Fixed color swatch in nasu
This commit is contained in:
parent
19157a9ae1
commit
38a9be86c2
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@ -8,6 +8,8 @@
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1 2 3 - select brush
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TODO:
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Copy in 2 bits mode, copies 2 tiles
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Modify up to 4 pages
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Save/load/rename
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Select paint color for 2-bit mode
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)
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@ -49,11 +51,11 @@
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|0000
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@settings [ &blending $1 &depth $1 &brush $1 &page $2 ]
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@settings [ &blending $1 &depth $1 &brush $1 &page $2 &tile $2 ]
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@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &width $2 &height $2 ]
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@bankview [ &x $2 &y $2 &mode $1 &selection $1 ]
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@tileview [ &x $2 &y $2 &addr $2 ]
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@tileview [ &x $2 &y $2 ]
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@colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@ -90,7 +92,7 @@
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.frame/x2 PEK2 #0098 SUB2 .tileview/x POK2
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.frame/y1 PEK2 .tileview/y POK2
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BANK #0448 ADD2 .tileview/addr POK2
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BANK #0448 ADD2 .settings/tile POK2
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.frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
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.frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
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@ -204,7 +206,7 @@ BRK
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.bankview/mode PEK #01 NEQ ,¬-copy-mode JNZ
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#00 .i POK
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©-loop
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( load ) .tileview/addr PEK2 .i PEK ADD GET
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( load ) .settings/tile PEK2 .i PEK ADD GET
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( get touch addr )
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.Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8
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.Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2
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@ -243,7 +245,7 @@ BRK
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.Mouse/x DEI2 .tileview/x PEK2 SUB2 STEP8 #0040 DIV2
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.Mouse/y DEI2 .tileview/y PEK2 SUB2 STEP8 #0040 DIV2 2* ADD2
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8*
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.tileview/addr PEK2 ADD2 .addr POK2 ( addr offset )
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.settings/tile PEK2 ADD2 .addr POK2 ( addr offset )
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.Mouse/x DEI2 .tileview/x PEK2 SUB2 .Mouse/x DEI2 .tileview/x PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/x POK2
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.Mouse/y DEI2 .tileview/y PEK2 SUB2 .Mouse/y DEI2 .tileview/y PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/y POK2
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.Mouse/state DEI #10 NEQ ,&no-erase-mode JNZ
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@ -294,11 +296,11 @@ BRK
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DUP #00 NEQ ,&no-brush JNZ
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DUPr STHr .settings/brush POK &no-brush
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DUP #01 NEQ ,&no-red JNZ
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DUPr STHr ;System/r ;set-color JSR2 &no-red
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DUPr STHr .System/r ;set-color JSR2 &no-red
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DUP #02 NEQ ,&no-green JNZ
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DUPr STHr ;System/g ;set-color JSR2 &no-green
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DUPr STHr .System/g ;set-color JSR2 &no-green
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DUP #03 NEQ ,&no-blue JNZ
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DUPr STHr ;System/b ;set-color JSR2 &no-blue
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DUPr STHr .System/b ;set-color JSR2 &no-blue
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POP POPr
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( release ) #00 .Mouse/state DEO
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;redraw JSR2
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@ -307,29 +309,29 @@ BRK
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@set-color ( color rgb -- )
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STH2
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STH
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DUP #00 NEQ ,&no-red0 JNZ
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DUP2r STH2r GET DUP #04 SFT #01 ADD
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DUPr STHr DEI DUP #04 SFT #01 ADD
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( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
