ppu: keep track of the vertical region where redraw is supposed to happen
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6821bea9c0
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3d49536d76
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@ -19,6 +19,14 @@ static Uint8 blending[5][16] = {
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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void
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ppu_frame(Ppu *p)
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{
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p->redraw = 0;
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p->i0 = p->width / PPW + p->height * p->stride;
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p->i1 = 0;
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}
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static void
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ppu_clear(Ppu *p)
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{
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@ -27,55 +35,55 @@ ppu_clear(Ppu *p)
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p->dat[i] = 0;
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}
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unsigned int
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void
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ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color)
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{
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unsigned int ret, i = x / PPW + y * p->stride, shift = x % PPW * 4;
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unsigned int v, i = x / PPW + y * p->stride, shift = x % PPW * 4;
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if(x >= p->width || y >= p->height)
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return 0;
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ret = p->dat[i];
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return;
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v = p->dat[i];
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if(fg) shift += 2;
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p->dat[i] &= ~(3 << shift);
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p->dat[i] |= color << shift;
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return ret ^ p->dat[i];
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if((v ^ p->dat[i]) != 0){
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p->redraw = 1;
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p->i0 = p->i0 < i ? p->i0 : i;
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p->i1 = p->i1 > i ? p->i1 : i;
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}
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}
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unsigned int
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void
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ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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int ret = 0;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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if(ch1 || blending[4][color])
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ret |= ppu_pixel(p,
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ppu_pixel(p,
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fg,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch1][color]);
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}
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return ret;
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}
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unsigned int
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void
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ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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int ret = 0;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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Uint8 ch = ch1 + ch2 * 2;
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if(ch || blending[4][color])
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ret |= ppu_pixel(p,
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ppu_pixel(p,
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fg,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch][color]);
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}
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return ret;
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}
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/* output */
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@ -89,5 +97,6 @@ ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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p->dat = realloc(p->dat, p->stride * p->height * sizeof(unsigned int));
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if(p->dat == NULL) return 0;
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ppu_clear(p);
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ppu_frame(p);
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return 1;
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}
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}
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@ -23,10 +23,12 @@ typedef unsigned int Uint32;
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typedef struct Ppu {
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Uint16 width, height;
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int i0, i1, redraw;
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unsigned int *dat, stride;
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} Ppu;
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void ppu_frame(Ppu *p);
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int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
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unsigned int ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color);
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unsigned int ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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unsigned int ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color);
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void ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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22
src/uxnemu.c
22
src/uxnemu.c
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@ -122,17 +122,25 @@ get_pixel(int x, int y)
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static void
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redraw(Uxn *u)
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{
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Uint16 x, y;
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Uint16 x, y, y0 = 0, y1 = ppu.height;
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SDL_Rect up = gRect;
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if(devsystem->dat[0xe])
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inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
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for(y = 0; y < ppu.height; ++y)
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if(ppu.redraw) {
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y0 = ppu.i0 / ppu.stride;
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y1 = ppu.i1 / ppu.stride + 1;
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up.y += y0;
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up.h = y1 - y0;
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}
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for(y = y0; y < y1; ++y)
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for(x = 0; x < ppu.width; ++x)
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ppu_screen[x + y * ppu.width] = palette[get_pixel(x, y)];
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SDL_UpdateTexture(gTexture, &gRect, ppu_screen, ppu.width * sizeof(Uint32));
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SDL_UpdateTexture(gTexture, &up, ppu_screen + y0 * ppu.width, ppu.width * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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SDL_RenderPresent(gRenderer);
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reqdraw = 0;
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ppu_frame(&ppu);
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}
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static void
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@ -353,7 +361,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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reqdraw |= ppu_pixel(&ppu, layer, x, y, d->dat[0xe] & 0x3);
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ppu_pixel(&ppu, layer, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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break;
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@ -364,10 +372,10 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint8 layer = d->dat[0xf] & 0x40;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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if(d->dat[0xf] & 0x80) {
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reqdraw |= ppu_2bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_2bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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} else {
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reqdraw |= ppu_1bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_1bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
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}
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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@ -529,7 +537,7 @@ run(Uxn *u)
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}
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}
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uxn_eval(u, peek16(devscreen->dat, 0));
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if(reqdraw || devsystem->dat[0xe])
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if(reqdraw || ppu.redraw || devsystem->dat[0xe])
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redraw(u);
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if(!BENCH) {
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elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
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