(calc.tal) Optimizations
This commit is contained in:
parent
055fa9bcd0
commit
3f94152050
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@ -1,4 +1,4 @@
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(
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(
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a simple calculator
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a simple calculator
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uxnasm projects/software/calc.tal bin/calc.rom && uxnemu bin/calc.rom )
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uxnasm projects/software/calc.tal bin/calc.rom && uxnemu bin/calc.rom )
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@ -49,7 +49,7 @@
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|0000
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|0000
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@input
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@input
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&value $2
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&value $2
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&mode $1
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&mode $1
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@stack
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@stack
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&length $1
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&length $1
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@ -71,9 +71,9 @@
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|0100 ( -> )
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|0100 ( -> )
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( theme )
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( theme )
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#0e7d .System/r DEO2
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#0e7d .System/r DEO2
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#0ec6 .System/g DEO2
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#0ec6 .System/g DEO2
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#0e95 .System/b DEO2
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#0e95 .System/b DEO2
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( size )
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( size )
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@ -94,9 +94,9 @@
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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.Screen/height DEI2 2// .center/y STZ2
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.center/x LDZ2 #0020 --
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.center/x LDZ2 #0020 --
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DUP2 .keypad-frame/x STZ2 #0040 ++ .keypad-frame/x2 STZ2
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DUP2 .keypad-frame/x STZ2 #0040 ++ .keypad-frame/x2 STZ2
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.center/y LDZ2 #0018 --
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.center/y LDZ2 #0018 --
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DUP2 .keypad-frame/y STZ2 #003f ++ .keypad-frame/y2 STZ2
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DUP2 .keypad-frame/y STZ2 #003f ++ .keypad-frame/y2 STZ2
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.keypad-frame/x LDZ2
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.keypad-frame/x LDZ2
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@ -109,9 +109,9 @@
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.modpad-frame/y2 LDZ2 #0008 ++
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.modpad-frame/y2 LDZ2 #0008 ++
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DUP2 .bitpad-frame/y STZ2 #000f ++ .bitpad-frame/y2 STZ2
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DUP2 .bitpad-frame/y STZ2 #000f ++ .bitpad-frame/y2 STZ2
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.center/x LDZ2 #0020 --
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.center/x LDZ2 #0020 --
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DUP2 .input-frame/x STZ2 #0040 ++ .input-frame/x2 STZ2
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DUP2 .input-frame/x STZ2 #0040 ++ .input-frame/x2 STZ2
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.center/y LDZ2 #002a --
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.center/y LDZ2 #002a --
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DUP2 .input-frame/y STZ2 #0010 ++ .input-frame/y2 STZ2
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DUP2 .input-frame/y STZ2 #0010 ++ .input-frame/y2 STZ2
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( theme support )
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( theme support )
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@ -121,7 +121,7 @@ BRK
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@on-button ( -> )
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@on-button ( -> )
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.Controller/key DEI
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.Controller/key DEI
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( generics )
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( generics )
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#00 !~ ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty
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#00 !~ ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty
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#09 !~ ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab
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#09 !~ ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab
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@ -160,11 +160,12 @@ BRK
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.Mouse/state DEI .pointer/last LDZ
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.Mouse/state DEI .pointer/last LDZ
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( down )
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( down )
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DUP2 #0100 !! ,&no-down JCN
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DUP2 #0100 !! ,&no-down JCN
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.Mouse/x DEI2 .Mouse/y DEI2
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.Mouse/x DEI2 .Mouse/y DEI2
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OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2
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OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2
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OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2
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OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2
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OVR2 OVR2 .modpad-frame ;within-rect JSR2 ;click-modpad JCN2
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OVR2 OVR2 .modpad-frame ;within-rect JSR2 ;click-modpad JCN2
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OVR2 OVR2 .bitpad-frame ;within-rect JSR2 ;click-bitpad JCN2
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OVR2 OVR2 .bitpad-frame ;within-rect JSR2 ;click-bitpad JCN2
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;toggle-mode JSR2
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POP2 POP2
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POP2 POP2