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( resume ) #40 SFT SWP #0f AND ADD DUP2r STH2r PUT
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( resume ) #40 SFT SWP #0f AND ADD DUPr STHr DEO
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&no-red0
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DUP #01 NEQ ,&no-red1 JNZ
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DUP2r STH2r GET DUP #0f AND #01 ADD
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DUPr STHr DEI DUP #0f AND #01 ADD
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( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
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( resume ) #0f AND SWP #f0 AND ADD DUP2r STH2r PUT
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( resume ) #0f AND SWP #f0 AND ADD DUPr STHr DEO
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&no-red1
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DUP #02 NEQ ,&no-red2 JNZ
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DUP2r STH2r #0001 ADD2 GET DUP #04 SFT #01 ADD
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DUPr STHr #01 ADD DEI DUP #04 SFT #01 ADD
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( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
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( resume ) #40 SFT SWP #0f AND ADD DUP2r STH2r #0001 ADD2 PUT
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( resume ) #40 SFT SWP #0f AND ADD DUPr STHr #01 ADD DEO
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&no-red2
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DUP #03 NEQ ,&no-red3 JNZ
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DUP2r STH2r #0001 ADD2 GET DUP #0f AND #01 ADD
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DUPr STHr #01 ADD DEI DUP #0f AND #01 ADD
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( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
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( resume ) #0f AND SWP #f0 AND ADD DUP2r STH2r #0001 ADD2 PUT
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( resume ) #0f AND SWP #f0 AND ADD DUPr STHr #01 ADD DEO
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&no-red3
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POP
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POP2r
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POPr
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RTN
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@ -339,7 +341,7 @@ RTN
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( y ) #10 MOD #10 MUL #00 SWP 8*
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( x ) ROT #10 MOD #00 SWP 8* ADD2
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( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
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( offset ) .settings/page PEK2 ADD2 .tileview/addr POK2
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( offset ) .settings/page PEK2 ADD2 .settings/tile POK2
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;redraw JSR2
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RTN
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@ -354,29 +356,29 @@ RTN
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@op_shiftup
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.tileview/addr PEK2 GET
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.tileview/addr PEK2 #0001 ADD2 GET .tileview/addr PEK2 PUT
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.tileview/addr PEK2 #0002 ADD2 GET .tileview/addr PEK2 #0001 ADD2 PUT
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.tileview/addr PEK2 #0003 ADD2 GET .tileview/addr PEK2 #0002 ADD2 PUT
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.tileview/addr PEK2 #0004 ADD2 GET .tileview/addr PEK2 #0003 ADD2 PUT
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.tileview/addr PEK2 #0005 ADD2 GET .tileview/addr PEK2 #0004 ADD2 PUT
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.tileview/addr PEK2 #0006 ADD2 GET .tileview/addr PEK2 #0005 ADD2 PUT
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.tileview/addr PEK2 #0007 ADD2 GET .tileview/addr PEK2 #0006 ADD2 PUT
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.tileview/addr PEK2 #0007 ADD2 PUT
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.settings/tile PEK2 GET
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.settings/tile PEK2 #0001 ADD2 GET .settings/tile PEK2 PUT
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.settings/tile PEK2 #0002 ADD2 GET .settings/tile PEK2 #0001 ADD2 PUT
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.settings/tile PEK2 #0003 ADD2 GET .settings/tile PEK2 #0002 ADD2 PUT
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.settings/tile PEK2 #0004 ADD2 GET .settings/tile PEK2 #0003 ADD2 PUT
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.settings/tile PEK2 #0005 ADD2 GET .settings/tile PEK2 #0004 ADD2 PUT
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.settings/tile PEK2 #0006 ADD2 GET .settings/tile PEK2 #0005 ADD2 PUT
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.settings/tile PEK2 #0007 ADD2 GET .settings/tile PEK2 #0006 ADD2 PUT
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.settings/tile PEK2 #0007 ADD2 PUT
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RTN
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@op_shiftdown
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.tileview/addr PEK2 #0007 ADD2 GET
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.tileview/addr PEK2 #0006 ADD2 GET .tileview/addr PEK2 #0007 ADD2 PUT
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.tileview/addr PEK2 #0005 ADD2 GET .tileview/addr PEK2 #0006 ADD2 PUT
