Reverted to a standard SDL Texture for the screen

This commit is contained in:
neauoire 2021-09-16 19:48:00 -07:00
parent 4406c2856c
commit 478669a8ca
3 changed files with 104 additions and 86 deletions

View File

@ -20,15 +20,23 @@ static Uint8 blending[5][16] = {
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}}; {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
void void
ppu_pixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color) ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
{ {
Uint8 *pixel = &p->pixels[y * p->width + x], shift = layer * 2; int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8;
if(x < p->width && y < p->height) if(x >= p->width || y >= p->height)
*pixel = (*pixel & ~(0x3 << shift)) | (color << shift); return;
if(color == 0 || color == 2)
layer[row] &= ~(1UL << (7 - col));
else
layer[row] |= 1UL << (7 - col);
if(color == 0 || color == 1)
layer[row + 8] &= ~(1UL << (7 - col));
else
layer[row + 8] |= 1UL << (7 - col);
} }
void void
ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
{ {
Uint16 v, h; Uint16 v, h;
for(v = 0; v < 8; v++) for(v = 0; v < 8; v++)
@ -44,7 +52,7 @@ ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Ui
} }
void void
ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
{ {
Uint16 v, h; Uint16 v, h;
for(v = 0; v < 8; v++) for(v = 0; v < 8; v++)
@ -68,5 +76,7 @@ ppu_init(Ppu *p, Uint8 hor, Uint8 ver)
{ {
p->width = 8 * hor; p->width = 8 * hor;
p->height = 8 * ver; p->height = 8 * ver;
p->bg = malloc(p->width / 4 * p->height * sizeof(Uint8));
p->fg = malloc(p->width / 4 * p->height * sizeof(Uint8));
return 1; return 1;
} }

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@ -19,10 +19,10 @@ typedef unsigned int Uint32;
typedef struct Ppu { typedef struct Ppu {
Uint16 width, height; Uint16 width, height;
Uint8 *pixels; Uint8 *pixels, *bg, *fg;
} Ppu; } Ppu;
int ppu_init(Ppu *p, Uint8 hor, Uint8 ver); int ppu_init(Ppu *p, Uint8 hor, Uint8 ver);
void ppu_pixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color); void ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
void ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
void ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);

View File

@ -25,14 +25,18 @@ WITH REGARD TO THIS SOFTWARE.
#define POLYPHONY 4 #define POLYPHONY 4
#define BENCH 0 #define BENCH 0
static SDL_AudioDeviceID audio_id;
static SDL_Window *gWindow; static SDL_Window *gWindow;
static SDL_Surface *winSurface, *idxSurface, *rgbaSurface; static SDL_Surface *gSurface;
static SDL_Texture *gTexture;
static SDL_Renderer *gRenderer;
static SDL_AudioDeviceID audio_id;
static SDL_Rect gRect; static SDL_Rect gRect;
/* devices */
static Ppu ppu; static Ppu ppu;
static Apu apu[POLYPHONY]; static Apu apu[POLYPHONY];
static Device *devsystem, *devscreen, *devmouse, *devctrl, *devaudio0, *devconsole; static Device *devsystem, *devscreen, *devmouse, *devctrl, *devaudio0, *devconsole;
static Uint32 stdin_event, audio0_event; static Uint32 *ppu_screen, stdin_event, audio0_event, palette[4];
static Uint8 zoom = 1, reqdraw = 0; static Uint8 zoom = 1, reqdraw = 0;
@ -86,71 +90,79 @@ inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
Uint8 i, x, y, b; Uint8 i, x, y, b;
for(i = 0; i < 0x20; ++i) { /* stack */ for(i = 0; i < 0x20; ++i) { /* stack */
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
} }
