(boot.tal) Optimizaitons

This commit is contained in:
neauoire 2022-01-08 13:34:26 -08:00
parent 5004ee1339
commit 35b0d84ceb
1 changed files with 131 additions and 216 deletions

View File

@ -5,22 +5,18 @@
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%8// { #03 SFT2 }
%10** { #40 SFT2 } %10// { #04 SFT2 }
%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
%MIN2 { LTH2k JMP SWP2 POP2 }
%MOD { DIVk MUL SUB }
%DEC { #01 - }
%RTN { JMP2r }
%TOS { #00 SWP }
%SWP? { #01 JCN SWP } %SWP2? { #01 JCN SWP2 }
%BRK? { #01 JCN BRK }
%RTN? { #01 JCN RTN }
%DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO }
%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }
%SEL-ENTRY { ;dir/entries #00 .browser/sel LDZ DUP2 ADD2 ADD2 }
%AUTO-NONE { #00 .Screen/auto DEO }
%AUTO-XADDR { #05 .Screen/auto DEO }
%AUTO-YADDR { #06 .Screen/auto DEO }
( devices )
@ -40,8 +36,8 @@
@pointer
&x $2 &y $2
@browser
&x $2 &y $2
&sel $1 &last $1
&x $2 &y $2 &x2 $2 &y2 $2
&sel $1 &last $1 &scroll $1
( init )
@ -63,18 +59,15 @@
#0100 .Audio0/length DEO2
#dd .Audio0/volume DEO ( TODO: turn ON )
( determine max visible file length )
.Screen/width DEI2 8// #00ff MIN2 NIP
;draw-browser/clear-length STA
( place )
#0088 .browser/x STZ2
#0010 .browser/y STZ2
.Screen/height DEI2 #33 SFT2 #0011 -- .browser/y2 STZ2
( draw mascot )
#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2
;read-dir JSR2
;load-dir JSR2
( theme support )
;load-theme JSR2
@ -104,154 +97,116 @@ BRK
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#41 .Mouse/state DEI #01 = + .Screen/sprite DEO
( within browser )
.Mouse/y DEI2 .browser/y LDZ2 << ,&outside JCN
.Mouse/y DEI2 .browser/y2 LDZ2 >> ,&outside JCN
( select choice )
.Mouse/y DEI2 .browser/y LDZ2 --
10// NIP ;select-file JSR2
( run choice )
.Mouse/state DEI #00 = ,&no-click JCN
.browser/sel LDZ ;run-file JSR2
&no-click
&outside
BRK
@on-button ( -> )
( controller )
.Controller/button DEI
DUP #10 ! ,&no-up JCN
.browser/sel LDZ DEC ;select-file JSR2
.browser/sel LDZ #00 = ,&no-up JCN
.browser/sel LDZ #01 - ;select-file JSR2
POP BRK
&no-up
DUP #20 ! ,&no-down JCN
.browser/sel LDZ INC ;select-file JSR2
.browser/sel LDZ INC ;dir/lines LDA = ,&no-down JCN
.browser/sel LDZ INC ;select-file JSR2
POP BRK
&no-down
DUP #01 ! ,&no-a JCN
.browser/sel LDZ ;run-file JSR2
.browser/sel LDZ ;run-file JSR2
POP BRK
&no-a
POP
( keyboard )
.Controller/key DEI
DUP #0d ! ,&no-enter JCN
.browser/sel LDZ ;run-file JSR2
POP
POP BRK
&no-enter
POP
BRK
@read-dir ( -- )
@load-dir ( -- )
;dir/path .File/name DEO2
#1000 .File/length DEO2
;dir/data .File/read DEO2
.File/success DEI2 ;dir/length STA2
( separate into lines )
#00 ;dir/data STH2k
( split with null-char )
;dir/data
&while
LDAk #0a ! ,&no-lb JCN
STAk
STH2r ;add-entry JSR2
INC2 STH2k ,&while JMP
&no-lb INC2 LDAk ,&while JCN
POP2r POP2 POP
RTN
@add-entry ( line* -- )
DUP2 ;filter-entry JSR2 ,&ignored JCN
( just add entry to end for now, FIXME sort entries )
;dir/entries
#00 ;dir/lines LDA DUP2 ADD2
ADD2
STA2
;dir/lines LDAk INC ROT ROT STA
#0000
&ignored
LDAk #1f > ,&no-lb JCN
STH2k #00 STH2r STA
;dir/lines LDA INC ;dir/lines STA
&no-lb
INC2 LDAk ,&while JCN
POP2
RTN
@filter-entry ( line* -- ignore-flag )
POP2 #00
RTN
@select-file ( id -- )
( clamp id to useful values )
DUP #fc LTH ,&not-negative JCN
DUP EOR
&not-negative
;dir/lines LDA DEC LTHk SWP? POP
