Started calculator project
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( a simple calculator )
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%+ { ADD } %- { SUB } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%4/ { #02 SFT }
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%2** { #10 SFT2 } %2// { #01 SFT2 }
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%8** { #30 SFT2 } %8// { #03 SFT2 }
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%10** { #40 SFT2 }
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%4MOD { #03 AND }
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%DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO }
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%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }
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%RTN { JMP2r }
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%SWP2? { #01 JCN SWP2 }
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%BRK? { #01 JCN BRK }
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%TOS { #00 SWP }
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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|0000
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@center
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&x $2 &y $2
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@rect
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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@pointer
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&x $2 &y $2 &lastx $2 &lasty $2 &state $1
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@keypad-frame
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&x $2 &y $2 &x2 $2 &y2 $2
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@modpad-frame
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&x $2 &y $2
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( program )
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|0100 ( -> )
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( theme )
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#0fef .System/r DEO2
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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( center )
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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.center/x LDZ2 #0028 --
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DUP2 .keypad-frame/x STZ2
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#0040 ++ .keypad-frame/x2 STZ2
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.center/y LDZ2 #0020 --
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DUP2 .keypad-frame/y STZ2
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#0040 ++ .keypad-frame/y2 STZ2
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.keypad-frame/x LDZ2 #0040 ++ .modpad-frame/x STZ2
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.keypad-frame/y LDZ2 .modpad-frame/y STZ2
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;on-mouse .Mouse/vector DEO2
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;redraw JSR2
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BRK
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@on-mouse ( -> )
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;pointer_icn .Screen/addr DEO2
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x STZ2
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.Mouse/y DEI2 .pointer/y STZ2
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( draw new cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#41 .Mouse/state DEI #01 = + .Screen/sprite DEO
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.Mouse/state DEI BRK?
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.Mouse/x DEI2
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.Mouse/y DEI2
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.keypad-frame
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;within-rect JSR2 ;click-keypad JCN2
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BRK
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@click-keypad ( -> )
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#00 .Mouse/state DEO
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#aa DEBUG
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BRK
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@redraw ( -- )
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;draw-keypad JSR2
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;draw-modpad JSR2
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RTN
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@draw-keypad ( -- )
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( auto x addr ) #05 .Screen/auto DEO
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#10 #00
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&loop
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( color ) DUP TOS ;keypad/color ++ LDA STH
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( layout ) DUP TOS ;keypad/layout ++ LDA
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( layout addr ) TOS 8** ;font-hex ++ STH2
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( x ) DUP 4MOD TOS 10** STH2
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( y ) DUP 4/ TOS 10**
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( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2
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( origin-y ) .keypad-frame/y LDZ2 ++
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STH2r STHr ;draw-key JSR2
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INC GTHk ,&loop JCN
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POP2
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( auto none ) #00 .Screen/auto DEO
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RTN
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@draw-modpad ( -- )
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( auto x addr ) #05 .Screen/auto DEO
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#04 #00
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&loop
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( color ) DUP TOS ;modpad/color ++ LDA STH
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( layout ) DUP TOS 8** ;mod-icns ++ STH2
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( x ) #0000 STH2
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( y ) DUP TOS 10**
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( origin-x ) STH2r .modpad-frame/x LDZ2 ++ SWP2
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( origin-y ) .modpad-frame/y LDZ2 ++
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STH2r STHr ;draw-key JSR2
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INC GTHk ,&loop JCN
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POP2
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( auto none ) #00 .Screen/auto DEO
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RTN
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@draw-key ( x* y* glyph* color -- )
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( frame )
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STH STH2 ROTr
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.Screen/y DEO2
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.Screen/x DEO2
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;key-icns/bg .Screen/addr DEO2
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STHkr .Screen/sprite DEO
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STHkr .Screen/sprite DEO
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.Screen/x DEI2 #0010 -- .Screen/x DEO2
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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STHkr .Screen/sprite DEO
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STHkr .Screen/sprite DEO
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( glyph )
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ROTr ROTr STH2r .Screen/addr DEO2
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.Screen/x DEI2 #000c -- .Screen/x DEO2
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.Screen/y DEI2 #0005 -- .Screen/y DEO2
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STHr #04 MUL .Screen/sprite DEO
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RTN
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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#01
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RTN
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&skip
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POP2 POP2 POPr
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#00
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RTN
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@line-rect ( rect color -- )
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STH STH
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( y2 ) STHkr #06 + LDZ2
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( y1 ) STHkr #02 + LDZ2 #0001 -- ( flip sign ) GTH2k SWP2?
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&ver
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( save ) DUP2 .Screen/y DEO2
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( x1 ) STHkr LDZ2 #0001 -- .Screen/x DEO2
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OVRr STHr .Screen/pixel DEO
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( x2 ) STHkr #04 + LDZ2 .Screen/x DEO2
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OVRr STHr .Screen/pixel DEO
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( incr )
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INC2 GTH2k ,&ver JCN
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POP2
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( x2 ) STHkr #04 + LDZ2
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( x1 ) STHkr LDZ2 #0001 -- ( flip sign ) GTH2k SWP2?
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&hor
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( save ) DUP2 .Screen/x DEO2
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( y1 ) STHkr #02 + LDZ2 #0001 -- .Screen/y DEO2
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OVRr STHr .Screen/pixel DEO
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( y2 ) STHkr #06 + LDZ2 .Screen/y DEO2
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OVRr STHr .Screen/pixel DEO
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( incr )
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INC2 GTH2k ,&hor JCN
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POP2
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POPr
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.Screen/x DEO2
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.Screen/y DEO2
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STHr .Screen/pixel DEO
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RTN
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@print-hex ( value* -- )
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&short ( value* -- )
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SWP ,&echo JSR
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&byte ( value -- )
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,&echo JSR
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RTN
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&echo ( value -- )
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STHk #04 SFT ,&parse JSR .Console/write DEO
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STHr #0f AND ,&parse JSR .Console/write DEO
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RTN
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&parse ( value -- char )
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DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN
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RTN
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@keypad
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&layout
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0708 090f
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0405 060e
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0102 030d
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000a 0b0c
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&color
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0101 0102
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0101 0102
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0101 0102
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0102 0202
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@modpad
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&color
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0303 0303
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0303 0303
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@font-hex
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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@mod-icns
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0010 1010 fe10 1010
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0000 0000 fe00 0000
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0010 5428 c628 5410
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0010 0000 fe00 0010
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@key-icns
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&bg
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3f7f ffff ffff ffff
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f8fc fefe fefe fefe
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ffff ffff ff7f 3f00
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fefe fefe fefc f800
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@pointer_icn
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80c0 e0f0 f8e0 1000
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