/* return pointer */ /* return pointer */
ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); ppu_1bpp(p, ppu.fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); ppu_1bpp(p, ppu.fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
for(i = 0; i < 0x20; ++i) { /* memory */ for(i = 0; i < 0x20; ++i) { /* memory */
x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i]; x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i];
ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0); ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0); ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 3, 0, 0);
} }
for(x = 0; x < 0x10; ++x) { /* guides */ for(x = 0; x < 0x10; ++x) { /* guides */
ppu_pixel(p, 1, x, p->height / 2, 2); ppu_pixel(p, ppu.fg, x, p->height / 2, 2);
ppu_pixel(p, 1, p->width - x, p->height / 2, 2); ppu_pixel(p, ppu.fg, p->width - x, p->height / 2, 2);
ppu_pixel(p, 1, p->width / 2, p->height - x, 2); ppu_pixel(p, ppu.fg, p->width / 2, p->height - x, 2);
ppu_pixel(p, 1, p->width / 2, x, 2); ppu_pixel(p, ppu.fg, p->width / 2, x, 2);
ppu_pixel(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); ppu_pixel(p, ppu.fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
ppu_pixel(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); ppu_pixel(p, ppu.fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
} }
} }
static Uint8
get_pixel(int x, int y)
{
int ch1, ch2, r = (y % 8) + ((x / 8 + y / 8 * ppu.width / 8) * 16);
ch1 = (ppu.fg[r] >> (7 - x % 8)) & 1;
ch2 = (ppu.fg[r + 8] >> (7 - x % 8)) & 1;
if(!ch1 && !ch2) {
ch1 = (ppu.bg[r] >> (7 - x % 8)) & 1;
ch2 = (ppu.bg[r + 8] >> (7 - x % 8)) & 1;
}
return ch1 + (ch2 << 1);
}
static void static void
redraw(Uxn *u) redraw(Uxn *u)
{ {
Uint16 x, y;
if(devsystem->dat[0xe]) if(devsystem->dat[0xe])
inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat); inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
if(rgbaSurface == NULL) for(y = 0; y < ppu.height; ++y)
SDL_BlitScaled(idxSurface, NULL, winSurface, &gRect); for(x = 0; x < ppu.width; ++x)
else if(zoom == 1) ppu_screen[x + y * ppu.width] = palette[get_pixel(x, y)];
SDL_BlitSurface(idxSurface, NULL, winSurface, &gRect); SDL_UpdateTexture(gTexture, &gRect, ppu_screen, ppu.width * sizeof(Uint32));
else { SDL_RenderClear(gRenderer);
SDL_BlitSurface(idxSurface, NULL, rgbaSurface, NULL); SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_BlitScaled(rgbaSurface, NULL, winSurface, &gRect); SDL_RenderPresent(gRenderer);
}
SDL_UpdateWindowSurface(gWindow);
reqdraw = 0; reqdraw = 0;
} }
static void static void
toggledebug(Uxn *u) toggle_debug(Uxn *u)
{ {
devsystem->dat[0xe] = !devsystem->dat[0xe]; devsystem->dat[0xe] = !devsystem->dat[0xe];
redraw(u); redraw(u);
} }
static void static void
togglezoom(Uxn *u) toggle_zoom(Uxn *u)
{ {
zoom = zoom == 3 ? 1 : zoom + 1; zoom = zoom == 3 ? 1 : zoom + 1;
SDL_SetWindowSize(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom); SDL_SetWindowSize(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
winSurface = SDL_GetWindowSurface(gWindow); gSurface = SDL_GetWindowSurface(gWindow);
gRect.x = zoom * PAD;
gRect.y = zoom * PAD;
gRect.w = zoom * ppu.width;
gRect.h = zoom * ppu.height;
redraw(u); redraw(u);
} }
static void static void
screencapture(void) capture_screen(void)
{ {
time_t t = time(NULL); time_t t = time(NULL);
char fname[64]; char fname[64];