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&no-down
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&no-down
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( up )
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( up )
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@ -189,7 +190,7 @@ BRK
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@click-modpad ( state* x* y* -> )
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@click-modpad ( state* x* y* -> )
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( y ) .modpad-frame/y LDZ2 -- #24 SFT2 NIP STH
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( y ) .modpad-frame/y LDZ2 -- #24 SFT2 NIP STH
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( x ) .modpad-frame/x LDZ2 -- 10//
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( x ) .modpad-frame/x LDZ2 -- 10//
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( lookup ) STHr + 2** ;keypad/ops ++ LDA2 JSR2
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( lookup ) STHr + 2** ;keypad/ops ++ LDA2 JSR2
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;draw-bitpad JSR2
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;draw-bitpad JSR2
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RELEASE-MOUSE POP2
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RELEASE-MOUSE POP2
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@ -212,14 +213,14 @@ BRK
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@click-bitpad ( state* x* y* -> )
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@click-bitpad ( state* x* y* -> )
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( y ) .bitpad-frame/y LDZ2 -- 8// NIP 8* STH
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( y ) .bitpad-frame/y LDZ2 -- 8// NIP 8* STH
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( x ) .bitpad-frame/x LDZ2 -- 8// NIP
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( x ) .bitpad-frame/x LDZ2 -- 8// NIP
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( value ) STHr + STHk
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( value ) STHr + STHk
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#30 + .Audio0/pitch DEO
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#30 + .Audio0/pitch DEO
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( toggle bit )
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( toggle bit )
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.input/value LDZ2 #0001
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.input/value LDZ2 #0001
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[ STHr #0f SWP - ] #40 SFT SFT2 EOR2
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[ STHr #0f SWP - ] #40 SFT SFT2 EOR2
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.input/value STZ2
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.input/value STZ2
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;draw-bitpad JSR2
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;draw-bitpad JSR2
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@ -263,6 +264,7 @@ RTN
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@toggle-mode ( -- )
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@toggle-mode ( -- )
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.input/mode LDZk #00 = SWP STZ
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.input/mode LDZk #00 = SWP STZ
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#30 .Audio0/pitch DEO
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;redraw JSR2
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;redraw JSR2
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RTN
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RTN
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@ -412,11 +414,11 @@ RTN
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@key-value ( key -- value )
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@key-value ( key -- value )
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DUP #2f > OVR #3a < #0101 !! ,&no-num JCN
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DUP #2f > OVR #3a < #0101 !! ,&no-num JCN
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#30 - RTN &no-num
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#30 - RTN &no-num
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DUP #60 > OVR #67 < #0101 !! ,&no-lc JCN
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DUP #60 > OVR #67 < #0101 !! ,&no-lc JCN
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#57 - RTN ( #61 - #0a + ) &no-lc
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#57 - RTN ( #61 - #0a + ) &no-lc
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DUP #40 > OVR #47 < #0101 !! ,&no-uc JCN
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DUP #40 > OVR #47 < #0101 !! ,&no-uc JCN
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#37 - RTN ( #41 - #0a + ) &no-uc
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#37 - RTN ( #41 - #0a + ) &no-uc
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POP #00
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POP #00
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@ -478,9 +480,9 @@ RTN
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;stack-icns/pop [ STHkr #01 = ] #03
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;stack-icns/pop [ STHkr #01 = ] #03
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;draw-key-thin JSR2
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;draw-key-thin JSR2
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( line )
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( line )
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.input-frame/x LDZ2
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.input-frame/x LDZ2
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.input-frame/x2 LDZ2
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.input-frame/x2 LDZ2
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.input-frame/y LDZ2 #0004 -- #02
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.input-frame/y LDZ2 #0004 -- #02
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;line-hor-dotted JSR2
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;line-hor-dotted JSR2
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POPr
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POPr
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@ -493,11 +495,11 @@ RTN
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&loop
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&loop
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( color ) DUP TOS ;keypad/color ++ LDA STH
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( color ) DUP TOS ;keypad/color ++ LDA STH
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( state ) DUP OVRr STHr = STH
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( state ) DUP OVRr STHr = STH
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( layout ) DUP TOS ;keypad/layout ++ LDA
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( layout ) DUP TOS ;keypad/layout ++ LDA
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( layout addr ) TOS 8** ;font-hex ++ STH2
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( layout addr ) TOS 8** ;font-hex ++ STH2
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( x ) DUP 4MOD TOS 10** STH2
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( x ) DUP 4MOD TOS 10** STH2
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( y ) DUP 4/ TOS 10**