( has changed )
DUP .browser/last LDZ ! ,&has-changed JCN
POP RTN
&has-changed
DUP ;scroll-browser JSR2
#00 ;draw-browser JSR2
.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ]
#0010 #0010
;hand-icn #00 ;draw-icn JSR2
DUP
.browser/sel STZ
DUP
.browser/last STZ
DUP .browser/sel STZ
DUP .browser/last STZ
#30 + .Audio0/pitch DEO
;draw-browser JSR2
.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ]
#0010 #0010
;hand-icn #02 ;draw-icn JSR2
;follow-selection JSR2
#01 ;draw-browser JSR2
( draw mascot )
#0010 #0010 #0060 #0060
;mascot-icn [ .browser/sel LDZ #03 AND TOS #0480 ** ++ ] #01
;draw-icn JSR2
RTN
( Scroll the browser to accomodate off-screen line items )
@scroll-browser ( id -- )
( Check whether the selection moved up or down )
.browser/last LDZ OVR SWP SUB #80 AND ,&negative JCN
@follow-selection ( -- )
&positive ( The selection moved down )
( Calculate the id currently at the bottom of the screen )
.Screen/height DEI2 .browser/y LDZ2 #0010 ++ -- 10// NIP
GTH ,&scroll-up JCN [ RTN ]
&scroll-up
.browser/y LDZ2k #0010 -- ROT STZ2
RTN
&negative ( The selection moved up )
( Calculate the id currently at the top of the screen )
( TODO make a macro constant for y initial pos )
#0010 .browser/y LDZ2 -- 10// NIP
LTH ,&scroll-down JCN [ RTN ]
&scroll-down
.browser/y LDZ2k #0010 ++ ROT STZ2 ( Decrement y by 0x10 )
RTN
@run-file ( id -- )
SEL-ENTRY LDA2
#0005 ++ DUP2 ;print-string JSR2
#0a .Console/write DEO
DUP2 ;check-rom JSR2 ,&valid JCN
POP2 RTN
&valid
;load-rom JSR2
.browser/y2 LDZ2 .browser/y LDZ2 -- 10// NIP #01 - .browser/sel LDZ
DUP2 > ,&below JCN
DUP2 SWP - .browser/scroll STZ
POP2 RTN
&below
POP2
#00 .browser/scroll STZ
RTN
@print-string ( addr* -- )
@run-file ( id -- )
&loop
LDAk .Console/write DEO
INC2 LDAk ,&loop JCN
POP2
;get-entry JSR2 #0005 ++
DUP2 ;check-rom JSR2 ,&valid JCN
POP2 RTN
&valid
;load-rom JSR2
RTN
@ -261,86 +216,45 @@ RTN
RTN
@draw-browser ( -- )
@draw-browser ( mask -- )
.browser/x LDZ2 .Screen/x DEO2
.browser/y LDZ2 .Screen/y DEO2
SEL-ENTRY ;dir/entries
&outer ( selected-entry* this-entry* )
.Screen/y DEI2 #0010 LTH2 ,&inc JCN ( Don't draw anything in the first row )
EQU2k #0c * #01 + STH
LDA2k ORAk #00 = ,&end JCN
,&clear JSR
STHr ,&draw-one JSR
.browser/x LDZ2 .Screen/x DEO2
&inc .Screen/y DEI2 #0010 ++ .Screen/y DEO2
INC2 INC2 ,&outer JMP
&end
POP2 POP2 POP2 POPr
RTN
&draw-one ( line* color -- )
STH
( draw hand )
.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ .browser/scroll LDZ - TOS 10** ++ ]
#0010 #0010
;hand-icn STHkr #03 * ;draw-icn JSR2
( draw files )
.browser/y2 LDZ2 .browser/y LDZ2 -- 10// NIP #00
&loop
( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
( top-draw ) STHkr .Screen/sprite DEO
( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
( bottom-draw ) STHkr .Screen/sprite DEO
( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
&skip
INC2 LDAk ,&loop JCN
POP2 POPr
RTN
&clear ( -- )
.Screen/x DEI2k ( Stash the current x pos )
( Clear the screen )
( Clear length gets set in init )
LIT2 &clear-length 00 00
&clear-loop
#00 .Screen/sprite DEO
.Screen/y DEI2k #0008 ++ ROT DEO2
#00 .Screen/sprite DEO
.Screen/y DEI2k #0008 -- ROT DEO2
.Screen/x DEI2k #0008 ++ ROT DEO2
INC NEQk ,&clear-loop JCN
.browser/x LDZ2 .Screen/x DEO2
DUP TOS 10** .browser/y LDZ2 ++ .Screen/y DEO2
DUP .browser/scroll LDZ + ;get-entry JSR2 #01 STHkr * ;draw-str JSR2