strftime(fname, sizeof(fname), "screenshot-%Y%m%d-%H%M%S.bmp", localtime(&t)); strftime(fname, sizeof(fname), "screenshot-%Y%m%d-%H%M%S.bmp", localtime(&t));
SDL_SaveBMP(winSurface, fname); SDL_SaveBMP(gSurface, fname);
fprintf(stderr, "Saved %s\n", fname); fprintf(stderr, "Saved %s\n", fname);
} }
@ -158,9 +170,11 @@ static void
quit(void) quit(void)
{ {
SDL_UnlockAudioDevice(audio_id); SDL_UnlockAudioDevice(audio_id);
SDL_FreeSurface(winSurface); SDL_FreeSurface(gSurface);
SDL_FreeSurface(idxSurface); SDL_DestroyTexture(gTexture);
if(rgbaSurface) SDL_FreeSurface(rgbaSurface); gTexture = NULL;
SDL_DestroyRenderer(gRenderer);
gRenderer = NULL;
SDL_DestroyWindow(gWindow); SDL_DestroyWindow(gWindow);
SDL_Quit(); SDL_Quit();
exit(0); exit(0);
@ -191,27 +205,25 @@ init(void)
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom, SDL_WINDOW_SHOWN); gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom, SDL_WINDOW_SHOWN);
if(gWindow == NULL) if(gWindow == NULL)
return error("sdl_window", SDL_GetError()); return error("sdl_window", SDL_GetError());
winSurface = SDL_GetWindowSurface(gWindow); gSurface = SDL_GetWindowSurface(gWindow);
if(winSurface == NULL) if(gSurface == NULL)
return error("sdl_surface win", SDL_GetError()); return error("sdl_surface win", SDL_GetError());
idxSurface = SDL_CreateRGBSurfaceWithFormat(0, ppu.width, ppu.height, 8, SDL_PIXELFORMAT_INDEX8); gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
if(idxSurface == NULL || SDL_SetSurfaceBlendMode(idxSurface, SDL_BLENDMODE_NONE)) if(gRenderer == NULL)
return error("sdl_surface idx", SDL_GetError()); return error("sdl_renderer", SDL_GetError());
if(SDL_MUSTLOCK(idxSurface) == SDL_TRUE) SDL_RenderSetLogicalSize(gRenderer, ppu.width + PAD * 2, ppu.height + PAD * 2);
return error("sdl_surface idx", "demands locking"); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
gRect.x = zoom * PAD; if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
gRect.y = zoom * PAD; return error("sdl_texture", SDL_GetError());
gRect.w = zoom * ppu.width; SDL_UpdateTexture(gTexture, NULL, ppu_screen, 4);
gRect.h = 2 * ppu.height; /* force non-1:1 scaling for BlitScaled test */ if(!(ppu_screen = malloc(ppu.width * ppu.height * sizeof(Uint32))))
if(SDL_BlitScaled(idxSurface, NULL, winSurface, &gRect) < 0) { return 0;
rgbaSurface = SDL_CreateRGBSurfaceWithFormat(0, ppu.width, ppu.height, 32, SDL_PIXELFORMAT_RGB24);
if(rgbaSurface == NULL || SDL_SetSurfaceBlendMode(rgbaSurface, SDL_BLENDMODE_NONE))
return error("sdl_surface rgba", SDL_GetError());
}
gRect.h = zoom * ppu.height;
ppu.pixels = idxSurface->pixels;
SDL_StartTextInput(); SDL_StartTextInput();
SDL_ShowCursor(SDL_DISABLE); SDL_ShowCursor(SDL_DISABLE);
gRect.x = PAD;
gRect.y = PAD;
gRect.w = ppu.width;
gRect.h = ppu.height;
return 1; return 1;
} }
@ -219,8 +231,8 @@ static void
domouse(SDL_Event *event) domouse(SDL_Event *event)
{ {
Uint8 flag = 0x00; Uint8 flag = 0x00;
Uint16 x = clamp(event->motion.x / zoom - PAD, 0, ppu.width - 1); Uint16 x = clamp(event->motion.x - PAD, 0, ppu.width - 1);
Uint16 y = clamp(event->motion.y / zoom - PAD, 0, ppu.height - 1); Uint16 y = clamp(event->motion.y - PAD, 0, ppu.height - 1);
poke16(devmouse->dat, 0x2, x); poke16(devmouse->dat, 0x2, x);
poke16(devmouse->dat, 0x4, y); poke16(devmouse->dat, 0x4, y);
switch(event->button.button) { switch(event->button.button) {