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( y ) DUP 4/ TOS 10**
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( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2
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( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2
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( origin-y ) .keypad-frame/y LDZ2 ++
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( origin-y ) .keypad-frame/y LDZ2 ++
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STH2r STHr STHr ;draw-key JSR2
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STH2r STHr STHr ;draw-key JSR2
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INC GTHk ,&loop JCN
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INC GTHk ,&loop JCN
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@ -528,7 +530,7 @@ RTN
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&loop
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&loop
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( y ) DUP 8/ TOS 8** .bitpad-frame/y LDZ2 ++ .Screen/y DEO2
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( y ) DUP 8/ TOS 8** .bitpad-frame/y LDZ2 ++ .Screen/y DEO2
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( x ) DUP 8MOD TOS 8** .bitpad-frame/x LDZ2 ++ .Screen/x DEO2
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( x ) DUP 8MOD TOS 8** .bitpad-frame/x LDZ2 ++ .Screen/x DEO2
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( state ) DUP #0f SWP - .input/value LDZ2 ROT SFT2 2MOD2
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( state ) DUP #0f SWP - .input/value LDZ2 ROT SFT2 2MOD2
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( addr ) 8** ;bit-icns ++ .Screen/addr DEO2
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( addr ) 8** ;bit-icns ++ .Screen/addr DEO2
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#01 .Screen/sprite DEO
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#01 .Screen/sprite DEO
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INC GTHk ,&loop JCN
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INC GTHk ,&loop JCN
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@ -538,35 +540,31 @@ RTN
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@draw-key ( x* y* glyph* state color -- )
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@draw-key ( x* y* glyph* state color -- )
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( auto x addr ) AUTO-XADDR
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STH2
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( color ) ,&color STR
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AUTO-XADDR
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( state ) ,&state STR
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SWP2 .Screen/y DEO2
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( glyph ) ,&glyph STR2
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SWP2 .Screen/x DEO2
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( state ) ;button-icns [ #00 ,&state LDR 20** ++ ] .Screen/addr DEO2
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( bg )
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( y ) .Screen/y DEO2
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;button-icns [ #00 OVRr STHr 20** ++ ] .Screen/addr DEO2
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( x ) .Screen/x DEO2
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STHkr .Screen/sprite DEOk DEO
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( draw background )
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.Screen/x DEI2k #0010 -- ROT DEO2
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,&color LDR .Screen/sprite DEO
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.Screen/y DEI2k #0008 ++ ROT DEO2
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,&color LDR .Screen/sprite DEO
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STHkr .Screen/sprite DEOk DEO
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.Screen/x DEI2 #0010 -- .Screen/x DEO2
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( fg )
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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.Screen/addr DEO2
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,&color LDR .Screen/sprite DEOk DEO
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.Screen/x DEI2k #000c -- ROT DEO2
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( glyph )
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.Screen/y DEI2k #0005 -- ROT DEO2
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,&glyph LDR2 .Screen/addr DEO2
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STHr [ STHr #09 MUL + ] .Screen/sprite DEO
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.Screen/x DEI2 #000c -- .Screen/x DEO2
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AUTO-NONE
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.Screen/y DEI2 #0005 -- .Screen/y DEO2
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,&color LDR [ ,&state LDR #09 MUL + ] .Screen/sprite DEO
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( auto none ) AUTO-NONE
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RTN
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RTN
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&color $1 &state $1 &glyph $2
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@draw-key-thin ( x* y* glyph* state color -- )
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@draw-key-thin ( x* y* glyph* state color -- )
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AUTO-YADDR
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AUTO-YADDR
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,&color STR ,&state STR ,&glyph STR2
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,&color STR ,&state STR ,&glyph STR2
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( frame )
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( frame )
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;button-thin-icns #00 [ LIT &state $1 ] 10** ++ .Screen/addr DEO2
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;button-thin-icns #00 [ LIT &state $1 ] 10** ++ .Screen/addr DEO2
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.Screen/y DEO2 .Screen/x DEO2
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.Screen/y DEO2 .Screen/x DEO2
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[ LIT &color $1 ] .Screen/sprite DEOk DEO
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[ LIT &color $1 ] .Screen/sprite DEOk DEO
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( glyph )
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( glyph )
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@draw-number ( number* color -- )
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@draw-number ( number* color -- )
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,&color STR
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,&color STR
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( reset zero pad )
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( reset zero pad )
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#00 ;&zero STA
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#00 ;&zero STA
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( hexadecimal )
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( hexadecimal )
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.input/mode LDZ ,&decimal JCN
