite.color
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RTN
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@fill-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$ver
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~rect.x1 =Screen.x
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$hor
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( draw ) ~color =Screen.color
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( incr ) ~Screen.x ++ =Screen.x
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,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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( incr ) ~Screen.y ++ =Screen.y
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,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
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RTN
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor
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( incr ) ~Screen.x ++ =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y ++ =Screen.y
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,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
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RTN
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@draw-label ( x y color addr )
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( load ) =label.addr =color =Sprite.y =Sprite.x ~label.addr
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$loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
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( incr ) ++
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( incr ) ~Sprite.x 8+ =Sprite.x
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DUP2 LDR #00 NEQ ,$loop ROT JMP2?
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POP2
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RTN
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@clear_icn [ 0000 0000 0000 0000 ]
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@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
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@halftone_icn [ aa55 aa55 aa55 aa55 ]
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@slidera_icn [ 3f7f ffff ffff 7f3f ]
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@sliderb_icn [ ffff ffff ffff ffff ]
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@sliderc_icn [ fcfe ffff ffff fefc ]
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@sliderd_icn [ 003c 7e7e 7e7e 3c00 ]
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@icon_icn [ 3c7e e7c3 c3e7 7e3c ]
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@radio_icns
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[ 3c42 8181 8181 423c ]
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[ 3c42 99bd bd99 423c ]
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@red_txt [ Red 00 ]
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@green_txt [ Green 00 ]
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@blue_txt [ Blue 00 ]
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@font_hex ( 0-F TODO: should pull from @font instead.. )
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[
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003c 464a 5262 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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000c 1424 447e 0400 007e 407c 0242 3c00
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003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00
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003c 4242 7e42 4200 007c 427c 4242 7c00
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003c 4240 4042 3c00 007c 4242 4242 7c00
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007e 4078 4040 7e00 007e 4078 4040 4000
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]
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
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007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
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0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
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0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
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003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
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0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
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0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
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0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
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0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
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0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
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0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
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003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
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0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
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0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
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0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
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007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
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00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
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0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
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0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
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0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
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0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
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0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
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0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
