Added simple macros to Neralie
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@ -5,6 +5,10 @@
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- Implement higher resolution time rather than counting fps
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- Implement higher resolution time rather than counting fps
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%h { .DateTime/hour DEI }
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%m { .DateTime/minute DEI }
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%s { .DateTime/second DEI }
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( devices )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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@ -61,22 +65,22 @@
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@neralie-calc ( -- )
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@neralie-calc ( -- )
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( add up fractions of a pulse, store tenths in n6 )
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( add up fractions of a pulse, store tenths in n6 )
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#0120 #00 .DateTime/hour DEI MUL2
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#0120 #00 h MUL2
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#00c0 #00 .DateTime/minute DEI MUL2 ADD2
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#00c0 #00 m MUL2 ADD2
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#00f8 #00 .DateTime/second DEI MUL2 ADD2
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#00f8 #00 s MUL2 ADD2
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#0271 #00 .fps/next PEK MUL2 #00 .fps/current PEK DIV2 #0008 MUL2 ADD2
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#0271 #00 .fps/next PEK MUL2 #00 .fps/current PEK DIV2 #0008 MUL2 ADD2
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#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 POK POP
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#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 POK POP
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( add up units and tens of pulses, store in n5 and n4 )
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( add up units and tens of pulses, store in n5 and n4 )
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#0042 #00 .DateTime/hour DEI MUL2 ADD2
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#0042 #00 h MUL2 ADD2
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#005e #00 .DateTime/minute DEI MUL2 ADD2
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#005e #00 m MUL2 ADD2
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#000b #00 .DateTime/second DEI MUL2 ADD2
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#000b #00 s MUL2 ADD2
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#000a ;modf JSR2 SWP2 .neralie/n5 POK POP
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#000a ;modf JSR2 SWP2 .neralie/n5 POK POP
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#000a ;modf JSR2 SWP2 .neralie/n4 POK POP
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#000a ;modf JSR2 SWP2 .neralie/n4 POK POP
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( add up hundreds of pulses + 10 x beats, store in n0123 )
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( add up hundreds of pulses + 10 x beats, store in n0123 )
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#01a0 #00 .DateTime/hour DEI MUL2 ADD2
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#01a0 #00 h MUL2 ADD2
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#0006 #00 .DateTime/minute DEI MUL2 ADD2 .neralie/n0123 POK2
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#0006 #00 m MUL2 ADD2 .neralie/n0123 POK2
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JMP2r
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JMP2r
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@ -192,8 +196,8 @@
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@update-fps ( -- )
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@update-fps ( -- )
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#00 .DateTime/refresh DEO
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#00 .DateTime/refresh DEO
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.fps/next PEK #01 ADD .fps/next POK
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.fps/next PEK #01 ADD .fps/next POK
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.DateTime/second DEI .fps/second PEK NEQ JMP JMP2r
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s .fps/second PEK NEQ JMP JMP2r
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.DateTime/second DEI .fps/second POK
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s .fps/second POK
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.fps/next PEK .fps/current POK
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.fps/next PEK .fps/current POK
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( ~fps.next ^print-byte-decimal JSR
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( ~fps.next ^print-byte-decimal JSR
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