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.tileview/addr PEK2 #0004 ADD2 GET .tileview/addr PEK2 #0005 ADD2 PUT
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.tileview/addr PEK2 #0003 ADD2 GET .tileview/addr PEK2 #0004 ADD2 PUT
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.tileview/addr PEK2 #0002 ADD2 GET .tileview/addr PEK2 #0003 ADD2 PUT
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.tileview/addr PEK2 #0001 ADD2 GET .tileview/addr PEK2 #0002 ADD2 PUT
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.tileview/addr PEK2 GET .tileview/addr PEK2 #0001 ADD2 PUT
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.tileview/addr PEK2 PUT
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.settings/tile PEK2 #0007 ADD2 GET
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.settings/tile PEK2 #0006 ADD2 GET .settings/tile PEK2 #0007 ADD2 PUT
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.settings/tile PEK2 #0005 ADD2 GET .settings/tile PEK2 #0006 ADD2 PUT
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.settings/tile PEK2 #0004 ADD2 GET .settings/tile PEK2 #0005 ADD2 PUT
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.settings/tile PEK2 #0003 ADD2 GET .settings/tile PEK2 #0004 ADD2 PUT
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.settings/tile PEK2 #0002 ADD2 GET .settings/tile PEK2 #0003 ADD2 PUT
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.settings/tile PEK2 #0001 ADD2 GET .settings/tile PEK2 #0002 ADD2 PUT
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.settings/tile PEK2 GET .settings/tile PEK2 #0001 ADD2 PUT
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.settings/tile PEK2 PUT
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RTN
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@ -443,7 +445,7 @@ RTN
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.bankview/x PEK2 DUP2 #0080 ADD2
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&hor
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( save ) OVR2 .Screen/x DEO2
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( get selected ) .Screen/addr DEI2 .tileview/addr PEK2 EQU2
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( get selected ) .Screen/addr DEI2 .settings/tile PEK2 EQU2
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( get blending ) .settings/blending PEK
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( get depth ) .settings/depth PEK #20 MUL
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( draw ) #20 ADD ADD ADD .Screen/color DEO
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@ -463,7 +465,7 @@ RTN
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.tileview/x PEK2 #0028 ADD2 .Screen/x DEO2
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.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
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.tileview/addr PEK2 .Screen/addr DEO2
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.settings/tile PEK2 .Screen/addr DEO2
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( get blending ) .settings/blending PEK
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( get depth ) .settings/depth PEK #20 MUL
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@ -473,28 +475,28 @@ RTN
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.tileview/x PEK2 .Screen/x DEO2
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.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
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.tileview/addr PEK2 ;draw-short JSR2
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.settings/tile PEK2 ;draw-short JSR2
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( body )
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.tileview/x PEK2 .Screen/x DEO2
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.tileview/y PEK2 .Screen/y DEO2
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.tileview/addr PEK2 .tileview/addr POK2
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.settings/tile PEK2 .settings/tile POK2
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;draw-tileview-icn JSR2
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.tileview/x PEK2 #0040 ADD2 .Screen/x DEO2
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.tileview/y PEK2 .Screen/y DEO2
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.tileview/addr PEK2 8+ .tileview/addr POK2
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.settings/tile PEK2 8+ .settings/tile POK2
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;draw-tileview-icn JSR2
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.tileview/x PEK2 .Screen/x DEO2
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.tileview/y PEK2 #0040 ADD2 .Screen/y DEO2
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.tileview/addr PEK2 8+ .tileview/addr POK2
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.settings/tile PEK2 8+ .settings/tile POK2
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;draw-tileview-icn JSR2
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.tileview/x PEK2 #0040 ADD2 .Screen/x DEO2
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.tileview/y PEK2 #0040 ADD2 .Screen/y DEO2
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.tileview/addr PEK2 8+ .tileview/addr POK2
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.settings/tile PEK2 8+ .settings/tile POK2
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;draw-tileview-icn JSR2
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( line hor )
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@ -513,7 +515,7 @@ RTN
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( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
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.Screen/y DEI2 .tileview/y PEK2 #0081 ADD2 LTH2 ,&line-ver JNZ