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0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
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0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
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0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@ERROR BRK
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@ -1,162 +0,0 @@
|
|||
( draw routines )
|
||||
|
||||
%RTN { JMP2r }
|
||||
%++ { #0001 ADD2 }
|
||||
%8+ { #0008 ADD2 }
|
||||
|
||||
;color { byte 1 }
|
||||
;pointer { x 2 y 2 sprite 2 }
|
||||
;rect { x1 2 y1 2 x2 2 y2 2 }
|
||||
;r1 { x1 2 y1 2 x2 2 y2 2 }
|
||||
;r2 { x1 2 y1 2 x2 2 y2 2 }
|
||||
;r3 { x1 2 y1 2 x2 2 y2 2 }
|
||||
;window { x1 2 y1 2 x2 2 y2 2 w 2 h 2 }
|
||||
;label { x 2 y 2 addr 2 }
|
||||
|
||||
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
|01F0 .RESET .FRAME .ERROR ( vectors )
|
||||
|01F8 [ f07c f0e2 f0c2 ] ( palette )
|
||||
|
||||
|0200 @RESET
|
||||
|
||||
#0080 =window.w
|
||||
#0050 =window.h
|
||||
|
||||
( center window )
|
||||
|
||||
~Screen.width #0002 DIV2 ~window.w #0002 DIV2 SUB2 =window.x1
|
||||
~Screen.height #0002 DIV2 ~window.h #0002 DIV2 SUB2 =window.y1
|
||||
|
||||
,draw-window JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@FRAME
|
||||
|
||||
,draw-cursor JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@draw-window
|
||||
|
||||
~window.x1 ~window.w ADD2 =window.x2
|
||||
~window.y1 ~window.h ADD2 =window.y2
|
||||
~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
|
||||
~window.x1 ~window.y1 ~window.x2 ~window.y2 #01 ,line-rect JSR2
|
||||
~window.x1 #0002 SUB2 ~window.y1 #0002 SUB2 ~window.x2 #0002 ADD2 ~window.y2 #0002 ADD2 #01 ,line-rect JSR2
|
||||
~window.x1 ~window.y1 #04 ,window_txt ,draw-label JSR2
|
||||
~window.x1 #0008 ADD2 ~window.y1 #0010 ADD2 #05 ,red_txt ,draw-label JSR2
|
||||
~window.x1 #0008 ADD2 ~window.y1 #0020 ADD2 #05 ,green_txt ,draw-label JSR2
|
||||
~window.x1 #0008 ADD2 ~window.y1 #0030 ADD2 #05 ,blue_txt ,draw-label JSR2
|
||||
|
||||
RTN
|
||||
|
||||
@draw-cursor
|
||||
|
||||
( clear last cursor )
|
||||
,clear_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#10 =Sprite.color
|
||||
|
||||
( record pointer positions )
|
||||
~Mouse.x =pointer.x ~Mouse.y =pointer.y
|
||||
|
||||
( draw new cursor )
|
||||
,pointer_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#11 =Sprite.color
|
||||
|
||||
RTN
|
||||
|
||||
@fill-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
$ver
|
||||
~rect.x1 =Screen.x
|
||||
$hor
|
||||
( draw ) ~color =Screen.color
|
||||
( incr ) ~Screen.x ++ =Screen.x
|
||||
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
|
||||
( incr ) ~Screen.y ++ =Screen.y
|
||||
,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
|
||||
|
||||
RTN
|
||||
|
||||
@line-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
$hor
|
||||
( incr ) ~Screen.x ++ =Screen.x
|
||||
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
|
||||
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
|
||||
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
|
||||
~rect.y1 =Screen.y
|
||||
$ver
|
||||
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
|
||||
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
|
||||
( incr ) ~Screen.y ++ =Screen.y
|
||||
,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
|
||||
|
||||
RTN
|
||||
|
||||
@draw-label ( x y color addr )
|
||||
|
||||
( load ) =label.addr =color =Sprite.y =Sprite.x ~label.addr
|
||||
$loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
|
||||
( incr ) ++
|
||||
( incr ) ~Sprite.x 8+ =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,$loop ROT JMP2?
|
||||
POP2
|
||||
|
||||
RTN
|
||||
|
||||
@clear_icn [ 0000 0000 0000 0000 ]
|
||||
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
|
||||
@window_txt [ theme 20 editor 00 ]
|
||||
@red_txt [ red 00 ]
|
||||
@green_txt [ green 00 ]
|
||||
@blue_txt [ blue 00 ]
|
||||
|
||||
@font ( spectrum-zx font )
|
||||
[
|
||||
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
|
||||
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
|
||||
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
|
||||
0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
|
||||
0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
|
||||
003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
|
||||
0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
|
||||
0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
|
||||
0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
|
||||
0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
|
||||
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
|
||||
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
|
||||
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
|
||||
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
|
||||
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
|
||||
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
|
||||
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
|
||||
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
|
||||
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
|
||||
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
|
||||
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
|
||||
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
|
||||
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
|
||||
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
|
||||
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
|
||||
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
|
||||
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
|
||||
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
|
||||
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
|
||||
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
|
||||
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
|
||||
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
|
||||
]
|
||||
|
||||
@ERROR BRK
|
|
@ -467,6 +467,7 @@ main(int argc, char **argv)
|
|||
portuxn(&u, "empty", ppnil);
|
||||
portuxn(&u, "empty", ppnil);
|
||||
portuxn(&u, "empty", ppnil);
|
||||
portuxn(&u, "empty", ppnil);
|
||||
portuxn(&u, "system", system_poke);
|
||||
|
||||
/* Write screen size to dev/screen */
|
||||
|
|
Loading…
Reference in New Issue