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.input/mode LDZ ,&decimal JCN
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AUTO-X
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AUTO-X
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#00 ,&digit JSR
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#00 ,&digit JSR
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SWP
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SWP
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STHk #04 SFT ,&digit JSR
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STHk #04 SFT ,&digit JSR
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STHr #0f AND ,&digit JSR
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STHr #0f AND ,&digit JSR
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STHk #04 SFT ,&digit JSR
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STHk #04 SFT ,&digit JSR
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AUTO-NONE
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AUTO-NONE
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RTN
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RTN
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&digit ( num -- )
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&digit ( num -- )
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,&addr JSR .Screen/addr DEO2
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,&addr JSR .Screen/addr DEO2
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LIT &color $1 .Screen/sprite DEO
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[ LIT &color $1 ] .Screen/sprite DEO
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RTN
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RTN
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&decimal ( num* -- )
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&decimal ( num* -- )
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AUTO-X
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AUTO-X
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#2710 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
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#2710 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
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#03e8 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
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#03e8 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
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#0064 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 NIP
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#0064 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 NIP
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#0a DIVk DUP ,&digit JSR MUL SUB
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#0a DIVk DUP ,&digit JSR MUL SUB
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,&digit JSR
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,&digit JSR
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AUTO-NONE
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AUTO-NONE
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RTN
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RTN
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&addr ( num -- addr* )
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&addr ( num -- addr* )
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,&zero LDR ,&padded JCN
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,&zero LDR ,&padded JCN
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DUP ,&no-blank JCN
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DUP ,&no-blank JCN
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POP ;blank-icn RTN
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POP ;blank-icn RTN
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&no-blank
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&no-blank
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DUP ,&zero STR
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DUP ,&zero STR
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&padded 8* TOS ;font-hex ++
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&padded 8* TOS ;font-hex ++
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@load-theme ( -- )
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@load-theme ( -- )
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;theme-txt .File/name DEO2
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;theme-txt .File/name DEO2
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#0006 .File/length DEO2
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#0006 .File/length DEO2
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#fffa .File/read DEO2
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#fffa .File/read DEO2
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.File/success DEI2 #0006 !! ,&ignore JCN
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.File/success DEI2 #0006 !! ,&ignore JCN
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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POP2 POP2 POPr
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#01
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#01
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RTN
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RTN
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&skip POP2 POP2 POPr #00 RTN
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&skip POP2 POP2 POPr #00 RTN
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@line-hor-dotted ( x0* x1* y* color -- )
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@line-hor-dotted ( x0* x1* y* color -- )
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@print-hex ( value* -- )
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@print-hex ( value* -- )
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SWP ,&byte JSR
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SWP ,&byte JSR
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&byte ( byte -- )
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&byte ( byte -- )
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STHk #04 SFT ,&parse JSR #18 DEO
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STHk #04 SFT ,&parse JSR #18 DEO
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STHr #0f AND ,&parse JSR #18 DEO
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STHr #0f AND ,&parse JSR #18 DEO
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JMP2r
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JMP2r
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
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&above #57 ADD JMP2r
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&above #57 ADD JMP2r
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JMP2r
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JMP2r
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( assets )
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@keypad
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@keypad
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&layout
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&layout
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0708 090f 0405 060e 0102 030d 000a 0b0c
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0708 090f 0405 060e 0102 030d 000a 0b0c
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