Moved some extra things into PPU
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31a9e3d64c
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33a660aef8
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@ -20,24 +20,6 @@ int initapu(Uxn *u, Uint8 id);
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static Ppu screen;
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Uint8 font[][8] = {
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{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
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{0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00},
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{0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00},
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{0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00},
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{0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00},
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{0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00},
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{0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00},
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{0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00},
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{0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00},
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{0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00},
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{0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00},
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{0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00},
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{0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00},
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{0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00},
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{0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00},
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{0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}};
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static SDL_Window *gWindow;
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static SDL_Renderer *gRenderer;
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static SDL_Texture *gTexture;
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@ -67,8 +49,6 @@ getflag(Uint8 *a, char flag)
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return *a & flag;
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}
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#pragma mark - Helpers
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#pragma mark - Core
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int
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@ -78,25 +58,6 @@ error(char *msg, const char *err)
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return 0;
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}
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void
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drawdebugger(Uint32 *dst, Uxn *u)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x10; ++i) { /* memory */
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x = ((i % 8) * 3 + 3) * 8, y = screen.x1 + 8 + i / 8 * 8, b = u->wst.dat[i];
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drawicn(&screen, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(&screen, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0);
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}
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for(x = 0; x < 32; ++x) {
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drawpixel(&screen, x, HEIGHT / 2, 2);
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drawpixel(&screen, WIDTH - x, HEIGHT / 2, 2);
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drawpixel(&screen, WIDTH / 2, HEIGHT - x, 2);
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drawpixel(&screen, WIDTH / 2, x, 2);
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drawpixel(&screen, WIDTH / 2 - 16 + x, HEIGHT / 2, 2);
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drawpixel(&screen, WIDTH / 2, HEIGHT / 2 - 16 + x, 2);
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}
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}
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void
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redraw(Uint32 *dst, Uxn *u)
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{
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@ -108,7 +69,7 @@ redraw(Uint32 *dst, Uxn *u)
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drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1);
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}
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if(screen.debugger)
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drawdebugger(dst, u);
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drawdebugger(&screen, u->wst.dat, u->wst.ptr);
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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@ -159,15 +120,10 @@ init(void)
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT);
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if(gTexture == NULL)
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return error("Texture", SDL_GetError());
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if(!(screen.output = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
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return error("Pixels", "Failed to allocate memory");
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clear(&screen);
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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screen.x1 = PAD * 8;
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screen.x2 = WIDTH - PAD * 8 - 1;
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screen.y1 = PAD * 8;
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screen.y2 = HEIGHT - PAD * 8 - 1;
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if(!initppu(&screen))
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return error("PPU", "Init failure");
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return 1;
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}
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50
src/ppu.c
50
src/ppu.c
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@ -12,6 +12,24 @@ WITH REGARD TO THIS SOFTWARE.
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#include "ppu.h"
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Uint8 font[][8] = {
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{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
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{0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00},
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{0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00},
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{0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00},
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{0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00},
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{0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00},
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{0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00},
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{0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00},
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{0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00},
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{0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00},
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{0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00},
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{0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00},
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{0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00},
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{0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00},
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{0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00},
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{0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}};
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void
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clear(Ppu *p)
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{
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@ -52,6 +70,25 @@ drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg)
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}
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}
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void
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drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x10; ++i) { /* memory */
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x = ((i % 8) * 3 + 3) * 8, y = p->x1 + 8 + i / 8 * 8, b = stack[i];
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drawicn(p, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i), 0);
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drawicn(p, x + 8, y, font[b & 0xf], 1 + (ptr == i), 0);
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}
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for(x = 0; x < 32; ++x) {
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drawpixel(p, x, HEIGHT / 2, 2);
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drawpixel(p, WIDTH - x, HEIGHT / 2, 2);
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drawpixel(p, WIDTH / 2, HEIGHT - x, 2);
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drawpixel(p, WIDTH / 2, x, 2);
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drawpixel(p, WIDTH / 2 - 16 + x, HEIGHT / 2, 2);
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drawpixel(p, WIDTH / 2, HEIGHT / 2 - 16 + x, 2);
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}
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}
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void
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paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
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{
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@ -80,4 +117,17 @@ loadtheme(Ppu *p, Uint8 *addr)
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p->colors[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b;
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}
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p->reqdraw = 1;
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}
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int
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initppu(Ppu *p)
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{
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if(!(p->output = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
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return 0;
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clear(p);
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p->x1 = PAD * 8;
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p->x2 = WIDTH - PAD * 8 - 1;
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p->y1 = PAD * 8;
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p->y2 = HEIGHT - PAD * 8 - 1;
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return 1;
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}
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18
src/ppu.h
18
src/ppu.h
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@ -1,4 +1,5 @@
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#include <stdio.h>
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#include <stdlib.h>
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/*
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Copyright (c) 2021 Devine Lu Linvega
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@ -31,14 +32,11 @@ typedef struct Ppu {
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Uint32 *output, colors[4];
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} Ppu;
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void
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clear(Ppu *p);
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void
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drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color);
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void
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drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha);
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void
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drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg);
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void clear(Ppu *p);
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void drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color);
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void drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha);
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void drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg);
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void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr);
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void paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color);
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void loadtheme(Ppu *p, Uint8 *addr);
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void loadtheme(Ppu *p, Uint8 *addr);
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int initppu(Ppu *p);
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