INC GTHk ,&loop JCN
POP2
ROT DEO2
RTN
@draw-time ( -- )
.DateTime/day DEI
DUP #0f AND ;hex-char JSR2 ;&date-str #0009 ++ STA
#04 SFT ;hex-char JSR2 ;&date-str #0008 ++ STA
.DateTime/month DEI
DUP #0f AND ;hex-char JSR2 ;&date-str #0006 ++ STA
#04 SFT ;hex-char JSR2 ;&date-str #0005 ++ STA
.DateTime/year DEI2
DUP #0f AND ;hex-char JSR2 ;&date-str #0003 ++ STA
#04 SFT ;hex-char JSR2 ;&date-str #0002 ++ STA
DUP #0f AND ;hex-char JSR2 ;&date-str INC2 STA
#04 SFT ;hex-char JSR2 ;&date-str STA
.DateTime/second DEI
DUP #0f AND ;hex-char JSR2 ;&time-str #0007 ++ STA
#04 SFT ;hex-char JSR2 ;&time-str #0006 ++ STA
.DateTime/minute DEI
DUP #0f AND ;hex-char JSR2 ;&time-str #0004 ++ STA
#04 SFT ;hex-char JSR2 ;&time-str #0003 ++ STA
.DateTime/hour DEI
DUP #0f AND ;hex-char JSR2 ;&time-str INC2 STA
#04 SFT ;hex-char JSR2 ;&time-str STA
#0020 #0080 ;&date-str #01 ;draw-label JSR2
#0080 #0080 ;&time-str #02 ;draw-label JSR2
POPr
RTN
@get-entry ( id -- addr* )
( limit ) STH
( counter ) LITr 00
;dir/length LDA2 #0000
&loop
EQUkr STHr #00 = ,&no-reached JCN
POP2r NIP2 ;dir/data ++ RTN
&no-reached
DUP2 ;dir/data ++ LDA #00 ! ,&no-lb JCN
INCr
&no-lb
INC2 GTH2k ,&loop JCN
POP2 POP2
POP2r
;dir/data
RTN
&date-str "0000-00-00 $1
&time-str "00:00:00 $1
@hex-char ( hex -- char )
@ -350,43 +264,64 @@ RTN
@draw-icn ( x* y* width* height* addr* color -- )
AUTO-XADDR
( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2
,&height LDR2 #0000
&ver
( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2
,&x LDR2 .Screen/x DEO2
,&width LDR2 #0000
&hor
( save ) DUP2 ,&x LDR2 ADD2 .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
#0008 ADD2 GTH2k ,&hor JCN
POP2 POP2
#0008 ADD2 GTH2k ,&ver JCN
POP2 POP2
POPr
AUTO-NONE
RTN
&x $2 &y $2 &width $2 &height $2
@draw-label ( x* y* addr* color -- )
@draw-str ( text* color -- )
STH STH2
.Screen/y DEO2
.Screen/x DEO2
STH2r
&loop
( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
( top-draw ) STHkr .Screen/sprite DEO
( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
( bottom-draw ) STHkr .Screen/sprite DEO
( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
INC2 LDAk ,&loop JCN
POP2 POPr
AUTO-YADDR
STH
&while
LDAk STHkr ,draw-char JSR
INC2 LDAk ,&while JCN
POP2
POPr
RTN
@draw-short ( short* color -- )
STH SWP STHkr ,draw-byte JSR
STHr ,draw-byte JSR
RTN
@draw-byte ( byte color -- )
STH
DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR
#0f AND ,&parse JSR STHr ,draw-char JSR
RTN
&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
&above #57 ADD JMP2r
@draw-char ( char color -- )
SWP
[ #20 - #00 SWP #40 SFT2 ;font ++ ] .Screen/addr DEO2
.Screen/sprite DEOk DEO
.Screen/x DEI2k #0008 ++ ROT DEO2
.Screen/y DEI2k #0010 -- ROT DEO2
JMP2r
( theme )
@theme-txt ".theme $1
@ -406,25 +341,6 @@ RTN
RTN
( helpers )
@print-hex ( value* -- )
&short ( value* -- )
SWP ,&echo JSR
&byte ( value -- )
,&echo JSR
RTN
&echo ( value -- )
STHk #04 SFT ,&parse JSR .Console/write DEO
STHr #0f AND ,&parse JSR .Console/write DEO
RTN
&parse ( value -- char )
DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN
RTN
@pointer-icn
80c0 e0f0 f8e0 1000
@hand-icn
@ -432,7 +348,6 @@ RTN
0000 0000 0000 fc02
8180 8080 8040 3f00
fc20 c020 c020 c000
@sin-pcm
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
@ -460,5 +375,5 @@ RTN
@dir
&path ". $1
&lines $1
&entries $100
&length $2
&data