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( rewind ) .tileview/addr PEK2 #0018 SUB2 .tileview/addr POK2
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( rewind ) .settings/tile PEK2 #0018 SUB2 .settings/tile POK2
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RTN
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@ -525,7 +527,7 @@ RTN
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&hor
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( get bit )
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;blank_icn #00
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.tileview/addr PEK2 #00 .pt/y PEK ADD2 GET #07 .pt/x PEK SUB SFT #01 AND ( get bit )
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.settings/tile PEK2 #00 .pt/y PEK ADD2 GET #07 .pt/x PEK SUB SFT #01 AND ( get bit )
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8* ADD2 .Screen/addr DEO2 ( add *8 )
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( draw ) #21 .Screen/color DEO
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( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
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@ -542,7 +544,7 @@ RTN
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.blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
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.tileview/addr PEK2 .Screen/addr DEO2
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.settings/tile PEK2 .Screen/addr DEO2
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#00 #10
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&loop
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OVR #04 MOD #00 SWP #0008 MUL2 .blendview/x1 PEK2 ADD2 .Screen/x DEO2
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@ -571,7 +573,7 @@ RTN
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#00 .i POK
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&bytes
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.tileview/x PEK2 #0088 ADD2 .Screen/x DEO2
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.tileview/addr PEK2 #00 .i PEK ADD2 GET #22 ;draw-byte JSR2
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.settings/tile PEK2 #00 .i PEK ADD2 GET #22 ;draw-byte JSR2
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( incr ) .i PEK #01 ADD .i POK
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( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
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.i PEK #08 LTH ;&bytes JNZ2
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@ -587,7 +589,7 @@ RTN
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( draw tiles 2x2 )
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.tileview/y PEK2 .Screen/y DEO2
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#00 .pt/x POK #00 .pt/y POK .tileview/addr PEK2 .Screen/addr DEO2
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#00 .pt/x POK #00 .pt/y POK .settings/tile PEK2 .Screen/addr DEO2
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&tiles-ver
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#00 .pt/x POK
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@ -236,28 +236,28 @@ parsetoken(char *w)
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return error("Address is not in zero page", w);
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pushbyte(l->addr, 1);
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return ++l->refs;
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} else if(w[0] == ',' && (l = findlabel(w + 1))) {
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} else if(w[0] == ',' && (l = findlabel(w + 1))) { /* relative */
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int off = l->addr - p.ptr - 3;
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if(off < -126 || off > 126)
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return error("Address is too far", w);
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pushbyte((Sint8)off, 1);
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return ++l->refs;
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} else if(w[0] == ':' && (l = findlabel(w + 1))) { /* absolute */
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} else if(w[0] == ':' && (l = findlabel(w + 1))) { /* raw */
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pushshort(l->addr, 0);
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return ++l->refs;
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} else if(w[0] == ';' && (l = findlabel(w + 1))) { /* absolute */
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pushshort(l->addr, 1);
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return ++l->refs;
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} else if(findopcode(w) || scmp(w, "BRK", 4)) {
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} else if(findopcode(w) || scmp(w, "BRK", 4)) { /* opcode */
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pushbyte(findopcode(w), 0);
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return 1;
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} else if(w[0] == '"') {
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} else if(w[0] == '"') { /* string */
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pushword(w + 1);
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return 1;
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} else if(w[0] == '\'') {
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} else if(w[0] == '\'') { /* char */
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pushbyte((Uint8)w[1], 0);
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return 1;
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} else if(w[0] == '#') {