@ -253,9 +265,9 @@ doctrl(Uxn *u, SDL_Event *event, int z)
case SDLK_DOWN: flag = 0x20; break; case SDLK_DOWN: flag = 0x20; break;
case SDLK_LEFT: flag = 0x40; break; case SDLK_LEFT: flag = 0x40; break;
case SDLK_RIGHT: flag = 0x80; break; case SDLK_RIGHT: flag = 0x80; break;
case SDLK_F1: if(z) togglezoom(u); break; case SDLK_F1: if(z) toggle_zoom(u); break;
case SDLK_F2: if(z) toggledebug(u); break; case SDLK_F2: if(z) toggle_debug(u); break;
case SDLK_F3: if(z) screencapture(); break; case SDLK_F3: if(z) capture_screen(); break;
} }
/* clang-format on */ /* clang-format on */
if(z) { if(z) {
@ -268,22 +280,17 @@ doctrl(Uxn *u, SDL_Event *event, int z)
devctrl->dat[2] &= ~flag; devctrl->dat[2] &= ~flag;
} }
static void void
docolors(Device *d) update_palette(Uint8 *addr)
{ {
SDL_Color pal[16];
int i; int i;
for(i = 0; i < 4; ++i) { for(i = 0; i < 4; ++i) {
pal[i].r = ((d->dat[0x8 + i / 2] >> (!(i % 2) << 2)) & 0x0f) * 0x11; Uint8
pal[i].g = ((d->dat[0xa + i / 2] >> (!(i % 2) << 2)) & 0x0f) * 0x11; r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
pal[i].b = ((d->dat[0xc + i / 2] >> (!(i % 2) << 2)) & 0x0f) * 0x11; g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
palette[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
} }
for(i = 4; i < 16; ++i) {
pal[i].r = pal[i / 4].r;
pal[i].g = pal[i / 4].g;
pal[i].b = pal[i / 4].b;
}
SDL_SetPaletteColors(idxSurface->format->palette, pal, 0, 16);
reqdraw = 1; reqdraw = 1;
} }
@ -303,7 +310,8 @@ system_talk(Device *d, Uint8 b0, Uint8 w)
case 0x3: d->u->rst.ptr = d->dat[0x3]; break; case 0x3: d->u->rst.ptr = d->dat[0x3]; break;
case 0xf: return 0; case 0xf: return 0;
} }
if(b0 > 0x7 && b0 < 0xe) docolors(d); if(b0 > 0x7 && b0 < 0xe)
update_palette(&d->dat[0x8]);
} }
return 1; return 1;
} }
@ -323,7 +331,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
Uint16 x = peek16(d->dat, 0x8); Uint16 x = peek16(d->dat, 0x8);
Uint16 y = peek16(d->dat, 0xa); Uint16 y = peek16(d->dat, 0xa);
Uint8 layer = d->dat[0xe] & 0x40; Uint8 layer = d->dat[0xe] & 0x40;
ppu_pixel(&ppu, !!layer, x, y, d->dat[0xe] & 0x3); ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */ if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */ if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
reqdraw = 1; reqdraw = 1;
@ -333,10 +341,10 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
Uint8 layer = d->dat[0xf] & 0x40; Uint8 layer = d->dat[0xf] & 0x40;
Uint8 *addr = &d->mem[peek16(d->dat, 0xc)]; Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
if(d->dat[0xf] & 0x80) { if(d->dat[0xf] & 0x80) {
ppu_2bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */ if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
} else { } else {
ppu_1bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */ if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
} }
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */ if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
@ -488,7 +496,7 @@ run(Uxn *u)
if(event.window.event == SDL_WINDOWEVENT_EXPOSED) if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw(u); redraw(u);
else if(event.window.event == SDL_WINDOWEVENT_RESIZED) else if(event.window.event == SDL_WINDOWEVENT_RESIZED)
winSurface = SDL_GetWindowSurface(gWindow); gSurface = SDL_GetWindowSurface(gWindow);
break; break;
default: default:
if(event.type == stdin_event) { if(event.type == stdin_event) {