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} else if(w[0] == '#') { /* immediate */
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if(slen(w + 1) == 1)
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pushbyte((Uint8)w[1], 1);
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if(sihx(w + 1) && slen(w + 1) == 2)
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@ -267,11 +267,13 @@ parsetoken(char *w)
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else
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return 0;
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return 1;
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} else if(sihx(w)) {
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} else if(sihx(w)) { /* raw */
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if(slen(w) == 2)
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pushbyte(shex(w), 0);
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else if(slen(w) == 4)
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pushshort(shex(w), 0);
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else
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return error("Hex value length is invalid", w);
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return 1;
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} else if((m = findmacro(w))) {
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int i;
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@ -23,7 +23,7 @@ static SDL_Renderer *gRenderer;
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static SDL_Texture *gTexture;
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static Ppu ppu;
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static Apu apu;
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static Device *devsystem, *devscreen, *devmouse, *devctrl, *devapu, *devfile;
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static Device *devscreen, *devmouse, *devctrl, *devapu;
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Uint8 zoom = 0, debug = 0, reqdraw = 0;
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@ -350,14 +350,14 @@ main(int argc, char **argv)
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if(!init(&u))
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return error("Init", "Failed");
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devsystem = portuxn(&u, 0x0, "system", system_talk);
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portuxn(&u, 0x0, "system", system_talk);
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portuxn(&u, 0x1, "console", console_talk);
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devscreen = portuxn(&u, 0x2, "screen", screen_talk);
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devapu = portuxn(&u, 0x3, "audio", audio_talk);
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devctrl = portuxn(&u, 0x4, "controller", nil_talk);
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portuxn(&u, 0x5, "---", nil_talk);
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devmouse = portuxn(&u, 0x6, "mouse", nil_talk);
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devfile = portuxn(&u, 0x7, "file", file_talk);
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portuxn(&u, 0x7, "file", file_talk);
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portuxn(&u, 0x8, "---", nil_talk);
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portuxn(&u, 0x9, "midi", nil_talk);
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portuxn(&u, 0xa, "datetime", datetime_talk);
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24
src/ppu.c
24
src/ppu.c
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@ -30,6 +30,14 @@ static Uint8 font[][8] = {
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x80, 0x80}};
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Uint8
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readpixel(Uint8 *sprite, Uint8 h, Uint8 v)
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{
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Uint8 ch1 = ((sprite[v] >> h) & 0x1);
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Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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return ch1 + ch2;
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}
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void
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clear(Ppu *p)
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{
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@ -79,8 +87,7 @@ puticn(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color)
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
|
||||
Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
|
||||
if(ch1 == 0 && (color == 0x05 || color == 0x0a || color == 0x0f))
|
||||
continue;
|
||||
if(ch1 == 1 || (color != 0x05 && color != 0x0a && color != 0x0f))
|
||||
putpixel(p, layer, x + h, y + v, ch1 ? color % 4 : color / 4);
|
||||
}
|
||||
}
|
||||
|
@ -135,15 +142,10 @@ drawppu(Ppu *p)
|
|||
Uint16 key = (y * p->hor + x) * 16;
|
||||
for(v = 0; v < 8; v++)
|
||||
for(h = 0; h < 8; h++) {
|
||||
Uint8 *sprite = &p->fg[key];
|
||||
Uint8 ch1 = ((sprite[v] >> h) & 0x1);
|
||||
Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
|
||||
if(ch1 + ch2 == 0) {
|
||||
sprite = &p->bg[key];
|
||||
ch1 = ((sprite[v] >> h) & 0x1);
|
||||
ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
|
||||
}
|
||||
drawpixel(p, x * 8 + p->pad + 7 - h, y * 8 + p->pad + v, ch1 + ch2);
|
||||
Uint8 color = readpixel(&p->fg[key], h, v);
|
||||
if(color == 0)
|
||||
color = readpixel(&p->bg[key], h, v);
|
||||
drawpixel(p, x * 8 + p->pad + 7 - h, y * 8 + p->pad + v, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue